feacur
3de848f72a
func_80034DD4
-> Actor_UpdateAlphaByDistance
...
https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475
2024-11-12 18:31:28 +01:00
feacur
db262c2579
rename animation states as sequences
...
a continuation of b11a9e9942
2024-11-12 15:01:04 +01:00
feacur
318126a1b7
func_80034DD4
-> Actor_FadeInOut
...
https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267
2024-11-12 01:41:54 +01:00
feacur
b11a9e9942
rename animation states as sequences
...
https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923
2024-11-12 01:03:57 +01:00
feacur
810719dac3
drop the Action
suffix
...
https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286
2024-11-12 00:57:24 +01:00
feacur
f5e61f96d3
ugh, and fix a typo with blinking
...
rushing is no good
2024-11-10 13:20:35 +01:00
feacur
df4900477d
Undocument eye textures as an enum
...
i was wrong: `_Draw` function might not follow the eyes texture order
it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah
2024-11-10 13:19:13 +01:00
feacur
0a6c724857
rename eyeIdx
-> eyeTexIndex
...
Mido has two eyes and different textures for them
2024-11-10 13:12:40 +01:00
feacur
91732239da
Document eye textures as an enum
...
to clarify for `EnMd_UpdateEyes`
2024-11-10 13:03:01 +01:00
feacur
cf0422d065
actually, yes, let's name action functions as such
2024-11-10 12:48:38 +01:00
feacur
2550ebb865
marginally improve comments
2024-11-08 23:26:38 +01:00
feacur
2e010a8f12
marginally improve comments
2024-11-08 23:01:09 +01:00
feacur
075f8ffd9e
(re)document Mido's animations
...
via blender and fast64
2024-11-08 22:31:45 +01:00
feacur
e2b1da9bc1
rename flag temp2
-> canUpdateTalking
2024-11-07 23:57:59 +01:00
feacur
8c7182b3ab
Document Mido's action functions
...
the list:
* `func_80AAB874` -> `EnMd_Idle`
* `func_80AAB8F8` -> `EnMd_Watch`
* `func_80AAB948` -> `EnMd_BlockPath`
* `func_80AABC10` -> `EnMd_ListenToOcarina`
* `func_80AABD0C` -> `EnMd_Walk`
2024-11-07 23:57:59 +01:00
feacur
ea93e63cbf
Document func_80AAB5A4
...
new name: `EnMd_SmoothStep_Attention`
2024-11-07 23:57:59 +01:00
feacur
b86fa44591
Document func_80034DD4
@ z_actor.c
...
new name: `Actor_SmoothStep_Attention`
2024-11-07 23:57:59 +01:00
feacur
151d4bee13
Document func_80AAB158
...
new name: `EnMd_UpdateTalking`
2024-11-07 23:57:59 +01:00
feacur
844543e82e
Document struct EnMd
fields (and functions)
...
the list:
* `func_80AAAC78` -> `EnMd_TrackMessageState`
* `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking`
* `func_80AAA92C` -> `EnMd_SetAnimState`
* `func_80AAA93C` -> `EnMd_UpdateAnimState`
* `func_80AAA274` -> `EnMd_UpdateAnimState1`
* `func_80AAA308` -> `EnMd_UpdateAnimState2`
* `func_80AAA39C` -> `EnMd_UpdateAnimState3`
* `func_80AAA474` -> `EnMd_UpdateAnimState4`
* `func_80AAA508` -> `EnMd_UpdateAnimState5`
* `func_80AAA5A4` -> `EnMd_UpdateAnimState6`
* `func_80AAA638` -> `EnMd_UpdateAnimState7`
* `func_80AAA6D4` -> `EnMd_UpdateAnimState8`
* `func_80AAA768` -> `EnMd_UpdateAnimState9`
* `func_80AAA7FC` -> `EnMd_UpdateAnimState10`
* `func_80AAA890` -> `EnMd_UpdateAnimState11`
2024-11-07 23:57:56 +01:00
feacur
7749b03031
rename enum EnMdAnimation
> enum EnMdAnimIndex
2024-11-07 15:28:59 +01:00
feacur
2274349fb3
Document func_80AAA250
...
new name: `EnMd_ReverseAnimation`
2024-11-06 21:57:49 +01:00
fig02
0d04f51e8e
Document Arrow Related Actor Flags ( #2284 )
...
* name arrow actor flags
* fix flag check
2024-11-05 07:31:28 -05:00
fig02
e50581b9fb
ACTOR_FLAG_ENKUSA_CUT
-> ACTOR_FLAG_GRASS_DESTROYED
(#2285 )
...
* rename enkusa cut to bush destroyed
* bush -> grass
* clump
2024-11-04 18:22:44 -05:00
Dragorn421
5b27899b9f
libu64 ( #2267 )
...
* libu64
* logutils.o -> debug.o in spec
* stackcheck.c is part of libu64
* review
* add paragraph about Overlay_Load calling an external function
* audio code*
2024-11-01 18:47:12 -04:00
Maciek
012c192f00
Missing python3-venv in Dockerfile ( #2282 )
2024-10-28 10:18:23 -04:00
Pepe20129
2c1d2d74bc
Document PLAYER_STATE1_SHIELDING
( #2279 )
...
* Document `PLAYER_STATE1_SHIELDING`
* Fix format
2024-10-24 22:14:34 -04:00
Charles Averill
6ea3982695
Remove hardcoded bash location in tools/preprocess.sh ( #2280 )
...
* Remove hardcoded bash location in tools/preprocess.sh
* Add more tolerant shebang to tools/preprocess.sh
2024-10-24 12:20:14 +02:00
fig02
3677c11140
Document ACTOR_FLAG_CAN_PRESS_SWITCHES
( #2275 )
...
* document switch activation
* format
* activate -> press
* fix comment
2024-10-20 23:19:14 -04:00
fig02
f4210323a2
Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
( #2276 )
...
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX
* ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
2024-10-20 22:29:50 -04:00
fig02
e55e909477
Document ACTOR_FLAG_UPDATE_DURING_OCARINA
and PLAYER_STATE2_USING_OCARINA
( #2277 )
...
* Document ACTOR_FLAG_UPDATE_DURING_OCARINA
* document PLAYER_STATE2_USING_OCARINA
* format
* comment tweak
* treat var as flag
2024-10-17 21:44:35 -04:00
fig02
df1815cf8f
Document ACTOR_FLAG_THROW_ONLY
( #2274 )
...
* document ACTOR_FLAG_THROW_ONLY
* flip function name
* add comments
2024-10-15 14:10:21 -04:00
Derek Hensley
a53fb02699
EnHy + objects docs ( #1499 )
...
* document object_bba
* Clean up cne
* object bob
* object_aob
* object_cob
* object_bji
* object_ahg
* object_boj
* All functions named plus some cleanup
* enums
* Remove body wiggle comments
* Format
* Remove case comments
* comments with default
* Format
* format
2024-10-15 05:20:46 -04:00
cadmic
4f6e33e302
Add multiversion instructions to README ( #2247 )
...
* Add multiversion instructions to README
* Direct users toward Makefile
* Modify options "below" instead of "in the Makefile"
* Reword
2024-10-14 19:49:40 -04:00
mzxrules
2f54db142e
Rename RoomBehaviorType1 to RoomType ( #2271 )
...
* Rename RoomBehaviorType1 to RoomType
* suggestions
* Update include/z64scene.h
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-14 15:23:50 -04:00
Pepe20129
d0b4725869
Document Player_Action_8084F390
( #2264 )
...
* Document Player_Action_8084F390
* Rename linkYawToStepTowards into shapeYawTarget
* Fix BSS
* Address reviews
* Fix format
* Address Review
2024-10-13 13:33:16 -04:00
mracsys
b275588728
Minor en_changer and en_bom_bowl_man documentation update ( #2272 )
...
* minor en_changer documentation update
* rename EnChanger->chestOpened to selectedChest, formatting
* update asm comment on EnChanger_OpenChests
* use EnExItemType enum instead of EXITEM_COUNTER define
2024-10-12 23:52:55 -04:00
mzxrules
eee7ba9bd5
Rename RoomBehaviorType2 ( #2270 )
...
* Rename RoomBehavior2
* fig proposal
* fig comment
2024-10-12 22:28:55 -04:00
Pepe20129
44460eeaec
Document Player_Action_SwingBottle
( #2263 )
...
* Document Player_Action_8084ECA4
* Name func_8083721C
* Add note
* Move BottleCatchAnimationData declaration
* Apply format
* Revert "Name func_8083721C"
This reverts commit aeb7ea83ab
.
* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.
* Reapply "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit e9bf122be5
.
* Some more bottle docs (#1 )
* more docs
* struct comments
* format.py
* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.
* add clarifying comment
* review, fix bss
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-11 16:31:06 -04:00
fig02
f79c9db649
Document Player_Action_TurnInPlace
( #2268 )
...
* document turn in place
* format
* modify comments
* sWaterSpeedFactor
2024-10-11 12:22:04 -04:00
cadmic
746adfc727
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
fig02
53c57599a4
Name talking action related things ( #2260 )
...
* name talking related things
* Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem
* splitting action stuff to new PR
* format
2024-10-10 22:04:30 -04:00
fig02
fdf502dcdd
Document Player_Action_Idle
( #2266 )
...
* document Player_Action_Idle
* Player_DecelerateToZero
* cleanup R_RUN_SPEED_LIMIT usages
* format
* typo
* reorder reg
* shake timer is used for fall damage
* comment on shake timer only being processed in one place
* format and edit comment
* shakeTimer -> fallDamageStunTimer
2024-10-10 12:56:39 -04:00
Dragorn421
869bae3429
Pause doc: misc, fixups ( #2265 )
...
* use missed reg macros
* do action indexing cleanup
* misc
* doc fixup ish in KaleidoScope_SetPageVertices
* newline_police
* `43` -> `(PAGE_BG_QUADS + WORLD_MAP_QUAD_28)`
2024-10-09 22:09:58 -04:00
fig02
33251ccb51
name action wrappers ( #2261 )
2024-10-09 21:37:33 -04:00
Dragorn421
ba9c60552b
Player doc: some rotation logic/data ( #1443 )
...
* Docs: some player rotation logic/data
* Improve misleading comment
* rename temps
* unk_6AE_rotFlags
* format
* disasm metadata
2024-10-09 20:22:52 -04:00
cadmic
621b8f38c5
[ntsc-1.0/1.1] Match audio library ( #2243 )
...
* [ntsc-1.0/1.1] Match audio library
* Don't include versions.h in audio table headers
* Include versions.h where audio tables are used
2024-10-09 10:53:16 -04:00
cadmic
60f9607569
[ntsc-1.0/1.1] Match "system" files ( #2254 )
2024-10-09 09:48:53 -04:00
cadmic
d3bf8ae78b
[ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1 ( #2253 )
...
* [ntsc-1.0/1.1] Extract assets (except audio) for ntsc-1.0 and ntsc-1.1
* Fix merge with pal-1.0/1.1
2024-10-09 14:22:57 +02:00
cadmic
2048a65dd8
[ntsc-1.0/1.1] Match line numbers in debug strings ( #2255 )
2024-10-09 13:41:16 +02:00
fig02
7dd8f2b6ad
Document Player_ChooseNextIdleAnim
( #2262 )
...
* document most of Player_ChooseNextIdleAnim
* finish documenting Player_ChooseNextIdleAnim
* capital letter
* dummy block numbers for the script
* fix bss
* bug comment
* SpeicalIdle -> Fidget, clean up related things
* fix rng chance comment
* normal -> default
* rework Player_CheckForIdleAnim
* swap idle anim defines
* remove COMMON_FIDGET
* add ARRAY_COUNT_2D
* change macro def
2024-10-08 00:19:10 -04:00