* progress
* progress
* change
* named most
* name prerender things
* fix and format
* play prefix
* address most comments (still a few more things to do)
* fix error
* reword input test comments
* some more
* rework env draw flags
* add hilite
* merge and format
* init to proper values
* rename env draw flag names
* 7 to 6
* more small changes
* `vt.h` -> `terminal.h`
* `VT_` -> `T_` (as in Terminal)
* `vt.h` -> `terminal.h` in includes too Pepega
* Sort out tiny terminal.h include inconsistencies
* Format
* -> `TE_`
* format
* `TE_` -> back to `VT_` (parkour!)
* explicit VT
* Some cleanup on bgcheck waterbox y funcs
* Fix some typo/spelling
* EnFz_ApplyDamage match fixup
* Turn another sus construction into a switch
* Fixup comment on restoring MS as adult
* "doesnt, isnt" -> "doesn't, isn't"
* Hunt down whitespace at end of lines
* Format (clang-format does not like figs bug comment on bongo cutscene unskip sadge)
* Viewport z scale/translation: `0x1FF` -> `G_MAXZ/2` (see proman "9.7 Mixing CPU and SP Addresses", "12.7.6 Depth Source")
* static symbols: g -> s prefix
* Link young/old -> child/adult
* Fixups
* Get rid of signed vs unsigned comparison warning by changing room temps to s32
* waterbox search funcs consistency
* Revert "waterbox search funcs consistency"
This reverts commit 8f386e038f.
* `curWaterBox` -> `waterBox`
* Replace tabs in exceptasm.s source
* Replace tabs with \t in strings
* Fix grammar in various comments
* Fix "initalize" typos in code
* (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized`
* Some Link -> Player
* Use `EXCH_ITEM_` more
* "bgm music" -> "background music"
* Fix typos in `place_title_cards.xml`
* `SkelAnime_Update` returns a boolean
* Run formatter
* Un-fake a couple of matches in memory manip functions
* Document fmodf
* Un-fake a couple of matches in memory manip functions
* Document fmodf
* Rename functions and files
* Document memmove, memsets, memcpys
* Format
* Sort out some missing sizeofs
* Name fmodf
* Rename local variables
* size_t
* Use COBRA_SHADOW_TEX_SIZE
* Review
* Tweak the Doxyfile to remove @brief requirement
* Roman's review
* Fix a bug comment
* Change fmodf
* Less warnings in boot & code segments
* few more warnings gone
* Ran formatter
* z_view warning gone
* -> 1
* f31 -> 31
* Remove function casts
* Few more small improvements
* Separate declaration and assignment in func_80091738 and Item_Give
Co-authored-by: Thar0 <maximilianc64@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* anohter match
* .s
* comments
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* match
* new matches
* format
* need to kill the asm, too
* whoops dlists
* one more match
* no more temp
* let's fix Gameplay_ChangeCameraStatus while we're at it
* formatted
* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
* Decompile fbdemo (transition) files
* run format.sh
* reformat vtx array, fill in a couple unk
* match TransitionTriforce_IsDone
* add VTX macro, add DW_ wrapping around triangle macros
* use new VTX macro, name graphic assets
* Naming updates
* pr updates
* naming updates
* remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
* osgetactivequeue ok
* osspdevicebusy ok
* osGetCurrFaultedThread ok
* osSpRawStartDma OK
* __osSpSetPc and osViGetCurrentFramebuffer OK
* sinf, sins, and sptask OK
* coss OK
* cosf OK
* ran format.sh
* Updated PR to use ultratypes
* osContStartQuery OK
* ran format.sh
* Updated PR to fix issues
* Made suggested changes
* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450