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1868 commits

Author SHA1 Message Date
cadmic
681f276f8a
Delete disassembly data for gc-eu-mq (#1942) 2024-04-17 09:48:12 -04:00
cadmic
d59ca6cea2
Set up gc-eu and match all code (#1938)
* Set up gc-eu and match all code

* Format

* Mark gc-eu-mq as WIP until it builds OK

* Move original/MQ map mark data to separate files

* Add #includes to .inc.c files to help out VS Code

* Use #if in spec instead of .inc.c files
2024-04-15 13:36:29 -04:00
fig02
295a8669b8
Player: Document "WaitForPutAway" (#1936)
* document put away delay

* functions.txt

* add a note on delaying indefinitely

* format

* typo

* delay -> wait for put away

* revert unintended formatting change

* add comment to struct member

* format

* fix functions.txt
2024-04-15 13:02:43 -04:00
cadmic
f643499462
Match retail BSS ordering (#1927)
* Match retail BSS ordering

* Revert moving some global variables to headers

* Adjust block numbers after header changes

* Fix debug build

* Overlay bss ordering

* Fix BSS ordering after header changes

* gc-eu-mq OK

* Implement preprocessor for #pragma increment_block_number

* Transfer usage comment from reencode.sh

* Use temporary directory instead of temporary file

* Move ColChkMassType back
2024-04-14 23:51:32 +02:00
cadmic
a94661054e
Revert "Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP (#1937)" (#1940)
This reverts commit a9ec5e1245.
2024-04-10 15:21:17 -04:00
cadmic
a9ec5e1245
Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP (#1937) 2024-04-01 11:27:49 -04:00
cadmic
8bd599588c
Match retail camera (#1917)
* Create CAM_DEBUG_RELOAD_PARAMS and CAM_DEBUG_RELOAD_PREG macros

* Create debug macros for camera OREGs

* Move static data into Camera_Demo5

* Match retail camera functions, except Camera_Battle1

* Match camera data and bss sizes

* Restore R_CAM reg names, remove OREG_DEBUG[_SCALED]

* CAM_DATA_n -> CAM_GLOBAL_n

* Remove old debug macros

* Add braces to CAM_DEBUG_RELOAD_PREG macro

* Hackily match Camera_Battle1

* Format

* Better Camera_Battle1 match

* Format

* Revert R_CAM_N comments for sOREGInit
2024-03-30 23:48:06 -04:00
fig02
86bd6e9232
Document en_ba damage bug (#1934)
* comment on en_ba collision bug

* format
2024-03-29 11:27:34 -04:00
cadmic
4e1b0f6694
Fix various data issues in gc-eu-mq (#1921)
* Fix various data issues

* D_80153D78 -> sMessageDebuggerTextboxCount
2024-03-29 11:19:55 -04:00
cadmic
731fe6da82
Line up code segment for gc-eu-mq (#1918) 2024-03-29 11:11:45 -04:00
cadmic
93642f97bc
Use gcc -E instead of cpp to fix macOS build (#1935)
* Use `gcc -E` instead of `cpp` to fix macOS build

* -xc++ -> -xc
2024-03-29 11:03:28 -04:00
fig02
7445169e42
targetActor -> talkActor (#1933) 2024-03-24 12:27:45 -04:00
Tharo
ea72e87e92
Rework rom_header.s (#1932)
* Rework rom_header.s

* Offset comments, spaces in libultra version

* Adjust some comments, remove value arg from checksum macro
2024-03-23 13:06:00 -04:00
cadmic
8456e4be8a
Match retail ovl_kaleido_scope (#1931)
* WIP

* cleanup

* small progress

* small cleanup

* Finish retail ovl_kaleido_scope

* GREG + markPoint -> markPoint + GREG

---------

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2024-03-23 12:58:02 -04:00
cadmic
39de6ce293
Extract unused scene headers (#1930)
* Extract unused scene headers

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "1300a4f36"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "1300a4f36"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

* Add more unused arguments to CS_LIGHT_SETTING
2024-03-23 12:38:05 -04:00
cadmic
872940d664
More data fixes (#1929) 2024-03-23 12:30:09 -04:00
fig02
bd0941405d
Document Player's Face and z_actor FaceChange functions (#1928)
* create some enums

* gonna try struct instead of array

* struct works. add docs too

* inline function comments

* fix function comment

* name faces, move enums

* rename textures

* outnames

* remove comments

* change comment slightly

* fixup face comments

* review

* offset comments

* add and use PLAYER_FACE_MAX

* typo

* more comment on blinkDuration

* another change to the comment
2024-03-23 12:21:45 -04:00
cadmic
07505dae37
Match retail build date (#1926) 2024-03-17 19:36:01 -04:00
Dragorn421
5834c335e6
git subrepo pull --force tools/fado (#1924)
subrepo:
  subdir:   "tools/fado"
  merged:   "7fad57f83"
upstream:
  origin:   "git@github.com:EllipticEllipsis/fado.git"
  branch:   "master"
  commit:   "7fad57f83"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"
2024-03-13 12:33:58 -04:00
cadmic
17d683780d
Make BSS ordering script check ordering for all sections (#1920)
* Rename bss_reordering.py -> check_ordering.py

* Check all segments for ordering issues, not just bss

* Reword error message

* mapfile_segments -> source_code_segments

* Remove redundant vram check
2024-03-09 17:28:46 -05:00
Tharo
0159d43352
mkldscript: Capture more special rodata sections for GCC (#1919) 2024-03-09 16:54:42 +01:00
Dragorn421
68a86d2d00
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags

* TOUCH_ -> ATELEM_

* BUMP_ -> ACELEM_

* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC

* toucher,bumper -> atDmgInfo,acDmgInfo

* Update docs and zcolchk funcs names

* run formatter

* remove the last mentions of "bump" for colliders

* Update renamed functions in disasm
2024-03-04 19:33:08 -05:00
cadmic
bf37ad1368
Move baserom segments to extracted/ (#1916)
* Move baserom segments to extracted/

* Add old baserom segments dir back to .gitignore

* Rename segments/ -> baserom/
2024-03-04 19:06:26 -05:00
cadmic
9a5b4f3845
Add script to report BSS reordering (#1914)
* Write script to report BSS reordering

* Pin pyelftools version

* Fail on unknown relocation types

* Add sanity check for shifted ROM

* segment -> mapfile_segment

* Fix inconsistent offset/address naming

* Format negative addends

* Don't attempt to find relocs in .bss sections

* Compare build_value to mapfile VRAM
2024-03-04 18:58:36 +01:00
cadmic
39d4217ecf
Match retail BossFd2_UpdateMane (#1908) 2024-03-04 12:35:48 -05:00
cadmic
b9d1fe50cc
Make distclean delete build artifacts for all versions (#1909) 2024-03-04 18:26:04 +01:00
cadmic
63a95da5db
Match retail BossMo_DrawCore (#1907) 2024-03-04 18:22:23 +01:00
cadmic
9c09dcd4cd
Match retail z_fishing.c (#1905) 2024-03-04 17:57:16 +01:00
cadmic
01a5fa9a45
Remove 0xFF padding from uncompressed ROMs (#1910)
* Remove 0xFF padding from uncompressed ROMs

* Add comment about overdump contents

* Update checksum in README

* Reword comment
2024-03-04 11:39:16 -05:00
cadmic
e7b1868d84
Match retail BossFd_DrawBody (#1915) 2024-03-03 17:07:51 -05:00
cadmic
9e5df5ba79
Remove reference to Cutscene_DrawDebugInfo in retail (#1913) 2024-03-02 16:14:48 -05:00
cadmic
0407594107
Hacks for building nes_font_static and nes_message_data_static with gc-eu-mq (#1721)
* Hack nes_font_static and nes_message_data_static

* Make hardcoded config a bit more consistent

* Put debug ROM first

* Reword comment

* Move nes_font_static hack to spec

* Restore extracted/gc-eu-mq
2024-03-02 16:05:15 -05:00
Dragorn421
feb64e6ad8
Match retail text for some actors ❤️ (#1912)
* Match retail text for some of my dear actors

* Fix fake `EnDoor_SetupType` match, ty cadmic
2024-03-02 15:36:38 -05:00
Dragorn421
ff81e2a891
Build fixups: build gc-eu-mq with extracted/dbg, remove asmproc pragmas (#1911)
* Remove asmproc recurse (somehow these two survived)

* Use `extracted/gc-eu-mq-dbg` anyway for gc-eu-mq
2024-03-02 12:47:10 -05:00
cadmic
6b9a2433ab
Match retail EnNiw_Update (#1906) 2024-03-01 22:20:05 -05:00
Dragorn421
a6f646dc65
Introduce extracted/VERSION, with text extracted there (#1730)
* Introduce assets/_extracted/VERSION, with text extracted there

* move to `extracted/text/`

* Update gitignore s

* rework args for msgenc.py

* put mkdir with others, until theyre all moved at once

* move 0xFFFC back to being extracted, making it use specific macro `DEFINE_MESSAGE_NES` to handle its special behavior

* prettier gitignore

* Move messages 0xFFFC, 0xFFFD to committed message_data.h
2024-03-01 22:09:57 -05:00
cadmic
ca45c543f6
Add script to print block numbers for BSS ordering (#1707)
* Write script to print block numbers for BSS ordering

* Rename to ido_block_numbers.py

* Update ido_block_numbers.py for reencode.sh
2024-03-01 16:40:27 -05:00
Dragorn421
bdee3d33b4
No longer use asm-processor (#1824)
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "b3bfa14cf"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "b3bfa14cf"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"

* use CS_FLOAT

* update csdis

* update committed csdata

* finish updating csdis.py

* add script to reextract committed csdata

* dont use asm-processor, use iconv for reencoding utf8 to eucjp

* remove asm-processor csdata usage remnants

* --cs-float hex

* delete tempfile at end of reencode.sh (may want to rm even if compilation fails though?)

* comment reencode.sh

* comment CMD_F

* do not break permuter guessing compile command, by not reencode.sh-wrapping compilation under PERMUTER (thanks anghelo)

* fix the permuter fix

* pad -> sBssDummyNeg1

* reencode.sh: rm tempfile on script exit (including on error)

* renumber sBssDummy vars in zcolchk from 0

* Revert "--cs-float hex"

This reverts commit 85267dc348.

* Revert BSS changes

* Add linemarker to reencoded files for better error message

* fix audio/general.c bss

* make reencode.sh work on macOS

* touch up csdis, csdis_re

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-03-01 16:12:22 -05:00
cadmic
c9e97a3055
Mostly match retail bosses, part 1 (#1898)
* Retail bosses part 1

* Use GameState* local variable in BossGanon/BossGanon2 draw helper functions
2024-03-01 12:43:02 -05:00
Tharo
3670a48aee
Some GCC flags improvements (#1903)
* Some GCC flags improvements

* Move -fno-reorder-blocks -fno-zero-initialized-in-bss to assets only

* Add -fno-PIC since some gcc versions use -fPIC as default

* Enable builtin functions on gcc, with appropriate changes to missing_gcc_functions.c
  and ultra64/libc.h

* Move -fno-merge-constants -mno-explicit-relocs -mno-split-addresses to overlays only
  as they are only needed there for reloc reasons

* Remove unneeded casts in missing_gcc_functions.c

* Change gcc assets flags handling
2024-02-29 15:11:54 -05:00
Derek Hensley
1b60dcf6dd
Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay

* GameStateOverlay

* ActorOverlay

* EffectSsOverlay

* MapMarkDataOverlay

* Missed DEFINE_ACTOR_UNSET

* ROM_FILE_UNSET

* DEFINE_OBJECT_EMPTY

* DmaEntry

* ACTOR_UNSET

* romfile.h

* newline

* Format
2024-02-29 14:15:04 +01:00
Tharo
7a2c46d4eb
AVOID_UB for out-of-bounds access in AudioLoad_Init (#1902) 2024-02-28 09:06:03 -05:00
Tharo
c521f1f8ae
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc (#1901)
* Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc

* ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff

* Correct positioning of ALIGNED for filter data in audio/lib/data.c

* Add ALIGNED to TypenameMacros

* ALIGNED(4) on same line for PreNmiBuff

* Revert audio load.c change, to be submitted separately
2024-02-27 19:01:47 -05:00
Tharo
6e2ea18154
Add proper bug comment for gSaveContext.save.dayTime getting cleared as s32 when it is u16 (#1900)
* Add proper bug comment for gSaveContext.save.dayTime getting cleared as s32 when it is u16

* Formatting?
2024-02-27 17:48:22 -05:00
cadmic
350b82c675
Restore terminal colors in retail, except in __osMalloc.c (#1899) 2024-02-27 14:08:20 -05:00
Tharo
dcf61174e9
Filename & line number args cleanup (#1891)
* Filename & line number args cleanup

* Use int for line number args over s32/u32

* Add missing const qualifiers from filename args

* Fix gcc warning in game.c

* Add comment to weird assignments in GameState_Init
2024-02-27 02:37:33 -05:00
cadmic
a32221c36e
Match retail z_en_ds.c, z_en_horse.c, z_en_fhg_fire.c (#1897)
* Actually match z_en_ds.c

* Match z_en_horse.c

* Match z_en_fhg_fire.c
2024-02-27 02:30:42 -05:00
cadmic
c6e3ef4570
Match retail code data sizes (#1741)
* Match retail audio data

* Fix various small code data problems

* Disable terminal colors in debug builds

* Match z_actor_dlftbls.c .rodata

* Use _3 for unused nameString macro parameter

* Move sDebugCutsceneScriptBuf to be in-function static

* Comment on actor name being NULL

* Split out padding the fault_drawer.bss.s
2024-02-27 02:23:19 -05:00
cadmic
c3faefc061
Fix some retail boot data (#1668)
* Fix is_debug.c bss

* Fix stackcheck.c rodata

* Poke jenkins

* Don't introduce new variable
2024-02-27 01:53:10 -05:00
Tharo
7f64ace8f0
RNG doc (#1892)
* RNG doc

* Add some missing note qualifiers in comments

* code_800FD970 -> rand in Makefile and disasm CSVs
2024-02-26 22:21:25 -05:00