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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 04:24:43 +00:00
Commit Graph

1464 Commits

Author SHA1 Message Date
cadmic
be4f3142e0
Match retail z_sram.c (#1722) 2024-02-07 10:41:12 -05:00
cadmic
300b3a8ffd
Match retail z_fbdemo.c and z_fbdemo_fade.c (#1727)
* Match retail z_fbdemo.c and z_fbdemo_fade.c

* Tweak macro arguments
2024-02-07 00:32:23 -05:00
cadmic
e7b37c6d60
Reorder boot/code spec includes for retail (#1667)
* Shuffle spec segments for retail

* Remove z_text.o from retail

* Un-#if DebugCamera_ScreenTextColored
2024-02-06 21:48:02 -05:00
fig02
13143f4743
Retail Player matches part 2 (#1725)
* match a couple

* match some more

* revert accidental newline removal
2024-02-05 23:30:50 -05:00
fig02
c240184229
Retail Player_Update/Noclip mode + some docs (#1718)
* matched but its kinda ugly

* goto

* semi-colon to stop formatter

* some more docs

* noclip function doc

* remove noclip function from retail

* newline

* format

* reword noclip function comment a bit and fix typo

* format

* changes to doc comments

* reorganize button check
2024-02-05 18:13:15 -05:00
Derek Hensley
a2945801d6
rcp retail OK (#1713)
* rcp OK

* Format
2024-02-05 11:35:27 -05:00
Lucas Shaw
36d4756e59
z_construct.c retail OK (#1716) 2024-02-05 02:17:23 -05:00
Derek Hensley
f3df4d13b8
Overlay Effects Retail OK (#1717)
* Effect_Ss_Bomb Retail OK

* Effect_Ss_Bomb2 Retail OK

* Effect_Ss_Stone1 Retail OK
2024-02-05 02:12:28 -05:00
Lucas Shaw
7d2b7bce50
PreRender.c retail 1 not matching (#1710)
* one more function in prerender

* one non matching

* ran format.py

* var name change
2024-02-05 06:19:02 +01:00
fig02
a46941a195
Retail Player Matches part 1 (#1712)
* player matches part 1

* remove noclip if for now

* remove direvtive
2024-02-04 23:38:28 -05:00
cadmic
454b1caa52
Match more retail actors (#1711)
* More actors

* Format
2024-02-04 22:28:18 -05:00
cadmic
0cbcebfded
Match some overlay effects files (#1705) 2024-02-03 17:36:35 -05:00
cadmic
178e95ae50
Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700) 2024-02-03 10:59:25 -05:00
cadmic
d9a1148d13
Match retail __osMalloc.c (#1684)
* Match retail __osMalloc.c

* Add TODO about N64 ArenaNode debug info

* FLAG prefix -> FLAG suffix
2024-02-02 17:37:32 -05:00
cadmic
8db76a27da
Match retail system_malloc.c and z_malloc.c (#1683)
* Match system_malloc.c and z_malloc.c

* Rename CHECK_POINTER
2024-02-02 15:01:49 -05:00
Dragorn421
0444a6f094
.clang-format: break short enums, TypenameMacros (#1671)
* IndentPPDirectives: AfterHash

* AllowShortEnumsOnASingleLine: false

* IndentPPDirectives: BeforeHash

* format

* format

* TypenameMacros: [BAD_RETURN]

* IndentPPDirectives: None
2024-02-02 14:46:12 -05:00
cadmic
8c909c5d98
Match retail logutils.c and z_locale.c (#1699)
* Match retail logutils.c and z_locale.c

* Update src/boot/logutils.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-02-02 13:45:02 -05:00
cadmic
a337416530
Match retail code_800D31A0.c (#1698) 2024-02-02 13:33:00 -05:00
cadmic
67d4f0f36a
Match retail z_skin.c, z_skin_awb.c, z_skin_matrix.c (#1697)
* Match retail z_skin_matrix.c

* Match retail z_skin_awb.c

* Match retail z_skin.c

* Remove same-line hacks
2024-02-02 13:29:58 -05:00
engineer124
f23a05eecd
Misc Small Retail Files Part 2 OK (#1696)
* z_draw.c OK

* more files
2024-02-02 13:15:38 -05:00
engineer124
387149fda0
Retail File Select OK (#1695)
* file select OK

* cleanup

* oops

* cleanup
2024-02-02 12:54:41 -05:00
fig02
23de92d2f9
Match z_debug for retail (#1694)
* match z_debug for retail

* prototype

* directive
2024-02-02 12:44:31 -05:00
cadmic
4e2d2885bc
Match retail padmgr.c and sys_rumble.c (#1693)
* Match retail padmgr.c

* Match retail sys_rumble.c

* Poke jenkins
2024-02-02 12:25:44 -05:00
cadmic
8f481b648d
Match retail effects files in code (#1690)
* Match code effects files

* Poke jenkins
2024-02-02 11:45:50 -05:00
cadmic
3be307bf35
Match stackcheck.c and code_800FC620.c (#1656)
* Match stackcheck.c

* Match code_800FC620.c
2024-02-01 23:17:17 -05:00
fig02
c701a2181f
match z_actor_dlftbls (#1679) 2024-02-01 22:56:17 -05:00
fig02
8d0076b010
Match retail Title and Sample gamestates (#1692)
* match title and sample

* change to directive

* no bad return
2024-02-01 19:52:52 -05:00
engineer124
9289b0211d
Retail z_player_lib.c OK (#1689)
* z_player_lib OK

* space

* line break
2024-02-01 19:36:48 -05:00
engineer124
a6d5e00925
z_scene_table.c OK (#1691) 2024-02-01 19:07:37 -05:00
engineer124
1e21f69b37
z_play retail OK (#1688)
* z_play OK

* cleanup spacing

* PR
2024-02-01 17:00:27 -05:00
engineer124
e33d76568c
Misc Small Retail Files OK (#1687)
* shrink_window, z_lib, z_lights OK

* sys_cfb.c OK

* cleanup
2024-02-01 11:15:53 -05:00
cadmic
7c5ab8fcec
Use IDO_PRINTF_WORKAROUND everywhere (#1685) 2024-02-01 10:11:33 -05:00
cadmic
99fd784bc2
Match sys_matrix.c (#1682) 2024-02-01 09:13:24 -05:00
fig02
593a86014c
Retail z_scene matching (#1677)
* one left

* cursed match for Scene_CommandObjectList

* format

* revert printf modification for permuter

* more bad-returns

* format

* typedef scene command func
2024-02-01 09:29:02 +01:00
Tharo
5e8e01f110
z_view.c gc-eu-mq OK (#1681)
* z_view.c retail

* Replace PERSPECTIVE_EDITOR_ACTIVE, adjust PRINTF selection condition

* Macro-ify View_ErrorCheckEyePosition
2024-01-31 20:09:16 -05:00
Derek Hensley
2bc159e518
Irqmgr and Sched Retail OK (#1678)
* irqmgr OK

* sched OK

* PR review renames
2024-01-31 19:26:31 -05:00
Derek Hensley
06379c3109
Gamealloc, Graph, and Graphalloc retail OK (#1675)
* Gamealloc OK

* Graph + Graphalloc OK

* PR review

* gfxalloc

* new lines

* Remove imposter
2024-01-31 19:07:12 -05:00
engineer124
a0d31dba68
Document Audio Thread Commands (#1399)
* begin docs

* cleanup

* copy over progress

* cleanup

* small cleanup

* more docs, fill out cmds

* small touchup

* pan weight ganon comment

* fix specId

* seqcmd cleanup

* format

* small cleanup

* one more thing

* small feedback from MM

* partial PR

* some PR Suggestions

* small adjustments

* ticks, seqticks, frames, updates: term cleanup

* small fix

* PR Review

* PR Review

* PR Review

* rm param

* adjust comment

* update renamed functions

* format

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-31 18:25:23 -05:00
cadmic
87a886df5b
Match sys_math3d.c (#1674) 2024-01-30 21:42:15 -05:00
engineer124
8ae003b0d7
z_actor retail OK (#1670)
* actor ok

* cleanup

* cleanup

* cleanup

* player

* ACTOR_PRINTF

* PR Suggestion

* gcc

* c file

* ACTOR_DEBUG_PRINTF

* bool

* more review

* newline
2024-01-30 21:07:34 -05:00
cadmic
8ea4cb87e5
Match retail z_std_dma.c (#1665)
* Match z_std_dma.c

* Fix DmaMgr_Error doc comment

* Unindent
2024-01-30 19:53:16 -05:00
cadmic
17da5e7bf9
z_collision_check.c OK (#1642)
* Match z_collision_check.c

* Disable function declarations

* Remove /* OOT_DEBUG */

* Remove newlines around ifdef

* Newlines

* Tweak z_actor.c #if to avoid merge conflicts
2024-01-30 19:43:10 -05:00
Derek Hensley
77c9c97ff9
Overlay_Relocate and Overlay_Load retail OK (#1662)
* Overlay_Relocate OK

* Overlay_Load

* format

* PR + better match for Overlay_Load
2024-01-30 19:30:27 -05:00
fig02
8be8848f85
z_demo retail code matched (#1655)
* match all functions

* format

* clarify between 'dest' and 'skip' debug features

* format

* better match for CutsceneHandler_RunScript

* review

* format

* remove macro
2024-01-30 18:52:04 -05:00
engineer124
af6b821193
Audio retail OK (#1650)
* general OK

* wait for data

* sfx and sequence

* PR Suggestions

* debug file

* data

* PR
2024-01-30 18:24:13 -05:00
cadmic
18b7030534
Revert bad uses of if (OOT_DEBUG) (#1666) 2024-01-30 15:19:00 -05:00
Derek Hensley
7b770dc1e0
vr_box OK (#1663) 2024-01-30 14:22:55 -05:00
Yanis42
24df1480a3
Match `z_select.c` (#1659)
* match ``z_select.c``

* add missing newline

* missed newlines

* ifdef -> if
2024-01-30 14:17:49 -05:00
cadmic
9816f62129
Define OOT_DEBUG=0 in retail builds (#1658)
* Define OOT_DEBUG=0 in retail builds

* Fix ifndef

* Replace VI_MODE_EDITOR_INACTIVE

* Revert "Replace VI_MODE_EDITOR_INACTIVE"

This reverts commit f7c4cae7c3.

* Replace VI_MODE_EDITOR_INACTIVE, take 2

* Revert EnBom_Draw
2024-01-30 13:54:38 -05:00
engineer124
6d09437c21
Retail z_quake.c and z_room.c OK (#1661)
* quake OK

* z_room OK
2024-01-29 21:08:35 -05:00