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Commit Graph

105 Commits

Author SHA1 Message Date
fig02
d975d809b8
Merge pull request #51 from Thar0/z_view
Decompile z_view.c
2020-04-05 13:54:17 -04:00
Random
43acba22a9 Fixes in PR #50 (3)
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Random
62c6549eec Fixes in PR #50 (2)
- Fix a typo
2020-04-05 16:01:46 +02:00
Random
02eaaa2039 Fixes in PR #50
- Rename "sGraph_UpdateTime" to "sGraphUpdateTime"
- Rename "Graph_Ct"/"Graph_Dt" to "Graph_Init"/"Graph_Destroy"
- Change the LOG_STRING macro
- Rename "LOG_VALUE" to "LOG_NUM"
- Fix brace style
- Rename "UcodeInfo"/"UcodeDisas" to "UCodeInfo"/"UCodeDisas"
- Fix field names in "UCodeDisas"
- Fix typo in "GraphicsContext"
- Change the size of unknown fields in "GraphicsContext" to hex
- Rename "game_init_func" to "gameStateInitFunc"
2020-04-05 12:32:08 +02:00
Thar0
668d35b77f Cleanups, Use VT macros 2020-04-05 02:50:46 +01:00
Random
168d90b6b0 Add log macros
- Add log macros required to match `Graph_GetNextGameState`
2020-04-04 19:28:53 +02:00
Thar0
9b6cf8a92a Merge https://github.com/zeldaret/oot into z_view 2020-04-04 18:20:45 +01:00
Thar0
5dea0fd785 Decompile most of z_view 2020-04-04 18:17:56 +01:00
Random
fed29c029c Run format.sh 2020-04-04 18:38:05 +02:00
Random
f818fb5299 Decompile graph.c
- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
KrimtonZ
0ae9804655 run clang 2020-04-02 13:02:10 -05:00
KrimtonZ
7fa588f81f Merge branch 'master' into skelanimeupdates 2020-04-02 12:44:53 -05:00
KrimtonZ
3ab1af0c24 pr updates 2020-04-02 12:44:19 -05:00
zelda2773
a62877a543 Merge remote-tracking branch 'upstream/master' 2020-04-01 13:19:43 -04:00
KrimtonZ
25dcb73520 Merge branch 'master' into skelanimeupdates 2020-03-31 20:59:51 -05:00
KrimtonZ
32bda67e0f Name a few unknown parameters 2020-03-31 20:53:53 -05:00
KrimtonZ
f069777b19 name more skelanime struct members, match all but 1 function, name more functions, some documentation 2020-03-31 20:19:21 -05:00
KrimtonZ
75f570f4ac skelanime wip 2020-03-31 18:29:09 -05:00
fig02
8d37f3a15e Merge remote-tracking branch 'upstream/master' into elemental-arrows 2020-03-31 05:03:25 -04:00
fig02
340fbd5a40 adjusting sub98 init structs across actors 2020-03-31 05:00:04 -04:00
Roman971
e99b2af35a Merge branch 'master' into z_rcp 2020-03-31 10:02:59 +02:00
zelda2773
c05de00a96 ovl_Obj_Comb fix struct 2020-03-30 23:46:54 -04:00
KrimtonZ
8f54c82a96 rename SkelAnime_ChangeAnimation functions 2020-03-30 22:37:01 -05:00
KrimtonZ
8c993d9676 Merge branch 'master' into skelanimeupdates 2020-03-30 22:22:54 -05:00
KrimtonZ
b9f2d4c707 more skelanime wip 2020-03-30 20:12:49 -05:00
KrimtonZ
24babfa95a skelanime update wip 2020-03-30 17:53:26 -05:00
Roman971
f64174730c Decompile z_elf_message.c (1 non matching left) 2020-03-30 22:29:55 +02:00
KrimtonZ
b337e1d518 Merge branch 'master' into skelanimeupdates 2020-03-30 07:03:12 -05:00
fig02
dd0541751c Merge remote-tracking branch 'upstream/master' into elemental-arrows 2020-03-30 05:52:27 -04:00
Roman971
f5ffe8687d Decompile z_rcp.c (1 non matching left) 2020-03-29 18:47:38 +02:00
Random
462c284a17 Fixes in PR #41
- Use  VT macros in code_800D31A0.c
- Change D_8012DBC0 to false instead of 0
- Fix brace style
2020-03-29 11:57:52 +02:00
Random
5f027cb431 Decompile z_quake.c and code_800D31A0.c
- `code_800D31A0.c` : OK
- `z_quake.c` : OK
2020-03-29 03:24:39 +02:00
fig02
10c74eb958
Merge pull request #39 from zelda2773/master
Decompiled ovl_En_Ds
2020-03-28 02:45:24 -04:00
fig02
fde5369eae fire arrow almost done, draw func regalloc 2020-03-28 02:41:49 -04:00
zelda2773
6e2872ba6c Fixed floats in ovl_En_Ds 2020-03-27 16:26:10 -04:00
zelda2773
105ea6c5cd Decompiled ovl_En_Ds 2020-03-27 10:32:46 -04:00
KrimtonZ
23987fa467 minor struct updates 2020-03-26 14:03:04 -05:00
KrimtonZ
e03c7377b9 name SkelAnime struct members 2020-03-25 22:01:24 -05:00
Ethan Roseman
a4be535164 Merge branch 'master' into ovl_En_Ru2_new 2020-03-25 18:56:09 -04:00
Ethan Roseman
36119f6c65 PR suggestions 2020-03-25 18:39:51 -04:00
KrimtonZ
864cb28e27 remove skelanime data files, few extra namings, add non_matching for func_800A2E70 2020-03-25 14:38:16 -05:00
KrimtonZ
582b32d39c Fix Draw Callbacks, fix segmented address in z_en_bird 2020-03-25 11:43:11 -05:00
KrimtonZ
095924d05a clang formatting 2020-03-25 11:07:09 -05:00
KrimtonZ
8970968cfc name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors 2020-03-25 10:51:25 -05:00
KrimtonZ
a99840162b minor formatting updates, match func_800A4A20 2020-03-24 14:01:00 -05:00
KrimtonZ
f2c65d615b fix jenkins build errors, small prototype update 2020-03-24 13:06:15 -05:00
KrimtonZ
ee356fe203 run clang on functions.h 2020-03-24 12:29:59 -05:00
KrimtonZ
db3cfe1b61 use clang, modify z64animation.h and z64dma.h to use open braces on newline 2020-03-24 12:16:13 -05:00
KrimtonZ
8bbac143cd Merge branch 'master' into skelanime 2020-03-24 11:56:37 -05:00
KrimtonZ
ac4a51bf8f Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup 2020-03-24 11:52:12 -05:00