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oot/include
Dragorn421 154f44b6da
Documentation pass on scene/room commands (#1226)
* Rename handler functions

* Rename cmd_id enum names for consistency

* `char` -> `s8` for explicit padding in cmd structs

* `Room.unk03/03` -> `behaviorType2/1`

* `UNK_PTR` -> `void*`

* `showInvisActors` -> `lensActorsMode` + enum

* Add `ROOM_BEHAVIOR_TYPE1/2_` enums

* "mesh" -> "mesh header"

* `Polygon polygon` -> `PolygonBase base` (for now...)

* Misc cleanup

* "lens actors mode" -> "lens actor mode"

* Revert "`char` -> `s8` for explicit padding in cmd structs"

This reverts commit 59b9295828.

* `LENS_ACTOR_MODE_` -> `LENS_MODE_HIDE/SHOW_ACTORS`
2022-05-21 08:54:51 -04:00
..
libc Angle cleanup - DEG_TO_RAD (#1157) 2022-03-20 19:33:29 -04:00
tables Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213) 2022-05-09 13:45:53 -04:00
ultra64 Name rsp ucodes and surrounding cleanup (#1166) 2022-05-04 00:43:09 +02:00
alignment.h Force required alignment on DMA related stuff (#1135) 2022-02-11 18:23:57 -05:00
alloca.h
boot.h Improve the state of handwritten assembly files (#865) 2022-05-01 01:03:22 +02:00
color.h
command_macros_base.h
fault.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
fp.h
functions.h Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
global.h
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
macro.inc
macros.h Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
message_data_fmt.h
message_data_static.h
padmgr.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
regs.h Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
segment_symbols.h Implement the scene table with defines (#1128) 2022-02-01 14:36:09 -05:00
sequence.h
sfx.h
ultra64.h Name rsp ucodes and surrounding cleanup (#1166) 2022-05-04 00:43:09 +02:00
unk.h
variables.h Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
vt.h More documentation for IrqMgr (#1144) 2022-03-13 19:22:14 -04:00
z64.h Documentation pass on scene/room commands (#1226) 2022-05-21 08:54:51 -04:00
z64actor.h Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
z64animation.h Document SkelCurve system (#1192) 2022-05-20 02:27:54 -04:00
z64audio.h Audio Ocarina Documentation (#1026) 2022-05-09 18:59:23 +02:00
z64bgcheck.h
z64camera.h Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
z64collision_check.h Fix misc 10 (#1208) 2022-04-30 08:33:28 -04:00
z64curve.h Document SkelCurve system (#1192) 2022-05-20 02:27:54 -04:00
z64cutscene.h Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
z64cutscene_commands.h
z64dma.h
z64effect.h
z64elf_message.h
z64environment.h Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
z64interface.h
z64item.h Doc misc 5 (#1223) 2022-05-17 00:14:08 +02:00
z64light.h
z64map_mark.h
z64math.h Angle cleanup - macros names (#1193) 2022-04-24 10:23:49 -04:00
z64object.h
z64ocarina.h Audio Ocarina Documentation (#1026) 2022-05-09 18:59:23 +02:00
z64player.h Document Sub-Cameras (#989) 2022-05-12 20:35:31 +02:00
z64save.h Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
z64scene.h Documentation pass on scene/room commands (#1226) 2022-05-21 08:54:51 -04:00
z64skin.h
z64transition.h Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00