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5cadc5df8a
* Document/fix `Player#bodyPartsPos` usage * `distFromLinksHead` -> `distFromPlayerHat` * Comment on `bodyPartsPos[-1]` * Run formatter * Use `PLAYER_BODYPART_MAX` more * Use hex for `PlayerBodyPart` enum comments |
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.. | ||
libc | ||
tables | ||
ultra64 | ||
alignment.h | ||
alloca.h | ||
color.h | ||
command_macros_base.h | ||
fault.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
irqmgr.h | ||
macro.inc | ||
macros.h | ||
message_data_fmt.h | ||
message_data_static.h | ||
padmgr.h | ||
regs.h | ||
segment_symbols.h | ||
sequence.h | ||
sfx.h | ||
ultra64.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64bgcheck.h | ||
z64camera.h | ||
z64collision_check.h | ||
z64cutscene.h | ||
z64cutscene_commands.h | ||
z64dma.h | ||
z64effect.h | ||
z64elf_message.h | ||
z64environment.h | ||
z64interface.h | ||
z64item.h | ||
z64light.h | ||
z64map_mark.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64save.h | ||
z64scene.h | ||
z64skin.h | ||
z64transition.h |