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oot/include
Dragorn421 5cadc5df8a
Document/fix Player.bodyPartsPos usage (#1141)
* Document/fix `Player#bodyPartsPos` usage

* `distFromLinksHead` -> `distFromPlayerHat`

* Comment on `bodyPartsPos[-1]`

* Run formatter

* Use `PLAYER_BODYPART_MAX` more

* Use hex for `PlayerBodyPart` enum comments
2022-03-08 19:50:27 -05:00
..
libc
tables Implement the scene table with defines (#1128) 2022-02-01 14:36:09 -05:00
ultra64
alignment.h
alloca.h
color.h
command_macros_base.h
fault.h
fp.h
functions.h Document vismono (#1107) 2022-02-27 16:21:26 -05:00
global.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
ichain.h
irqmgr.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
macro.inc
macros.h
message_data_fmt.h
message_data_static.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
padmgr.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
regs.h
segment_symbols.h
sequence.h
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
ultra64.h
unk.h
variables.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
vt.h
z64.h
z64actor.h
z64animation.h
z64audio.h z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
z64bgcheck.h
z64camera.h
z64collision_check.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64effect.h
z64elf_message.h
z64environment.h
z64interface.h
z64item.h
z64light.h
z64map_mark.h
z64math.h
z64object.h
z64player.h
z64save.h proposal for link age macros (#1119) 2022-01-24 19:08:37 -05:00
z64scene.h
z64skin.h
z64transition.h