..
__osMalloc.c
Decompile sleep.c and printutils.c
2020-04-08 18:36:15 +02:00
audio_playback.c
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 ( #207 )
2020-06-13 23:29:59 -04:00
audioMgr.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
code_800A9D40.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_800A9F30.c
Decompile code_800D2E30 and use struct in code_800A9F30 ( #80 )
2020-04-18 22:56:53 -04:00
code_800ACE70.c
Decompile remaining z_vis... files ( #131 )
2020-05-15 05:02:39 -04:00
code_800AD920.c
Decompile remaining z_vis... files ( #131 )
2020-05-15 05:02:39 -04:00
code_800BB0A0.c
Decompile z_camera data, and some camera WIP ( #173 )
2020-06-01 17:54:47 -04:00
code_800C3C20.c
Matched most remaining libultra files ( #221 )
2020-07-06 20:15:01 -04:00
code_800D2E30.c
Decompile code_800D2E30 and use struct in code_800A9F30 ( #80 )
2020-04-18 22:56:53 -04:00
code_800D31A0.c
padmgr and related ( #71 )
2020-04-14 13:17:25 -04:00
code_800FBCE0.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_800FC620.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
code_800FCE80.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_800FD970.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
code_8006BA00.c
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) ( #101 )
2020-04-30 22:00:39 -04:00
code_8006C3A0.c
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) ( #101 )
2020-04-30 22:00:39 -04:00
code_8006C510.c
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind ( #135 )
2020-05-19 16:27:25 -04:00
code_8008E6A0.c
Decompile code_8008E6A0.c / Add CHECK_PAD macro ( #156 )
2020-05-22 08:33:10 -04:00
code_80097A00.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
code_800430A0.c
Decompile some more of z_player_lib ( #137 )
2020-05-19 20:15:48 -04:00
code_801067F0.c
Fix remaining rom/ram pointers ( #190 )
2020-06-05 17:09:43 -04:00
code_801068B0.c
Decompile code_801067F0, 80106860, 801068B0 ( #89 )
2020-04-23 10:59:25 +02:00
code_80043480.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_80069420.c
Format all src C files
2020-03-22 22:20:03 +01:00
code_80106860.c
Decompile code_801067F0, 80106860, 801068B0 ( #89 )
2020-04-23 10:59:25 +02:00
code_80110450.c
Move last 3 functions in z_message_PAL.c to a separate file ( #158 )
2020-05-26 10:32:18 -04:00
db_camera.c
Decompile shrink_window.c ( #232 )
2020-07-08 21:54:39 -04:00
debug_malloc.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
fault.c
Matched some controller files ( #178 )
2020-06-17 07:16:30 -04:00
fault_drawer.c
Decompile z_jpeg.c ( #70 )
2020-04-13 19:03:10 -04:00
flg_set.c
Matched some controller files ( #178 )
2020-06-17 07:16:30 -04:00
game.c
Decompile pausemgr.c ( #211 )
2020-06-17 15:23:42 -04:00
gamealloc.c
Format all src C files
2020-03-22 22:20:03 +01:00
gfxprint.c
z_select decompiled, 1 non matching left ( #202 )
2020-06-13 22:59:58 -04:00
graph.c
Matched some controller files ( #178 )
2020-06-17 07:16:30 -04:00
irqmgr.c
Decompile speed_meter.c and add VIEWPORT_INIT macro ( #127 )
2020-05-12 23:05:55 -04:00
jpegdecoder.c
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c ( #217 )
2020-06-21 18:43:14 -04:00
jpegutils.c
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c ( #217 )
2020-06-21 18:43:14 -04:00
listalloc.c
Format all src C files
2020-03-22 22:20:03 +01:00
loadfragment2.c
Format all src C files
2020-03-22 22:20:03 +01:00
logseverity.c
Format all src C files
2020-03-22 22:20:03 +01:00
main.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
mempak.c
Actor struct cleanup ( #208 )
2020-06-14 00:09:51 -04:00
mtxuty-cvt.c
ucode_disas.c progress ( #188 )
2020-06-05 13:18:39 -04:00
padmgr.c
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c ( #217 )
2020-06-21 18:43:14 -04:00
padsetup.c
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c ( #217 )
2020-06-21 18:43:14 -04:00
padutils.c
Decompile a bunch of small files ( #160 )
2020-05-25 23:18:14 +02:00
printutils.c
Run format.sh
2020-04-08 18:45:50 +02:00
relocation.c
Decompiles Overlay_DoRelocation ( #149 )
2020-05-20 08:53:42 -04:00
sched.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
shrink_window.c
Decompile shrink_window.c ( #232 )
2020-07-08 21:54:39 -04:00
sleep.c
remove useless parentheses
2020-04-08 20:24:46 +02:00
speed_meter.c
z_select decompiled, 1 non matching left ( #202 )
2020-06-13 22:59:58 -04:00
sys_cfb.c
Decompile pausemgr.c ( #211 )
2020-06-17 15:23:42 -04:00
sys_math.c
Match sys_math.c and one in z_scene_table.c ( #90 )
2020-04-22 12:18:53 -04:00
sys_math3d.c
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
sys_math_atan.c
Math Files ( #76 )
2020-04-18 23:28:24 -04:00
sys_matrix.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
sys_ucode.c
Fix more raw pointers (rsp and part of .data) ( #170 )
2020-05-27 09:06:37 -04:00
system_malloc.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
title_setup.c
Format all src C files
2020-03-22 22:20:03 +01:00
TwoHeadArena.c
Format all src C files
2020-03-22 22:20:03 +01:00
ucode_disas.c
ucode_disas.c progress ( #188 )
2020-06-05 13:18:39 -04:00
z_actor.c
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK ( #234 )
2020-07-09 15:12:03 -04:00
z_actor_dlftbls.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_bgcheck.c
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
z_camera.c
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK ( #234 )
2020-07-09 15:12:03 -04:00
z_cheap_proc.c
Actor Cleanups ( #177 )
2020-05-31 05:55:48 -04:00
z_collision_btltbls.c
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
z_collision_check.c
Various SFX fixes ( #237 )
2020-07-04 23:30:21 -04:00
z_common_data.c
Migrate z_common_data.c's .bss to C ( #157 )
2020-05-26 08:50:51 -04:00
z_construct.c
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 ( #207 )
2020-06-13 23:29:59 -04:00
z_debug.c
Matched some controller files ( #178 )
2020-06-17 07:16:30 -04:00
z_debug_display.c
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
z_demo.c
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK ( #234 )
2020-07-09 15:12:03 -04:00
z_DLF.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_draw.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_eff_blure.c
Replace unnecessary Vtx_t uses by Vtx ( #228 )
2020-06-28 18:28:12 -04:00
z_eff_shield_particle.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_eff_spark.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_eff_ss_dead.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_effect.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_effect_soft_sprite.c
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK ( #234 )
2020-07-09 15:12:03 -04:00
z_effect_soft_sprite_dlftbls.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_effect_soft_sprite_old_init.c
Clean up SkelAnime_GetFrameCount usage ( #245 )
2020-07-11 22:39:34 -04:00
z_elf_message.c
Decompile z_map_exp.c (2 non matchings left) ( #104 )
2020-05-01 11:09:20 -04:00
z_en_a_keep.c
Decompiled ovl_Shot_Sun ( #236 )
2020-07-12 19:03:38 -04:00
z_en_item00.c
Decompiled ovl_Shot_Sun ( #236 )
2020-07-12 19:03:38 -04:00
z_face_reaction.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_fbdemo.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fbdemo_circle.c
Fixed misspelling of circle in z_fbdemo_circle.c ( #105 )
2020-05-01 13:15:10 -04:00
z_fbdemo_fade.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fbdemo_triforce.c
code_80106550 / llcvt.c and code_80104450 / ortho.c OK ( #163 )
2020-05-27 03:48:07 -04:00
z_fbdemo_wipe1.c
Decompiles most FBDemo and transition functions ( #92 )
2020-04-30 14:41:09 -04:00
z_fcurve_data_skelanime.c
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind ( #135 )
2020-05-19 16:27:25 -04:00
z_game_dlftbls.c
z_select decompiled, 1 non matching left ( #202 )
2020-06-13 22:59:58 -04:00
z_horse.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_jpeg.c
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c ( #217 )
2020-06-21 18:43:14 -04:00
z_kaleido_manager.c
ucode_disas.c progress ( #188 )
2020-06-05 13:18:39 -04:00
z_kaleido_scope_call.c
Decompile shrink_window.c ( #232 )
2020-07-08 21:54:39 -04:00
z_kaleido_setup.c
Decompile shrink_window.c ( #232 )
2020-07-08 21:54:39 -04:00
z_kanfont.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_kankyo.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_lib.c
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) ( #101 )
2020-04-30 22:00:39 -04:00
z_lifemeter.c
Fix and improve some non matchings ( #229 )
2020-06-30 14:44:07 -04:00
z_lights.c
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z_malloc.c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z_map_data.c
Convert z_map_data to C ( #183 )
2020-06-03 16:52:10 -04:00
z_map_exp.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_map_mark.c
Decompiles sched.c ( #145 )
2020-05-26 11:39:27 -04:00
z_message_PAL.c
Move last 3 functions in z_message_PAL.c to a separate file ( #158 )
2020-05-26 10:32:18 -04:00
z_moji.c
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_msgevent.c
Decompile pausemgr.c ( #211 )
2020-06-17 15:23:42 -04:00
z_olib.c
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c ( #181 )
2020-06-04 01:59:17 -04:00
z_onepointdemo.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_parameter.c
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK ( #234 )
2020-07-09 15:12:03 -04:00
z_path.c
Decompile Path_CopyLastPoint
2020-03-23 21:20:30 +01:00
z_play.c
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK ( #234 )
2020-07-09 15:12:03 -04:00
z_player_call.c
More actor cleanup Part 2 ( #116 )
2020-05-04 15:02:51 -04:00
z_player_lib.c
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK ( #234 )
2020-07-09 15:12:03 -04:00
z_prenmi.c
Fixes in PR #50 (3)
2020-04-05 19:29:30 +02:00
z_prenmi_buff.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_quake.c
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c ( #181 )
2020-06-04 01:59:17 -04:00
z_rcp.c
Decompile shrink_window.c ( #232 )
2020-07-08 21:54:39 -04:00
z_room.c
Decompile z_camera data, and some camera WIP ( #173 )
2020-06-01 17:54:47 -04:00
z_sample.c
Arms_Hook OK ( #210 )
2020-06-17 15:44:22 -04:00
z_scene.c
Various SFX fixes ( #237 )
2020-07-04 23:30:21 -04:00
z_scene_table.c
Decompile z_oceff_wipe ( #122 )
2020-05-09 16:58:02 -04:00
z_skelanime.c
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 ( #207 )
2020-06-13 23:29:59 -04:00
z_skin.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_skin_awb.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_skin_matrix.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_sram.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_view.c
Decompile shrink_window.c ( #232 )
2020-07-08 21:54:39 -04:00
z_vimode.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_vismono.c
Decompile pausemgr.c ( #211 )
2020-06-17 15:23:42 -04:00
z_vr_box.c
Format all src C files
2020-03-22 22:20:03 +01:00
z_vr_box_draw.c
Decompile z_vr_box_draw.c ( #138 )
2020-05-15 05:14:07 -04:00