.. |
libc
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Angle cleanup - DEG_TO_RAD (#1157)
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2022-03-20 19:33:29 -04:00 |
tables
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Some doc on actor overlays alloc types (#1266)
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2022-06-20 16:17:09 -04:00 |
ultra64
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Synthetic Waves Documentation (#1256)
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2022-06-20 21:55:01 -04:00 |
alignment.h
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Force required alignment on DMA related stuff (#1135)
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2022-02-11 18:23:57 -05:00 |
alloca.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
boot.h
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Improve the state of handwritten assembly files (#865)
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2022-05-01 01:03:22 +02:00 |
color.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
command_macros_base.h
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Misc. doc/cleanup 5 (#1096)
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2022-01-12 15:48:04 -05:00 |
fault.h
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Documentation for fault.c and fault_drawer.c (#1106)
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2022-02-02 16:43:34 -05:00 |
fp.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
functions.h
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Rename game states (#1294)
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2022-06-23 23:34:26 +02:00 |
global.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
ichain.h
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Use __builtin_offsetof for non IDO builds (#1140)
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2022-02-13 00:05:11 -05:00 |
irqmgr.h
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Message Queues, Threads, and surroundings cleanup (#1178)
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2022-04-08 20:20:23 -04:00 |
macro.inc
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
macros.h
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Fix a number of warnings when compiling with GCC (#1239)
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2022-06-03 18:51:23 +02:00 |
message_data_fmt.h
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Whitespace (#1112)
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2022-01-23 18:09:02 -05:00 |
message_data_static.h
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Fix asset file includes to always start with assets/ (#1260)
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2022-06-06 15:37:25 -04:00 |
padmgr.h
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Message Queues, Threads, and surroundings cleanup (#1178)
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2022-04-08 20:20:23 -04:00 |
regs.h
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Introduce PLAY_LOG() (#1284)
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2022-06-21 19:25:09 +02:00 |
sched.h
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More documentation for sched.c (#1219)
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2022-06-03 15:43:30 -04:00 |
segment_symbols.h
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Implement the scene table with defines (#1128)
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2022-02-01 14:36:09 -05:00 |
sequence.h
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Document Sequence Cutscene Effects (Sequence 109) (#1246)
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2022-06-02 03:49:10 -04:00 |
sfx.h
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Remove OoB SfxIds (#1291)
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2022-06-20 21:32:17 -04:00 |
ultra64.h
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Name rsp ucodes and surrounding cleanup (#1166)
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2022-05-04 00:43:09 +02:00 |
unk.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
variables.h
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Restructuring SoundFont Structs (#1277)
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2022-06-19 16:31:08 +02:00 |
vt.h
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More documentation for IrqMgr (#1144)
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2022-03-13 19:22:14 -04:00 |
z64.h
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Rename game states (#1294)
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2022-06-23 23:34:26 +02:00 |
z64actor.h
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Some doc on actor overlays alloc types (#1266)
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2022-06-20 16:17:09 -04:00 |
z64animation.h
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Enable more IDO warnings and apply fixes (#1264)
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2022-06-12 19:24:45 -04:00 |
z64audio.h
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audio_seqplayer.c cleanup (#1274)
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2022-06-21 04:42:02 -04:00 |
z64bgcheck.h
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Document Camera BgCamData (#1232)
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2022-06-17 20:25:42 +02:00 |
z64camera.h
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Document Viewpoints and Scene Cam Types (#1285)
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2022-06-20 20:31:53 -04:00 |
z64collision_check.h
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Use DMG_ defines in code (#1245)
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2022-06-03 20:36:04 +02:00 |
z64curve.h
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Update clang-tidy configuration in format.sh and apply fixes for a new check (#1257)
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2022-06-07 00:34:28 -04:00 |
z64cutscene.h
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Enable more IDO warnings and apply fixes (#1264)
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2022-06-12 19:24:45 -04:00 |
z64cutscene_commands.h
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Document flag for swinging bottle (#1272)
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2022-06-12 18:58:13 -04:00 |
z64dma.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
z64effect.h
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z64elf_message.h
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Create macros for and decompile elf_message scripts (#999)
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2021-11-16 18:04:31 -05:00 |
z64environment.h
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Environment documentation pass (#1115)
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2022-05-20 14:40:13 -04:00 |
z64interface.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
z64item.h
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Doc misc 5 (#1223)
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2022-05-17 00:14:08 +02:00 |
z64light.h
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Decompile z_kankyo (#956)
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2021-09-20 12:51:35 -04:00 |
z64map_mark.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
z64math.h
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Remove BINANG_ROT180 (#1241)
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2022-06-22 16:10:01 -04:00 |
z64object.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
z64ocarina.h
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Audio Ocarina Documentation (#1026)
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2022-05-09 18:59:23 +02:00 |
z64player.h
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Some doc on actor overlays alloc types (#1266)
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2022-06-20 16:17:09 -04:00 |
z64save.h
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Document SaveContext.gameMode (#1295)
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2022-06-23 21:32:48 -04:00 |
z64scene.h
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Document Viewpoints and Scene Cam Types (#1285)
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2022-06-20 20:31:53 -04:00 |
z64skin.h
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PlayState Rename (#1231)
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2022-05-21 14:23:43 -04:00 |
z64transition.h
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Fix misc 11 (#1209)
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2022-05-04 21:25:26 +02:00 |