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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 04:24:43 +00:00
oot/include
Dragorn421 b2a3fb2f7f
Fix misc 8 (#1150)
* Use `s32` as type instead of `StackStatus` enum type

* `bossLimbDl` -> `bossLimbDL`

* Fixup comment refering to `Actor.velocity` by struct offset

* Fixup `feetFloorFlags` doc and -> `feetFloorFlag`

* Fixup `xyzDistToPlayerSq` comment

* Make `SkelAnime.mode` comment refer to `AnimationMode` (<- `AnimationModes`)

* Use enum names to refer to anim modes and break long lines in z64animation.h

* `EnDha_OverridePostDraw` -> `EnDha_PostLimbDraw`

* ichains cleanup

* Scene command ids usage cleanup

* Properly name unkXXX members as unk_XXX

* change `gSceneCmdHandlers` length in variables.h too

* Revert Unknown flags to unk0 & unk1

* Remove "current scene" mention from `Flags_*Unknown` as they aren't saved or loaded so not scene-specific

* `Struct_8011FAF0`: unk_00, unk_04

* Run formatter

* Do not break long lines in headers

* Revert "Fixup `feetFloorFlags` doc and -> `feetFloorFlag`"

This reverts commit c45b3611e7.
2022-03-16 22:14:56 +01:00
..
libc Fix misc 6 (#1148) 2022-02-20 14:22:29 +01:00
tables Implement the scene table with defines (#1128) 2022-02-01 14:36:09 -05:00
ultra64 More documentation for IrqMgr (#1144) 2022-03-13 19:22:14 -04:00
alignment.h Force required alignment on DMA related stuff (#1135) 2022-02-11 18:23:57 -05:00
alloca.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
color.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
command_macros_base.h Misc. doc/cleanup 5 (#1096) 2022-01-12 15:48:04 -05:00
fault.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
fp.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
functions.h Fix misc 8 (#1150) 2022-03-16 22:14:56 +01:00
global.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h More documentation for IrqMgr (#1144) 2022-03-13 19:22:14 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
message_data_fmt.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
message_data_static.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
padmgr.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
regs.h Document Parts of Camera Data (#1054) 2022-01-10 20:51:57 -05:00
segment_symbols.h Implement the scene table with defines (#1128) 2022-02-01 14:36:09 -05:00
sequence.h Nature Ambience Documentation (#1063) 2021-12-27 12:35:05 -05:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
ultra64.h libultra files and directories restructure (#1038) 2021-11-30 19:08:57 -05:00
unk.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
variables.h Fix misc 8 (#1150) 2022-03-16 22:14:56 +01:00
vt.h More documentation for IrqMgr (#1144) 2022-03-13 19:22:14 -04:00
z64.h More documentation for IrqMgr (#1144) 2022-03-13 19:22:14 -04:00
z64actor.h Fix misc 8 (#1150) 2022-03-16 22:14:56 +01:00
z64animation.h Fix misc 8 (#1150) 2022-03-16 22:14:56 +01:00
z64audio.h z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
z64bgcheck.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64camera.h Document Distortions from z_camera and z_view (#1102) 2022-02-20 18:35:53 -05:00
z64collision_check.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
z64cutscene_commands.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
z64cutscene.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
z64dma.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64effect.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64elf_message.h Create macros for and decompile elf_message scripts (#999) 2021-11-16 18:04:31 -05:00
z64environment.h Decomp the remaining functions in vr_box and import its data (#917) 2021-09-21 04:48:43 -04:00
z64interface.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64item.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64light.h Decompile z_kankyo (#956) 2021-09-20 12:51:35 -04:00
z64map_mark.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64math.h Angle cleanup - RADF_TO_BINANG (#1155) 2022-03-13 14:46:46 -04:00
z64object.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64player.h PlayerMeleeWeaponAnimation enum (#1154) 2022-03-09 12:52:28 -05:00
z64save.h Naming1 (#1113) 2022-03-10 21:21:46 +01:00
z64scene.h Fix misc 8 (#1150) 2022-03-16 22:14:56 +01:00
z64skin.h Small Skin system documentation pass (#1017) 2022-01-12 18:00:28 -05:00
z64transition.h Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00