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oot/include
Dragorn421 c55a8530ee
PlayerMeleeWeaponAnimation enum (#1154)
* Move `PlayerSwordAnimation` from `z_en_torch2.c` to `z64player.h`

* `PlayerSwordAnimation` -> `PlayerMeleeWeaponAnimation`

* Add `PWMA_` prefix to `PlayerMeleeWeaponAnimation` values

* Use `PlayerMeleeWeaponAnimation` enum more

* Add `PWMA_MAX`

* Update comments in z_en_kanban.c

* Some cleanup around conditionals with `meleeWeaponAnimation`

* Comment `PWMA_` index value in `D_80854190`

* `PMWA_` -> `PLAYER_MWA_`

* Minor fixup

* Missed one spot

* Run formatter
2022-03-09 12:52:28 -05:00
..
libc Fix misc 6 (#1148) 2022-02-20 14:22:29 +01:00
tables Implement the scene table with defines (#1128) 2022-02-01 14:36:09 -05:00
ultra64 Document vismono (#1107) 2022-02-27 16:21:26 -05:00
alignment.h Force required alignment on DMA related stuff (#1135) 2022-02-11 18:23:57 -05:00
alloca.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
color.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
command_macros_base.h Misc. doc/cleanup 5 (#1096) 2022-01-12 15:48:04 -05:00
fault.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
fp.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
functions.h Document vismono (#1107) 2022-02-27 16:21:26 -05:00
global.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
message_data_fmt.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
message_data_static.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
padmgr.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
regs.h Document Parts of Camera Data (#1054) 2022-01-10 20:51:57 -05:00
segment_symbols.h Implement the scene table with defines (#1128) 2022-02-01 14:36:09 -05:00
sequence.h Nature Ambience Documentation (#1063) 2021-12-27 12:35:05 -05:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
ultra64.h libultra files and directories restructure (#1038) 2021-11-30 19:08:57 -05:00
unk.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
variables.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
vt.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
z64.h Document vismono (#1107) 2022-02-27 16:21:26 -05:00
z64actor.h Defines for flags passed to Actor_UpdateBgCheckInfo (#1127) 2022-02-20 18:41:55 -05:00
z64animation.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
z64audio.h z_message_PAL, message_data_static and surrounding doc (#996) 2021-11-22 20:20:30 -05:00
z64bgcheck.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64camera.h Document Distortions from z_camera and z_view (#1102) 2022-02-20 18:35:53 -05:00
z64collision_check.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
z64cutscene.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
z64cutscene_commands.h Whitespace (#1112) 2022-01-23 18:09:02 -05:00
z64dma.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64effect.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64elf_message.h Create macros for and decompile elf_message scripts (#999) 2021-11-16 18:04:31 -05:00
z64environment.h Decomp the remaining functions in vr_box and import its data (#917) 2021-09-21 04:48:43 -04:00
z64interface.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64item.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64light.h Decompile z_kankyo (#956) 2021-09-20 12:51:35 -04:00
z64map_mark.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64math.h Fix/cleanup/rephrase miscellaneous stuff (#983) 2021-10-02 23:17:09 -04:00
z64object.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64player.h PlayerMeleeWeaponAnimation enum (#1154) 2022-03-09 12:52:28 -05:00
z64save.h proposal for link age macros (#1119) 2022-01-24 19:08:37 -05:00
z64scene.h Implement the scene table with defines (#1128) 2022-02-01 14:36:09 -05:00
z64skin.h Small Skin system documentation pass (#1017) 2022-01-12 18:00:28 -05:00
z64transition.h Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00