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oot/src/overlays/actors
Jordan Longstaff c57dff4f78
Rename item get flags for Forest Stage upgrades (#2333)
* Rename item get flags for Forest Stage upgrades

* Fix Jenkins build error

* Document shared flag bug

* Rename shared flag

* Massive documenting comments

* GDI - remove one trailing whitespace
2024-12-12 10:43:58 -05:00
..
ovl_Arms_Hook Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_Arrow_Fire Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Arrow_Ice Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Arrow_Light Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Bg_Bdan_Objects Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Bdan_Switch Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Bom_Guard InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Bombwall Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Bowl_Wall Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Breakwall Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Ddan_Jd Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Ddan_Kd Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Dodoago Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Dy_Yoseizo Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Ganon_Otyuka Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Gate_Shutter Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Gjyo_Bridge Rename EVENTCHKINF_4D (#2329) 2024-12-09 22:24:06 -05:00
ovl_Bg_Gnd_Darkmeiro Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Gnd_Firemeiro Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Gnd_Iceblock Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Gnd_Nisekabe Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Gnd_Soulmeiro Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Haka Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Gate Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Huta Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Haka_Megane InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Haka_MeganeBG Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Haka_Sgami Name talking action related things (#2260) 2024-10-10 22:04:30 -04:00
ovl_Bg_Haka_Ship Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Trap Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Haka_Tubo Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Haka_Water Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Haka_Zou Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Heavy_Block Actor flag: ACTOR_FLAG_CARRY_X_ROT_INFLUENCE (#2237) 2024-10-01 18:27:29 -04:00
ovl_Bg_Hidan_Curtain Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Hidan_Dalm Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Firewall Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Hidan_Fslift Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Hidan_Fwbig Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Hidan_Hamstep Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Hidan_Hrock Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Kousi Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Hidan_Kowarerukabe Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Rock Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Rsekizou Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Sekizou Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Hidan_Sima Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Hidan_Syoku Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Ice_Objects Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Ice_Shelter Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Ice_Shutter Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Ice_Turara Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Ingate Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Jya_1flift Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Jya_Amishutter Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Jya_Bigmirror Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Jya_Block Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Jya_Bombchuiwa Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Bombiwa Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Jya_Cobra Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Jya_Goroiwa Name talking action related things (#2260) 2024-10-10 22:04:30 -04:00
ovl_Bg_Jya_Haheniron Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Ironobj Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Jya_Kanaami Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Jya_Lift Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Jya_Megami Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Jya_Zurerukabe Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Menkuri_Eye Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Menkuri_Kaiten Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Menkuri_Nisekabe Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Mizu_Bwall Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Mizu_Movebg Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mizu_Shutter Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mizu_Uzu InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Mizu_Water Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Mjin Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Bigst Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Mori_Elevator Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Mori_Hashigo Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Mori_Hashira4 Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Mori_Hineri [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_Bg_Mori_Idomizu Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Kaitenkabe Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Mori_Rakkatenjo Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Po_Event Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Po_Syokudai Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Pushbox Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Relay_Objects Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Spot00_Break InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Spot00_Hanebasi Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Fusya Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Idohashira Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Idomizu Rename symbols related to Kakariko Well being drained (#2332) 2024-12-10 00:18:40 -05:00
ovl_Bg_Spot01_Idosoko Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot01_Objects2 Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Spot02_Objects Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot03_Taki Name Sleeping Waterfall state machine function (#2320) 2024-12-08 07:12:41 -05:00
ovl_Bg_Spot05_Soko Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Bg_Spot06_Objects Rename EVENTCHKINF_69 (#2330) 2024-12-11 05:51:51 -05:00
ovl_Bg_Spot07_Taki [PAL N64] Match actor changes that aren't in NTSC 1.2 or GC releases (#2208) 2024-09-18 10:49:01 -04:00
ovl_Bg_Spot08_Bakudankabe Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Spot08_Iceblock Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Spot09_Obj Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot11_Bakudankabe Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Spot11_Oasis Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot12_Gate Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Spot12_Saku Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Spot15_Rrbox Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Spot15_Saku Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot16_Bombstone Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Bg_Spot16_Doughnut Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot17_Bakudankabe Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot17_Funen Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Spot18_Basket Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Spot18_Futa InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Spot18_Obj Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Spot18_Shutter Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_Bg_Sst_Floor Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Toki_Hikari Renamed EVENTCHKINF_4B (#2328) 2024-12-07 19:26:05 -05:00
ovl_Bg_Toki_Swd named missing actor cue lists command types (#2317) 2024-12-02 19:52:23 -05:00
ovl_Bg_Treemouth named missing actor cue lists command types (#2317) 2024-12-02 19:52:23 -05:00
ovl_Bg_Umajump InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Bg_Vb_Sima Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Ydan_Hasi Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Bg_Ydan_Maruta Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Bg_Ydan_Sp Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Bg_Zg Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Boss_Dodongo Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_Boss_Fd Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_Boss_Fd2 Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_Boss_Ganon Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_Boss_Ganon2 [ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 (#2228) 2024-09-25 23:36:58 -04:00
ovl_Boss_Ganondrof Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_Boss_Goma Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_Boss_Mo Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_Boss_Sst Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_Boss_Tw Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_Boss_Va Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) 2024-12-02 04:40:49 -05:00
ovl_Demo_6K Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Demo_Du Add names for Medallion cutscene data (#2319) 2024-12-08 20:45:02 -05:00
ovl_Demo_Ec EnHy + objects docs (#1499) 2024-10-15 05:20:46 -04:00
ovl_Demo_Effect Renamed EVENTCHKINF_4B (#2328) 2024-12-07 19:26:05 -05:00
ovl_Demo_Ext Match more ntsc-1.2 overlay draw functions (#2061) 2024-08-20 16:22:05 -04:00
ovl_Demo_Geff Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Demo_Gj Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) 2024-12-02 04:40:49 -05:00
ovl_Demo_Go InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Demo_Gt Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Demo_Ik Standardize "ActorMovement" over "ActorMove" (#2214) 2024-09-23 10:07:11 -04:00
ovl_Demo_Im Add names for Medallion cutscene data (#2319) 2024-12-08 20:45:02 -05:00
ovl_Demo_Kankyo Renamed EVENTCHKINF_4B (#2328) 2024-12-07 19:26:05 -05:00
ovl_Demo_Kekkai Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Demo_Sa Add names for Medallion cutscene data (#2319) 2024-12-08 20:45:02 -05:00
ovl_Demo_Shd Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Demo_Tre_Lgt Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
ovl_Door_Ana Document Player Params (#2307) 2024-12-08 14:56:01 -05:00
ovl_Door_Gerudo Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Door_Killer Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_Door_Shutter Document Player Params (#2307) 2024-12-08 14:56:01 -05:00
ovl_Door_Toki Renamed EVENTCHKINF_4B (#2328) 2024-12-07 19:26:05 -05:00
ovl_Door_Warp1 Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Efc_Erupc Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Eff_Dust Name PLAYER_STATE1_CHARGING_SPIN_ATTACK (#2203) 2024-09-16 17:14:29 -04:00
ovl_Elf_Msg Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Elf_Msg2 Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Am Document ACTOR_FLAG_CAN_PRESS_SWITCHES (#2275) 2024-10-20 23:19:14 -04:00
ovl_En_Ani Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Anubice Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Anubice_Fire Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Anubice_Tag Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Arow_Trap InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Arrow Document Arrow Related Actor Flags (#2284) 2024-11-05 07:31:28 -05:00
ovl_En_Attack_Niw [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Ba Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Bb Document Arrow Related Actor Flags (#2284) 2024-11-05 07:31:28 -05:00
ovl_En_Bdfire Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Bigokuta Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_En_Bili Document Arrow Related Actor Flags (#2284) 2024-11-05 07:31:28 -05:00
ovl_En_Bird Target -> Attention (System Rename) (#2149) 2024-09-07 09:23:04 -04:00
ovl_En_Blkobj Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Bom PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213) 2024-09-21 18:25:19 -04:00
ovl_En_Bom_Bowl_Man Minor en_changer and en_bom_bowl_man documentation update (#2272) 2024-10-12 23:52:55 -04:00
ovl_En_Bom_Bowl_Pit InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Bom_Chu Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Bombf PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213) 2024-09-21 18:25:19 -04:00
ovl_En_Boom Document Hookshot Attachment (#2300) 2024-11-21 19:46:49 -05:00
ovl_En_Box Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_En_Brob Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Bubble Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Butte Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Bw Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_En_Bx Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Changer Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Clear_Tag Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Cow Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Crow Document Arrow Related Actor Flags (#2284) 2024-11-05 07:31:28 -05:00
ovl_En_Cs Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Daiku Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Daiku_Kakariko Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Dekubaba Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_En_Dekunuts Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269) 2024-10-10 23:48:26 -04:00
ovl_En_Dh Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Dha [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Diving_Game Document Actor "Fidget Tables" (#2287) 2024-11-27 13:50:44 -05:00
ovl_En_Dns Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Dnt_Demo Rename item get flags for Forest Stage upgrades (#2333) 2024-12-12 10:43:58 -05:00
ovl_En_Dnt_Jiji Rename item get flags for Forest Stage upgrades (#2333) 2024-12-12 10:43:58 -05:00
ovl_En_Dnt_Nomal Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269) 2024-10-10 23:48:26 -04:00
ovl_En_Dodojr Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_En_Dodongo Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Dog Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Door [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Ds Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Du Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_En_Dy_Extra Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Eg Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Eiyer Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Elf Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Encount1 Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Encount2 Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Ex_Item Minor en_changer and en_bom_bowl_man documentation update (#2272) 2024-10-12 23:52:55 -04:00
ovl_En_Ex_Ruppy Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Fd Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Fd_Fire Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_fHG Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) 2024-12-02 04:40:49 -05:00
ovl_En_Fhg_Fire Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Fire_Rock Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Firefly Document Arrow Related Actor Flags (#2284) 2024-11-05 07:31:28 -05:00
ovl_En_Fish [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_En_Floormas Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Fr Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Fu Rename symbols related to Kakariko Well being drained (#2332) 2024-12-10 00:18:40 -05:00
ovl_En_Fw Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Fz Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_G_Switch Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Ganon_Mant Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Ganon_Organ Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Gb Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269) 2024-10-10 23:48:26 -04:00
ovl_En_Ge1 Document Actor "Fidget Tables" (#2287) 2024-11-27 13:50:44 -05:00
ovl_En_Ge2 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Ge3 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_GeldB Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_GirlA Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Gm Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Go Document Actor "Fidget Tables" (#2287) 2024-11-27 13:50:44 -05:00
ovl_En_Go2 Document Actor "Fidget Tables" (#2287) 2024-11-27 13:50:44 -05:00
ovl_En_Goma Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_En_Goroiwa Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Gs Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Guest Document Actor "Fidget Tables" (#2287) 2024-11-27 13:50:44 -05:00
ovl_En_Hata Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Heishi1 Replaced EVENTCHKINF_4E (#2327) 2024-12-07 18:19:55 -05:00
ovl_En_Heishi2 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Heishi3 Replaced EVENTCHKINF_4E (#2327) 2024-12-07 18:19:55 -05:00
ovl_En_Heishi4 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Hintnuts Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Holl Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Honotrap Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Horse Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269) 2024-10-10 23:48:26 -04:00
ovl_En_Horse_Game_Check [ntsc-1.0/1.1] Match line numbers in debug strings (#2255) 2024-10-09 13:41:16 +02:00
ovl_En_Horse_Ganon Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Horse_Link_Child Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_En_Horse_Normal Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Horse_Zelda Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Hs Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Hs2 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Hy Document Actor "Fidget Tables" (#2287) 2024-11-27 13:50:44 -05:00
ovl_En_Ice_Hono Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Ik Renamed EVENTCHKINF_3C (#2324) 2024-12-10 11:00:18 -05:00
ovl_En_In Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Insect [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_En_Ishi Document ACTOR_FLAG_THROW_ONLY (#2274) 2024-10-15 14:10:21 -04:00
ovl_En_It Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Jj Renamed EVENTCHKINF_3A (#2325) 2024-12-07 15:46:47 -05:00
ovl_En_Js Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Jsjutan change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Kakasi Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Kakasi2 Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Kakasi3 Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Kanban Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_En_Karebaba Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ko Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) 2024-12-02 04:40:49 -05:00
ovl_En_Kusa ACTOR_FLAG_ENKUSA_CUT -> ACTOR_FLAG_GRASS_DESTROYED (#2285) 2024-11-04 18:22:44 -05:00
ovl_En_Kz Renamed EVENTCHKINF_33 (#2326) 2024-12-09 23:53:41 -05:00
ovl_En_Light Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Lightbox Target -> Attention (System Rename) (#2149) 2024-09-07 09:23:04 -04:00
ovl_En_M_Fire1 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_M_Thunder Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ma1 Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_En_Ma2 Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_En_Ma3 Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Mag Move button macros to include/controller.h (#2138) 2024-09-06 10:24:19 +02:00
ovl_En_Mb [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Md Document Mido functions, fields, and animations (#2289) 2024-12-09 08:06:05 -05:00
ovl_En_Mk Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269) 2024-10-10 23:48:26 -04:00
ovl_En_Mm Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Mm2 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ms change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Mu Document Actor "Fidget Tables" (#2287) 2024-11-27 13:50:44 -05:00
ovl_En_Nb Add names for Medallion cutscene data (#2319) 2024-12-08 20:45:02 -05:00
ovl_En_Niw Document ACTOR_FLAG_THROW_ONLY (#2274) 2024-10-15 14:10:21 -04:00
ovl_En_Niw_Girl Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Niw_Lady Document Actor "Fidget Tables" (#2287) 2024-11-27 13:50:44 -05:00
ovl_En_Nutsball Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_En_Nwc Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Ny Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269) 2024-10-10 23:48:26 -04:00
ovl_En_OE2 change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_En_Okarina_Effect Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Okarina_Tag Renamed EVENTCHKINF_4B (#2328) 2024-12-07 19:26:05 -05:00
ovl_En_Okuta Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_En_Ossan Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Owl Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Part Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_Peehat Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_En_Po_Desert Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Po_Field Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Po_Relay Name Talking Related Actor Flags (#2230) 2024-09-30 06:24:43 -04:00
ovl_En_Po_Sisters Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Poh Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_En_Pu_box Target -> Attention (System Rename) (#2149) 2024-09-07 09:23:04 -04:00
ovl_En_Rd Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Reeba Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_River_Sound Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_En_Rl Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Rr Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Ru1 named missing actor cue lists command types (#2317) 2024-12-02 19:52:23 -05:00
ovl_En_Ru2 Rename "temp" variables in Adult Ruto functions (#2335) 2024-12-10 01:34:55 -05:00
ovl_En_Sa Document Mido functions, fields, and animations (#2289) 2024-12-09 08:06:05 -05:00
ovl_En_Sb Colliders: colType -> colMaterial (#2186) 2024-09-11 21:18:46 -04:00
ovl_En_Scene_Change InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Sda Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Shopnuts Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Si Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Siofuki Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Skb Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269) 2024-10-10 23:48:26 -04:00
ovl_En_Skj Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Skjneedle Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_En_Ssh Document Player Knockback related functions (#1601) 2024-09-23 18:31:00 -04:00
ovl_En_St Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) 2024-12-02 04:40:49 -05:00
ovl_En_Sth Document Actor "Fidget Tables" (#2287) 2024-11-27 13:50:44 -05:00
ovl_En_Stream Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Sw Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) 2024-12-02 04:40:49 -05:00
ovl_En_Syateki_Itm Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Syateki_Man Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Syateki_Niw Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Ta Document Actor "Fidget Tables" (#2287) 2024-11-27 13:50:44 -05:00
ovl_En_Takara_Man [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Tana Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Test Standardize "ActorMovement" over "ActorMove" (#2214) 2024-09-23 10:07:11 -04:00
ovl_En_Tg Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Tite Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_En_Tk Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Torch InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Torch2 Minor Cleanup (#2308) 2024-12-01 07:55:50 -05:00
ovl_En_Toryo Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
ovl_En_Tp [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) 2024-10-01 14:46:17 -04:00
ovl_En_Tr Document ACTOR_FLAG_SFX_ flags and functions (#2162) 2024-09-08 16:26:01 -04:00
ovl_En_Trap Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269) 2024-10-10 23:48:26 -04:00
ovl_En_Tubo_Trap Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Vali Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Vase InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_En_Vb_Ball Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Viewer Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_En_Vm Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Wall_Tubo Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Wallmas Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Weather_Tag Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Weiyer Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Wf [ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
ovl_En_Wonder_Item Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Wonder_Talk Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Wonder_Talk2 Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Wood02 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Xc Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Yabusame_Mark Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Yukabyun Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276) 2024-10-20 22:29:50 -04:00
ovl_En_Zf Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_En_Zl1 named missing actor cue lists command types (#2317) 2024-12-02 19:52:23 -05:00
ovl_En_Zl2 Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Zl3 Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_En_Zl4 Standardize "ActorMovement" over "ActorMove" (#2214) 2024-09-23 10:07:11 -04:00
ovl_En_Zo Renamed EVENTCHKINF_33 (#2326) 2024-12-09 23:53:41 -05:00
ovl_End_Title [PAL N64] Create macros for 50-Hz-related values (#2206) 2024-09-18 15:14:47 -04:00
ovl_Fishing Player Docs: Begin "Start Mode" Documentation (#2301) 2024-11-18 18:47:41 -05:00
ovl_Item_B_Heart Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
ovl_Item_Etcetera Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Item_Inbox change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_Item_Ocarina InitVars -> Profile (#2011) 2024-08-02 17:50:02 -04:00
ovl_Item_Shield Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Magic_Dark Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Magic_Fire Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Magic_Wind Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Mir_Ray Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Bean Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Obj_Blockstop Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Bombiwa Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Comb Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Dekujr change flag name (#2194) 2024-09-13 10:07:16 -04:00
ovl_Obj_Elevator Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Obj_Hamishi Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Hana Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Hsblock Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Obj_Ice_Poly Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Kibako Document ACTOR_FLAG_CAN_PRESS_SWITCHES (#2275) 2024-10-20 23:19:14 -04:00
ovl_Obj_Kibako2 Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Lift Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Obj_Lightswitch Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
ovl_Obj_Makekinsuta [includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
ovl_Obj_Makeoshihiki Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Mure Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Obj_Mure2 Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Mure3 Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Oshihiki Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Obj_Roomtimer Generic actor params getters (#1359) 2024-08-14 21:29:43 +02:00
ovl_Obj_Switch Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ovl_Obj_Syokudai Name Remaining Hookshot Actor Flags (#2306) 2024-11-23 23:19:27 -05:00
ovl_Obj_Timeblock Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Obj_Tsubo Document ACTOR_FLAG_THROW_ONLY (#2274) 2024-10-15 14:10:21 -04:00
ovl_Obj_Warp2block Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Object_Kankyo Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Oceff_Spot Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Oceff_Storm Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Oceff_Wipe Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Oceff_Wipe2 Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Oceff_Wipe3 Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_Oceff_Wipe4 Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00
ovl_player_actor Document Player Params (#2307) 2024-12-08 14:56:01 -05:00
ovl_Shot_Sun Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277) 2024-10-17 21:44:35 -04:00