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oot/include
Dragorn421 ed0ab877c9
Some names and docs on dynapoly (#1287)
* Add `BG_DYNA_ACTOR_FLAG_` for `DynaCollisionContext.bgActorFlags`

* Document 3/4 bgActor flags

* `func_8003EE6C` -> `DynaPoly_InvalidateLookup`

* `DynaPoly_ExpandSRT` -> `DynaPoly_AddBgActorToLookup`

* Add `DYNAPOLYACTOR_UNK160_` for `DynaPolyActor.unk_160`

* More dynapoly docs

* One comment

* Some `DynaPoly_` -> `DynaPolyActor_`

* run formatter

* .

* `BG_DYNA_ACTOR_FLAG_IS_USED` -> `BG_DYNA_ACTOR_FLAG_IN_USE`

* `BG_DYNA_ACTOR_FLAG_` -> `BGACTOR_`

* `DYNAPOLYACTOR_INTERACT_FLAG_` -> `DYNA_INTERACT_`

* `ResetInteractFlags` -> `ClearInteractFlags`

* Remove Has/Is prefix on dyna interact flags getters

* format

* remove now useless comments

* Remove `!= 0` on interact flags getter usage

* ceilings collision -> ceiling collision

* `ClearInteractFlags` -> `UnsetInteractFlags` (pepega)

* `UnsetInteractFlags` -> `UnsetAllInteractFlags` (pepega x2)

* Add back `Is` prefix (no `Has` this time) to dyna interact flags getters
2022-06-25 09:53:26 -04:00
..
libc Angle cleanup - DEG_TO_RAD (#1157) 2022-03-20 19:33:29 -04:00
tables Some doc on actor overlays alloc types (#1266) 2022-06-20 16:17:09 -04:00
ultra64 Synthetic Waves Documentation (#1256) 2022-06-20 21:55:01 -04:00
alignment.h Force required alignment on DMA related stuff (#1135) 2022-02-11 18:23:57 -05:00
alloca.h
boot.h Improve the state of handwritten assembly files (#865) 2022-05-01 01:03:22 +02:00
color.h
command_macros_base.h
fault.h Documentation for fault.c and fault_drawer.c (#1106) 2022-02-02 16:43:34 -05:00
fp.h
functions.h Some names and docs on dynapoly (#1287) 2022-06-25 09:53:26 -04:00
global.h
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
macro.inc
macros.h Fix a number of warnings when compiling with GCC (#1239) 2022-06-03 18:51:23 +02:00
message_data_fmt.h
message_data_static.h Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
padmgr.h Message Queues, Threads, and surroundings cleanup (#1178) 2022-04-08 20:20:23 -04:00
regs.h Introduce PLAY_LOG() (#1284) 2022-06-21 19:25:09 +02:00
sched.h More documentation for sched.c (#1219) 2022-06-03 15:43:30 -04:00
segment_symbols.h
sequence.h Document Sequence Cutscene Effects (Sequence 109) (#1246) 2022-06-02 03:49:10 -04:00
sfx.h Remove OoB SfxIds (#1291) 2022-06-20 21:32:17 -04:00
ultra64.h Name rsp ucodes and surrounding cleanup (#1166) 2022-05-04 00:43:09 +02:00
unk.h
variables.h Restructuring SoundFont Structs (#1277) 2022-06-19 16:31:08 +02:00
vt.h More documentation for IrqMgr (#1144) 2022-03-13 19:22:14 -04:00
z64.h Rename game states (#1294) 2022-06-23 23:34:26 +02:00
z64actor.h Some names and docs on dynapoly (#1287) 2022-06-25 09:53:26 -04:00
z64animation.h Enable more IDO warnings and apply fixes (#1264) 2022-06-12 19:24:45 -04:00
z64audio.h Document File-Select Audio Settings: Sound Modes (#1281) 2022-06-24 19:27:54 -04:00
z64bgcheck.h Some names and docs on dynapoly (#1287) 2022-06-25 09:53:26 -04:00
z64camera.h Document Viewpoints and Scene Cam Types (#1285) 2022-06-20 20:31:53 -04:00
z64collision_check.h Use DMG_ defines in code (#1245) 2022-06-03 20:36:04 +02:00
z64curve.h Update clang-tidy configuration in format.sh and apply fixes for a new check (#1257) 2022-06-07 00:34:28 -04:00
z64cutscene.h Enable more IDO warnings and apply fixes (#1264) 2022-06-12 19:24:45 -04:00
z64cutscene_commands.h Document flag for swinging bottle (#1272) 2022-06-12 18:58:13 -04:00
z64dma.h
z64effect.h PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z64elf_message.h
z64environment.h Environment documentation pass (#1115) 2022-05-20 14:40:13 -04:00
z64interface.h
z64item.h Doc misc 5 (#1223) 2022-05-17 00:14:08 +02:00
z64light.h
z64map_mark.h
z64math.h Remove BINANG_ROT180 (#1241) 2022-06-22 16:10:01 -04:00
z64object.h
z64ocarina.h Audio Ocarina Documentation (#1026) 2022-05-09 18:59:23 +02:00
z64player.h Some doc on actor overlays alloc types (#1266) 2022-06-20 16:17:09 -04:00
z64save.h Document SaveContext.gameMode (#1295) 2022-06-23 21:32:48 -04:00
z64scene.h Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
z64skin.h PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z64transition.h Fix misc 11 (#1209) 2022-05-04 21:25:26 +02:00