2019-05-29 22:47:33 +00:00
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#pragma once
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2019-05-15 14:52:37 +00:00
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enum Config {
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2020-03-22 14:23:40 +00:00
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NUMPLAYERS = 1,
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2020-05-06 19:54:43 +00:00
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NUMCDIMAGES = 6, // gta3.img duplicates (not used on PC)
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2020-02-25 17:24:45 +00:00
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MAX_CDIMAGES = 8, // additional cdimages
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2019-07-24 16:55:43 +00:00
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MAX_CDCHANNELS = 5,
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2019-05-15 14:52:37 +00:00
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2020-05-05 15:04:43 +00:00
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MODELINFOSIZE = 6500,
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TXDSTORESIZE = 1385,
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COLSTORESIZE = 31,
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2020-05-06 19:54:43 +00:00
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EXTRADIRSIZE = 256,
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2019-09-28 15:16:52 +00:00
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CUTSCENEDIRSIZE = 512,
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2019-05-15 14:52:37 +00:00
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2020-05-07 19:55:54 +00:00
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SIMPLEMODELSIZE = 3885,
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2020-05-05 16:31:53 +00:00
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TIMEMODELSIZE = 385,
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2019-05-15 14:52:37 +00:00
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CLUMPMODELSIZE = 5,
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2020-05-05 16:31:53 +00:00
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WEAPONMODELSIZE = 37,
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PEDMODELSIZE = 130,
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2020-05-07 19:55:54 +00:00
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VEHICLEMODELSIZE = 110,
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TWODFXSIZE = 1210,
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2019-05-15 14:52:37 +00:00
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2020-02-25 17:24:45 +00:00
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MAXVEHICLESLOADED = 50, // 70 on mobile
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2019-06-20 12:49:16 +00:00
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2020-05-05 21:27:43 +00:00
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NUMOBJECTINFO = 400, // TODO(MIAMI): fantasy // object.dat
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2019-05-15 14:52:37 +00:00
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// Pool sizes
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2020-05-05 16:31:53 +00:00
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NUMPTRNODES = 50000,
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2020-08-20 10:53:17 +00:00
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NUMENTRYINFOS = 3200,
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2020-05-05 16:31:53 +00:00
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NUMPEDS = 140,
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NUMVEHICLES = 110,
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NUMBUILDINGS = 7000,
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2020-08-20 10:53:17 +00:00
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NUMTREADABLES = 1,
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2020-05-05 16:31:53 +00:00
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NUMOBJECTS = 460,
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2020-08-20 10:53:17 +00:00
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NUMDUMMIES = 2340,
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NUMAUDIOSCRIPTOBJECTS = 192,
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NUMCOLMODELS = 4400,
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2020-05-05 16:31:53 +00:00
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NUMCUTSCENEOBJECTS = 50, // does not exist in VC
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2019-05-15 14:52:37 +00:00
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2020-05-08 13:59:57 +00:00
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NUMANIMBLOCKS = 35,
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NUMANIMATIONS = 450,
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2020-05-27 20:32:33 +00:00
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NUMTEMPOBJECTS = 40,
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2019-07-08 19:37:47 +00:00
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2019-08-09 17:42:18 +00:00
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// Path data
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2020-05-05 15:04:43 +00:00
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NUM_PATHNODES = 9650,
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NUM_CARPATHLINKS = 3500,
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NUM_MAPOBJECTS = 1250,
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NUM_PATHCONNECTIONS = 20400,
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2019-08-09 17:42:18 +00:00
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2019-05-15 14:52:37 +00:00
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// Link list lengths
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2020-04-16 09:44:04 +00:00
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NUMALPHALIST = 20,
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2020-05-11 20:21:18 +00:00
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NUMBOATALPHALIST = 20,
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NUMALPHAENTITYLIST = 200,
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NUMALPHAUNTERWATERENTITYLIST = 30,
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2020-07-27 13:38:34 +00:00
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NUMCOLCACHELINKS = 50,
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2019-05-15 14:52:37 +00:00
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NUMREFERENCES = 800,
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// Zones
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2020-05-06 10:23:57 +00:00
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NUMAUDIOZONES = 14,
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NUMINFOZONES = 169,
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NUMMAPZONES = 39,
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NUMNAVIGZONES = 20,
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2019-05-15 14:52:37 +00:00
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// Cull zones
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2020-05-06 10:23:57 +00:00
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NUMATTRIBZONES = 704,
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2019-05-15 14:52:37 +00:00
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2020-05-19 08:23:08 +00:00
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NUMOCCLUSIONVOLUMES = 350,
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2020-07-05 20:45:09 +00:00
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NUMACTIVEOCCLUDERS = 48,
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2020-05-19 08:23:08 +00:00
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2019-05-15 14:52:37 +00:00
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PATHNODESIZE = 4500,
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2020-05-05 22:53:26 +00:00
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NUMWEATHERS = 7,
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2019-05-15 14:52:37 +00:00
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NUMHOURS = 24,
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2019-05-30 09:12:49 +00:00
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2019-06-01 10:02:31 +00:00
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NUMEXTRADIRECTIONALS = 4,
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2019-05-30 09:12:49 +00:00
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NUMANTENNAS = 8,
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2019-06-01 17:18:19 +00:00
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NUMCORONAS = 56,
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2019-06-12 09:08:56 +00:00
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NUMPOINTLIGHTS = 32,
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2019-10-16 23:22:39 +00:00
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NUM3DMARKERS = 32,
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2020-04-07 14:48:49 +00:00
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NUMBRIGHTLIGHTS = 32,
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2020-04-07 10:33:14 +00:00
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NUMSHINYTEXTS = 32,
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2019-10-03 10:21:00 +00:00
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NUMMONEYMESSAGES = 16,
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2019-10-03 19:28:56 +00:00
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NUMPICKUPMESSAGES = 16,
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2020-03-22 10:20:36 +00:00
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NUMBULLETTRACES = 16,
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2020-04-07 20:26:01 +00:00
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NUMMBLURSTREAKS = 4,
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2020-04-08 14:35:23 +00:00
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NUMSKIDMARKS = 32,
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2019-06-12 09:08:56 +00:00
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2019-06-24 22:42:23 +00:00
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NUMONSCREENTIMERENTRIES = 1,
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2020-06-12 23:02:59 +00:00
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NUMRADARBLIPS = 75,
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2019-10-03 19:28:56 +00:00
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NUMGENERALPICKUPS = 320,
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NUMSCRIPTEDPICKUPS = 16,
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NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
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NUMCOLLECTEDPICKUPS = 20,
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2020-04-12 20:50:34 +00:00
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NUMPACMANPICKUPS = 256,
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2019-07-12 16:01:22 +00:00
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NUMEVENTS = 64,
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2019-07-27 18:28:18 +00:00
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2020-05-20 17:10:05 +00:00
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NUM_CARGENS = 185,
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2019-09-11 18:42:34 +00:00
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NUM_PATH_NODES_IN_AUTOPILOT = 8,
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2019-09-14 23:28:07 +00:00
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NUM_ACCIDENTS = 20,
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2019-10-06 21:39:25 +00:00
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NUM_FIRES = 40,
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2020-01-03 16:48:13 +00:00
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NUM_GARAGES = 32,
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2020-01-12 11:31:04 +00:00
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NUM_PROJECTILES = 32,
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2019-10-06 21:39:25 +00:00
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2020-04-01 21:04:56 +00:00
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NUM_GLASSPANES = 45,
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NUM_GLASSENTITIES = 32,
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2020-02-25 17:24:45 +00:00
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NUM_WATERCANNONS = 3,
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2019-10-06 21:39:25 +00:00
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NUMPEDROUTES = 200,
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2019-11-25 02:25:10 +00:00
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NUMPHONES = 50,
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2020-05-09 15:05:26 +00:00
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NUMPEDGROUPS = 67,
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NUMMODELSPERPEDGROUP = 16,
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2020-03-29 15:26:23 +00:00
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NUMSHOTINFOS = 100,
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2019-11-02 23:13:29 +00:00
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2020-05-05 15:04:43 +00:00
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NUMROADBLOCKS = 300,
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2020-05-30 17:08:31 +00:00
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NUM_SCRIPT_ROADBLOCKS = 16,
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2020-03-25 14:13:06 +00:00
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2019-11-02 23:13:29 +00:00
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NUMVISIBLEENTITIES = 2000,
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NUMINVISIBLEENTITIES = 150,
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2020-03-22 14:23:40 +00:00
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2020-03-21 13:51:30 +00:00
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NUM_AUDIOENTITY_EVENTS = 4,
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NUM_PED_COMMENTS_BANKS = 2,
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NUM_PED_COMMENTS_SLOTS = 20,
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NUM_SOUNDS_SAMPLES_BANKS = 2,
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NUM_SOUNDS_SAMPLES_SLOTS = 27,
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2020-06-08 11:29:55 +00:00
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NUM_AUDIOENTITIES = 250,
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2020-03-21 13:51:30 +00:00
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2020-06-08 11:29:55 +00:00
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NUM_AUDIO_REFLECTIONS = 8,
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2020-03-21 13:51:30 +00:00
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NUM_SCRIPT_MAX_ENTITIES = 40,
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2020-03-28 12:24:13 +00:00
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2020-05-11 18:04:35 +00:00
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NUM_GARAGE_STORED_CARS = 4,
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2020-04-05 09:35:51 +00:00
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2020-04-08 19:29:02 +00:00
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NUM_CRANES = 8,
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2020-07-30 03:47:24 +00:00
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NUM_ESCALATORS = 22,
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2020-04-08 19:29:02 +00:00
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NUM_EXPLOSIONS = 48,
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2020-05-23 17:06:52 +00:00
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2020-05-31 17:59:01 +00:00
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NUM_SETPIECES = 96,
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NUM_SHORTCUT_START_POINTS = 16
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2019-05-15 14:52:37 +00:00
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};
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2019-05-30 21:49:06 +00:00
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2019-07-06 10:27:21 +00:00
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// We'll use this once we're ready to become independent of the game
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// Use it to mark bugs in the code that will prevent the game from working then
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//#define STANDALONE
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2019-07-03 11:13:55 +00:00
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2019-06-27 08:58:51 +00:00
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// We don't expect to compile for PS2 or Xbox
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// but it might be interesting for documentation purposes
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#define GTA_PC
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//#define GTA_PS2
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//#define GTA_XBOX
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2019-07-03 11:13:55 +00:00
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// This enables things from the PS2 version on PC
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#define GTA_PS2_STUFF
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// This is enabled for all released games.
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// any debug stuff that isn't left in any game is not in FINAL
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//#define FINAL
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// This is enabled for all released games except mobile
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// any debug stuff that is only left in mobile, is not in MASTER
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//#define MASTER
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#if defined GTA_PS2
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2020-04-09 03:20:44 +00:00
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# define GTA_PS2_STUFF
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2019-07-03 11:13:55 +00:00
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# define RANDOMSPLASH
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2020-08-03 10:58:37 +00:00
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# define VU_COLLISION
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2019-07-03 11:13:55 +00:00
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#elif defined GTA_PC
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# define GTA3_1_1_PATCH
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2019-08-02 20:20:12 +00:00
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//# define GTA3_STEAM_PATCH
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2020-05-31 17:59:01 +00:00
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//# define GTAVC_JP_PATCH
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2019-07-03 11:13:55 +00:00
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# ifdef GTA_PS2_STUFF
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2020-04-19 04:14:13 +00:00
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# define USE_PS2_RAND
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2019-07-03 11:13:55 +00:00
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# endif
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#elif defined GTA_XBOX
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#endif
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2020-08-03 10:58:37 +00:00
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#ifdef VU_COLLISION
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#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
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#endif
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2019-07-03 11:13:55 +00:00
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#ifdef MASTER
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// only in master builds
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#else
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// not in master builds
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2019-10-08 20:07:11 +00:00
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#define VALIDATE_SAVE_SIZE
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2019-07-03 11:13:55 +00:00
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#endif
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#ifdef FINAL
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// in all games
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# define USE_MY_DOCUMENTS // use my documents directory for user files
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#else
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// not in any game
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# define NASTY_GAME // nasty game for all languages
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# define NO_MOVIES // disable intro videos
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2020-03-31 10:30:13 +00:00
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# define NO_CDCHECK
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2019-07-03 11:13:55 +00:00
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# define CHATTYSPLASH // print what the game is loading
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2020-05-09 13:06:13 +00:00
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# define DEBUGMENU
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2020-05-29 10:03:32 +00:00
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# define TIMEBARS // print debug timers
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2019-07-03 11:13:55 +00:00
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#endif
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2019-11-06 22:53:54 +00:00
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#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
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2020-05-17 22:28:40 +00:00
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//#define MORE_LANGUAGES // Add more translations to the game
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2020-06-01 14:52:40 +00:00
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
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// Just debug menu entries
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2020-05-21 13:47:48 +00:00
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#ifdef DEBUGMENU
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#define RELOADABLES // some debug menu options to reload TXD files
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2020-06-13 20:39:14 +00:00
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#define MISSION_SWITCHER // from debug menu
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2020-05-21 13:47:48 +00:00
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#endif
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2020-04-23 08:24:03 +00:00
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2020-06-01 14:52:40 +00:00
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// Rendering/display
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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2020-07-29 12:31:34 +00:00
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#define PS2_ALPHA_TEST // emulate ps2 alpha test
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2020-06-01 14:52:40 +00:00
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#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
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2020-07-13 15:10:17 +00:00
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//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
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2020-07-10 09:28:00 +00:00
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//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
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2020-06-01 14:52:40 +00:00
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//#define USE_TEXTURE_POOL
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2020-08-19 20:34:33 +00:00
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//#define CUTSCENE_BORDERS_SWITCH
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2020-08-11 16:39:53 +00:00
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//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
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2020-08-19 14:10:22 +00:00
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//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
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2020-08-19 20:34:33 +00:00
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//#define MULTISAMPLING // adds MSAA option TODO
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2020-08-15 22:37:09 +00:00
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#ifdef LIBRW
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// these are not supported with librw yet
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# undef MULTISAMPLING
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#endif
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2020-05-27 18:50:01 +00:00
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2020-06-01 14:52:40 +00:00
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// Water & Particle
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2020-05-26 23:16:31 +00:00
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#define PC_PARTICLE
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2020-04-23 08:24:03 +00:00
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//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
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2020-06-01 15:35:04 +00:00
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// #define PC_WATER
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2020-06-01 14:52:40 +00:00
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#define WATER_CHEATS
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2019-10-05 13:44:03 +00:00
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2020-08-08 12:06:45 +00:00
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//#define USE_CUTSCENE_SHADOW_FOR_PED
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#define DISABLE_CUTSCENE_SHADOWS
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2019-10-05 13:44:03 +00:00
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// Pad
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2020-05-11 02:55:57 +00:00
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#if !defined(RW_GL3) && defined(_WIN32)
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2020-03-27 18:54:35 +00:00
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#define XINPUT
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2020-04-26 11:18:34 +00:00
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#endif
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2020-05-02 16:00:47 +00:00
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#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
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2019-07-01 19:46:44 +00:00
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#define KANGAROO_CHEAT
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2020-04-25 18:25:14 +00:00
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#define ALLCARSHELI_CHEAT
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#define ALT_DODO_CHEAT
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2020-04-12 17:22:28 +00:00
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#define REGISTER_START_BUTTON
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2019-10-05 13:44:03 +00:00
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2020-01-07 14:23:09 +00:00
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// Hud, frontend and radar
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2020-05-11 02:55:57 +00:00
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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2020-04-20 04:45:17 +00:00
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#define BETA_SLIDING_TEXT
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2020-06-29 07:29:02 +00:00
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#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
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#define PC_MENU
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#ifndef PC_MENU
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# define PS2_MENU
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//# define PS2_MENU_USEALLPAGEICONS
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//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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2020-08-15 22:37:09 +00:00
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#else
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2020-07-04 20:50:43 +00:00
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# define MAP_ENHANCEMENTS // Adding waypoint etc.
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2020-06-29 07:29:02 +00:00
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# define TRIANGLE_BACK_BUTTON
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//# define CIRCLE_BACK_BUTTON
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2020-06-02 22:24:08 +00:00
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//#define CUSTOM_FRONTEND_OPTIONS
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2020-08-15 22:37:09 +00:00
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# define GRAPHICS_MENU_OPTIONS
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2020-06-01 14:52:40 +00:00
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#define LEGACY_MENU_OPTIONS
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#define MUCH_SHORTER_OUTRO_SCREEN
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2019-10-05 13:44:03 +00:00
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// Script
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2020-05-29 10:03:32 +00:00
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#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
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2020-02-16 20:08:54 +00:00
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#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
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#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
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2020-06-02 22:24:08 +00:00
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//#define MISSION_REPLAY // mobile feature
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2020-06-29 07:29:02 +00:00
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#endif
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2020-05-26 21:25:12 +00:00
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//#define SIMPLIER_MISSIONS // apply simplifications from mobile
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2020-07-01 12:43:19 +00:00
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#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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2020-06-21 10:46:23 +00:00
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#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
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2019-10-05 13:44:03 +00:00
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2020-06-28 08:59:20 +00:00
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#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
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#endif
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2019-10-05 13:44:03 +00:00
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2020-03-15 15:47:21 +00:00
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// Replay
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//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
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//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
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2019-10-05 13:44:03 +00:00
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// Vehicles
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2019-07-31 21:57:18 +00:00
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#define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
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2020-07-21 07:58:53 +00:00
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#define CPLANE_ROTORS // make the rotors of the NPC police heli rotate
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2019-10-05 13:44:03 +00:00
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// Pickups
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//#define MONEY_MESSAGES
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2020-04-20 05:17:08 +00:00
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#define CAMERA_PICKUP
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2019-10-05 13:44:03 +00:00
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// Peds
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2020-05-02 20:52:41 +00:00
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#define PED_SKIN // support for skinned geometry on peds
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2019-10-05 13:44:03 +00:00
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#define ANIMATE_PED_COL_MODEL
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2019-11-06 22:53:54 +00:00
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#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
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2020-03-25 14:13:06 +00:00
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// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
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2019-10-05 14:32:01 +00:00
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#define CANCELLABLE_CAR_ENTER
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2020-03-26 13:16:06 +00:00
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2020-03-29 12:05:21 +00:00
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// Camera
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2020-03-26 13:16:06 +00:00
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#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
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2020-04-02 10:48:01 +00:00
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#define FREE_CAM // Rotating cam
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2020-07-17 10:48:25 +00:00
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// Audio
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2020-07-25 18:25:34 +00:00
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#ifndef AUDIO_OAL // is not working yet for openal
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2020-07-17 10:48:25 +00:00
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#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
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2020-07-25 18:25:34 +00:00
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#endif
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2020-08-03 01:00:12 +00:00
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//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
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//#define SQUEEZE_PERFORMANCE
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#ifdef SQUEEZE_PERFORMANCE
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#undef PS2_ALPHA_TEST
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#undef NO_ISLAND_LOADING
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#define PC_PARTICLE
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#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
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#endif
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