173d5d2f99
README updated.
2014-07-10 21:56:05 +02:00
49d505815a
README renamed, I'm writing it as markdown.
2014-07-10 21:56:04 +02:00
b4ddfa8f4f
Fix for a crash occurring when the window is resized.
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Temporary Platform objects were registering themselves.
The move ctor would then initialize the final object in
the circular buffer (see PlatformSystem), but it would
leave the address of the temporary object registered in
the ObserversManager.
2014-07-06 02:21:25 +02:00
0c8e9b2d7c
Typo fix.
2014-07-05 22:46:09 +02:00
32d141e877
Look for Boost.
2014-07-05 20:49:18 +02:00
4a3a0a4782
Add some (badly) generated platforms that will scroll
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down whenever the player's top side depasses the middle
of the screen.
WiP.
2014-07-05 20:33:16 +02:00
976d34f17e
Movers moved into a separate directory.
2014-07-05 18:48:04 +02:00
9a8367c00c
Bugfix.
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Too many elements were trimmed from the end of the lists
due to a wrong calculation of the last unused chunk length.
2014-07-04 13:23:37 +02:00
765e28849c
Add a circular buffer class.
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This was necessary as the one provided by boost didn't work
with my use case (though I don't remember, I wrote this code
months ago and I'm only committing now).
2014-07-04 13:22:42 +02:00
b397fc2d7d
Added a readme file
2014-05-13 11:49:51 +02:00
a95fcd629f
Constructors that only throw if the operation they perform can throw.
2014-05-13 11:45:53 +02:00
fc50c6af55
Generate one platform and draw it. WiP.
2014-03-28 10:55:09 +01:00
4aef3a7c84
Grayscale png are not supported, this is rgb32 instead.
2014-03-28 10:52:17 +01:00
b21fe20459
Buildfix
2014-03-28 10:51:48 +01:00
bf8d9ea327
Call std::srand() at the beginning.
2014-03-28 10:50:33 +01:00
2a4ae78374
Move semantics in SizeNotifiable.
2014-03-26 23:00:02 +01:00
6fe884cd5a
Platform and PlatformSystem added to the game. WiP.
2014-03-26 10:44:01 +01:00
4d9190b0db
Swapping support added to SizeNotifiable.
2014-03-26 10:42:43 +01:00
79fbf0faf7
Support drawing textures without doing any clipping.
2014-03-25 10:32:34 +01:00
0674f2d28d
Set the viewport size and resolution on resoultion change.
2014-03-25 00:21:10 +01:00
a1e507ef12
Clip texture before rendering.
2014-03-24 21:32:24 +01:00
8af4e432e7
Debug only code for printing vectors.
2014-03-24 00:28:21 +01:00
108c10883a
Support for unary minus operator.
2014-03-23 22:07:01 +01:00
4cabdef306
New docs directory
2014-03-21 23:01:45 +01:00
06c244f87e
gitignore updated
2014-03-21 23:00:54 +01:00
7bd1d483bd
Missing background graphics
2014-03-21 23:00:39 +01:00
452761985d
Buildfix for clang
2014-03-21 22:51:28 +01:00
2b9746b868
Warning fix when T is a short int
2014-03-21 19:44:16 +01:00
46ad5ea5fe
Tiled wallpaper replicated all over.
2014-03-20 22:07:47 +01:00
d0a052ddb2
Refactoring in SizeNotifiable.
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Class is a template now and accepts a registraton policy.
2014-03-20 20:21:59 +01:00
dbf29f13d1
Use the new notifiable system to scale the character.
2014-03-20 12:39:39 +01:00
85d57fd681
Fixed a problem where only the x part was initialized.
2014-03-20 12:39:39 +01:00
f0a38a2f8a
Adding new files to register objects that require to be notified when resolution changes.
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Also added a structure that holds the resolution and the current scaling ratio.
2014-03-20 12:39:39 +01:00
b627b69221
Send resolution change notification when window is resized.
2014-03-20 12:39:39 +01:00
0c6275f41c
Draw in abstract units and scale to pixels at the end.
2014-03-20 12:39:39 +01:00
a561242395
Implementation of == != < <= > >= operators.
2014-03-20 12:39:39 +01:00
ccc831e34d
Refactoring in SDLMain.
2014-03-20 12:39:39 +01:00
4e3ad27ae8
Unneeded code.
2014-03-20 12:39:39 +01:00
8d2ddaa9ff
New TiledWallpaper class for the background.
2014-03-20 12:39:09 +01:00
83d139d4b5
Support loading of 24 bit png.
2014-03-06 10:55:14 +01:00
d27b5773ca
Temporary movement code.
2014-03-05 22:09:32 +01:00
fce08ed793
GPLv3 license.
2014-02-25 14:17:09 +01:00
ab31e94bf0
Movement with left/right arrow keys.
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Movement is hardcoded but it works.
Also fixed some typos that gave me a hard time figuring out why
movement was giving all sort of crazy problems. Very bad typos,
see gameplaysceneclassic.cpp, inputbag.cpp, inputbag.hpp and key.hpp
if you want to get goosebumps.
2014-02-25 00:36:33 +01:00
597607366e
InputBag in a working state and getting used.
2014-02-24 21:16:00 +01:00
d9ccbede66
Removed unneeded code in Placeable.
2014-02-24 21:09:33 +01:00
a9b53f33e1
Comments to clarify difference between MoverOneShot and MoverRelative.
2014-02-24 21:08:08 +01:00
3e8084c385
Bugfix in MoverRelative.
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Old code was "undoing" offsets other than their own, so stacking
multiple movers was broken.
2014-02-24 21:07:35 +01:00
383ea0c17b
New InputBag, not used yet.
2014-02-23 19:32:47 +01:00
68ebc16422
Speed up jumping.
2014-02-22 17:07:23 +01:00
897e4fd271
Flip vertical axis.
2014-02-22 17:07:02 +01:00