fgenesis
167e6da372
some wip things but will probably throw this away
2021-01-11 19:00:37 +01:00
fgenesis
af711f00b5
wip replacing input handling system; compiles and runs but is broken
2020-08-11 12:04:15 +02:00
fgenesis
04c557f5e8
Refactor Window functionality out of Core. Minor cleanups.
...
SDL2 impl seems to work, SDL1 impl finalization pending.
2019-01-29 00:36:48 +01:00
fgenesis
3a96c775db
work around dev warning message; fix compiler warning
2018-01-02 16:18:50 +01:00
fgenesis
78352d4402
Multi-display fixes
...
- Enumerate display modes to show in the resolution selector based on the
screen we're on
- Correct graphics init code to use the display index specified in
user settings
2017-06-26 08:34:30 +02:00
fgenesis
3dda97d32a
Hopefully fix build against SDL 1.2. Does not yet run!
...
Also: Recently introduced key names in usersettings.xml will no longer work.
But this should automatically detect key names as they used to be,
and convert automatically. Needs testing.
2017-02-15 04:41:52 +01:00
fgenesis
58e3a247e4
Fix build on osx
2017-02-06 03:37:07 +01:00
Valentin Ochs
9245bee717
Fix some warnings
...
mostly sign-related, but also some about commas after the last item in
an enum list, usage of default in switches, implicit or old-style casts
2017-01-20 19:10:40 +01:00
Valentin Ochs
f9357e7fca
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
fgenesis
9d80077754
Preparations to get rid of DSQ::inputMode -- Pass device to action() methods.
2017-01-14 22:53:20 +01:00
Valentin Ochs
fe0ab0418b
Get rid of a lot of gcc warnings
...
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember
where :D
2017-01-14 18:10:20 +01:00
fgenesis
eb8ef1fdf7
Use refresh rate setting + attempt to improve window/fullscreen apply logic
2017-01-14 00:06:04 +01:00
fgenesis
b781b45789
Implement "Desktop" resolution (0x0, default). Also fix music slider update in options menu
...
This makes the window resizable in desktop mode, and fixed size otherwise.
Fullscreen desktop has always the dame resolution as the desktop.
Add config setting to specify initial display.
Add config setting for the refresh rate (not yet properly integrated)
Closes #17
2017-01-13 18:20:35 +01:00
fgenesis
8af953cb63
Replace spaces with tabs (future self: i'm sorry)
...
In most places, that is. Left some files unchanges because they are a mess.
2017-01-12 22:51:46 +01:00
fgenesis
0d8a5c191c
More graphics init cleanup. Remove aspect ratio check. Fix screen transition effect that broke in prev. commits.
2016-11-15 13:00:30 +01:00
fgenesis
6d4f1175ba
Fix input grabbing logic, add related user setting, minor cleanup
2016-11-14 03:42:11 +01:00
fgenesis
e92b76cf40
Some more opengl setup cleanup and fullscreen switching improvement
2016-11-14 03:42:10 +01:00
fgenesis
fe7c6ee048
Better fullscreen switching behavior, minor cleanup
2016-11-14 03:42:10 +01:00
fgenesis
1bad4d006d
Avoid recreating the GL context on Alt+Tab, resolution change, or windowed/fullscreen switch
2016-11-09 01:17:23 +01:00
fgenesis
4751b31653
Save screenshots in PNG instead of TGA format. Closes #34 .
2016-09-26 03:44:15 +02:00
fgenesis
58df545ec8
cleanup #2 , no functional changes
2016-09-26 01:54:45 +02:00
fgenesis
84da02e4aa
Merge branch 'vs15' into controllerfixup
2016-08-07 23:57:35 +02:00
fgenesis
7b702673fe
Fix some things/typos that were overlooked
2016-08-07 05:20:04 +02:00
fgenesis
93ac73179f
Support vs15
2016-08-06 19:50:07 +02:00
fgenesis
15c78dd2e4
Rix mouse button emulation that broke somewhere along the way
2016-08-04 01:55:32 +02:00
fgenesis
335b26d1e0
Fix resuming paused cutscene
2016-07-18 23:14:20 +02:00
fgenesis
ab959bc6d6
Use sentinel that captures most of the input for sourceID -1
2016-07-18 01:27:58 +02:00
fgenesis
c943759ce1
Getting closer to mutliple inputs actually working
...
Split logic and state from ActionMapper into another class,
of which one exists per input set.
2016-07-17 22:25:24 +02:00
fgenesis
dcf09343b5
Correctly distinguish between action sources when evaluating ActionMapper
...
I'm not quite happy with the hackishness of this change;
hope it doesn't incur too much runtime overhead with all these checks...
2016-07-17 17:50:27 +02:00
fgenesis
bf94d541cd
More WIP towards multiple input sets
2016-07-16 22:08:39 +02:00
fgenesis
2fd181913e
Preparations for multiple ActionSets support
2016-07-15 03:22:27 +02:00
fgenesis
a043dd852f
Major input handling improvements ( #28 ):
...
- Support joystick hotplugging
- Support axes as buttons (means xbox360 shoulder triggers can be used as buttons)
- Show pretty joystick axis & button names if possible
- Tabify input actions UI
- Add 'mouse' column to input actions UI
- Allow to configure form hotkeys
- Allow ALL keys, get rid of internal key remapping
- SDL2: Use scancodes instead of keycodes since they are layout independent
- Allow extra mouse buttons (if present)
- Remove "lmbd" & "lmbu" actions in favor of "PrimaryAction" & "SecondaryAction"
Makes the configuration less redundant and doesn't send each action twice,
which happened if both were set to the same key.
- Fix Regressions from prev commits (menu not opening on Esc)
Still has a few minor bugs/issues that need to be fixed,
but pushing this now before the commit gets too large again.
2016-07-13 05:00:19 +02:00
fgenesis
8472718fb7
Major include refactor; changes to pretty much everything
...
This untangles some of the gigantic kitchen sink headers
in an attempt to split things into smaller files.
Also don't include gl.h, glext.h, windows.h,
and other such nonsense *everywhere*.
Lots of cleanups on the way too. More dead/unused code removal.
Remove incrFlag(), decrFlag() Lua functions.
2016-07-09 04:18:40 +02:00
fgenesis
d1778a97b8
wip, temp commit
2016-07-03 18:07:13 +02:00
fgenesis
34a1bcb70f
Really use scancode names + little more cleanup
2016-07-03 15:48:40 +02:00
fgenesis
9414be864a
Huge Game.cpp refactor and various other things
...
Started working on a tiny input/ActionMapper refactor,
then everything fell apart and i ended up doing this.
I'm sorry.
Pretty much untested because input mapping is broken right now,
will fix that next.
2016-06-30 02:58:55 +02:00
fgenesis
e2e7753226
Remove some more unused cruft
2016-06-26 00:39:48 +02:00
fgenesis
a7c2d054a2
Begin joystick code refactor; some related cleanups and unused code removal
2016-06-25 23:59:34 +02:00
fgenesis
15c7776763
Remove TimeUpdateType enum and related code. Dynamic timestep was used all the time anyway.
2016-05-14 17:23:48 +02:00
fgenesis
9bb4226626
Remove RenderObjectLayer::sort() and related
2016-05-14 17:20:13 +02:00
fgenesis
d6dc3a8a09
Merge branch 'experimental' into moreclean
...
Conflicts:
Aquaria/Avatar.cpp
Aquaria/BoxElement.cpp
Aquaria/BubbleRender.cpp
Aquaria/FFTNotes.cpp
Aquaria/StarRenderer.cpp
Aquaria/WaterFont.cpp
Aquaria/resource.h
BBGE/AnimatedSprite.cpp
BBGE/AnimatedSprite.h
BBGE/BloomEffect.cpp
BBGE/CShim.cpp
BBGE/Collision.cpp
BBGE/Collision.h
BBGE/Core.cpp
BBGE/Core.h
BBGE/Cube.cpp
BBGE/Cutscene.cpp
BBGE/DFSprite.cpp
BBGE/DFSprite.h
BBGE/Datafile.cpp
BBGE/Datafile.h
BBGE/Flags.h
BBGE/Interpolator.cpp
BBGE/Light.cpp
BBGE/Light.h
BBGE/LightCone.cpp
BBGE/Model.cpp
BBGE/Model.h
BBGE/OggStream.cpp
BBGE/PackRead.cpp
BBGE/PointSprites.cpp
BBGE/RenderObject.cpp
BBGE/SkeletalSprite.cpp
2016-05-10 18:40:01 +02:00
fgenesis
51baa76816
Remove unused files
2016-05-05 20:09:39 +02:00
Nicolas Braud-Santoni
eb128e65a4
Remove commented-out code
2016-05-05 19:57:50 +02:00
Nicolas Braud-Santoni
9617bde3ec
Cleaning up RLT_* macros
...
```c
#define RLT_FIXED 1
#undef RLT_DYNAMIC
#undef RLT_MAP
```
2016-05-05 15:21:44 +02:00
Nicolas Braud-Santoni
276265be1d
Eliminating obsolete #ifdefs and friends ( #26 )
...
The following options have been applied globally, using unifdef(1):
```c
#undef BBGE_BUILD_DIRECTX
#define BBGE_BUILD_OPENGL 1
#define GL_GLEXT_LEGACY 1
#define HAVE_PUTENV 1
#define TIXML_USE_STL 1
#define BBGE_BUILD_SDL 1
```
2016-05-05 03:49:41 +02:00
fgenesis
62c949f640
Fix rare texture loading problems introduced in 8bd40be8aa
and f0d580d873
.
2016-03-13 01:37:43 +01:00
fgenesis
21545e1a24
Show refresh rate in resolution selector
2015-07-12 20:25:46 +02:00
fgenesis
8bd40be8aa
Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar.
2015-06-10 01:49:12 +02:00
fgenesis
f0d580d873
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
fgenesis
af463e63b2
Make mouse constraint circle scriptable. New Lua functions:
...
- setMouseConstraintCircle()
- setMouseConstraint()
2014-03-10 02:26:01 +01:00