Commit Graph

619 Commits

Author SHA1 Message Date
False.Genesis 23b2d94450
Merge pull request #85 from NickoLabs/patch-fr
Sending the 2009 French translated version

Credits from commit comments:

Dialogues
Numenorian
OliverTrets
Stalfos (that's me)

Menus and images
Butt3rs

Descriptions and other
Butt3rs
Xqua
Yoda13

Proofreading and correction
Achigankiller
Aodhan
Butt3rs
Numenorian
Yoda13

Help and support
Argone
Centor
guinours
Heretwix
Irtsenar
Limestraël
Narjhan
Serapheos
Snowstorm
2024-01-01 19:45:50 +01:00
Nickolas Simard b9b22a7358
Sending the 2009 French translated version 2023-12-29 15:11:42 -05:00
Kreeblah 7377ea0a09
Fixed SDL2 and OpenAL references (#78)
* Fixed SDL2 and OpenAL references

* Revert OpenAL changes
2022-03-30 22:53:23 +02:00
False.Genesis c37f6ea6d8
Merge pull request #63 from pelupessy/master
Minor fixes
2020-07-06 15:42:07 +02:00
pelupessy 470a89510d
Update SceneEditor.cpp
Use of operand of type #bool# in #operator++# is depreciated.
2020-07-06 17:03:34 +09:00
pelupessy 2f55036986
Update ScriptInterface.cpp
Required space between literal and string macro added.
2020-07-06 16:37:47 +09:00
fgenesis 021512337e fix build on RPi4 (and probably newer gcc), thx pelupessy
Close #62
2020-07-04 18:13:48 +02:00
fgenesis 84366ad533 hopefully fix build on gcc6, tiny cleanup
... in fact i forgot that much more cleanup was already done
on the experimental branch. whatever.
2016-06-20 01:56:27 +02:00
fgenesis 96206dd82a Fix yet another oopsie RenderObject::setTexture()
Didn't apply empty ("") texture when another texture was already set.
2016-06-19 00:42:13 +02:00
fgenesis 6971e7898f Always respect AQUARIA_EXTRA_DATA_DIR define. Thx smls. 2016-02-15 17:17:18 +01:00
fgenesis d8da8576e8 Fix moveToBack/moveToFront when used on objects that have a parent 2015-11-28 23:42:39 +01:00
fgenesis ed089f38f7 Add two more font/text related Lua functions, and some more:
+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00
fgenesis 3ebf99acfa Fix msvc2008 project files 2015-11-11 23:28:23 +01:00
fgenesis 4cc21619d4 Little int->float conversion 2015-11-11 23:28:10 +01:00
fgenesis 26549f84b7 Fix font bounds calculation
BitmapFont::getActualWidth() is still a bit less than getStringWidth(),
but won't fix that now since it shouldn't cause any issues... hopefully.
2015-11-11 23:27:32 +01:00
fgenesis d41375d5d2 Remove unmaintained VS2010 project files 2015-09-30 23:58:07 +02:00
fgenesis fd2d076052 Fix vcproj 2015-09-30 23:57:22 +02:00
False.Genesis b1e3cfbcba Merge pull request #19 from jbeich/glm095
Unbreak build with glm-0.9.5
2015-09-30 23:24:16 +02:00
False.Genesis aa7afa1b00 Merge pull request #20 from jbeich/system-ftgl
Allow using system FTGL
2015-09-30 23:23:26 +02:00
False.Genesis 2d6a0ee2f2 Merge pull request #22 from jbeich/cmake-misc
Minor cmake fixes
2015-09-30 23:22:14 +02:00
False.Genesis 26ab331ef7 Merge pull request #21 from jbeich/freebsd
Unbreak build on FreeBSD
2015-09-30 23:19:29 +02:00
Jan Beich 74d95c7ee8 build: make -Wno-invalid-offsetof more specific 2015-09-18 08:26:39 +03:00
Jan Beich 2a31f932f9 build: add -DNDEBUG for Clang builds 2015-09-18 08:26:38 +03:00
Jan Beich 451d27a1d5 build: make tinyxml2 export multiple include dirs like advertised 2015-09-18 08:26:38 +03:00
Jan Beich a888a44623 build: drop redundant check for bundled tinyxml2 2015-09-18 08:26:38 +03:00
Jan Beich 3bcbc30697 build: tinyxml2 needs module path set (like sdl2) 2015-09-18 08:25:59 +03:00
Jan Beich d1654506d6 minihttp: include netinet/in.h for sockaddr_in 2015-09-18 04:28:16 +00:00
Jan Beich 5e64e66714 build: add option to use system FTGL 2015-09-18 07:17:17 +03:00
Jan Beich b0a144c858 BBGE: use vector glm functions
glm-0.9.5 removed scalar rotate() and translate()
2015-09-17 21:43:31 +00:00
fgenesis b86133f3e9 Merge branch 'master' of github.com:AquariaOSE/Aquaria 2015-08-16 15:19:19 +02:00
fgenesis b320739684 Avoid sending an action multiple times in a row 2015-08-16 02:24:14 +02:00
fgenesis 9285ce49bd Make world map respect SeeMapMode (like the minimap already does)
This makes the show or hide map status consistent for both map and minimap.
2015-08-15 21:16:48 +02:00
fgenesis e8dc99b30d Add script functions:
+ createArialTextBig()
+ createArialTextSmall()
+ quad_getTexOffset()
+ quad_setTexOffset()
2015-08-15 21:15:42 +02:00
fgenesis 03f47b0480 Add Lua functions:
+ getModName()
+ getModPath()
And fileExists() returns the normalized file name as 2nd result now.
2015-08-03 20:34:31 +02:00
fgenesis 5410028906 Constify some things, no functional changes 2015-08-03 20:33:22 +02:00
fgenesis 20ee050c7b Fix build with SDL1.2 that i accidentally broke 2015-08-03 20:32:41 +02:00
fgenesis 9faa503f32 Use glm for matrix math instead of the OpenGL stack
Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.

Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis c4b531ed5e Add glm 0.9.2 2015-07-12 22:07:27 +02:00
fgenesis 21545e1a24 Show refresh rate in resolution selector 2015-07-12 20:25:46 +02:00
fgenesis e285c26e05 Add world map gem Lua functions:
setGemName() to change texture
setGemBlink() to allow blinking other gems than only the first added one
2015-07-09 01:12:52 +02:00
fgenesis af1b831c85 attempt to fix sounds from zip files not loading properly 2015-07-07 01:16:59 +02:00
fgenesis 43a4f60ab1 Little fix to world map partial reveal method coloring.
Bug has gone unnoticed until now.
2015-07-05 22:31:59 +02:00
fgenesis eb56a93200 Add node_setActivationRange() 2015-06-28 18:55:35 +02:00
fgenesis f6fc75a165 Add isSkippingCutscene() Lua function 2015-06-22 23:58:07 +02:00
fgenesis 209964034d Make maxSpeed float, little cleanup, minor Lua API stuff
Plus additional functions that don't use speed types:
+ entity_followPathSpeed()
+ entity_moveToNodeSpeed()
+ entity_swimToNodeSpeed()
+ entity_swimToPositionSpeed()

The following old functions (plus all of the above) return float now
(how long moving will take):

* entity_followPath()
* entity_moveToNode()
* entity_swimToNode)
* entity_swimToPosition()
2015-06-12 02:59:01 +02:00
fgenesis 8bd40be8aa Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar. 2015-06-10 01:49:12 +02:00
fgenesis 1af3a580ed Minor Lua changes:
+ node_setEmitter(name)
+ node_getEmitter()
* obj_setTexture() returns bool now
2015-06-08 02:14:45 +02:00
fgenesis b71c21a0b3 Clear skel cache in animation editor 2015-06-08 02:13:52 +02:00
fgenesis 236096683a Clear animLayers properly 2015-06-03 04:04:19 +02:00
fgenesis 778a275ce2 RenderObject::updateCull is now float, some Lua additions
- add obj_getUpdateCull()
- add obs parameter to getWallNormal(x, y, dist, obs) to control which obs to consider
- add getPerformanceCounter(), getPerformanceFreq()
2015-06-03 04:04:03 +02:00