False.Genesis
23b2d94450
Merge pull request #85 from NickoLabs/patch-fr
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Sending the 2009 French translated version
Credits from commit comments:
Dialogues
Numenorian
OliverTrets
Stalfos (that's me)
Menus and images
Butt3rs
Descriptions and other
Butt3rs
Xqua
Yoda13
Proofreading and correction
Achigankiller
Aodhan
Butt3rs
Numenorian
Yoda13
Help and support
Argone
Centor
guinours
Heretwix
Irtsenar
Limestraël
Narjhan
Serapheos
Snowstorm
2024-01-01 19:45:50 +01:00
Nickolas Simard
b9b22a7358
Sending the 2009 French translated version
2023-12-29 15:11:42 -05:00
Kreeblah
7377ea0a09
Fixed SDL2 and OpenAL references ( #78 )
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* Fixed SDL2 and OpenAL references
* Revert OpenAL changes
2022-03-30 22:53:23 +02:00
False.Genesis
c37f6ea6d8
Merge pull request #63 from pelupessy/master
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Minor fixes
2020-07-06 15:42:07 +02:00
pelupessy
470a89510d
Update SceneEditor.cpp
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Use of operand of type #bool# in #operator++# is depreciated.
2020-07-06 17:03:34 +09:00
pelupessy
2f55036986
Update ScriptInterface.cpp
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Required space between literal and string macro added.
2020-07-06 16:37:47 +09:00
fgenesis
021512337e
fix build on RPi4 (and probably newer gcc), thx pelupessy
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Close #62
2020-07-04 18:13:48 +02:00
fgenesis
84366ad533
hopefully fix build on gcc6, tiny cleanup
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... in fact i forgot that much more cleanup was already done
on the experimental branch. whatever.
2016-06-20 01:56:27 +02:00
fgenesis
96206dd82a
Fix yet another oopsie RenderObject::setTexture()
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Didn't apply empty ("") texture when another texture was already set.
2016-06-19 00:42:13 +02:00
fgenesis
6971e7898f
Always respect AQUARIA_EXTRA_DATA_DIR define. Thx smls.
2016-02-15 17:17:18 +01:00
fgenesis
d8da8576e8
Fix moveToBack/moveToFront when used on objects that have a parent
2015-11-28 23:42:39 +01:00
fgenesis
ed089f38f7
Add two more font/text related Lua functions, and some more:
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+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00
fgenesis
3ebf99acfa
Fix msvc2008 project files
2015-11-11 23:28:23 +01:00
fgenesis
4cc21619d4
Little int->float conversion
2015-11-11 23:28:10 +01:00
fgenesis
26549f84b7
Fix font bounds calculation
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BitmapFont::getActualWidth() is still a bit less than getStringWidth(),
but won't fix that now since it shouldn't cause any issues... hopefully.
2015-11-11 23:27:32 +01:00
fgenesis
d41375d5d2
Remove unmaintained VS2010 project files
2015-09-30 23:58:07 +02:00
fgenesis
fd2d076052
Fix vcproj
2015-09-30 23:57:22 +02:00
False.Genesis
b1e3cfbcba
Merge pull request #19 from jbeich/glm095
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Unbreak build with glm-0.9.5
2015-09-30 23:24:16 +02:00
False.Genesis
aa7afa1b00
Merge pull request #20 from jbeich/system-ftgl
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Allow using system FTGL
2015-09-30 23:23:26 +02:00
False.Genesis
2d6a0ee2f2
Merge pull request #22 from jbeich/cmake-misc
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Minor cmake fixes
2015-09-30 23:22:14 +02:00
False.Genesis
26ab331ef7
Merge pull request #21 from jbeich/freebsd
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Unbreak build on FreeBSD
2015-09-30 23:19:29 +02:00
Jan Beich
74d95c7ee8
build: make -Wno-invalid-offsetof more specific
2015-09-18 08:26:39 +03:00
Jan Beich
2a31f932f9
build: add -DNDEBUG for Clang builds
2015-09-18 08:26:38 +03:00
Jan Beich
451d27a1d5
build: make tinyxml2 export multiple include dirs like advertised
2015-09-18 08:26:38 +03:00
Jan Beich
a888a44623
build: drop redundant check for bundled tinyxml2
2015-09-18 08:26:38 +03:00
Jan Beich
3bcbc30697
build: tinyxml2 needs module path set (like sdl2)
2015-09-18 08:25:59 +03:00
Jan Beich
d1654506d6
minihttp: include netinet/in.h for sockaddr_in
2015-09-18 04:28:16 +00:00
Jan Beich
5e64e66714
build: add option to use system FTGL
2015-09-18 07:17:17 +03:00
Jan Beich
b0a144c858
BBGE: use vector glm functions
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glm-0.9.5 removed scalar rotate() and translate()
2015-09-17 21:43:31 +00:00
fgenesis
b86133f3e9
Merge branch 'master' of github.com:AquariaOSE/Aquaria
2015-08-16 15:19:19 +02:00
fgenesis
b320739684
Avoid sending an action multiple times in a row
2015-08-16 02:24:14 +02:00
fgenesis
9285ce49bd
Make world map respect SeeMapMode (like the minimap already does)
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This makes the show or hide map status consistent for both map and minimap.
2015-08-15 21:16:48 +02:00
fgenesis
e8dc99b30d
Add script functions:
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+ createArialTextBig()
+ createArialTextSmall()
+ quad_getTexOffset()
+ quad_setTexOffset()
2015-08-15 21:15:42 +02:00
fgenesis
03f47b0480
Add Lua functions:
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+ getModName()
+ getModPath()
And fileExists() returns the normalized file name as 2nd result now.
2015-08-03 20:34:31 +02:00
fgenesis
5410028906
Constify some things, no functional changes
2015-08-03 20:33:22 +02:00
fgenesis
20ee050c7b
Fix build with SDL1.2 that i accidentally broke
2015-08-03 20:32:41 +02:00
fgenesis
9faa503f32
Use glm for matrix math instead of the OpenGL stack
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Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.
Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis
c4b531ed5e
Add glm 0.9.2
2015-07-12 22:07:27 +02:00
fgenesis
21545e1a24
Show refresh rate in resolution selector
2015-07-12 20:25:46 +02:00
fgenesis
e285c26e05
Add world map gem Lua functions:
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setGemName() to change texture
setGemBlink() to allow blinking other gems than only the first added one
2015-07-09 01:12:52 +02:00
fgenesis
af1b831c85
attempt to fix sounds from zip files not loading properly
2015-07-07 01:16:59 +02:00
fgenesis
43a4f60ab1
Little fix to world map partial reveal method coloring.
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Bug has gone unnoticed until now.
2015-07-05 22:31:59 +02:00
fgenesis
eb56a93200
Add node_setActivationRange()
2015-06-28 18:55:35 +02:00
fgenesis
f6fc75a165
Add isSkippingCutscene() Lua function
2015-06-22 23:58:07 +02:00
fgenesis
209964034d
Make maxSpeed float, little cleanup, minor Lua API stuff
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Plus additional functions that don't use speed types:
+ entity_followPathSpeed()
+ entity_moveToNodeSpeed()
+ entity_swimToNodeSpeed()
+ entity_swimToPositionSpeed()
The following old functions (plus all of the above) return float now
(how long moving will take):
* entity_followPath()
* entity_moveToNode()
* entity_swimToNode)
* entity_swimToPosition()
2015-06-12 02:59:01 +02:00
fgenesis
8bd40be8aa
Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar.
2015-06-10 01:49:12 +02:00
fgenesis
1af3a580ed
Minor Lua changes:
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+ node_setEmitter(name)
+ node_getEmitter()
* obj_setTexture() returns bool now
2015-06-08 02:14:45 +02:00
fgenesis
b71c21a0b3
Clear skel cache in animation editor
2015-06-08 02:13:52 +02:00
fgenesis
236096683a
Clear animLayers properly
2015-06-03 04:04:19 +02:00
fgenesis
778a275ce2
RenderObject::updateCull is now float, some Lua additions
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- add obj_getUpdateCull()
- add obs parameter to getWallNormal(x, y, dist, obs) to control which obs to consider
- add getPerformanceCounter(), getPerformanceFreq()
2015-06-03 04:04:03 +02:00