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218 commits

Author SHA1 Message Date
Valentin Ochs
a317a0d273 Fix charIsUpper(). Solves issue #15. 2017-01-13 10:17:06 +01:00
fgenesis
8af953cb63 Replace spaces with tabs (future self: i'm sorry)
In most places, that is. Left some files unchanges because they are a mess.
2017-01-12 22:51:46 +01:00
Valentin Ochs
dcd21b57bd Merge pull request #41 2017-01-12 22:14:26 +01:00
fgenesis
548da72632 Merge branch 'master' into experimental
Conflicts:
	BBGE/SoundManager.cpp
	BBGE/SoundManager.h
2016-06-20 02:05:42 +02:00
fgenesis
84366ad533 hopefully fix build on gcc6, tiny cleanup
... in fact i forgot that much more cleanup was already done
on the experimental branch. whatever.
2016-06-20 01:56:27 +02:00
fgenesis
96206dd82a Fix yet another oopsie RenderObject::setTexture()
Didn't apply empty ("") texture when another texture was already set.
2016-06-19 00:42:13 +02:00
fgenesis
15c7776763 Remove TimeUpdateType enum and related code. Dynamic timestep was used all the time anyway. 2016-05-14 17:23:48 +02:00
fgenesis
9bb4226626 Remove RenderObjectLayer::sort() and related 2016-05-14 17:20:13 +02:00
fgenesis
65179870a9 Fix possible crash when loading applying a skeletal twice in one frame.
Possibly a regression from 300f326777.
2016-05-12 00:25:00 +02:00
fgenesis
d6dc3a8a09 Merge branch 'experimental' into moreclean
Conflicts:
	Aquaria/Avatar.cpp
	Aquaria/BoxElement.cpp
	Aquaria/BubbleRender.cpp
	Aquaria/FFTNotes.cpp
	Aquaria/StarRenderer.cpp
	Aquaria/WaterFont.cpp
	Aquaria/resource.h
	BBGE/AnimatedSprite.cpp
	BBGE/AnimatedSprite.h
	BBGE/BloomEffect.cpp
	BBGE/CShim.cpp
	BBGE/Collision.cpp
	BBGE/Collision.h
	BBGE/Core.cpp
	BBGE/Core.h
	BBGE/Cube.cpp
	BBGE/Cutscene.cpp
	BBGE/DFSprite.cpp
	BBGE/DFSprite.h
	BBGE/Datafile.cpp
	BBGE/Datafile.h
	BBGE/Flags.h
	BBGE/Interpolator.cpp
	BBGE/Light.cpp
	BBGE/Light.h
	BBGE/LightCone.cpp
	BBGE/Model.cpp
	BBGE/Model.h
	BBGE/OggStream.cpp
	BBGE/PackRead.cpp
	BBGE/PointSprites.cpp
	BBGE/RenderObject.cpp
	BBGE/SkeletalSprite.cpp
2016-05-10 18:40:01 +02:00
False.Genesis
0ced7c1d50 Merge pull request #27 from nbraud/unifdef
More cleanups
2016-05-10 10:20:36 +02:00
fgenesis
2f0940f1df Fix yet another oopsie RenderObject::setTexture()
Didn't apply empty ("") texture when another texture was already set.
2016-05-09 08:15:41 +02:00
fgenesis
e7791c5ddc Remove RenderObject::collisionRects.
Another vector that was always empty, optionally filled when specified
by a skeletal file, but none actually did this. Should be safe to remove.

Also small related optimization in Game::collideSkeletalVsCircle().
2016-05-07 01:00:16 +02:00
fgenesis
35a3888c94 Remove RenderObject::collidePosition and related code
This was always (0, 0) and optionally used for bones if defined in skeletal files.
None of the official skeletal files used this, so this should be safe to remove.
2016-05-07 00:47:45 +02:00
Nicolas Braud-Santoni
fb8732e97d
Eradicate remnents of BBGE_BUILD_GFLW & SDL 2016-05-05 20:24:42 +02:00
Nicolas Braud-Santoni
bb50895595
Removing Z2D_J2K texture option
Given that j2k-codec/ is nowhere to be found,
  this cannot possibly build.
2016-05-05 20:15:11 +02:00
fgenesis
51baa76816 Remove unused files 2016-05-05 20:09:39 +02:00
Nicolas Braud-Santoni
eb128e65a4 Remove commented-out code 2016-05-05 19:57:50 +02:00
Nicolas Braud-Santoni
0f39b825e1
Remove BBGE_BUILD_FMODEX option (always defined) 2016-05-05 15:45:31 +02:00
Nicolas Braud-Santoni
91c493344d
Removing obsolete build options
The game cannot work with those anyhow...

```c
 #undef BBGE_BUILD_IRRKLANG
 #undef BBGE_BUILD_OPENALOGG
 #undef BBGE_BUILD_XINPUT
 #undef BBGE_BUILD_DELAYXINPUT
```
2016-05-05 15:37:25 +02:00
Nicolas Braud-Santoni
9617bde3ec
Cleaning up RLT_* macros
```c
 #define RLT_FIXED 1
 #undef  RLT_DYNAMIC
 #undef  RLT_MAP
```
2016-05-05 15:21:44 +02:00
Nicolas Braud-Santoni
921e4ba101
Removing more commented-out, #if cruft 2016-05-05 04:52:51 +02:00
Nicolas Braud-Santoni
6bcee6a034
More cleanups.
```c
 #undef BBGE_BUILD_X360
 #undef BBGE_BUILD_GLFW
 #undef BBGE_BUILD_SDLMIXER
 #undef BBGE_BUILD_BASS20
```
2016-05-05 04:45:42 +02:00
Nicolas Braud-Santoni
276265be1d Eliminating obsolete #ifdefs and friends (#26)
The following options have been applied globally, using unifdef(1):
```c
 #undef BBGE_BUILD_DIRECTX

 #define BBGE_BUILD_OPENGL 1
 #define GL_GLEXT_LEGACY   1
 #define HAVE_PUTENV       1
 #define TIXML_USE_STL     1
 #define BBGE_BUILD_SDL    1
```
2016-05-05 03:49:41 +02:00
fgenesis
6c56bc94a9 Add selectable flag for bones.
Setting sel="0" in an anim's XML file prevents accidental modification
in the anim editor.
2016-04-18 22:08:36 +02:00
fgenesis
65ab23536e Fix AnimLayer not applying bug introduced in 339490e3e9. 2016-04-18 21:07:46 +02:00
fgenesis
b4c1b811ce Make BoneCommand::parse() a bit more resilient and bail out when something is wrong 2016-04-17 15:16:55 +02:00
fgenesis
339490e3e9 Implemnt AC_SET_PASS and AC_RESET_PASS bone commands 2016-04-17 14:33:23 +02:00
fgenesis
361915947b Tiny vector cleanup 2016-03-21 03:41:22 +01:00
fgenesis
36f33da9a8 Remove some old, unused code 2016-03-20 19:14:48 +01:00
fgenesis
e661743775 Be less spammy when loading textures
Oonly print "FROM DISK" when it was really from disk, and not retrieved from cache
2016-03-15 03:38:01 +01:00
fgenesis
62c949f640 Fix rare texture loading problems introduced in 8bd40be8aa and f0d580d873. 2016-03-13 01:37:43 +01:00
fgenesis
d8da8576e8 Fix moveToBack/moveToFront when used on objects that have a parent 2015-11-28 23:42:39 +01:00
fgenesis
ed089f38f7 Add two more font/text related Lua functions, and some more:
+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00
fgenesis
4cc21619d4 Little int->float conversion 2015-11-11 23:28:10 +01:00
fgenesis
26549f84b7 Fix font bounds calculation
BitmapFont::getActualWidth() is still a bit less than getStringWidth(),
but won't fix that now since it shouldn't cause any issues... hopefully.
2015-11-11 23:27:32 +01:00
False.Genesis
b1e3cfbcba Merge pull request #19 from jbeich/glm095
Unbreak build with glm-0.9.5
2015-09-30 23:24:16 +02:00
Jan Beich
5e64e66714 build: add option to use system FTGL 2015-09-18 07:17:17 +03:00
Jan Beich
b0a144c858 BBGE: use vector glm functions
glm-0.9.5 removed scalar rotate() and translate()
2015-09-17 21:43:31 +00:00
fgenesis
b320739684 Avoid sending an action multiple times in a row 2015-08-16 02:24:14 +02:00
fgenesis
e8dc99b30d Add script functions:
+ createArialTextBig()
+ createArialTextSmall()
+ quad_getTexOffset()
+ quad_setTexOffset()
2015-08-15 21:15:42 +02:00
fgenesis
20ee050c7b Fix build with SDL1.2 that i accidentally broke 2015-08-03 20:32:41 +02:00
fgenesis
9faa503f32 Use glm for matrix math instead of the OpenGL stack
Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.

Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis
21545e1a24 Show refresh rate in resolution selector 2015-07-12 20:25:46 +02:00
fgenesis
af1b831c85 attempt to fix sounds from zip files not loading properly 2015-07-07 01:16:59 +02:00
fgenesis
8bd40be8aa Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar. 2015-06-10 01:49:12 +02:00
fgenesis
236096683a Clear animLayers properly 2015-06-03 04:04:19 +02:00
fgenesis
778a275ce2 RenderObject::updateCull is now float, some Lua additions
- add obj_getUpdateCull()
- add obs parameter to getWallNormal(x, y, dist, obs) to control which obs to consider
- add getPerformanceCounter(), getPerformanceFreq()
2015-06-03 04:04:03 +02:00
fgenesis
f0d580d873 Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
fgenesis
9973afbac6 Allow custom capes in mods 2015-03-09 04:55:03 +01:00