fgenesis
39f4f3c856
Fix 2 little bugs
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- set default freq/pan for voice playback
- spinycrab script: fix pointer tpe mismatch
2012-01-08 20:22:56 +01:00
fgenesis
ef8d13c3e4
Fixed an oversight where a channel's pitch or pan could be applied to background music
2012-01-03 04:49:47 +01:00
fgenesis
4320b8296b
Add a safe pointer model to ScriptInterface, additional bug/crash fixes.
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This commit introduces pointer checks to various functions;
so that entity_* will no longer crash or produce weird results
if passed a Node pointer, etc.
The checks are disabled by default, but can be enabled in
ScriptInterface.cpp.
Fixed possible crashes in a few more functions due to missing NULL-checks.
There was a "feature" in the single Lua state that it would keep globals
intact until the game was quit. That made any globals from mods "leak"
into the game or other mods. Now it resets the Lua state when a mod
is loaded or closed.
2012-01-03 04:38:28 +01:00
fgenesis
becd31770c
Fix some small performance bottlenecks:
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- Vector interpolation. Also removed unused interpolation trigger events.
- GridRender::onRender() (removed Andrew's hack, use fixed map file!)
- make use of glVertex3i() & memchr() in GridRender
- very minor misc things
2012-01-02 21:34:29 +01:00
fgenesis
16ae453431
Revert "Fix some small performance bottlenecks:"
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This reverts commit 2d7eeb4781
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2012-01-02 16:02:32 +01:00
fgenesis
2d7eeb4781
Fix some small performance bottlenecks:
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- Vector interpolation. Also removed unused interpolation trigger events.
- Game::collideCircleWithGrid()
- GridRender::onRender() (removed Andrew's hack, use fixed map file!)
- make use of glVertex3i() & memchr() in GridRender
2011-12-13 21:43:27 +01:00
fgenesis
ac2091fb69
Fixed positional audio & pitch shift.
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Apparently this was half implemented but not fully finished.
Mono samples work fine, for stereo, L/R panning does not work (due to OpenAL's limitation)
Also fixed: entity sounds should not play if a cutscene is currently skipped.
2011-11-26 21:00:24 +01:00
fgenesis
e6e33f2f9d
Little path correction for win32, this repairs screenshot and frame dumping functions.
2011-11-20 23:47:24 +01:00
fgenesis
d903e74bf6
Core: tgaSave() should free memory passed in. SceneEditor: Add support for grid map dumping (in TGA format).
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This allows reconstructing the map templates, which were never shipped with the game.
This patch also fixes insane memory leaking when taking screenshots, or dumping screen frames.
2011-11-20 22:58:36 +01:00
fgenesis
a97629b52b
animation editor: fixed widescreen bug that caused bones to jump a distance to the left when clicked. reposition mouse only if necessary. one additional output text.
2011-11-20 18:35:49 +01:00
fgenesis
e7c8b0093b
randVector() & generateEmptyTexture() cleanup
2011-11-20 17:03:09 +01:00
fgenesis
385d05f905
restore debug.log output on non-win32 platforms
2011-11-20 16:27:55 +01:00
fgenesis
e64fb75f84
sync with icculus repo
2011-11-20 15:44:17 +01:00
fgenesis
7039f1d2cc
Enable radial blur post processing effect for spirit form.
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Code for this existed, but it was wrong and never enabled.
This replaces most of the code, and makes it work on widescreen.
2011-10-31 18:28:57 +01:00
fgenesis
d4282221fc
Revert "Revert "move around some files to keep the size of the next commit down""
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This reverts commit b2abcff02d
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2011-09-15 20:17:23 +02:00
fgenesis
b2abcff02d
Revert "move around some files to keep the size of the next commit down"
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This reverts commit 0951283b31
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2011-09-15 19:19:14 +02:00
fgenesis
56c6833220
Revert "added partial VFS support - enough to read static data from any source"
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This reverts commit fa3e9e7329
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2011-09-15 19:18:53 +02:00
fgenesis
fa3e9e7329
added partial VFS support - enough to read static data from any source
2011-09-15 18:33:13 +02:00
fgenesis
0951283b31
move around some files to keep the size of the next commit down
2011-08-13 14:50:47 +02:00
fgenesis
e23a881bda
fix ActionMapper crash (thx PL)
2011-08-11 23:43:55 +02:00
fgenesis
10c8d53e36
OpenAL device fix (thx PL)
2011-08-11 23:43:26 +02:00
fgenesis
5c6ed37b99
re-enable linking against SDLmain
2011-08-11 17:01:36 +02:00
fgenesis
827e8f2a4b
fix MSVC OpenGL linkage warnings & mingw linker problems. use SDL.lib also for MinGW.
2011-08-11 04:56:27 +02:00
fgenesis
2e4e2941db
log to console in debug mode; close log properly; really #define _DEBUG for gcc debug builds + gcc _DEBUG compatibility
2011-08-11 02:26:46 +02:00
fgenesis
120272512c
fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build.
2011-08-11 01:42:10 +02:00
fgenesis
ab11cdb4e4
Revert "fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build."
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This reverts commit 5b511f556a
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2011-08-11 01:34:27 +02:00
fgenesis
5b511f556a
fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build.
2011-08-11 01:34:01 +02:00
fgenesis
01c3e9c38f
Revert "fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build."
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This reverts commit fe16861832
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Conflicts:
Aquaria/Main.cpp
CMakeLists.txt
2011-08-08 13:06:34 +02:00
fgenesis
e2793031bc
some repo cleanup
2011-08-08 03:57:06 +02:00
fgenesis
fe16861832
fixes for win32/MSVC build. This removes SDLmain as dependency, and fixes newer gcc versions refusing to compile FmodOpenALBridge.cpp. Allow enabling/disabling console window in win32 build.
2011-08-08 03:54:30 +02:00
fgenesis
3096eaf5e2
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00