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238 commits

Author SHA1 Message Date
fgenesis
e661743775 Be less spammy when loading textures
Oonly print "FROM DISK" when it was really from disk, and not retrieved from cache
2016-03-15 03:38:01 +01:00
fgenesis
62c949f640 Fix rare texture loading problems introduced in 8bd40be8aa and f0d580d873. 2016-03-13 01:37:43 +01:00
fgenesis
d8da8576e8 Fix moveToBack/moveToFront when used on objects that have a parent 2015-11-28 23:42:39 +01:00
fgenesis
ed089f38f7 Add two more font/text related Lua functions, and some more:
+ entity_getBoneByInternalId()
+ entity_getNumBones()
+ text_getLineHeight()
+ text_getNumLines()
2015-11-16 03:59:47 +01:00
fgenesis
4cc21619d4 Little int->float conversion 2015-11-11 23:28:10 +01:00
fgenesis
26549f84b7 Fix font bounds calculation
BitmapFont::getActualWidth() is still a bit less than getStringWidth(),
but won't fix that now since it shouldn't cause any issues... hopefully.
2015-11-11 23:27:32 +01:00
False.Genesis
b1e3cfbcba Merge pull request #19 from jbeich/glm095
Unbreak build with glm-0.9.5
2015-09-30 23:24:16 +02:00
Jan Beich
5e64e66714 build: add option to use system FTGL 2015-09-18 07:17:17 +03:00
Jan Beich
b0a144c858 BBGE: use vector glm functions
glm-0.9.5 removed scalar rotate() and translate()
2015-09-17 21:43:31 +00:00
fgenesis
b320739684 Avoid sending an action multiple times in a row 2015-08-16 02:24:14 +02:00
fgenesis
e8dc99b30d Add script functions:
+ createArialTextBig()
+ createArialTextSmall()
+ quad_getTexOffset()
+ quad_setTexOffset()
2015-08-15 21:15:42 +02:00
fgenesis
20ee050c7b Fix build with SDL1.2 that i accidentally broke 2015-08-03 20:32:41 +02:00
fgenesis
9faa503f32 Use glm for matrix math instead of the OpenGL stack
Should cause less GL pipeline stalling / driver spinlocking if enabled.
Disable AQUARIA_USE_GLM (default: true) in CMake to use the old GL pipeline version.

Based on the implementation by Matt Bierner:
https://bitbucket.org/mattbierner/ios-aquaria
2015-07-12 22:16:55 +02:00
fgenesis
21545e1a24 Show refresh rate in resolution selector 2015-07-12 20:25:46 +02:00
fgenesis
af1b831c85 attempt to fix sounds from zip files not loading properly 2015-07-07 01:16:59 +02:00
fgenesis
8bd40be8aa Fix oversight in texture loading that could cause the cape to appear as white blorb. Thx Daxar. 2015-06-10 01:49:12 +02:00
fgenesis
236096683a Clear animLayers properly 2015-06-03 04:04:19 +02:00
fgenesis
778a275ce2 RenderObject::updateCull is now float, some Lua additions
- add obj_getUpdateCull()
- add obs parameter to getWallNormal(x, y, dist, obs) to control which obs to consider
- add getPerformanceCounter(), getPerformanceFreq()
2015-06-03 04:04:03 +02:00
fgenesis
f0d580d873 Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
fgenesis
9973afbac6 Allow custom capes in mods 2015-03-09 04:55:03 +01:00
fgenesis
b70de7f94b Add Lua function text_getStringWidth() 2015-03-08 20:44:14 +01:00
fgenesis
dee156cf7a Remove some unnecessary code from StateMachine 2015-03-08 20:44:14 +01:00
fgenesis
ba9c37f704 Make RenderObject::moveTo[Front|Back]() work for things that have a parent. 2015-01-14 21:42:54 +01:00
fgenesis
15379db4b8 Fix possible crash when saving animation to non-existing file + loading malformed XML from skin file.
Also fix skeletal cache memory leak.
2014-09-16 00:29:57 +02:00
fgenesis
26dc8560b7 Fix gcc compile (broke in 300f326777) 2014-09-15 20:59:21 +02:00
fgenesis
70e175c8d6 Merge branch 'experimental' of github.com:AquariaOSE/Aquaria into experimental 2014-07-21 22:22:30 +02:00
fgenesis
300f326777 Use std::vector instead of std::list for RenderObject children 2014-07-21 22:21:22 +02:00
C.W. Betts
bc260fa581 OS X: Fix a memory overrelease.
CoreFoundation functions that have "Get" in their names usually don't need to be released.
2014-06-27 14:48:24 -06:00
fgenesis
817d4beb1c Fix tinyXML2 misuse; simplify scene saving code a little 2014-06-10 02:18:55 +02:00
fgenesis
065def0674 Fixes to prev commit - restore ttvfs functionality when reading XML files, and minor other things 2014-06-09 23:39:33 +02:00
fgenesis
4bafcb3e18 Merge branch 'tinyxml2' into experimental. Thanks to James Le Cuirot for this.
Conflicts:
	Aquaria/UserSettings.cpp
	CMakeLists.txt
2014-06-09 22:31:39 +02:00
James Le Cuirot
43d41feeb8 Migrate from TinyXML v1 to v2. Not bundled (yet). 2014-06-08 21:11:23 +01:00
fgenesis
b98e2532ed Fix crash when AnimationLayer is missing 2014-05-16 00:04:56 +02:00
fgenesis
46b070eb00 Not sure if this really fixes a crash, but worth a try. Thx Daxar for reporting. 2014-04-23 02:31:37 +02:00
fgenesis
0486643455 Merge branch 'master' into experimental 2014-04-23 00:21:22 +02:00
MaddTheSane
991d7de27d Update Cocoa.mm
An update broke compilation on versions of Mac OS X that didn't have/can't have Xcode 4 or later, including PowerPC versions.
2014-04-22 16:11:17 -06:00
fgenesis
4df08dc19f Fix oversight because of copying files around + make sure this won't happen again. 2014-04-15 19:58:10 +02:00
fgenesis
f69d88b656 ttvfs related cleanups 2014-04-15 19:48:06 +02:00
C.W. Betts
87bc46abf6 Merge branch 'master' into experimental 2014-04-06 23:26:38 -06:00
C.W. Betts
45185dee33 Fix a security warning on OS X. 2014-04-06 22:16:01 -06:00
fgenesis
6d4b9502cb Fix build + use win32 message boxes if on windows (they are nicer for dealing with Lua errors) 2014-04-07 04:19:54 +02:00
C.W. Betts
5d9f7c2c18 Use SDL2's MessageBox API. 2014-04-06 19:28:56 -06:00
fgenesis
6203bc7ce4 Update Aquaria/BBGE/External sources to comply with the new ttvfs API 2014-04-07 02:10:05 +02:00
fgenesis
65e457423c Add option for particles to inherit alpha/color from their ParticleEffect 2014-03-10 17:28:41 +01:00
fgenesis
af463e63b2 Make mouse constraint circle scriptable. New Lua functions:
- setMouseConstraintCircle()
- setMouseConstraint()
2014-03-10 02:26:01 +01:00
fgenesis
2cec85fd05 Improve camera zooming behavior + camera related cleanups
- Now, the camera will now no longer be pulled towards the upper left
  or lower rigtht corner.
- cameraPos was never used as an interpolating vector, cleaned up related code.
- Core::invGlobalScale is now updated whenever Core::globalScale is changed
  (Not a nice solution but it does work)
- Increase cull radius by 10%, should prevent tiles from disappearing when
  zoomed in a lot.
2014-03-07 17:59:36 +01:00
fgenesis
a9712944ed Fix animation editor problems: Undo buffer memory hoarding, add warning if saving failed.
Thanks to Peri for finally making me fix this.
2013-12-28 04:42:02 +01:00
fgenesis
201b3a76bc Add Lua functions (+ related text class changes):
- text_getHeight()
- getUserInputString()
2013-12-12 23:14:17 +01:00
dodumosu
f3fe225270 Update Core.cpp 2013-12-12 10:34:15 +00:00
fgenesis
82ab3fa60c Fix OSX build with SDL1.2 (nasty, nasty) 2013-12-11 03:06:59 +01:00