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921 commits

Author SHA1 Message Date
fgenesis
da2385d6c6 Merge branch 'build-refactor' into experimental 2022-03-30 23:00:45 +02:00
fgenesis
51a42ff2cf Merge branch 'master' into experimental
# Conflicts:
#	BBGE/Core.cpp
2022-03-30 22:59:33 +02:00
fgenesis
e894f1ad6e keep openAL around but make mojoAL the default 2022-03-30 22:54:03 +02:00
Kreeblah
7377ea0a09
Fixed SDL2 and OpenAL references (#78)
* Fixed SDL2 and OpenAL references

* Revert OpenAL changes
2022-03-30 22:53:23 +02:00
fgenesis
960871ccae actually drop openal from cmake 2022-03-30 19:51:18 +02:00
fgenesis
e07723939f thanks clang 2022-03-30 19:32:37 +02:00
fgenesis
1c301cadf5 forgot cmake 2022-03-30 19:29:36 +02:00
fgenesis
2e3cd6a103 use (slightly fixed up) mojoAL instead of openALsoft in SDL2 builds 2022-03-21 18:03:01 +01:00
fgenesis
888a78c6a9 sync SDL headers to newest git 2022-03-21 18:01:34 +01:00
fgenesis
7e10451770 replace old JPS.h with new jps.hh (#74), should make pathfinding 2-3x as fast 2022-03-17 20:59:26 +01:00
fgenesis
26759c8be1 remove iprof and BBGE_PROF (#74) 2022-03-17 20:50:42 +01:00
fgenesis
47f8677aa7 oops 2021-01-23 14:12:31 +01:00
fgenesis
db079a55ef Replace the old Lua small block allocator with a new one (for #74)
Renamed original .c file to .cpp to make VS2008 happy
2021-01-23 14:07:39 +01:00
fgenesis
e4b2ee6e70 make travis happy (confirmed working with SDL1.2 + SDL2) 2021-01-23 13:52:10 +01:00
fgenesis
db054e7382 Fix startup on windows 10 with new SDL2 and sensors disabled by group policies 2021-01-23 13:23:33 +01:00
fgenesis
b69c637da4 fuck that broken apple bullshit 2021-01-13 00:40:33 +01:00
fgenesis
1e9c415624 More work on the mod v1.1 compatibility layer 2021-01-12 23:51:18 +01:00
fgenesis
5897d369b0 Remove unused virtual RenderObject::onDestroy() method 2021-01-12 19:00:31 +01:00
fgenesis
074e92c553 Small refactor, add Scrtipable base, add node_v() Lua function 2021-01-12 19:00:05 +01:00
fgenesis
9c180ca5b7 Make key config a bit more user friendly 2021-01-12 18:09:34 +01:00
fgenesis
19daa27528 Add known-good updated usersettings.
The config format has slightly changed after merging the controllerfixup branch,
therefore it's better to have this reference file somewhere.
An old config should import cleanly, but in case it doesn't, this will do.

At this point we can close #28.
2021-01-12 16:36:58 +01:00
fgenesis
4990ae3bf6 Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
fgenesis
37fa087c2e prevent jerkiness when creating window in fullscreen mode 2021-01-12 14:18:33 +01:00
fgenesis
067472d61b avoid creating a (0,0)-sized window at the start 2021-01-12 14:05:22 +01:00
fgenesis
a1f92433d8 fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
fgenesis
86cd7950ca Merge branch 'experimental' into controllerfixup + bring back BBGE_BUILD_OPENGL_DYNAMIC
# Conflicts:
#	BBGE/Base.cpp
#	BBGE/FrameBuffer.cpp
#	BBGE/Shader.cpp
2021-01-12 02:45:41 +01:00
False.Genesis
b3b3d98f79
Merge pull request #73 from dimag0g/experimental
Compatibility with non-standard build environments
2021-01-12 02:15:49 +01:00
fgenesis
94dbecac43 Only keep the one screen mode with the highest refresh rate per resolution 2021-01-12 01:57:29 +01:00
fgenesis
03c698320a Merge branch 'experimental' into controllerfixup
# Conflicts:
#	Aquaria/AnimationEditor.cpp
#	Aquaria/AquariaComboBox.cpp
#	Aquaria/AquariaMenuItem.h
#	Aquaria/Avatar.cpp
#	Aquaria/BitBlotLogo.cpp
#	Aquaria/Continuity.cpp
#	Aquaria/DSQ.cpp
#	Aquaria/DSQ.h
#	Aquaria/Game.cpp
#	Aquaria/Game.h
#	Aquaria/Intro.cpp
#	Aquaria/RecipeMenuEntry.cpp
#	Aquaria/SceneEditor.cpp
#	Aquaria/States.h
#	Aquaria/UserSettings.cpp
#	BBGE/ActionMapper.cpp
#	BBGE/Base.cpp
#	BBGE/BitmapFont.h
#	BBGE/Core.cpp
#	BBGE/Core.h
#	BBGE/ParticleManager.cpp
#	BBGE/Particles.h
#	BBGE/RenderObject.h
#	BBGE/Shader.cpp
#	BBGE/Shader.h
#	BBGE/SkeletalSprite.h
#	BBGE/Texture.cpp
#	BBGE/Vector.h
2021-01-12 00:26:44 +01:00
fgenesis
a1253e60f9 Merge branch 'controllerfixup' of github.com:AquariaOSE/Aquaria into controllerfixup 2021-01-11 19:32:48 +01:00
fgenesis
25696c4436 Enable msvc signed/unsigned mismatch warnings and fix remaining cases 2021-01-11 19:27:54 +01:00
fgenesis
812848e382 Fix crash on startup 2021-01-11 19:26:32 +01:00
False.Genesis
6af1fd10e1
Merge pull request #48 from Cat-Ion/gccwarn
Get rid of even more warnings
2021-01-11 18:14:48 +01:00
Valentin Ochs
c3f1058ff2 Change some stuff for butt-endian architectures 2021-01-11 12:28:27 +01:00
Valentin Ochs
d57d989963 This one slipped through 2021-01-11 12:28:27 +01:00
Valentin Ochs
4c7c4c240e Fix some more warnings 2021-01-11 12:28:27 +01:00
Valentin Ochs
b9d402199c Get rid of a lot of gcc warnings
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember
where :D
2021-01-11 12:28:27 +01:00
Dmitry Grigoryev
0e2d669d42 Merge branch 'master' into experimental 2021-01-02 02:18:36 +01:00
Dmitry Grigoryev
9596e7eac8 fix static FrameBuffer/Shader build 2021-01-02 02:14:15 +01:00
Dmitry Grigoryev
d15204758f avoid conflict with quad precision types 2021-01-02 01:54:19 +01:00
Dmitry Grigoryev
c6968454e6 Merge branch 'master' of https://github.com/dimag0g/Aquaria 2021-01-02 01:50:48 +01:00
Dmitry Grigoryev
3d65f113c6 avoid conflict with quad precision types 2021-01-02 00:50:27 +01:00
C.W. Betts
76fc77051c Add ARM support. 2020-10-20 00:32:22 -06:00
fgenesis
36059deae0 remove some unused code 2020-07-13 23:13:07 +02:00
fgenesis
c80176d20a preliminary support for joystick POV-hats 2020-07-07 22:30:25 +02:00
fgenesis
53b027067a improvements to key config menu
- hide actionset selection if only 1 set is present
- show keys pressed
- highlight "tabs" a bit more visually
- rumble selected controller on device select change
2020-07-07 16:24:03 +02:00
fgenesis
04bf58ab91 remove minActionSets config setting 2020-07-07 16:22:18 +02:00
False.Genesis
c37f6ea6d8
Merge pull request #63 from pelupessy/master
Minor fixes
2020-07-06 15:42:07 +02:00
pelupessy
470a89510d
Update SceneEditor.cpp
Use of operand of type #bool# in #operator++# is depreciated.
2020-07-06 17:03:34 +09:00
pelupessy
2f55036986
Update ScriptInterface.cpp
Required space between literal and string macro added.
2020-07-06 16:37:47 +09:00