fgenesis
70e175c8d6
Merge branch 'experimental' of github.com:AquariaOSE/Aquaria into experimental
2014-07-21 22:22:30 +02:00
fgenesis
300f326777
Use std::vector instead of std::list for RenderObject children
2014-07-21 22:21:22 +02:00
C.W. Betts
bc260fa581
OS X: Fix a memory overrelease.
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CoreFoundation functions that have "Get" in their names usually don't need to be released.
2014-06-27 14:48:24 -06:00
fgenesis
817d4beb1c
Fix tinyXML2 misuse; simplify scene saving code a little
2014-06-10 02:18:55 +02:00
fgenesis
065def0674
Fixes to prev commit - restore ttvfs functionality when reading XML files, and minor other things
2014-06-09 23:39:33 +02:00
fgenesis
4bafcb3e18
Merge branch 'tinyxml2' into experimental. Thanks to James Le Cuirot for this.
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Conflicts:
Aquaria/UserSettings.cpp
CMakeLists.txt
2014-06-09 22:31:39 +02:00
James Le Cuirot
43d41feeb8
Migrate from TinyXML v1 to v2. Not bundled (yet).
2014-06-08 21:11:23 +01:00
fgenesis
b98e2532ed
Fix crash when AnimationLayer is missing
2014-05-16 00:04:56 +02:00
fgenesis
46b070eb00
Not sure if this really fixes a crash, but worth a try. Thx Daxar for reporting.
2014-04-23 02:31:37 +02:00
fgenesis
0486643455
Merge branch 'master' into experimental
2014-04-23 00:21:22 +02:00
MaddTheSane
991d7de27d
Update Cocoa.mm
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An update broke compilation on versions of Mac OS X that didn't have/can't have Xcode 4 or later, including PowerPC versions.
2014-04-22 16:11:17 -06:00
fgenesis
4df08dc19f
Fix oversight because of copying files around + make sure this won't happen again.
2014-04-15 19:58:10 +02:00
fgenesis
f69d88b656
ttvfs related cleanups
2014-04-15 19:48:06 +02:00
C.W. Betts
87bc46abf6
Merge branch 'master' into experimental
2014-04-06 23:26:38 -06:00
C.W. Betts
45185dee33
Fix a security warning on OS X.
2014-04-06 22:16:01 -06:00
fgenesis
6d4b9502cb
Fix build + use win32 message boxes if on windows (they are nicer for dealing with Lua errors)
2014-04-07 04:19:54 +02:00
C.W. Betts
5d9f7c2c18
Use SDL2's MessageBox API.
2014-04-06 19:28:56 -06:00
fgenesis
6203bc7ce4
Update Aquaria/BBGE/External sources to comply with the new ttvfs API
2014-04-07 02:10:05 +02:00
fgenesis
65e457423c
Add option for particles to inherit alpha/color from their ParticleEffect
2014-03-10 17:28:41 +01:00
fgenesis
af463e63b2
Make mouse constraint circle scriptable. New Lua functions:
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- setMouseConstraintCircle()
- setMouseConstraint()
2014-03-10 02:26:01 +01:00
fgenesis
2cec85fd05
Improve camera zooming behavior + camera related cleanups
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- Now, the camera will now no longer be pulled towards the upper left
or lower rigtht corner.
- cameraPos was never used as an interpolating vector, cleaned up related code.
- Core::invGlobalScale is now updated whenever Core::globalScale is changed
(Not a nice solution but it does work)
- Increase cull radius by 10%, should prevent tiles from disappearing when
zoomed in a lot.
2014-03-07 17:59:36 +01:00
fgenesis
a9712944ed
Fix animation editor problems: Undo buffer memory hoarding, add warning if saving failed.
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Thanks to Peri for finally making me fix this.
2013-12-28 04:42:02 +01:00
fgenesis
201b3a76bc
Add Lua functions (+ related text class changes):
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- text_getHeight()
- getUserInputString()
2013-12-12 23:14:17 +01:00
dodumosu
f3fe225270
Update Core.cpp
2013-12-12 10:34:15 +00:00
fgenesis
82ab3fa60c
Fix OSX build with SDL1.2 (nasty, nasty)
2013-12-11 03:06:59 +01:00
fgenesis
47b8c75dcb
Fix linux/osx build
2013-12-11 03:06:38 +01:00
fgenesis
204152a783
Little optimization for molestPath()
2013-12-10 03:48:40 +01:00
C.W. Betts
5ca82aea1c
Indenting
2013-11-15 18:45:53 -07:00
C.W. Betts
b9ed32049f
Use more modern Objective-C syntax.
2013-11-15 18:45:13 -07:00
fgenesis
373ccff7e4
Fix build on linux
2013-11-14 20:37:50 +01:00
fgenesis
ab752e1156
replace CreateDirA() and mkdir() scattered everywhere by createDir() with some more error checking.
2013-11-14 20:07:39 +01:00
fgenesis
7de589e275
Add custom upper<->lowercase translation tables for better localization support.
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Translation tables by Henrik Holst.
2013-11-14 17:58:33 +01:00
fgenesis
cccd42227f
Merge branch 'experimental'
2013-11-05 16:51:26 +01:00
fgenesis
1701c9a67d
More Lua functions:
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- entity_hasSkeletal()
- entity_getNumAnimLayers()
- filterNearestEntities() to fill an internal filter buffer
- getNextFilteredEntity() to iterate over the filter buffer
2013-11-02 15:22:55 +01:00
fgenesis
3fe9ffc2cd
Fix setGemPosition(), add more Lua functions:
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- isShader()
- isParticleEffect()
- pe_start()
- pe_stop()
- pe_isRunning()
- isMiniMapCursorOkay()
2013-10-25 01:47:24 +02:00
fgenesis
69e25640fb
Reload shaders on resolution change.
2013-10-25 01:44:34 +02:00
C.W. Betts
e306347577
The released version of SDL2 (According to the OS X framework) replaced KMOD_META with KMOD_GUI.
2013-09-23 01:12:36 -06:00
C.W. Betts
2465c87844
Fix overreleasing in Cocoa code
2013-09-23 01:12:36 -06:00
fgenesis
396f091c85
Add Lua functions:
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- quad_isRenderBeforeParent()
- quad_setRenderBorder()
- quad_isRenderBorder()
- quad_setRenderCenter()
- quad_isRenderCenter()
- quad_borderAlpha()
- quad_getBorderAlpha()
- node_getShape()
- text_setAlign()
Constants: ALIGN_CENTER, ALIGN_LEFT, PATHSHAPE_RECT, PATHSHAPE_CIRCLE
2013-08-31 16:14:05 +02:00
fgenesis
d4038c1ad9
Fix build on Linux/OSX
2013-08-26 22:25:36 +02:00
fgenesis
69890093bd
Add special memory allocator for Lua that should take some memory stress away from heavy scripting.
2013-08-26 21:02:46 +02:00
fgenesis
c857722213
Minor things. Most importantly: Game receives ACTION_SWIMLEFT and ACTION_SWIMLEFT now, for use in nodes' action() callback.
2013-08-26 20:57:38 +02:00
fgenesis
41929955d3
Fix ScriptInterface developer mode settings not applying.
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Minor changes:
- clean out some Lua functions registered twice
- Correct bool cast in quad_setSegs()
- Show nested mains in debug console
- One less //HACK comment
2013-08-03 22:37:10 +02:00
fgenesis
f825ad9fb7
Fix crash on minimize + reactivate
2013-07-26 02:15:40 +02:00
fgenesis
cf6556b94d
Implement stereo to mono mixing for proper L/R separation even for stereo samples.
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This mixes only those sounds that are supposed to be played positional.
All centered (default) sounds are played in stereo, as usual.
2013-07-24 19:57:13 +02:00
fgenesis
66802e1935
Change AL distance model to AL_NONE, and implement a custom distance attenuation model.
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This avoid the problems with AL_INVERSE_DISTANCE_CLAMPED (doesn't reach 0),
and sounds way better than AL_LINEAR_DISTANCE_CLAMPED, which has an
all-too-sudden decay when a sound goes out of audible range.
2013-07-24 04:36:36 +02:00
fgenesis
6e8cc8cecd
Remove FMOD::Channel::setPan(), which is now defunct.
2013-07-22 13:35:45 +02:00
fgenesis
55bc002cc5
Leftover win32 junk
2013-07-22 05:36:01 +02:00
fgenesis
f5da61fe78
Horrible hack to attenuate stereo sources properly.
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OpenAL refuses to pan stereo sources, so apparently
it needs to be done this way.
2013-07-22 05:35:50 +02:00
fgenesis
e6680da428
Implemenet proper positional audio, one issue still.
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With this patch, entities can serve as a sound source whose position
updates relative to the listener. This implements the last missing
feature of my previous positional audio patch, which is moving sound sources.
Previously, all sounds were relative to the listener with the listener
centered at (0, 0, 0), and once a sound started playing, the position could
not be changed. Volume was set as an estimation of the distance to the listener.
These restrictions are now gone; OpenAL will handle the volume & panning
based on the distance.
The remaining problem is that stereo sounds are not attenuated, at all.
Lua additions:
- playSfx() takes an additional parameter now.
- entity_setStopSoundsOnDeath()
2013-07-22 03:29:57 +02:00