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Aquaria/BBGE
fgenesis 1573eea051 optimize moving tiles to front/back a bit
First i thought this would fix the bug fixed in the prev. commit,
but it was unrelated.
Now that i've changed it and made it more readable, may as well keep it.
2024-07-13 06:47:07 +02:00
..
ActionInput.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
ActionInput.h temp commit 2018-01-21 12:47:32 +01:00
ActionMapper.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
ActionMapper.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionSet.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
ActionSet.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
ActionStatus.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
ActionStatus.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
AfterEffect.cpp Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
AfterEffect.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
Base.cpp make dmon optional at compile time, and a dedicated runtime option 2024-06-27 23:43:26 +02:00
Base.h make dmon optional at compile time, and a dedicated runtime option 2024-06-27 23:43:26 +02:00
BaseText.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
bithacks.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
BitmapFont.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
BitmapFont.h BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
CMakeLists.txt integrate directory watching for mod gfx in dev mode, and reload texture files that change 2024-06-25 04:49:44 +02:00
Cocoa.mm Update Cocoa.mm 2014-04-22 16:11:17 -06:00
Core.cpp derp 2024-06-25 04:53:31 +02:00
Core.h integrate directory watching for mod gfx in dev mode, and reload texture files that change 2024-06-25 04:49:44 +02:00
DarkLayer.cpp Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
DarkLayer.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
DataStructures.cpp Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
DataStructures.h More work on tile rendering: 2023-08-09 02:41:04 +02:00
DebugFont.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
DebugFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
DirWatcher.cpp make dmon optional at compile time, and a dedicated runtime option 2024-06-27 23:43:26 +02:00
DirWatcher.h integrate directory watching for mod gfx in dev mode, and reload texture files that change 2024-06-25 04:49:44 +02:00
Emitter.cpp tentative fix for particle flip not working properly in some cases 2023-10-20 03:53:29 +02:00
EngineEnums.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
Event.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Event.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
FmodOpenALBridge.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp unbind framebuffer after init; fixes loading bar screen staying black 2024-05-07 00:44:04 +02:00
FrameBuffer.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
GameKeyNames.cpp Fix crash in static initializer (how did this ever work?) 2017-02-27 02:03:46 +01:00
GameKeyNames.h Turns out using IDs was a bad idea, reverting to KEY_* strings 2017-02-18 22:09:43 +01:00
GameKeys.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
GLLoad.cpp fix issues with glDrawBuffersARB() code path in prev commit 2024-04-26 03:28:07 +02:00
GLLoad.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
Gradient.cpp Preliminary support for vertial orientation: 2024-04-28 02:08:38 +02:00
Gradient.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Image.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Image.h support loading *.qoi images 2023-05-31 18:07:55 +02:00
Interpolators.cpp make both spline modes toggle-able ("assist" mode) 2024-07-07 05:36:21 +02:00
Interpolators.h make both spline modes toggle-able ("assist" mode) 2024-07-07 05:36:21 +02:00
Joystick.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Joystick.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Localization.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Localization.h _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
MathFunctions.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
MT.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
MT.h
OpenGLStubs.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
OSFunctions.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
OSFunctions.h show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
ParticleEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
ParticleManager.cpp remove iprof and BBGE_PROF (#74) 2022-03-17 20:50:42 +01:00
Particles.h tentative fix for particle flip not working properly in some cases 2023-10-20 03:53:29 +02:00
Precacher.cpp warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Precacher.h Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
Quad.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
Quad.h editor: fix multi-select, scaling, sideways-scaling, texcoords 2023-10-21 00:33:49 +02:00
QuadGrid.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
QuadGrid.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ReadXML.cpp remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
ReadXML.h Put tinyxml2 in subdir so that system header is respected 2017-02-10 10:01:24 +00:00
Rect.h Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
Refcounted.h Drop textures when no longer needed 2023-05-31 01:36:50 +02:00
RenderBase.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderBase.h Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
RenderGrid.cpp only update VBO if texcoords actually change 2023-10-25 01:52:03 +02:00
RenderGrid.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
RenderObject.cpp fix broken scrolling in mod selector in vertical mode 2024-04-28 13:15:41 +02:00
RenderObject.h fix broken scrolling in mod selector in vertical mode 2024-04-28 13:15:41 +02:00
RenderObject_inline.h don't update render water surface framebuffer when off screen 2024-04-28 04:04:30 +02:00
RenderObjectLayer.cpp remove RenderObjectLayer::update. now all layers are updated, always. 2024-05-12 18:01:43 +02:00
RenderRect.cpp Remove RenderObject::setColorMult() hack and related members 2022-05-21 16:31:10 +02:00
RenderState.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
RenderState.h remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
RoundedRect.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RoundedRect.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScreenTransition.cpp Changes to rendering logic, incl water surface flicker fix, plus other fixes. 2024-04-25 03:33:02 +02:00
ScreenTransition.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type 2022-05-18 19:44:42 +02:00
Shader.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
Shader.h Change some stuff for butt-endian architectures 2021-01-11 12:28:27 +01:00
SimpleIStringStream.h fix derp in 4c52a147b0 2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp bspline point gen is now properly integrated and only called while in the editor. 2024-07-07 03:30:54 +02:00
SkeletalSprite.h add AC_SET_FH bone command; rework bone frames; some skel cleanups 2023-12-21 06:04:09 +01:00
Slider.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Slider.h
SoundManager.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
SoundManager.h Fix some warnings 2017-01-20 19:10:40 +01:00
SpawnParticleData.cpp remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
SplineGrid.cpp ocd fix 2024-07-08 01:54:13 +02:00
SplineGrid.h make both spline modes toggle-able ("assist" mode) 2024-07-07 05:36:21 +02:00
StateMachine.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.h Remove commented-out code 2016-05-05 19:57:50 +02:00
StateManager.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
StateManager.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
StringBank.cpp very slightly more verbose loading 2023-06-01 12:59:07 +02:00
StringBank.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Texture.cpp undo parts of prev commits; move old fudge from font atlas code to tile rendering. 2023-10-20 02:06:45 +02:00
Texture.h only update VBO if texcoords actually change 2023-10-25 01:52:03 +02:00
TextureMgr.cpp integrate directory watching for mod gfx in dev mode, and reload texture files that change 2024-06-25 04:49:44 +02:00
TextureMgr.h integrate directory watching for mod gfx in dev mode, and reload texture files that change 2024-06-25 04:49:44 +02:00
Tile.cpp optimize moving tiles to front/back a bit 2024-07-13 06:47:07 +02:00
Tile.h Fix logic oversights that would sometimes mess up map tiles when moved to front or back 2024-05-12 17:45:01 +02:00
TileRender.cpp make editor outline not so dull, closer to what it was 2024-05-06 04:27:28 +02:00
TileRender.h fixes to SceneEditor, some more things are working again 2023-10-20 00:35:25 +02:00
Tileset.cpp more editor fixes: 2023-10-25 00:46:12 +02:00
Tileset.h more editor fixes: 2023-10-25 00:46:12 +02:00
TTFFont.cpp remove last traces of GL_BLEND/glBlendFunc() manipulation 2024-01-11 23:05:47 +01:00
TTFFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Vector.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Vector.h fix Hair, now using VBO and working 2023-10-26 22:18:19 +02:00
VertexBuffer.cpp fix some oversights in vertex buffer binding cache 2024-01-11 22:59:26 +01:00
VertexBuffer.h warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat 2024-04-16 01:43:36 +02:00
Window.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window.h fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL1.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL2.cpp Experimenting with GL debug context and GL_ARB_debug_output 2023-08-09 02:34:12 +02:00