..
ActionInput.cpp
hard-wire Escape key to always trigger ACTION_ESC.
2019-03-18 01:07:14 +01:00
ActionInput.h
temp commit
2018-01-21 12:47:32 +01:00
ActionMapper.cpp
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
ActionMapper.h
temp commit
2018-01-21 12:47:32 +01:00
ActionSet.cpp
temp commit
2018-01-21 12:47:32 +01:00
ActionSet.h
temp commit
2018-01-21 12:47:32 +01:00
ActionStatus.cpp
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
ActionStatus.h
Hopefully fix build against SDL 1.2. Does not yet run!
2017-02-15 04:41:52 +01:00
AfterEffect.cpp
Re-enable double->float cast warning and fix all instances where this fired
2017-01-19 23:31:56 +01:00
AfterEffect.h
Fix some warnings
2017-01-20 19:10:40 +01:00
Base.cpp
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
Base.h
Some more warning related stuff, but changed my mind about re-enabling the remaining ones :/
2017-01-19 23:44:30 +01:00
BaseText.h
Fix some warnings
2017-01-20 19:10:40 +01:00
BBGECompileConfig.h
Remove mandatory defines and their checks:
2017-02-05 22:51:25 +01:00
bithacks.h
Get rid of a lot of gcc warnings
2017-01-14 18:10:20 +01:00
BitmapFont.cpp
Fix some warnings
2017-01-20 19:10:40 +01:00
BitmapFont.h
Fix some warnings
2017-01-20 19:10:40 +01:00
Cocoa.mm
Update Cocoa.mm
2014-04-22 16:11:17 -06:00
Core.cpp
fix uninitialized ptr. ooopsie
2019-04-15 02:26:48 +02:00
Core.h
Refactor Window functionality out of Core. Minor cleanups.
2019-01-29 00:36:48 +01:00
DarkLayer.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
DarkLayer.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
DebugFont.cpp
Re-enable double->float cast warning and fix all instances where this fired
2017-01-19 23:31:56 +01:00
DebugFont.h
Fix some warnings
2017-01-20 19:10:40 +01:00
Effects.cpp
Re-enable double->float cast warning and fix all instances where this fired
2017-01-19 23:31:56 +01:00
Effects.h
Replace spaces with tabs (future self: i'm sorry)
2017-01-12 22:51:46 +01:00
Emitter.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Event.cpp
Preparations to get rid of DSQ::inputMode -- Pass device to action() methods.
2017-01-14 22:53:20 +01:00
Event.h
Fix build on osx
2017-02-06 03:37:07 +01:00
FmodOpenALBridge.cpp
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
FmodOpenALBridge.h
Remove FMOD::Channel::setPan(), which is now defunct.
2013-07-22 13:35:45 +02:00
FrameBuffer.cpp
Remove mandatory defines and their checks:
2017-02-05 22:51:25 +01:00
FrameBuffer.h
Little fixup + use RGBA16f framebuffer
2016-11-15 12:58:55 +01:00
GameKeyNames.cpp
Fix crash in static initializer (how did this ever work?)
2017-02-27 02:03:46 +01:00
GameKeyNames.h
Turns out using IDs was a bad idea, reverting to KEY_* strings
2017-02-18 22:09:43 +01:00
GameKeys.h
Hopefully fix build against SDL 1.2. Does not yet run!
2017-02-15 04:41:52 +01:00
GLLoad.cpp
Delete duplicate GL headers
2017-02-09 21:08:57 +00:00
GLLoad.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Gradient.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Gradient.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Joystick.cpp
improvements to key config menu
2020-07-07 16:24:03 +02:00
Joystick.h
improvements to key config menu
2020-07-07 16:24:03 +02:00
LensFlare.cpp
Get rid of a lot of gcc warnings
2017-01-14 18:10:20 +01:00
LensFlare.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
Localization.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Localization.h
_mods/x/locales/y/* now works
2012-07-14 15:00:37 +02:00
MathFunctions.h
Get rid of a lot of gcc warnings
2017-01-14 18:10:20 +01:00
MemoryAllocatorSmallBlock.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
MemoryAllocatorSmallBlock.h
Fix some warnings
2017-01-20 19:10:40 +01:00
MT.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
MT.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
OpenGLStubs.h
Avoid recreating the GL context on Alt+Tab, resolution change, or windowed/fullscreen switch
2016-11-09 01:17:23 +01:00
OSFunctions.cpp
Some fixes for msys2/mingw build
2017-09-02 22:13:46 +02:00
OSFunctions.h
Fix build with gcc ~5.4. Thx thegamemaster1234 for pointing.
2016-10-03 22:28:29 +02:00
ParticleEffect.cpp
Remove some old/unused cruft
2017-08-09 21:01:56 +02:00
ParticleManager.cpp
Fix some warnings
2017-01-20 19:10:40 +01:00
Particles.cpp
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Particles.h
Remove some old/unused cruft
2017-08-09 21:01:56 +02:00
Precacher.cpp
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
Precacher.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Quad.cpp
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
Quad.h
Fix build on osx
2017-02-06 03:37:07 +01:00
QuadTrail.cpp
Merge branch 'experimental' into controllerfixup
2017-01-13 12:19:23 +01:00
QuadTrail.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
ReadXML.cpp
Display errors when loading XML fails
2019-03-18 00:50:56 +01:00
ReadXML.h
Put tinyxml2 in subdir so that system header is respected
2017-02-10 10:01:24 +00:00
Rect.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Refcounted.h
Refactor texture loading code; should fix a crash that started appearing recently.
2015-03-24 00:06:51 +01:00
RenderBase.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
RenderBase.h
Delete duplicate GL headers
2017-02-09 21:08:57 +00:00
RenderObject.cpp
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
RenderObject.h
Some fixes for msys2/mingw build
2017-09-02 22:13:46 +02:00
RenderObject_inline.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
RenderObjectLayer.cpp
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
RenderRect.cpp
Re-enable double->float cast warning and fix all instances where this fired
2017-01-19 23:31:56 +01:00
RoundedRect.cpp
Re-enable double->float cast warning and fix all instances where this fired
2017-01-19 23:31:56 +01:00
RoundedRect.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
ScreenTransition.cpp
More graphics init cleanup. Remove aspect ratio check. Fix screen transition effect that broke in prev. commits.
2016-11-15 13:00:30 +01:00
ScreenTransition.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
ScriptObject.cpp
Fix setGemPosition(), add more Lua functions:
2013-10-25 01:47:24 +02:00
ScriptObject.h
Fix setGemPosition(), add more Lua functions:
2013-10-25 01:47:24 +02:00
Shader.cpp
Remove mandatory defines and their checks:
2017-02-05 22:51:25 +01:00
Shader.h
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
SimpleIStringStream.h
Fix some warnings
2017-01-20 19:10:40 +01:00
SkeletalSprite.cpp
Fix bug that a bone's rq="0" attribute would disappear when skel was saved while visible
2019-09-06 02:56:53 +02:00
SkeletalSprite.h
Fix some warnings
2017-01-20 19:10:40 +01:00
Slider.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Slider.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
SoundManager.cpp
Re-enable double->float cast warning and fix all instances where this fired
2017-01-19 23:31:56 +01:00
SoundManager.h
Fix some warnings
2017-01-20 19:10:40 +01:00
SpawnParticleData.cpp
Remove some old/unused cruft
2017-08-09 21:01:56 +02:00
StateMachine.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
StateMachine.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
StateManager.cpp
un-recurse a thing
2017-01-21 03:34:38 +01:00
StateManager.h
Fix build on osx
2017-02-06 03:37:07 +01:00
StringBank.cpp
Include stringbank.txt into binary in case stringbank.txt is out of date
2018-01-02 20:59:38 +01:00
StringBank.h
Include stringbank.txt into binary in case stringbank.txt is out of date
2018-01-02 20:59:38 +01:00
Strings.cpp
Get rid of a lot of gcc warnings
2017-01-14 18:10:20 +01:00
Texture.cpp
Add option to use system copy of GLPNG
2017-02-10 10:01:35 +00:00
Texture.h
Fix build on osx
2017-02-06 03:37:07 +01:00
TTFFont.cpp
Fix some warnings
2017-01-20 19:10:40 +01:00
TTFFont.h
Fix some warnings
2017-01-20 19:10:40 +01:00
Vector.cpp
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
Vector.h
Fix some warnings
2017-01-20 19:10:40 +01:00
Window.cpp
Refactor Window functionality out of Core. Minor cleanups.
2019-01-29 00:36:48 +01:00
Window.h
Refactor Window functionality out of Core. Minor cleanups.
2019-01-29 00:36:48 +01:00
Window_SDL1.cpp
fix SDL 1.2 window focus handling
2019-03-24 21:15:27 +01:00
Window_SDL2.cpp
Force desktop OpenGL
2020-07-01 18:46:13 +02:00