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Aquaria/BBGE
fgenesis 58e9ba340e Add skel/bone gridDrawOrder attrib to control the way the gris is drawn
Also ignore grid.z (used as worldmap alpha) by default because it's really
only needed for the world map and ignoring it results in less GL calls.
2022-09-25 04:30:38 +02:00
..
ActionInput.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
ActionInput.h temp commit 2018-01-21 12:47:32 +01:00
ActionMapper.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
ActionMapper.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionSet.cpp Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionSet.h temp commit 2018-01-21 12:47:32 +01:00
ActionStatus.cpp Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionStatus.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
AfterEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
AfterEffect.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
Base.cpp MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
Base.h MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
BaseText.h Fix some warnings 2017-01-20 19:10:40 +01:00
bithacks.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
BitmapFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
BitmapFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
CMakeLists.txt bspline wip more 2022-09-05 17:19:34 +02:00
Cocoa.mm Update Cocoa.mm 2014-04-22 16:11:17 -06:00
Core.cpp Attempt to fix crash when instantiating Core alone but this is definitely not enough 2022-09-12 00:12:41 +02:00
Core.h ignore mouse motion events generated by SDL_WarpMouse(). 2022-08-24 14:16:25 +02:00
DarkLayer.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
DarkLayer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
DataStructures.cpp Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
DataStructures.h simplify Quad::drawGrid 2022-09-14 05:11:56 +02:00
DebugFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
DebugFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Emitter.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
EngineEnums.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
Event.cpp Preparations to get rid of DSQ::inputMode -- Pass device to action() methods. 2017-01-14 22:53:20 +01:00
Event.h Fix build on osx 2017-02-06 03:37:07 +01:00
FmodOpenALBridge.cpp fix linux/gcc build 2022-04-07 03:11:24 +02:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
FrameBuffer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
GameKeyNames.cpp Fix crash in static initializer (how did this ever work?) 2017-02-27 02:03:46 +01:00
GameKeyNames.h Turns out using IDs was a bad idea, reverting to KEY_* strings 2017-02-18 22:09:43 +01:00
GameKeys.h Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
GLLoad.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
GLLoad.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
Gradient.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Gradient.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Image.cpp less compression for screenshots so taking one is faster 2022-04-29 10:34:10 +02:00
Image.h less compression for screenshots so taking one is faster 2022-04-29 10:34:10 +02:00
Interpolators.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Interpolators.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Joystick.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
Joystick.h Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
LensFlare.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
LensFlare.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Localization.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Localization.h _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
MathFunctions.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
MT.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MT.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
OpenGLStubs.h fix linux/gcc build 2022-04-07 03:11:24 +02:00
OSFunctions.cpp git gud 2022-06-20 04:35:51 +02:00
OSFunctions.h show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
ParticleEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
ParticleManager.cpp remove iprof and BBGE_PROF (#74) 2022-03-17 20:50:42 +01:00
Particles.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Particles.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Precacher.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Precacher.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Quad.cpp Add skel/bone gridDrawOrder attrib to control the way the gris is drawn 2022-09-25 04:30:38 +02:00
Quad.h Add skel/bone gridDrawOrder attrib to control the way the gris is drawn 2022-09-25 04:30:38 +02:00
QuadGrid.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
QuadGrid.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ReadXML.cpp remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
ReadXML.h Put tinyxml2 in subdir so that system header is respected 2017-02-10 10:01:24 +00:00
Rect.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Refcounted.h Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
RenderBase.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderBase.h Delete duplicate GL headers 2017-02-09 21:08:57 +00:00
RenderObject.cpp attempt to fix crash when loading a saved game on a map with an already collected health upgrade 2022-07-18 23:00:22 +02:00
RenderObject.h attempt to fix crash when loading a saved game on a map with an already collected health upgrade 2022-07-18 23:00:22 +02:00
RenderObject_inline.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
RenderObjectLayer.cpp refactor rendering logic to be a lot less wasteful 2022-05-22 17:26:16 +02:00
RenderRect.cpp Remove RenderObject::setColorMult() hack and related members 2022-05-21 16:31:10 +02:00
RenderState.cpp render: remove one mutable hack, border color is now per-quad 2022-09-24 04:57:08 +02:00
RenderState.h render: remove one mutable hack, border color is now per-quad 2022-09-24 04:57:08 +02:00
RoundedRect.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RoundedRect.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScreenTransition.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScreenTransition.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type 2022-05-18 19:44:42 +02:00
Shader.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
Shader.h Change some stuff for butt-endian architectures 2021-01-11 12:28:27 +01:00
SimpleIStringStream.h fix derp in 4c52a147b0 2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp Add skel/bone gridDrawOrder attrib to control the way the gris is drawn 2022-09-25 04:30:38 +02:00
SkeletalSprite.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Slider.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Slider.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SoundManager.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
SoundManager.h Fix some warnings 2017-01-20 19:10:40 +01:00
SpawnParticleData.cpp remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
SplineGrid.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
SplineGrid.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
StateMachine.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.h Remove commented-out code 2016-05-05 19:57:50 +02:00
StateManager.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
StateManager.h Fix build on osx 2017-02-06 03:37:07 +01:00
StringBank.cpp Include stringbank.txt into binary in case stringbank.txt is out of date 2018-01-02 20:59:38 +01:00
StringBank.h Include stringbank.txt into binary in case stringbank.txt is out of date 2018-01-02 20:59:38 +01:00
Texture.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Texture.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
TTFFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
TTFFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Vector.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Vector.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Window.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window.h fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL1.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL2.cpp thanks clang 2022-03-30 19:32:37 +02:00