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Aquaria/BBGE
2022-06-20 04:25:18 +02:00
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ActionInput.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
ActionInput.h temp commit 2018-01-21 12:47:32 +01:00
ActionMapper.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
ActionMapper.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionSet.cpp Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionSet.h temp commit 2018-01-21 12:47:32 +01:00
ActionStatus.cpp Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionStatus.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
AfterEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
AfterEffect.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
Base.cpp show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
Base.h show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
BaseText.h Fix some warnings 2017-01-20 19:10:40 +01:00
bithacks.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
BitmapFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
BitmapFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
CMakeLists.txt remove PostProcessingFX 2022-05-21 18:56:27 +02:00
Cocoa.mm Update Cocoa.mm 2014-04-22 16:11:17 -06:00
Core.cpp show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
Core.h show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
DarkLayer.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
DarkLayer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
DebugFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
DebugFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Emitter.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
EngineEnums.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
Event.cpp Preparations to get rid of DSQ::inputMode -- Pass device to action() methods. 2017-01-14 22:53:20 +01:00
Event.h Fix build on osx 2017-02-06 03:37:07 +01:00
FmodOpenALBridge.cpp fix linux/gcc build 2022-04-07 03:11:24 +02:00
FmodOpenALBridge.h Remove FMOD::Channel::setPan(), which is now defunct. 2013-07-22 13:35:45 +02:00
FrameBuffer.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
FrameBuffer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
GameKeyNames.cpp Fix crash in static initializer (how did this ever work?) 2017-02-27 02:03:46 +01:00
GameKeyNames.h Turns out using IDs was a bad idea, reverting to KEY_* strings 2017-02-18 22:09:43 +01:00
GameKeys.h Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
GLLoad.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
GLLoad.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
Gradient.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Gradient.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Image.cpp less compression for screenshots so taking one is faster 2022-04-29 10:34:10 +02:00
Image.h less compression for screenshots so taking one is faster 2022-04-29 10:34:10 +02:00
Joystick.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
Joystick.h Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
LensFlare.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
LensFlare.h Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95) 2012-09-23 04:51:13 +02:00
Localization.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Localization.h _mods/x/locales/y/* now works 2012-07-14 15:00:37 +02:00
MathFunctions.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
MT.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
MT.h [vfs, #3] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...) 2012-06-01 17:52:19 +02:00
OpenGLStubs.h fix linux/gcc build 2022-04-07 03:11:24 +02:00
OSFunctions.cpp show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
OSFunctions.h show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
ParticleEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
ParticleManager.cpp remove iprof and BBGE_PROF (#74) 2022-03-17 20:50:42 +01:00
Particles.cpp initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
Particles.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Precacher.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Precacher.h Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
Quad.cpp undo prev. commit and fix this properly. i'm just blind. 2022-06-06 01:41:50 +02:00
Quad.h remove Quad::createStrip(), related members, and cleanup Bone strip handling 2022-05-21 17:31:50 +02:00
QuadGrid.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
QuadGrid.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ReadXML.cpp remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
ReadXML.h Put tinyxml2 in subdir so that system header is respected 2017-02-10 10:01:24 +00:00
Rect.h Remove commented-out code 2016-05-05 19:57:50 +02:00
Refcounted.h Refactor texture loading code; should fix a crash that started appearing recently. 2015-03-24 00:06:51 +01:00
RenderBase.cpp Major include refactor; changes to pretty much everything 2016-07-09 04:18:40 +02:00
RenderBase.h Delete duplicate GL headers 2017-02-09 21:08:57 +00:00
RenderObject.cpp revert part of 72f2b44620, now rendering of entities that are just simple quads is ok again 2022-06-10 03:51:26 +02:00
RenderObject.h Tiny simplification in render pass logic 2022-06-09 02:32:19 +02:00
RenderObject_inline.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
RenderObjectLayer.cpp refactor rendering logic to be a lot less wasteful 2022-05-22 17:26:16 +02:00
RenderRect.cpp Remove RenderObject::setColorMult() hack and related members 2022-05-21 16:31:10 +02:00
RenderState.cpp refactor rendering logic to be a lot less wasteful 2022-05-22 17:26:16 +02:00
RenderState.h refactor rendering logic to be a lot less wasteful 2022-05-22 17:26:16 +02:00
RoundedRect.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RoundedRect.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScreenTransition.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScreenTransition.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScriptObject.cpp Fix setGemPosition(), add more Lua functions: 2013-10-25 01:47:24 +02:00
ScriptObject.h More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type 2022-05-18 19:44:42 +02:00
Shader.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
Shader.h Change some stuff for butt-endian architectures 2021-01-11 12:28:27 +01:00
SimpleIStringStream.h Fix some warnings 2017-01-20 19:10:40 +01:00
SkeletalSprite.cpp remove Quad::createStrip(), related members, and cleanup Bone strip handling 2022-05-21 17:31:50 +02:00
SkeletalSprite.h remove Quad::createStrip(), related members, and cleanup Bone strip handling 2022-05-21 17:31:50 +02:00
Slider.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
Slider.h initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4 2011-08-03 22:05:33 +02:00
SoundManager.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
SoundManager.h Fix some warnings 2017-01-20 19:10:40 +01:00
SpawnParticleData.cpp remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
StateMachine.cpp Remove commented-out code 2016-05-05 19:57:50 +02:00
StateMachine.h Remove commented-out code 2016-05-05 19:57:50 +02:00
StateManager.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
StateManager.h Fix build on osx 2017-02-06 03:37:07 +01:00
StringBank.cpp Include stringbank.txt into binary in case stringbank.txt is out of date 2018-01-02 20:59:38 +01:00
StringBank.h Include stringbank.txt into binary in case stringbank.txt is out of date 2018-01-02 20:59:38 +01:00
Texture.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Texture.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
TTFFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
TTFFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Vector.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Vector.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Window.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window.h fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL1.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL2.cpp thanks clang 2022-03-30 19:32:37 +02:00