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Aquaria/BBGE
2023-07-20 22:27:50 +02:00
..
ActionInput.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
ActionInput.h
ActionMapper.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
ActionMapper.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionSet.cpp Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionSet.h
ActionStatus.cpp Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
ActionStatus.h Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2 iirc 2021-01-12 14:24:30 +01:00
AfterEffect.cpp Get rid of GL functions with double precision that were accidentally used 2023-07-18 18:59:09 +02:00
AfterEffect.h split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00
Base.cpp remove pointless self-refs (dsq->... and core->...) in DSQ 2023-05-31 17:37:20 +02:00
Base.h MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
BaseText.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
bithacks.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
BitmapFont.cpp BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
BitmapFont.h BmpFont usage is now a ref instead of a ptr, const-ify glfont 2023-05-31 17:08:52 +02:00
CMakeLists.txt unnecessary file 2023-07-18 18:58:18 +02:00
Cocoa.mm
Core.cpp fixup core resource (un/re)load 2023-06-23 14:27:41 +02:00
Core.h remove self-refs (core->...) in Core 2023-05-31 17:40:41 +02:00
DarkLayer.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
DarkLayer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
DataStructures.cpp Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
DataStructures.h simplify Quad::drawGrid 2022-09-14 05:11:56 +02:00
DebugFont.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
DebugFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Emitter.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
EngineEnums.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
Event.cpp
Event.h
FmodOpenALBridge.cpp fix linux/gcc build 2022-04-07 03:11:24 +02:00
FmodOpenALBridge.h
FrameBuffer.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
FrameBuffer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
GLLoad.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
GLLoad.h remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
Gradient.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Gradient.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Image.cpp support loading *.qoi images 2023-05-31 18:07:55 +02:00
Image.h support loading *.qoi images 2023-05-31 18:07:55 +02:00
Interpolators.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Interpolators.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Joystick.cpp Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
Joystick.h Obsolete & remove BBGE_BUILD_SDL2. Closes #65. 2022-04-05 09:58:57 +02:00
LensFlare.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
LensFlare.h
Localization.cpp
Localization.h
MathFunctions.h Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
MT.cpp
MT.h
OpenGLStubs.h Get rid of GL functions with double precision that were accidentally used 2023-07-18 18:59:09 +02:00
OSFunctions.cpp git gud 2022-06-20 04:35:51 +02:00
OSFunctions.h show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
ParticleEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
ParticleManager.cpp remove iprof and BBGE_PROF (#74) 2022-03-17 20:50:42 +01:00
Particles.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Precacher.cpp Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
Precacher.h Rework texture loading, part 1 2023-05-31 00:55:16 +02:00
Quad.cpp split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00
Quad.h split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00
QuadGrid.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
QuadGrid.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ReadXML.cpp remove zlib, libpng, glpng and related code; add some stb libs; rework texture loading 2022-03-31 21:03:40 +02:00
ReadXML.h
Rect.h Cleanup underwater checks, fix rectangular water bubbles 2023-06-23 15:05:05 +02:00
Refcounted.h Drop textures when no longer needed 2023-05-31 01:36:50 +02:00
RenderBase.cpp
RenderBase.h
RenderGrid.cpp don't quadruple overdraw points in grid debug render 2023-07-20 22:27:50 +02:00
RenderGrid.h more drafting for tile redering optimization 2023-07-11 22:30:28 +02:00
RenderObject.cpp Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
RenderObject.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
RenderObject_inline.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
RenderObjectLayer.cpp Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
RenderRect.cpp Remove RenderObject::setColorMult() hack and related members 2022-05-21 16:31:10 +02:00
RenderState.cpp make RenderObject::scale not modified during rendering 2023-03-02 02:19:48 +01:00
RenderState.h make RenderObject::scale not modified during rendering 2023-03-02 02:19:48 +01:00
RoundedRect.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RoundedRect.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScreenTransition.cpp Get rid of GL functions with double precision that were accidentally used 2023-07-18 18:59:09 +02:00
ScreenTransition.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
ScriptObject.cpp
ScriptObject.h More RenderObject slimming; reorder members, split out motion blur data + collideRadius, add new CollideQuad type 2022-05-18 19:44:42 +02:00
Shader.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
Shader.h Change some stuff for butt-endian architectures 2021-01-11 12:28:27 +01:00
SimpleIStringStream.h fix derp in 4c52a147b0 2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00
SkeletalSprite.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Slider.cpp
Slider.h
SoundManager.cpp Rework & cleanup CMake project files 2022-04-07 02:38:39 +02:00
SoundManager.h
SpawnParticleData.cpp remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
SplineGrid.cpp split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00
SplineGrid.h split grid rendering off from Quad, to a new RenderGrid class 2023-07-10 17:23:19 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
StateManager.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
StringBank.cpp very slightly more verbose loading 2023-06-01 12:59:07 +02:00
StringBank.h
Texture.cpp Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Texture.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
TextureMgr.cpp Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
TextureMgr.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Tile.cpp fix tile repeat, works now 2023-07-14 05:21:16 +02:00
Tile.h Fix support for vertically flipped tiles 2023-07-18 18:57:54 +02:00
TileRender.cpp Fix support for vertically flipped tiles 2023-07-18 18:57:54 +02:00
TileRender.h Rework + optimize map tile storage & rendering, initial working draft. 2023-07-14 00:19:33 +02:00
Tileset.cpp rendering optimizations; work towards making the transition to VBOs eventually 2023-07-14 04:25:59 +02:00
Tileset.h rendering optimizations; work towards making the transition to VBOs eventually 2023-07-14 04:25:59 +02:00
TTFFont.cpp Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
TTFFont.h Build fixes for Linux, some warnings and compatibility fixes for C++17 and up 2023-05-25 16:58:08 +02:00
Vector.cpp Get rid of a lot of gcc warnings 2021-01-11 12:28:27 +01:00
Vector.h make RenderObject::position not modified during rendering; small cleanup 2023-03-02 02:12:32 +01:00
Window.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window.h fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL1.cpp fixes to window size management, fullscreen transition, etc 2021-01-12 11:06:09 +01:00
Window_SDL2.cpp thanks clang 2022-03-30 19:32:37 +02:00