..
ActionInput.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
ActionSet.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
ActionStatus.cpp
Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons
2024-09-22 02:36:18 +02:00
ActionStatus.h
Add MOUSE_BUTTON_REAL_* mapping IDs because sometimes we need to handle unmapped mouse buttons
2024-09-22 02:36:18 +02:00
AfterEffect.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
AfterEffect.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
Base.cpp
make dmon optional at compile time, and a dedicated runtime option
2024-06-27 23:43:26 +02:00
Base.h
make dmon optional at compile time, and a dedicated runtime option
2024-06-27 23:43:26 +02:00
BaseText.h
bithacks.h
BitmapFont.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
BitmapFont.h
CMakeLists.txt
integrate directory watching for mod gfx in dev mode, and reload texture files that change
2024-06-25 04:49:44 +02:00
Cocoa.mm
Core.cpp
fix missed break in prev^2 commit
2024-10-15 04:11:30 +02:00
Core.h
Change the text input box to use SDL textinput events
2024-10-15 04:07:22 +02:00
DarkLayer.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
DarkLayer.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
DataStructures.cpp
DataStructures.h
Reduce Game::fillGrid() complexity from O(n^2) to O(n) when trimming
2024-11-04 04:47:34 +01:00
DebugFont.cpp
fix a warning
2024-09-22 03:23:51 +02:00
DebugFont.h
DirWatcher.cpp
make dmon optional at compile time, and a dedicated runtime option
2024-06-27 23:43:26 +02:00
DirWatcher.h
integrate directory watching for mod gfx in dev mode, and reload texture files that change
2024-06-25 04:49:44 +02:00
Emitter.cpp
EngineEnums.h
Event.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Event.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
FmodOpenALBridge.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
FmodOpenALBridge.h
FrameBuffer.cpp
unbind framebuffer after init; fixes loading bar screen staying black
2024-05-07 00:44:04 +02:00
FrameBuffer.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
GLLoad.cpp
fix issues with glDrawBuffersARB() code path in prev commit
2024-04-26 03:28:07 +02:00
GLLoad.h
Gradient.cpp
Preliminary support for vertial orientation:
2024-04-28 02:08:38 +02:00
Gradient.h
Image.cpp
save savefile previews as png. this finally kills .zga format, but it's kept for backwards compat
2024-11-09 03:46:52 +01:00
Image.h
save savefile previews as png. this finally kills .zga format, but it's kept for backwards compat
2024-11-09 03:46:52 +01:00
Interpolators.cpp
make both spline modes toggle-able ("assist" mode)
2024-07-07 05:36:21 +02:00
Interpolators.h
make both spline modes toggle-able ("assist" mode)
2024-07-07 05:36:21 +02:00
Joystick.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Joystick.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Localization.cpp
Localization.h
_mods/x/locales/y/* now works
2012-07-14 15:00:37 +02:00
MathFunctions.h
Get rid of a lot of gcc warnings
2017-01-14 18:10:20 +01:00
MT.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
MT.h
OpenGLStubs.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
OSFunctions.cpp
Support _mods/modname/mod-info.xml in addition to the old _mods/modname.xml
2024-11-04 22:38:29 +01:00
OSFunctions.h
Support _mods/modname/mod-info.xml in addition to the old _mods/modname.xml
2024-11-04 22:38:29 +01:00
ParticleEffect.cpp
ParticleManager.cpp
Particles.h
Precacher.cpp
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Precacher.h
Quad.cpp
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
Quad.h
QuadGrid.cpp
QuadGrid.h
ReadXML.cpp
ReadXML.h
Rect.h
Refcounted.h
RenderBase.cpp
RenderBase.h
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
RenderGrid.cpp
RenderGrid.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
RenderObject.cpp
very minor perf thing: skip some RenderObject child checks when there are no children
2024-07-13 06:48:30 +02:00
RenderObject.h
fix broken scrolling in mod selector in vertical mode
2024-04-28 13:15:41 +02:00
RenderObject_inline.h
don't update render water surface framebuffer when off screen
2024-04-28 04:04:30 +02:00
RenderObjectLayer.cpp
remove RenderObjectLayer::update. now all layers are updated, always.
2024-05-12 18:01:43 +02:00
RenderRect.cpp
RenderState.cpp
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
RenderState.h
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
RoundedRect.cpp
RoundedRect.h
ScreenTransition.cpp
Changes to rendering logic, incl water surface flicker fix, plus other fixes.
2024-04-25 03:33:02 +02:00
ScreenTransition.h
ScriptObject.cpp
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h
SkeletalSprite.cpp
bspline point gen is now properly integrated and only called while in the editor.
2024-07-07 03:30:54 +02:00
SkeletalSprite.h
Slider.cpp
Slider.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp
ocd fix
2024-07-08 01:54:13 +02:00
SplineGrid.h
make both spline modes toggle-able ("assist" mode)
2024-07-07 05:36:21 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
StringBank.cpp
StringBank.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Texture.cpp
Worldmap overhaul, part 1
2024-11-15 03:12:14 +01:00
Texture.h
Worldmap overhaul, part 1
2024-11-15 03:12:14 +01:00
TextureMgr.cpp
integrate directory watching for mod gfx in dev mode, and reload texture files that change
2024-06-25 04:49:44 +02:00
TextureMgr.h
integrate directory watching for mod gfx in dev mode, and reload texture files that change
2024-06-25 04:49:44 +02:00
Tile.cpp
typo; fix tile wavy-effect flip (this effectively made numpad 5+6 effects the same)
2024-09-22 04:32:18 +02:00
Tile.h
don't lose tile flags when changing solidness; update grid when flipping solid tile
2024-09-23 23:29:10 +02:00
TileRender.cpp
make editor outline not so dull, closer to what it was
2024-05-06 04:27:28 +02:00
TileRender.h
Tileset.cpp
Tileset.h
TTFFont.cpp
remove last traces of GL_BLEND/glBlendFunc() manipulation
2024-01-11 23:05:47 +01:00
TTFFont.h
Vector.cpp
Vector.h
VertexBuffer.cpp
VertexBuffer.h
warning fixes, signed vs unsigned mismatch, cleanups, c++98 compat
2024-04-16 01:43:36 +02:00
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp