fig02
7dd8f2b6ad
Document Player_ChooseNextIdleAnim
( #2262 )
...
* document most of Player_ChooseNextIdleAnim
* finish documenting Player_ChooseNextIdleAnim
* capital letter
* dummy block numbers for the script
* fix bss
* bug comment
* SpeicalIdle -> Fidget, clean up related things
* fix rng chance comment
* normal -> default
* rework Player_CheckForIdleAnim
* swap idle anim defines
* remove COMMON_FIDGET
* add ARRAY_COUNT_2D
* change macro def
2024-10-08 00:19:10 -04:00
fig02
6b31fdad53
Player: AnimMovement ( #2245 )
...
* name top level stuff
* newlines
* Document Player AnimMovement
* tweak comment
* spelling
* review
* rework comment
2024-10-04 13:52:03 -04:00
fig02
49759e42d7
Actor flag: ACTOR_FLAG_CARRY_X_ROT_INFLUENCE
( #2237 )
...
* document x rot carry flag
* tweak comment
* typo
* review
* flag tweak
2024-10-01 18:27:29 -04:00
Dragorn421
ed77e143b6
[headers] Create one_point_cutscene.h
, z64olib.h
and move stuff to z64{object,player,scene}.h
( #2250 )
...
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`
* bss
* sSceneCmdHandlers
* bss
* bss
2024-10-01 13:14:54 -04:00
Dragorn421
47c6c36dc3
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups ( #2248 )
...
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups
* zelda_arena.h
* bss
* bss2
* bss3
* bss
2024-10-01 08:46:56 +02:00
fig02
80ed596c56
Name Talking Related Actor Flags ( #2230 )
...
* document talking related actor flags
* tweak comment
* review
* tweak
* accept -> accepted
* add more clarification
2024-09-30 06:24:43 -04:00
cadmic
04498f808f
[PAL N64] Match file select language selection ( #2240 )
...
* [PAL N64] Match file select language selection
* sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
2024-09-28 13:12:57 -04:00
cadmic
c6160e1980
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes ( #2231 )
...
* [ntsc-1.0/1.1] Match viconfig changes
* SREG(48) -> R_VI_MODE_EDIT_STATE
2024-09-27 16:44:35 -04:00
Dragorn421
fbf797f1e2
[headers] Create gfxalloc.h
, map.h
, move protos to gfx.h
, z64{player,view}.h
( #2233 )
...
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h
* oops
* bss
* comment on player_lib protos & format
* format map.h
* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h
* bss
* revert move screen_width/height
* bss
2024-09-27 14:51:00 -04:00
Dragorn421
f70e363392
[headers] z64bgcheck.h functions ( #2239 )
...
* [headers] z64bgcheck.h functions
* format
* bss
2024-09-27 11:29:19 +02:00
Dragorn421
bc8945eb3a
[headers] Move libultra protos to ultra64.h (as a temporary measure) ( #2234 )
...
* [headers] Move libultra protos to ultra64.h (as a temporary measure)
* format ultra64.h
* bss
* bss
* bss
2024-09-26 23:58:43 -04:00
cadmic
bccb219ea3
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
Dragorn421
43c3971aaf
Pause docs: Quest quads ( #2224 )
...
* Pause docs: Quest quads
* `QUAD_QUEST_` -> `QUEST_QUAD_`
2024-09-25 22:45:19 -04:00
fig02
9da16a8fd8
Player: Player_ActionHandler_Talk
( #2226 )
...
* document Player_ActionHandler_Talk
* format
* comment tweak
* review
* capitalization
2024-09-25 22:11:11 -04:00
cadmic
0acaed6d17
[PAL N64] Match z_message.c ( #2202 )
2024-09-25 17:41:08 -04:00
fig02
8ff4faa084
Player Docs: Player_ActionChange_6
, Rolling and Put Away ( #1949 )
...
* progress
* changing branches
* start comments
* last few changes
* name the handler after rolling only
* comment tweak
* format
2024-09-25 15:46:15 -04:00
Dragorn421
7ccb0a641e
[headers] Create letterbox.h, move more protos from functions.h ( #2225 )
...
* [headers] Create z64shrink_window.h, move more protos from functions.h
* format
* include
* bss
* letterbox.h
2024-09-25 13:45:06 -04:00
Dragorn421
5ed5f196d9
[headers] audio functions to z64audio.h and z64ocarina.h ( #2223 )
...
* [headers] audio functions to z64audio.h and z64ocarina.h
* bss
2024-09-25 10:25:49 +02:00
Dragorn421
e331805c0a
Pause docs: Songs playback ( #2220 )
...
* Pause docs: Songs playback
* `VREG(21-25)` -> `VREG(21) to VREG(25)`
* comments on quest-song related main states
* make `sPlayedSongBtns` `+1`-sized to account for trailing INVALID button note in a 8-btn-notes song
2024-09-25 00:27:31 -04:00
Dragorn421
a09ea76025
[headers] gfx_setupdl.h and z64skin_matrix.h ( #2221 )
...
* [headers] gfx_setupdl.h and z64skin_matrix.h
* include z64skin_matrix.h
* bss
* bss
2024-09-24 18:18:01 -04:00
mzxrules
dc1501e7a0
create ucode_disas.h ( #2222 )
...
* ucode_disas.h
* create UcodeType
* bss
2024-09-24 13:45:53 -04:00
Dragorn421
f9d892a2ae
Pause doc: KaleidoScope_DrawQuestStatus
(partial) ( #2215 )
...
* Pause doc: `KaleidoScope_DrawQuestStatus` (partial)
* review
* format
2024-09-24 05:39:34 -04:00
fig02
3cea46a6c1
Z-Targeting Loose Ends ( #2217 )
...
* Z-Targeting loose ends
* format
* add stateflag comment
* typo
* unname PLAYER_STATE1_19 for now
* tweak parallel comment
* one more tweak
2024-09-24 05:00:38 -04:00
mzxrules
56981d5297
Document Player Knockback related functions ( #1601 )
...
* document knockback related functions
* rotation -> yRot
* implement some changes
* Renames and comments
* mq bss
* format
* Intangibility and Invulnerability
* bss
* .bss
* add #pragma increment_block_number to z_en_item00.c
* .bss
2024-09-23 18:31:00 -04:00
Dragorn421
0f725405d1
[headers] Move z_actor functions to z64actor.h ( #2216 )
...
* move
* format
* bss
2024-09-23 11:06:43 -04:00
fig02
bb3848262d
Standardize "ActorMovement" over "ActorMove" ( #2214 )
...
* ActorMove -> ActorMovement
* more move -> movement
* ANIM_FLAG_ENABLE_MOVEMENT
* format
2024-09-23 10:07:11 -04:00
fig02
fcd5745d40
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR ( #2213 )
2024-09-21 18:25:19 -04:00
fig02
05b908d0eb
Document autoLockOnActor
( #2212 )
...
* document autoLockOnActor
* format.py
* backtick
* grammar
* comment adjustments
* word
* letter
2024-09-21 14:49:45 -04:00
cadmic
5178011b64
[PAL N64] Match handwritten audio sequences ( #2210 )
...
* [PAL N64] Match handwritten audio sequences
* Remove offset comments from PAL-only audio code
* Reorder includes
2024-09-21 07:30:52 -04:00
Dragorn421
a1a192b1a2
[headers] z64inventory.h, move savectx/inventory macros to z64save.h ( #2209 )
...
* [headers] z64inventory.h
* move savectx/inventory macros to z64save.h
* commit the file
* bss
2024-09-18 15:40:59 -04:00
cadmic
8348132511
[PAL N64] Create macros for 50-Hz-related values ( #2206 )
...
* [PAL N64] Create macros for 50-Hz-related values
* Use FRAME_RATE_DEPENDENT for player speeds and boot data too
* FRAME_RATE_DEPENDENT -> FRAMERATE_CONST
2024-09-18 15:14:47 -04:00
Dragorn421
dc2ceb33f3
Pause doc: Pages drawing ( #2190 )
...
* name main fields and regs for pages drawing
* comments
* format
* more comments
* roll -> pitch (oops)
* Document `PauseContext.offsetY`, `R_PAUSE_OFFSET_VERTICAL` as "y origin 1/2"
* copypaste comment on page pitches fields
* "offset depth" -> "depth offset"
* review
2024-09-18 08:11:21 -04:00
fig02
cc0b1bb127
PLAYER_STATE1_DEAD
(#2204 )
...
* PLAYER_STATE1_DEAD
* change comment
* format
2024-09-17 08:21:47 -04:00
Dragorn421
48780cd2b1
Colliders: elemType -> elemMaterial ( #2189 )
...
* elemType -> elemMaterial
* format
2024-09-16 18:11:01 -04:00
fig02
8f0e2fc29c
Name PLAYER_STATE1_CHARGING_SPIN_ATTACK
( #2203 )
...
* name charge state flag
* format
2024-09-16 17:14:29 -04:00
fig02
c91e62f000
Document zTargetActiveTimer
( #2200 )
...
* document zTargetActiveTimer
* edit comments
* Update src/overlays/actors/ovl_player_actor/z_player.c
Co-authored-by: cadmic <cadmic24@gmail.com>
* capitalization
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
2024-09-16 12:34:23 -04:00
Tharo
dbbeb656f8
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays ( #2137 )
...
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Fix sequence 0 sfx id generator
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Correct some formatting in aseq.h
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* aseq.h tweaks
* MM review suggestions, aseq.h adjustments
2024-09-15 18:26:27 -04:00
fig02
03a1502706
More Player Z Target documentation ( #2196 )
...
* document flag
* Player_FriendlyLockOnOrParallel
* quirk
* z target functions
* more comments
* more comment changes
* format
* comment change
2024-09-14 16:42:28 -04:00
fig02
e658bed27e
Hostile Lock-On ( #2193 )
...
* document flag and functions
* format
* adjust comment
* make the comment more public-facing-friendly
2024-09-13 14:49:55 -04:00
fig02
e6e067428e
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
cadmic
f089adf20c
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI ( #2187 )
...
* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
2024-09-12 14:10:43 -04:00
cadmic
09c1816e2d
Add OOT_PAL_N64 and move other shorthands to versions.h ( #2188 )
...
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h
* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00
Dragorn421
f193311013
Colliders: colType -> colMaterial ( #2186 )
...
* colType -> colMaterial
* fixups
2024-09-11 21:18:46 -04:00
Dragorn421
64570e871f
Pause doc: Prompt page and save prompt state ( #2170 )
...
* Pause doc: Prompt page and save prompt state
* bss
* `QUAD_PROMPT_` -> `PROMPT_QUAD_`
* `QUAD_MAP_WORLD_`, `QUAD_MAP_` -> `WORLD_MAP_QUAD_`
* `PAUSE_QUAD_CURSOR_` -> `PAUSE_CURSOR_QUAD_`
* `PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU_ALT` -> `_2`
* bss
* bss
* add comments to help clarify save prompt vs prompt
2024-09-11 18:58:33 +02:00
cadmic
5419a18d79
[ntsc-1.2] Match N64 audio tables ( #2183 )
...
* Match N64 audio tables
* ifdef PERMANENT_POOL_SIZE rather than EXTRA_SIZE
2024-09-11 19:31:54 +09:00
Dragorn421
76d97ac18a
[headers 14] libc64 headers ( #2177 )
...
* [headers 14] libc64 headers
* bss
* bss
2024-09-11 18:02:42 +09:00
Dragorn421
cbf9eacf42
[headers 12] Add kaleido_manager.h, move various protos to headers ( #2174 )
...
* [headers 12] add kaleido_manager.h, move various protos to headers
* BSS
* bss
2024-09-11 10:17:47 +02:00
Dragorn421
5441559b30
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
...
* clean up gSPMatrix usage
* add weird hybrid macro gSPMATRIX_SET_NEW
* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE
* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD
* format
2024-09-11 16:59:23 +09:00
fig02
2e79b83bb8
More target related state flags ( #2184 )
...
* name some more flags
* format
* cdi suggestion
2024-09-10 22:00:41 -04:00
fig02
6e0288d155
Boomerang related state flags ( #2180 )
...
* boomerang state flags
* finish comment
2024-09-09 21:58:22 -04:00