1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-02 07:46:01 +00:00
Commit graph

61 commits

Author SHA1 Message Date
fig02
17edb82c0d
Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format
2024-11-17 17:02:07 -05:00
Dragorn421
5b27899b9f
libu64 (#2267)
* libu64

* logutils.o -> debug.o in spec

* stackcheck.c is part of libu64

* review

* add paragraph about Overlay_Load calling an external function

* audio code*
2024-11-01 18:47:12 -04:00
cadmic
09c1816e2d
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h

* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00
cadmic
3795574878
Add all N64 version defines (#2095)
* Add all N64 ROMs to versions.h

* Remove OOT_ prefix from version defines

* Make it pretty
2024-08-26 11:43:59 -04:00
Tharo
d3b9ba17da
[Audio 4/?] Build Samplebanks, match Audiotable (#2032)
* [Audio 4/?] Build Samplebanks, match Audiotable

* Fix some makefile formatting

* Add missing scope in MARK chunk handling

* Add comment to generate asm file when buffer bug data is emitted, remove duplicate CC4 definition

* Adjust comment

* SBCFLAGS

* Remove unnecessary comments on notes_lut

* Split build directories creation command into several to avoid it becoming too long

* objcopy -j -> --only-section

* Fix mkdir warning when extracted/VERSION/assets doesn't exist
2024-08-14 20:54:31 -04:00
Dragorn421
dd48d34270
Update c_cpp_properties.json for VSCode (#2033) 2024-08-11 19:34:05 -04:00
cadmic
8366b8731e
Set up build system and disassembly for ntsc-1.2 (#2021)
* Set up build system for ntsc-1.2

* Set up disassembly for ntsc-1.2

* Add all unnamed functions to functions.txt

* Update docs/retail_versions.md for ntsc-1.2

* Format

* Update docs/retail_versions.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Remove mention of US

* OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC

* Move mtxutil to libultra/gu

* Fix libultra/io bss splits

* Fix merge

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-11 06:20:43 -04:00
Dragorn421
ff2abf36a1
Remove tutorial, link to the latest zeldaret/oot:main revision with it (#2013)
* Remove tutorial, link to the latest zeldaret/oot:main revision with it

* proofreading here too

* rename to decompiling_tutorial

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-08-02 21:20:54 -04:00
Dragorn421
9963e7f5d5
Update vs code config and provide c_cpp_properties.json with all supported versions (#2010)
* Update oot-gc-eu-mq-dbg example vscode config and provide c_cpp_properties.json with all supported versions

* remove N64 prefix from config names

* newline at end of file
2024-07-31 23:19:46 -04:00
cadmic
5515aa1705
Configure incbins in version config instead of using the Debug ROM (#2005)
* Run CPP for data/*.s

* Configure incbins in version config instead of using the Debug ROM
2024-07-28 00:24:13 -04:00
cadmic
87a6e75242
Remove Cygwin support (#1951) 2024-05-07 17:52:18 +02:00
Dragorn421
68a86d2d00
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags

* TOUCH_ -> ATELEM_

* BUMP_ -> ACELEM_

* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC

* toucher,bumper -> atDmgInfo,acDmgInfo

* Update docs and zcolchk funcs names

* run formatter

* remove the last mentions of "bump" for colliders

* Update renamed functions in disasm
2024-03-04 19:33:08 -05:00
Dragorn421
a6f646dc65
Introduce extracted/VERSION, with text extracted there (#1730)
* Introduce assets/_extracted/VERSION, with text extracted there

* move to `extracted/text/`

* Update gitignore s

* rework args for msgenc.py

* put mkdir with others, until theyre all moved at once

* move 0xFFFC back to being extracted, making it use specific macro `DEFINE_MESSAGE_NES` to handle its special behavior

* prettier gitignore

* Move messages 0xFFFC, 0xFFFD to committed message_data.h
2024-03-01 22:09:57 -05:00
Derek Hensley
5785c7adfb
Move roms to build folder (#1651)
* Move built roms to build directory, along with rename map and linker script

* PR review

* sym_info fix

* Revert docs/tutorial/data.md change
2024-02-02 16:34:20 -05:00
Dragorn421
2beff8cbf4
Fixup vscode settings (#1669)
* Fixup VSCode settings

add missing include
explicitly define OOT_DEBUG to 1

* Change configuration name

* change config name
2024-01-30 19:20:45 -05:00
cadmic
9816f62129
Define OOT_DEBUG=0 in retail builds (#1658)
* Define OOT_DEBUG=0 in retail builds

* Fix ifndef

* Replace VI_MODE_EDITOR_INACTIVE

* Revert "Replace VI_MODE_EDITOR_INACTIVE"

This reverts commit f7c4cae7c3.

* Replace VI_MODE_EDITOR_INACTIVE, take 2

* Revert EnBom_Draw
2024-01-30 13:54:38 -05:00
cadmic
98a3238822
Set up disassembly for gc-eu-mq (#1613)
* Disassemble gc-eu-mq

* Add script to report progress with matching

* Fix whitespace

* Change T|None to typing.Optional[T]

* Use typing.List

* More type annotations fixes for old Python versions

* Fix type errors

* More type annotations

* Use typing.Iterator

* Use $(PYTHON) for disassembly

* Don't use grouped targets to support very old Make versions

* Docs: suggest checking MM, mention virtualenv, clarify about expected/

* Update sym_info.py

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Sync functions.txt

* Start banned symbol range at 0x10000000

* Also ban symbols from 0xC0000000-0xFFFFFFFF

* Unban IPL symbols

* Fix first_diff.py

* Sync z_collision_check functions.txt

* Ban 0xA0 symbols too

* Touch .disasm sentinel file

* Copy -jN comment in docs

* diff.py flags: remove -3, add -s

* Update docs/retail_versions.md

Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>

* Comment that segments are still from the Debug ROM

* Revert "diff.py flags: remove -3, add -s"

This reverts commit bfaae66c1d.

* Apply suggestions from code review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Remove #ifdef example

* Reformat Python files with black

* Add copyright notice to new Python files

* Add TODOs to Makefile

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-28 18:09:03 +01:00
cadmic
5dd19e4862
Use virtualenv in Makefile for python dependencies (#1619)
* Use virtualenv in Makefile for python dependencies

* Create separate targets for venv creation and installation

* Fix install-python-deps prerequisite

* Try simplifying Jenkinsfile

* Simplify venv targets

* Fix merge

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-25 01:39:13 +01:00
Anghelo Carvajal
3d9db8d34d
Setup rom decompression and compression (#1614)
* decompress baserom

* cleanup

* specific hash check

* rename baserom

* git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "5da313260"
upstream:
  origin:   "git@github.com:z64tools/z64compress.git"
  branch:   "5da3132606e4fd427a8d72b8428e4f921cd6e56f"
  commit:   "5da313260"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* setup compression

* Add all compressed segments to the spec

* Update md5 files

* readme instructions

* cleanup

* Setup python dependencies on Jenkinsfile

* Update Makefile

Co-authored-by: cadmic <cadmic24@gmail.com>

* review

* . .venv/bin/activate

* update readme

* whoops

* Yeet other versions from decompress_baserom.py

* my bad

* Move everything to baseroms/VERSION/

* Active venv on each command

* jenkinsfile: use multiline syntax

* Put the correct path on the jenkinsfile

* Forgot to call per_version_fixes

* CC0

* Update readme

* Change where baserom segments are put into

* Update Makefile

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update crunch64

* Label compressed instead of uncompressed

* Update README.md

Co-authored-by: fig02 <fig02srl@gmail.com>

* Fix

* `make rom`

* baserom-uncompressed

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

* baserom-decompressed.z64

* ignore baseroms

* rm -rf tools/z64compress

* wip crunch64-based compress.py

* OK compress

* use ipl3checksum sum directly for cic update on compressed rom

* multithreading

* "docs"

* fix MT: move set_sigint_ignored to global level for pickling

* license compress.py

* rm junk

* Fix (or at least sort out) compress_ranges.txt dependencies

* Update tools/overlayhelpers/damage_table.py

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-24 13:00:10 -05:00
cadmic
324db1d578
Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
2024-01-12 10:38:13 -05:00
Dragorn421
f02d012ce7
add OOT_DEBUG define to vscode.md (#1607) 2024-01-09 15:22:51 -05:00
cadmic
25ff0a27de
Create separate build directories based on version (#1591)
* Create separate build directories based on version

* Fix find_unused_asm.sh

* Remove find_unused_asm.sh from Jenkinsfile

* Revert diff.py

* Clarify that gc-eu-mq is not "supported" yet

* Revert xmlcreate.py (to be deleted)

* Remove gc-eu-mq for now

* Add version flags to diff_settings.py and sym_info.py

* --version -> --oot-version

* Fix --oot-version

* Revert adding version flags to tools

* Delete find_unused_asm.sh

* Revert changes to first_diff.py output in tutorial

* Factor out sed usages for spec
2024-01-05 23:27:19 +01:00
engineer124
81a3c3da32
More Camera Flags (#1453)
* Generic Camera Flags

* New flag names

* Add flags to functions

* Finish flag docs

* More docs

* More cleanup

* More clarity

* Better shrinkwindow flag docs

* Improve name

* CAM_INTERFACE_FLAGS

* Better approach to edge cases

* Change ordering for consistency

* Oops

* Add masks to macro

* PR/Discord discussions

* cleanup comment

* Oops

* PR Suggestions

* More PR Feedback

* More PR Suggestions

* More Camera Flags

* PR Suggestions

* More flag style change

* Small cleanup

* More flag docs

* Another flag

* Fix flags

* sync names with other PRs

* more fixes

* fix comments

* update with hud visibility mode docs

* missed one

* fix comments

* Roman PR Suggestions

* interfaceField

* small fix

* letterbox cleanup

* cleanup

* fix macro arg

* fix func declaration

* many more docs

* better docs?

* missed some

* oops, revert

* add flags to name

* cleanup

* flag

* double signal

* simplify cam func name

* more suggestions

* PR Suggestion
2023-11-19 02:17:32 +01:00
Dragorn421
8718a5c8c0
Remove (ActorFunc) casts in initvars (#1571)
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format

Achieved by using the following regex:

(ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};)

replaced with

$1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19

plus a change from /**/ to #if 0 #endif in docs/

* Manual fixes
2023-10-30 10:19:16 -04:00
engineer124
c39578f971
Introduce Player CueIds (#1559)
* cueId

* cleanup
2023-10-05 10:04:41 -04:00
Nuss
4842f62833
wrong path (#1548) 2023-09-22 12:13:26 -04:00
Derek Hensley
dc010abf7a
Rename master to main (#1536)
* Jenkinsfile master -> main

* Missed some instances of master
2023-09-22 11:40:19 -04:00
engineer124
b8aa2a251e
Document z_lib Sfx Functions (#1470)
* document lib sfx

* rename functions
2023-08-15 01:44:20 -04:00
Dragorn421
6e7a6d4181
Split SaveContext into sub-structs (#1393)
* Split SaveContext struct

* run formatter

* Remove temporary-until-split stuff in z_sram

* .

* run formatter
2023-08-13 15:24:26 -04:00
playerskel
9f0b7bb8a3
another round of trailing whitespaces (#1495) 2023-02-26 17:26:07 +01:00
fig02
7927e7b330
z_demo documentation (#1327)
* commit old stuff

* progress

* progress

* progress

* progress

* more progress, renaming cues next

* small changes

* enum values added for all actions

* hardcoded values removed when possible

* commands renamed

* first pass of action -> cue

* fix some matches

* some more cleanup

* scriptPtr

* forgot one

* remove cue rot union

* more changes

* some more stuff

* more stuff

* fix matching issues

* some more things

* progress, starting to rename destinations

* small changes

* name some destinations

* more names

* need to switch branch

* progress

* first pass of destination names

* usages fixed

* use destination enum

* fix csdis

* format

* command descriptions

* revert accidental zap changes

* forgot some things

* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)

* typo

* review1

* clarify ruby/sapphire comment

* remove endframe for commands that dont use it

* some more review

* most review, but not all

* scriptPtr -> script, and another small change

* ocarina action

* remove +1 from light settings command, change comment

* actionIndex -> cueIdTemp (i guess)

* _SetCueX -> _SetXFromCue

* format

* tweak fade out seq arg names

* use spline terminology

* more dragorn and engineer review

* misc start/end frame note

* cleanup StartPosRotFromCue vs PosRotFromCue

* cleanup spline terminology

* sPrevCamId -> sReturnToCamId

* comment on debug cs data address

* Cutscene_Init -> Cutscene_InitContext

* single point types are not a list

* remove todo comment

* some more review

* rumble struct names

* some review

* more review

* missed one

* reword pointer comment

* even more review

* match transition terminology with z_play

* change condition and format

* frame count

* command specific structs with alignment

* anon review

* remove unneeded arg from time macro

* yeet `CsCmdGeneric`

* remove unused from single point types

* typo

* compromise attempt -- name endFrame everywhere

* fixes

* fix again

* copied the wrong note

* cutscene data note

* review, format

* compat defines

* idk whats going on man

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-24 13:55:17 -05:00
engineer124
be22b836f6
Name Actor_PlaySfx and Player_PlaySfx (#1469)
* name two main actor sfx functions

* adjust comments

* fix double s in player

* fix commas
2022-12-18 23:18:21 -05:00
Dragorn421
c0a0688dc5
Remove const from ActorInit initvars declarations (#1417) 2022-10-24 19:29:38 -04:00
Dragorn421
d1d946a197
GameInfo -> RegEditor (#1354)
* -> `RegsContext* gRegsContext`

* Name regs-related functions

* Revert naming `GameState_UpdateRegs`

* -> `gRegEditor`

* `Regs_InitContext` -> `Regs_Init`

* remove mistakenly added file
2022-10-15 01:40:00 -04:00
Roman971
0ce2e75560
Rewrite format script in python to improve speed with multiprocessing (#1331)
* Rewrite format script in python to improve speed with multiprocessing

* Make format.py executable
2022-07-30 09:24:52 -04:00
engineer124
1d19f37b26
Rename "Sound" to "Sfx" (#1292)
* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-07-30 09:05:27 -04:00
Dragorn421
0832b5af68
Fix misc 14 (#1279)
* Remove fake temp in `BossDodongo_DrawEffects`

* `OS_WRITE` for `__osSpRawStartDma` `direction`

* remove outdated comment

* fixup osRecvMesg

* make sShopkeeperStores static

* `PHYSICAL_TO_VIRTUAL(gSegments[0])` -> `SEGMENTED_TO_VIRTUAL(NULL)` (mimics `CollisionHeader_SegmentedToVirtual`)

* Run formatter

* Remove assets from include path in suggested vscode properties

* Fix `osCreateMesgQueue` getting `OS_MESG_BLOCK` as `count` instead of `1`
2022-06-13 17:38:20 +02:00
Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
Dragorn421
1a41694d58
Add enum for setup dls and name z_rcp.c functions (#1196)
* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
2022-06-03 18:25:48 -04:00
fig02
2e6279bc8e
PlayState Rename (#1231)
* global context -> play

* fix PlayState* PlayState
2022-05-21 14:23:43 -04:00
engineer124
bf56c94f0f
Document Sub-Cameras (#989)
* Copying SubCam Changes from PR 908, made it to the end of bosses

* Finish copying over PR

* format

* More cleanup

* clean-up

* PR Suggestions, Clean-Up, Improvement in CS

* Remove substructs from fd/fd2

* format

* Improve fishing

* minor fix

* Make CutsceneCameraDir more general

* `sActiveCamMove` -> `sCamMove`

* Fix conflict with object kankyo

* Add CAM_ID_MAIN to object_kankyo

* Improve cam cutscenes further

* Revert cutscene cmd names (better for a separate PR)

* At -> LookAt in the context of Cutscenes

* Missed naming in diving game

* Format

* Fill in Ganon2 Names (now that it's matching)

* format

* `sActiveCamId` -> `sReturnToCamId`

* activeCamId -> returnToCamId

* Discord Discussions

* FIRST

* Move macro to bottom, comments

* More suggestions

* PR suggestion, cleanup comment

* Oops

* add comments

* Adjust comment

* Change edge-case

* whoops

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-05-12 20:35:31 +02:00
Dragorn421
8ad90df27f
Do not require colorama, do not use it (#1205) 2022-04-29 15:15:00 -04:00
fig02
5b0f79ec6e
Update cygwin instructions (#1146)
* update readme

* fixes

* update permissions for various things

* typos
2022-02-20 08:51:12 -05:00
playerskel
f4a72303cb
Whitespace (#1112)
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks
2022-01-23 18:09:02 -05:00
Stephen Meier
46b826fcd4
Updating vscode.md (#1095)
* Update vscode.md

Updating vscode makedown to match what is found in the mm repository

* Update docs/tutorial/vscode.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update docs/tutorial/vscode.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update docs/tutorial/vscode.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Moving vscode.md to the root of the docs folder

* Update docs/vscode.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Stephen Meier <stephen.meier@ibm.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-01-18 00:35:25 +01:00
EllipticEllipsis
9b67778a00
Building on Macs (#1086)
* git subrepo pull (merge) tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "945e6ca1a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "50242eca9"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* Fix extract_assets.py multithreading

* Update binutils doc a bit

* Remove * import, add multiprocessing option
and way to pass arguments to ZAPD

* Update format.sh to be more platform-independent

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "fd5a7f434"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "fd5a7f434"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* Remove ;

* Update formatting script to not just use 11

* Add Python requirements,
move the Mac stuff in the README into its own doc

* Fix readme link

* Minor format thing

* .

* Move ZAPDArgs into its own function

* Update readme and remove requirements.txt

* Dragorn-inspired rewrite of processZAPDArgs

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "a0d3f7b68"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "a0d3f7b68"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* Fix function definition

* Building docs overhaul

* Add Python packages to Mac and Cygwin

* Heading number

* format format.sh (!)

* Replace "currently"

* Remove Debian

* git subrepo pull (merge) --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0ba781304"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0ba781304"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2022-01-16 19:43:07 -05:00
engineer124
1ac6e42b56
Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993)
* Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT`

* PR Suggestion: Update names with REL_TO

* Use newer name in macros, address PR comment
2021-12-02 22:04:55 +01:00
Dragorn421
4a3809d4d2
Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00
Dragorn421
669732abbe
Misc Cleanup 2 (#1007)
* Cleanup `UNK_TYPE`, `UNK_PTR` usage

* Add some missing empty lines after declarations

* Remove some legacy comments from non-matching times

* Fix some grammar (mostly "it's"/"its")

* Use proper names for two symbols after ZAPD bugfix

* Cleanup `place_title_cards.xml`

* Use `NULL` to check against `D_8012D260` pointer

* Parentheses around some macro arguments

* wip proofread headers up to z64animation.h
2021-11-30 18:40:42 -05:00
engineer124
1117783731
Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)
* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
2021-08-31 12:22:03 +02:00