engineer124
e33d76568c
Misc Small Retail Files OK ( #1687 )
...
* shrink_window, z_lib, z_lights OK
* sys_cfb.c OK
* cleanup
2024-02-01 11:15:53 -05:00
cadmic
7c5ab8fcec
Use IDO_PRINTF_WORKAROUND everywhere ( #1685 )
2024-02-01 10:11:33 -05:00
cadmic
99fd784bc2
Match sys_matrix.c ( #1682 )
2024-02-01 09:13:24 -05:00
fig02
593a86014c
Retail z_scene matching ( #1677 )
...
* one left
* cursed match for Scene_CommandObjectList
* format
* revert printf modification for permuter
* more bad-returns
* format
* typedef scene command func
2024-02-01 09:29:02 +01:00
Tharo
5e8e01f110
z_view.c gc-eu-mq OK ( #1681 )
...
* z_view.c retail
* Replace PERSPECTIVE_EDITOR_ACTIVE, adjust PRINTF selection condition
* Macro-ify View_ErrorCheckEyePosition
2024-01-31 20:09:16 -05:00
Derek Hensley
2bc159e518
Irqmgr and Sched Retail OK ( #1678 )
...
* irqmgr OK
* sched OK
* PR review renames
2024-01-31 19:26:31 -05:00
Derek Hensley
06379c3109
Gamealloc, Graph, and Graphalloc retail OK ( #1675 )
...
* Gamealloc OK
* Graph + Graphalloc OK
* PR review
* gfxalloc
* new lines
* Remove imposter
2024-01-31 19:07:12 -05:00
engineer124
a0d31dba68
Document Audio Thread Commands ( #1399 )
...
* begin docs
* cleanup
* copy over progress
* cleanup
* small cleanup
* more docs, fill out cmds
* small touchup
* pan weight ganon comment
* fix specId
* seqcmd cleanup
* format
* small cleanup
* one more thing
* small feedback from MM
* partial PR
* some PR Suggestions
* small adjustments
* ticks, seqticks, frames, updates: term cleanup
* small fix
* PR Review
* PR Review
* PR Review
* rm param
* adjust comment
* update renamed functions
* format
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-31 18:25:23 -05:00
cadmic
87a886df5b
Match sys_math3d.c ( #1674 )
2024-01-30 21:42:15 -05:00
engineer124
8ae003b0d7
z_actor retail OK ( #1670 )
...
* actor ok
* cleanup
* cleanup
* cleanup
* player
* ACTOR_PRINTF
* PR Suggestion
* gcc
* c file
* ACTOR_DEBUG_PRINTF
* bool
* more review
* newline
2024-01-30 21:07:34 -05:00
cadmic
8ea4cb87e5
Match retail z_std_dma.c ( #1665 )
...
* Match z_std_dma.c
* Fix DmaMgr_Error doc comment
* Unindent
2024-01-30 19:53:16 -05:00
cadmic
17da5e7bf9
z_collision_check.c OK ( #1642 )
...
* Match z_collision_check.c
* Disable function declarations
* Remove /* OOT_DEBUG */
* Remove newlines around ifdef
* Newlines
* Tweak z_actor.c #if to avoid merge conflicts
2024-01-30 19:43:10 -05:00
Derek Hensley
77c9c97ff9
Overlay_Relocate and Overlay_Load retail OK ( #1662 )
...
* Overlay_Relocate OK
* Overlay_Load
* format
* PR + better match for Overlay_Load
2024-01-30 19:30:27 -05:00
fig02
8be8848f85
z_demo retail code matched ( #1655 )
...
* match all functions
* format
* clarify between 'dest' and 'skip' debug features
* format
* better match for CutsceneHandler_RunScript
* review
* format
* remove macro
2024-01-30 18:52:04 -05:00
engineer124
af6b821193
Audio retail OK ( #1650 )
...
* general OK
* wait for data
* sfx and sequence
* PR Suggestions
* debug file
* data
* PR
2024-01-30 18:24:13 -05:00
cadmic
18b7030534
Revert bad uses of if (OOT_DEBUG)
( #1666 )
2024-01-30 15:19:00 -05:00
Derek Hensley
7b770dc1e0
vr_box OK ( #1663 )
2024-01-30 14:22:55 -05:00
Yanis42
24df1480a3
Match `z_select.c
` ( #1659 )
...
* match ``z_select.c``
* add missing newline
* missed newlines
* ifdef -> if
2024-01-30 14:17:49 -05:00
cadmic
9816f62129
Define OOT_DEBUG=0 in retail builds ( #1658 )
...
* Define OOT_DEBUG=0 in retail builds
* Fix ifndef
* Replace VI_MODE_EDITOR_INACTIVE
* Revert "Replace VI_MODE_EDITOR_INACTIVE"
This reverts commit f7c4cae7c3
.
* Replace VI_MODE_EDITOR_INACTIVE, take 2
* Revert EnBom_Draw
2024-01-30 13:54:38 -05:00
engineer124
6d09437c21
Retail z_quake.c
and z_room.c
OK ( #1661 )
...
* quake OK
* z_room OK
2024-01-29 21:08:35 -05:00
cadmic
5ba625b171
Match yaz0.c ( #1660 )
2024-01-29 18:14:30 -05:00
Yanis42
9f169a67cd
Match `game.c
` - OK ( #1644 )
2024-01-29 15:27:29 -05:00
cadmic
64d384b4c1
is_debug.c and boot_main.c OK ( #1641 )
...
* Match is_debug.c and boot_main.c
* Disable function declarations
* Remove /* OOT_DEBUG */
* Remove newlines around ifdef
2024-01-29 12:10:28 -05:00
cadmic
be731f8a35
Move __osPfsInodeCache and __osPfsPifRam ( #1654 )
...
* Move __osPfsInodeCache to pfsgetstatus.c
* Move __osPfsInodeCache to contfps.c and __osPfsPifRam to pfsisplug.c
2024-01-29 07:30:29 -05:00
cadmic
6e0d67f9ec
Check formatting in CI ( #1652 )
...
* Check formatting in CI
* Move deleteDir() to cleanup section
* Revert "Move deleteDir() to cleanup section"
This reverts commit 4b0dd80cac
.
* Give up on check_format.txt
* Fix formatting
2024-01-29 07:25:58 -05:00
cadmic
8af0919e7d
Match idle.c ( #1643 )
2024-01-29 12:48:06 +01:00
engineer124
795f7e5251
z_parameter
retail OK (#1649 )
...
* z_parameter okay
* no u32
2024-01-28 16:20:21 -05:00
Yanis42
8a8b6cf90b
Match `main.c
` - OK ( #1645 )
...
* main.c OK
* removed comment
* better match
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-28 15:46:08 -05:00
cadmic
0e6dc594e9
Match z_en_dodongo.c ( #1640 )
2024-01-28 13:17:57 -05:00
cadmic
88aa6de9ff
Match z_en_bom.c ( #1639 )
2024-01-28 13:03:33 -05:00
Anghelo Carvajal
3d9db8d34d
Setup rom decompression and compression ( #1614 )
...
* decompress baserom
* cleanup
* specific hash check
* rename baserom
* git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "5da313260"
upstream:
origin: "git@github.com:z64tools/z64compress.git"
branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f"
commit: "5da313260"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "2f68596"
* setup compression
* Add all compressed segments to the spec
* Update md5 files
* readme instructions
* cleanup
* Setup python dependencies on Jenkinsfile
* Update Makefile
Co-authored-by: cadmic <cadmic24@gmail.com>
* review
* . .venv/bin/activate
* update readme
* whoops
* Yeet other versions from decompress_baserom.py
* my bad
* Move everything to baseroms/VERSION/
* Active venv on each command
* jenkinsfile: use multiline syntax
* Put the correct path on the jenkinsfile
* Forgot to call per_version_fixes
* CC0
* Update readme
* Change where baserom segments are put into
* Update Makefile
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update crunch64
* Label compressed instead of uncompressed
* Update README.md
Co-authored-by: fig02 <fig02srl@gmail.com>
* Fix
* `make rom`
* baserom-uncompressed
* Update README.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update README.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update README.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update README.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update README.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* review
* baserom-decompressed.z64
* ignore baseroms
* rm -rf tools/z64compress
* wip crunch64-based compress.py
* OK compress
* use ipl3checksum sum directly for cic update on compressed rom
* multithreading
* "docs"
* fix MT: move set_sigint_ignored to global level for pickling
* license compress.py
* rm junk
* Fix (or at least sort out) compress_ranges.txt dependencies
* Update tools/overlayhelpers/damage_table.py
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-24 13:00:10 -05:00
Dragorn421
5e406f754e
Small Math_Vec3f_Yaw
doc ( #1433 )
...
* Small `Math_Vec3f_Yaw` doc
* remove actor from arg names
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-18 17:56:54 -05:00
cadmic
6b5533ccd9
Create debug macros for LogUtils functions ( #1610 )
2024-01-16 09:59:02 -05:00
cadmic
a5fbfdba01
Move Scene_SetTransitionForNextEntrance to z_scene.c ( #1609 )
2024-01-16 09:50:28 -05:00
Phil
616d6d4e46
Named a couple things in z_boss_ganon2.c ( #1606 )
...
* Fixed minor style inconsistencies for CollisionCheckInfoInit
* Minor renaming in z_boss_ganon2.c
* Update z_boss_ganon2.c
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-12 11:56:16 -05:00
mzxrules
f4306900ee
en_honotrap MM sync ( #1564 )
...
* MM pr suggestions
* more changes to match MM
* linebreak in switch
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-12 11:38:14 -05:00
Dragorn421
4982f32384
Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS
, ACTOR_FLAG_IGNORE_POINT_LIGHTS
( #1583 )
...
* 7 -> `ACTOR_FLAG_REACT_TO_LENS`
* move comment above actor flag
* 22 -> `ACTOR_FLAG_IGNORE_POINT_LIGHTS`
* newlines between flags
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-12 10:48:54 -05:00
cadmic
324db1d578
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
...
* Replace most osSyncPrintf calls with PRINTF macro
* DEBUG -> OOT_DEBUG
2024-01-12 10:38:13 -05:00
Dragorn421
1a8772e540
Cleanup z_collision_check
1 ( #1427 )
...
* Cleanup `z_collision_check.c` and structs
* Revert `other*` names to master, split to other pr
* WIP/experimental: `ColliderCylinderElement`
* Revert "WIP/experimental: `ColliderCylinderElement`"
This reverts commit cfc8c32ace
.
* ac/atHitInfo -> HitElem
* rename some collider elements to "elem" (instead of item, info, hurtbox...)
* cut down on more "hitbox" usage
* name all `ColliderElement*` temps properly
* rearrange colcheck structs
* add collider shape name descriptions
* reword collider shape descriptions
* jntsph first again
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-11 10:30:47 -05:00
cadmic
cd917b0cb8
Create debug macros for common functions ( #1597 )
...
* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
2024-01-09 07:59:03 -05:00
engineer124
e146d7bc26
Introduce Face Reaction Enum ( #1586 )
...
* face reactions
* cleanup
* cleanup fake match
* PR Review
* while I'm here
* mask reaction
* small fix
* Small cleanup
* oops
2024-01-08 17:17:22 -05:00
Phil
dcab429bf2
Fixed minor style inconsistencies for CollisionCheckInfoInit ( #1603 )
2024-01-05 18:57:05 -05:00
Yanis42
21cb04db2c
Document `z_bg_mizu_movebg.c
` ( #1565 )
...
* document z_bg_mizu_movebg.c + assets
* remove temp comment
* renamed "temp" variable
* review 1
* format + type names comments at dLists/colHeaders
* review 2
* review 3
* named dragon statue 1
* float -> floating + review
* format
* review 5
2023-12-15 15:33:50 -05:00
fig02
2b5b0fac06
name shock and burn functions ( #1594 )
2023-12-15 08:53:51 -05:00
krm01
e3316c9fb1
[Doc] Actor Bg_Bdan_Objects (Jabu Jabu misc dungeon actors) ( #1577 )
...
* bdan_objects type 2
* other bdan object types
* finish off bigocto platform
* run formatter
* remove stray comment
* add namespacing prefix to enums
* abbreviate camera to cam
* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* fix typo on enum
* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* enum name fixes
* remove unnecessary enum assignment
* Waterbox -> WaterBox
* named union, sfx to use SFX_FLAG
* friendly names for enums
* fix over-eager sed rename
* indent union fields
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-12-11 10:55:35 -05:00
fig02
0ed57f61b7
Cleanup: Remove uneeded casts on collider members ( #1595 )
...
* rm casts
* format
2023-12-10 14:53:51 -05:00
hiisuya
cc96184a96
Doc Actor: En_Ma1 (Child Malon) ( #1584 )
...
* started malon documentation
* docd all event and inf table checks
* doc cleanup
* ran formatter
* fixed misnamed eventcheck
* revert isNotSinging oops
* removed unnecessary comments
* changed from handle to update
* revert vec3f name change
* moved texture information
* isNotSinging to singingDisabled
* rename of inftable and eventchk
* small cleanup
* anim enum change
* enum names for child malon limbs
2023-12-10 14:36:12 -05:00
cadmic
2ab90bc517
Document a bug in Actor_ChangeCategory where actors may not be updated correctly ( #1587 )
...
* Document Actor_ChangeCategory bug
* Reword
* actor update function -> actor update
2023-11-30 20:18:00 -05:00
Tharo
5ce4670fd1
Documentation for audio_thread_manager.c ( #1562 )
...
* Documentation for audio_thread_manager.c
* Fixes
* Move AudioTask back to z64audio.h and include in audiomgr.h, adjust bug comment
* Adjust AudioMgrDebugLevel enum
2023-11-30 16:22:30 -05:00
engineer124
f2c06ce441
Misc Cleanup ( #1585 )
...
* misc cleanup
* more fake matches
* revert for sym
2023-11-22 04:19:31 -05:00