* Import audio synth data, OK
* Cleanup data
* Merge data into 1 file
* naming
* format
* Fix data
* Separate audio_data into it's own file
* CleanUp, more PR suggestions
* Fix audio_effects.data.s
* Format audio_data
* rm asm, always gets me
* remove fake match
* u32 segment -> void* and add symbols to sEntranceCutsceneTable
* rename some symbols
* remove if1
* add the last missing symbol
* add symbols for almost all extrence textures
* finish adding the symbols
* Remove comment
* spelling fix
* Fig's and Dragorn's fixes
* add symbols to unkknown array
* format
* romans fixes
* Automatic XML for link_animetion
* Make sure tutorial images are not gitignored
* OK
* Correct ovl_Boss_Sst RangeEnd
* ExternalFiles
* Remove Segment="128"
* Remove segments from place_title_cards
* format, newlines, remove previous xml
* Minor labelling
* progress
* play percentage -> delay
* duration -> gatetime
* more
* more
* more
* seqIdx -> playerIdx
* more
* more
* more
* more
* format
* fix comment
* filters
* more
* media
* confusion
* Sync load is actually slow load
* AudioHeap prefix
* more
* more
* reformat
* more
* more
* AudioLoad
* more
* more
* seq banks
* more consistent
* more
* name last function in audio_load
* More audio_synthesis
* clean up audio tables
* minor
* slow/fast load ramAddr
* format
* remove unused
* Remove union
* remove padding
* audio bank -> sound font
* seqLayer -> layer
* stuff
* seqChannel -> channel
* ChannelLayer -> Layer
* remove define, add bug comment
* format
* more
* cache enum
* more
* AudioSeq function prefix
* naming
* bankIdx -> bankId
* more
* format
* review
* more
* fixes
* avoid hardcoded sfxid's
* SE -> Sfx
Co-authored-by: zelda2774 <zelda2774@invalid>
* Match Destroy
* Matched Init
* 3 more matched
* 15 functions matched, data imported
* 16 matched
* 17 matched
* 18 matched
* formatting
* 19 matched
* Fix unk_404
* Draw matched, 20 in total
* 21 matched
* 22 matched
* 23 matched
* 24 matched
* 25 matched
* 26 matched
* 27 matched
* 28 matched
* 29 matched
* 30 matched
* 31 matched
* 33 matched
* 34 matched
* 35 matched
* 36 matched
* 17 left
* 16 left
* 15 left
* 14 left
* 13 left
* 12 left
* 11 left
* 10 left
* spec
* bss
* 9 left
* 8 left
* 7 left
* 6 left
* 5 left
* 4 left
* 1 up to regalloc, 3 left
* 2 left (+ 1 regalloc)
* More naming
* 1 + regalloc left
* Some naming
* matches but for 2 words of stack in func_80B45748
* Delete some padding in header
* Merge remote-tracking branch 'upstream/master' into Zf
* func_8003426C rename
* more failed matching attempts
* Update to new function names
* OK at last
* Actually OK this time, removed pragmas, spec
* Begin documentation
* Few more names
* Some more naming, added description to z_en_geldb.c
* Confirm platform categories
* (Badly) named floor check functions
* Make fighter actors playSpeed animation frame checks consistent (up to names)
* Action enum, lot of work on the skeleton stuff in the object
* Lot of function and animation naming
* More naming, last of the hardcoded symbols
* Some name cleanup
* Remove asm
* Format
* Bit more cleanup
* Dragorn review I
* undefined syms
* Correct limb names
* Non-control flow review suggestions
* Easy review stuff
* Some more review
* Document some of EnHy, mostly its data
* Run formatter
* Improve `sModelInfos` formatting (or at least, try to)
* Use decimal in `CollisionCheckInfoInit2`
* Remove `#define`s for params
* Run formatter
* infos -> info
* Use enums in array indices comments
* Fix `objBankIndexSkel*` doc
* Forgot one `skelInfoIndex` -> `skelInfoIndex1`
* Use `ENHY_ANIM_` enum in `func_80034EC0`
* floats are fun
* more cleanup
* one more bit
* format
* merge kankyo
* Update src/overlays/actors/ovl_En_Horse/z_en_horse.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Mm/z_en_mm.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Import bgm Ids
* Small correction
* Fix kaleido
* Add defines for 0, 1, 0xFFFF. Fill in missing macros
* Improve names, move to bgm.h, add in macros to kankyo.c
* format
* Swap order of bgm macros and flags
* Document `z_moji.c`
* Run formatter
* Use `CHAR_HEIGHT` instead of `CHAR_WIDTH` for y pos
* `> X - 1` -> `>= X`
* `const char*` for string argument
* Type palettes and textures with `u64`
* Remove unused variable
* Use `CHAR_WIDTH` and `CHAR_HEIGHT` more
* Explicit documentation on `gMojiFontTex`
* Some renames
* Some renames
* Some more renames
* pageDown
* Last name update
* Translate scene entries
* formatter
* Review
* A bunch of suggestions
* Run formatter
* Roman's suggestions
* document bombchu actor
* document the `-world.rot.x` hack
* Use `DOTXYZ` for dot product
* Make multiline comment use single line comments syntax
* Turn comment into doc comment
* `SCALE` -> `BOMBCHU_SCALE`
* en_kusa doc
* run formatter
* `fullyGrown` -> `isFullyGrown`
* Symbol cleanup
* Minor changes
* Use a switch in `EnKusa_SetupCut`
* Remove `#define`s for params
* Hex instead of `|` for a bitmask
* Add parens around params usage in VEC_SET macro
* Remove unnecessary space character in a xml
* Use defines instead of magic values in head/tail magic comments
* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`
* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`
* `0x803DA800` -> `0x80400000 - frame buffer size`
* Use `OS_VI_` defines instead of hex
* Add empty line after some variable declarations
* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`
* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`
* Use `MTXMODE_` more
* Remove `ASCII_TO_U32`, use `'IS64'`
* Add explicit `!= NULL` in some ternaries
* Use `INV_CONTENT`, `AMMO` macros more
* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`
* Get rid of lowercase hex (outside libultra)
* `gWindMill*` -> `gWindmill*`
* Format and small fix enums in `z_boss_mo.h`
* Use `CHECK_BTN_ANY` more
* Fix xz/xy mistake in comment in tektite
* Rephrase comments mentioning "the devs" in a more neutral way
* Clean-up some objectively useless parens
* Fix some negative values written as u16 instead of s16 in ichains
* `SKJ_ACTON_` -> `SKJ_ACTION_`
* Run formatter
* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`
* Remove comments using in-game text
* Remove `U` suffix from integer literals
* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"
This reverts commit c801337dde.
* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`
* Add empty line after decl x2
* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"
This reverts commit d80bdb32da.
* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)
* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`
* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
* Format all translation comments like `// "..."` (hopefully all of them)
* Move translation comments to before on long lines
Located them with `grep -r src -e '^[^(]*);[ ]*//'`
Regex `osSyncPrintf\([^;]*\n.*//` didn't find more
* Format two more
* Cleanup symbols from undefined_syms.txt (3rd round)
* Add comments in xmls near symbols that cause ZAPD issues
* Group `D_01000000` symbol definitions
* a ton of progress, 14 functions remain
* cleanup
* a few more functions done, 11 remain
* finally all updated
* another function matched
* another action finished
* damage table
* death action done
* started very large action func
* more progress on long action funcs
* large action func matched
* 5 functions remain
* another large action finished
* start another action, doesn't match yet
* a few new functions, neither match
* done working on this for now
* Correct one nonmatching, fix compiler warnings
* Two functions left
* one left
* remove remaining gotos
* OK
* Delete outdated comment
* namefixer
* Flag macros
* audio, dmgeff, some colour
* Import symbols from object, reloc, name a few things
* Rest of object done
* Named a few more things, add action enum
* Name body parts and another couple of actions
* Last few names
* Delete asm
* Format
* undefined_syms, mods where possible
* Correct parent to EnEncount1
* Review
* Last newline
* louis and Dragorn's reviews
* Format
* More review
* Put back to isInvisible and or, as in EnGeldB
* Remove if (0)s in func_8009728C and change pointer arithmetic cast
* More review
* Unname headRot, make "fallthrough" case clearer, other review
* Format
* Even more review
* Rephrase
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
* Match func_80095D04
* Match func_80096FE8
Most of the work was done by the co-authors, putting in this PR for convenience.
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
* Format
* Remove asm
* Caps
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* score = 965
* score = 305
* Clean-Up
* More clean-up
* Down to `sp30` <--> `sp34` swap, and extra `.data + 0x18` at the top?
* clean-up
* EnTorch2 OK, but does not reloc properly
* final cleanup
* Remove comments about non-matching
* Fix reloc non-matching
* Delete reloc
* Better solution
* PR Suggestions
* Make a XML for ganon_mant
* cleanup
* Apply suggestions from code review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* sForceAlignment
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>