cadmic
a94661054e
Revert "Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP ( #1937 )" ( #1940 )
...
This reverts commit a9ec5e1245
.
2024-04-10 15:21:17 -04:00
cadmic
a9ec5e1245
Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP ( #1937 )
2024-04-01 11:27:49 -04:00
fig02
86bd6e9232
Document en_ba damage bug ( #1934 )
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* comment on en_ba collision bug
* format
2024-03-29 11:27:34 -04:00
fig02
7445169e42
targetActor -> talkActor ( #1933 )
2024-03-24 12:27:45 -04:00
cadmic
8456e4be8a
Match retail ovl_kaleido_scope ( #1931 )
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* WIP
* cleanup
* small progress
* small cleanup
* Finish retail ovl_kaleido_scope
* GREG + markPoint -> markPoint + GREG
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2024-03-23 12:58:02 -04:00
cadmic
39de6ce293
Extract unused scene headers ( #1930 )
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* Extract unused scene headers
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "1300a4f36"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "1300a4f36"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
* Add more unused arguments to CS_LIGHT_SETTING
2024-03-23 12:38:05 -04:00
cadmic
872940d664
More data fixes ( #1929 )
2024-03-23 12:30:09 -04:00
fig02
bd0941405d
Document Player's Face and z_actor FaceChange functions ( #1928 )
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* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
2024-03-23 12:21:45 -04:00
Dragorn421
68a86d2d00
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
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* toucherFlags, bumperFlags -> atElemFlags, acElemFlags
* TOUCH_ -> ATELEM_
* BUMP_ -> ACELEM_
* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC
* toucher,bumper -> atDmgInfo,acDmgInfo
* Update docs and zcolchk funcs names
* run formatter
* remove the last mentions of "bump" for colliders
* Update renamed functions in disasm
2024-03-04 19:33:08 -05:00
cadmic
39d4217ecf
Match retail BossFd2_UpdateMane ( #1908 )
2024-03-04 12:35:48 -05:00
cadmic
63a95da5db
Match retail BossMo_DrawCore ( #1907 )
2024-03-04 18:22:23 +01:00
cadmic
9c09dcd4cd
Match retail z_fishing.c ( #1905 )
2024-03-04 17:57:16 +01:00
cadmic
e7b1868d84
Match retail BossFd_DrawBody ( #1915 )
2024-03-03 17:07:51 -05:00
Dragorn421
feb64e6ad8
Match retail text for some actors ❤️ ( #1912 )
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* Match retail text for some of my dear actors
* Fix fake `EnDoor_SetupType` match, ty cadmic
2024-03-02 15:36:38 -05:00
Dragorn421
ff81e2a891
Build fixups: build gc-eu-mq with extracted/dbg, remove asmproc pragmas ( #1911 )
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* Remove asmproc recurse (somehow these two survived)
* Use `extracted/gc-eu-mq-dbg` anyway for gc-eu-mq
2024-03-02 12:47:10 -05:00
cadmic
6b9a2433ab
Match retail EnNiw_Update ( #1906 )
2024-03-01 22:20:05 -05:00
Dragorn421
bdee3d33b4
No longer use asm-processor ( #1824 )
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "b3bfa14cf"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "b3bfa14cf"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "110b9eb"
* use CS_FLOAT
* update csdis
* update committed csdata
* finish updating csdis.py
* add script to reextract committed csdata
* dont use asm-processor, use iconv for reencoding utf8 to eucjp
* remove asm-processor csdata usage remnants
* --cs-float hex
* delete tempfile at end of reencode.sh (may want to rm even if compilation fails though?)
* comment reencode.sh
* comment CMD_F
* do not break permuter guessing compile command, by not reencode.sh-wrapping compilation under PERMUTER (thanks anghelo)
* fix the permuter fix
* pad -> sBssDummyNeg1
* reencode.sh: rm tempfile on script exit (including on error)
* renumber sBssDummy vars in zcolchk from 0
* Revert "--cs-float hex"
This reverts commit 85267dc348
.
* Revert BSS changes
* Add linemarker to reencoded files for better error message
* fix audio/general.c bss
* make reencode.sh work on macOS
* touch up csdis, csdis_re
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
2024-03-01 16:12:22 -05:00
cadmic
c9e97a3055
Mostly match retail bosses, part 1 ( #1898 )
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* Retail bosses part 1
* Use GameState* local variable in BossGanon/BossGanon2 draw helper functions
2024-03-01 12:43:02 -05:00
cadmic
a32221c36e
Match retail z_en_ds.c, z_en_horse.c, z_en_fhg_fire.c ( #1897 )
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* Actually match z_en_ds.c
* Match z_en_horse.c
* Match z_en_fhg_fire.c
2024-02-27 02:30:42 -05:00
cadmic
57ae8ae1dd
Mostly match retail bosses, part 2 ( #1894 )
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* Bosses part 2
* Remove newline
2024-02-26 22:16:38 -05:00
cadmic
1da87b1e7f
Match En actors D-G ( #1889 )
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* Match entity actors D-G
* Remove SET_EN_GOROIWA_SPEED
* Actually match z_en_elf.c
* GET_EN_GOROIWA_SPEED -> EN_GOROIWA_SPEED
2024-02-26 21:55:30 -05:00
cadmic
c86bf5011b
Match entity actors O-T ( #1826 )
2024-02-26 21:39:44 -05:00
cadmic
cdd24f2ac6
Match retail En actors V-Z ( #1825 )
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* Entity actors starting with Z
* Use CS_STATE_IDLE
* z -> playerPosZ
* Remove comment
2024-02-26 21:29:40 -05:00
cadmic
769986874c
Finish player ( #1895 )
2024-02-26 14:24:14 -05:00
cadmic
10bae68937
Match En actors A-C, and a few more ( #1890 )
2024-02-24 13:00:37 -05:00
cadmic
7d128adf83
Match more of player for retail ( #1893 )
2024-02-24 12:47:17 -05:00
cadmic
93295a842b
Match some entity actors H-N ( #1827 )
2024-02-22 09:08:40 -05:00
cadmic
33d8044e45
Match retail demo actors ( #1745 )
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* Match GetCue functions
* Match retail demo actors
* Add redundant parentheses around kREG(X) == Y in z_demo_gt.c
* Remove goto in DemoEffect_DrawLightEffect
* Rename "dl"
* Comment on possible array
* Use the word "fake"
* Remove redundant return
2024-02-20 15:15:52 -05:00
cadmic
5c31e686f6
More bg actors ( #1743 )
2024-02-20 07:00:55 -05:00
cadmic
b32d0a91ed
Match even more retail actors ( #1720 )
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* Match even more actors
* Add macro for DebugDisplay_AddObject
* Prefer OOT_DEBUG &&
* Better EnReeba_Stunned match
* Revert "Add macro for DebugDisplay_AddObject"
This reverts commit 8197823abb
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* Prefer OOT_DEBUG && some more
* Reformatting
* Add fake match comment
2024-02-13 09:10:28 -05:00
fig02
f492c04186
match function ( #1737 )
2024-02-08 17:23:22 -05:00
cadmic
53b0114464
Match InitDynaPoly actors ( #1733 )
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* Match InitDynaPoly actors
* Change BgJyaBombiwa_SetupDynaPoly pads to s32
* kzIceScale -> sKingZoraRedIceScale
2024-02-07 18:58:46 -05:00
engineer124
563f717bc6
Misc 1: Retail Overlay Actors OK ( #1703 )
2024-02-07 19:46:51 +01:00
fig02
13143f4743
Retail Player matches part 2 ( #1725 )
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* match a couple
* match some more
* revert accidental newline removal
2024-02-05 23:30:50 -05:00
fig02
c240184229
Retail Player_Update/Noclip mode + some docs ( #1718 )
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* matched but its kinda ugly
* goto
* semi-colon to stop formatter
* some more docs
* noclip function doc
* remove noclip function from retail
* newline
* format
* reword noclip function comment a bit and fix typo
* format
* changes to doc comments
* reorganize button check
2024-02-05 18:13:15 -05:00
Derek Hensley
f3df4d13b8
Overlay Effects Retail OK ( #1717 )
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* Effect_Ss_Bomb Retail OK
* Effect_Ss_Bomb2 Retail OK
* Effect_Ss_Stone1 Retail OK
2024-02-05 02:12:28 -05:00
fig02
a46941a195
Retail Player Matches part 1 ( #1712 )
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* player matches part 1
* remove noclip if for now
* remove direvtive
2024-02-04 23:38:28 -05:00
cadmic
454b1caa52
Match more retail actors ( #1711 )
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* More actors
* Format
2024-02-04 22:28:18 -05:00
cadmic
0cbcebfded
Match some overlay effects files ( #1705 )
2024-02-03 17:36:35 -05:00
engineer124
387149fda0
Retail File Select OK ( #1695 )
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* file select OK
* cleanup
* oops
* cleanup
2024-02-02 12:54:41 -05:00
fig02
8d0076b010
Match retail Title and Sample gamestates ( #1692 )
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* match title and sample
* change to directive
* no bad return
2024-02-01 19:52:52 -05:00
engineer124
1e21f69b37
z_play retail OK ( #1688 )
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* z_play OK
* cleanup spacing
* PR
2024-02-01 17:00:27 -05:00
Derek Hensley
06379c3109
Gamealloc, Graph, and Graphalloc retail OK ( #1675 )
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* Gamealloc OK
* Graph + Graphalloc OK
* PR review
* gfxalloc
* new lines
* Remove imposter
2024-01-31 19:07:12 -05:00
fig02
8be8848f85
z_demo retail code matched ( #1655 )
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* match all functions
* format
* clarify between 'dest' and 'skip' debug features
* format
* better match for CutsceneHandler_RunScript
* review
* format
* remove macro
2024-01-30 18:52:04 -05:00
Yanis42
24df1480a3
Match `z_select.c
` ( #1659 )
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* match ``z_select.c``
* add missing newline
* missed newlines
* ifdef -> if
2024-01-30 14:17:49 -05:00
cadmic
9816f62129
Define OOT_DEBUG=0 in retail builds ( #1658 )
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* Define OOT_DEBUG=0 in retail builds
* Fix ifndef
* Replace VI_MODE_EDITOR_INACTIVE
* Revert "Replace VI_MODE_EDITOR_INACTIVE"
This reverts commit f7c4cae7c3
.
* Replace VI_MODE_EDITOR_INACTIVE, take 2
* Revert EnBom_Draw
2024-01-30 13:54:38 -05:00
engineer124
795f7e5251
z_parameter
retail OK (#1649 )
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* z_parameter okay
* no u32
2024-01-28 16:20:21 -05:00
cadmic
0e6dc594e9
Match z_en_dodongo.c ( #1640 )
2024-01-28 13:17:57 -05:00
cadmic
88aa6de9ff
Match z_en_bom.c ( #1639 )
2024-01-28 13:03:33 -05:00
Phil
616d6d4e46
Named a couple things in z_boss_ganon2.c ( #1606 )
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* Fixed minor style inconsistencies for CollisionCheckInfoInit
* Minor renaming in z_boss_ganon2.c
* Update z_boss_ganon2.c
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-12 11:56:16 -05:00