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78 commits

Author SHA1 Message Date
cadmic
8ce69c3ac9
Completely match ntsc-1.0/1.1 bss and add to CI (#2294) 2024-11-12 17:39:08 -05:00
cadmic
2048a65dd8
[ntsc-1.0/1.1] Match line numbers in debug strings (#2255) 2024-10-09 13:41:16 +02:00
cadmic
f7f38ff874
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI

* bss fixes from Jenkins
2024-09-28 20:52:45 -04:00
cadmic
c6160e1980
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)
* [ntsc-1.0/1.1] Match viconfig changes

* SREG(48) -> R_VI_MODE_EDIT_STATE
2024-09-27 16:44:35 -04:00
mzxrules
dc1501e7a0
create ucode_disas.h (#2222)
* ucode_disas.h

* create UcodeType

* bss
2024-09-24 13:45:53 -04:00
Dragorn421
a1a192b1a2
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
* [headers] z64inventory.h

* move savectx/inventory macros to z64save.h

* commit the file

* bss
2024-09-18 15:40:59 -04:00
cadmic
f089adf20c
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
* Match ntsc-1.2

* Add ntsc-1.2 to CI

* Apply fixes from Jenkins

* Promote ntsc-1.2 to "supported" in Makefile

* Declare D_80858AD8 as a u64 array

* Tweak wording

* Hopefully make ntsc-1.2 bss more stable

* Restore segmented_address.h include
2024-09-12 14:10:43 -04:00
cadmic
2ce648a7c6
Miscellaneous libultra header fixes (#2139)
* Miscellaneous libultra header fixes

* Fix bss?

* Reword RCP timeout
2024-09-06 14:46:44 +02:00
Dragorn421
68818044db
[ntsc-1.2] Decompile fault.c (#2046)
* wip decomp ntsc-1.2 fault.c

* more ntsc-1.2 fault.c

* decompiled fault_v1.c

* name fault_v1 functions, wip

* try to clean up build system (two versions of the fault system coexisting)

* cleanup

* cleanup2

* fix build gc-eu-mq-dbg

* match 2 more, ty anon

* matched

* review

* more review

* fixup spec

* `(uintptr_t)ptr op int` instead of `ptr op (type*)int`

* move fault.h out of global headers, properly include fault.h and versions.h

* compile all fault_*.c files regardless of version by overriding FAULT_VERSION

* n64 FaultMgr.framebuffer s32 -> u16*

* FaultMgr.framebuffer -> FaultMgr.fb

* make gc FaultMgr.fb u16* (yes, thats everything)

* bss

* fix Fault_Printf return type

* noop FaultDrawer_SetFontColor, FaultDrawer_SetCharPad in fault_n64

* fault_color_ stuff is only for fault_gc

* rm empty line in makefile

* I guess `D_80105A90_unknown` is `[sg]TotalAllocFailures`

* bss

* `Fault_WaitInput` -> `Fault_WaitForInput`

* use named fault funcs in pointers array

* FAULT_OOT{N64,GC} -> FAULT_{N64,GC}

* Apply suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* review, sync fault_{gc,n64}

* Apply `FPCSR_CE` suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2024-08-28 09:38:42 +02:00
Tharo
aa97586659
[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)
* [Audio 6/?] Build Soundfonts and the Soundfont Table

* Improve lots of error messages

* First suggested changes

* Make audio build debugging more friendly

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Some fixes from MM review

* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-27 21:09:59 -04:00
Dragorn421
7056423e5b
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
* decompile-OK Main, cic6105.c

* names cleanup / minimal doc

* match versions

* fix bad disasm metadata format

* bss

* bss

* review 1

* review 2

* review 3

* review 4

* cleanup

* bss

* add some sizes to disasm metadata symbols
2024-08-25 16:00:10 +02:00
Dragorn421
98ba7ad2ab
Add T macro for translated debug strings (#2064)
* Add T macro for translated debug strings

* Hyral -> Hyrule

* put some more care into z_std_dma
2024-08-22 22:33:50 +02:00
Dragorn421
1649bf32d6
padutils.c, line numbers (#2040) 2024-08-14 22:13:23 -04:00
cadmic
9eec8af498
Add "do {} while (0);" to CLOSE_DISPS (#2025) 2024-08-10 18:48:27 -04:00
Dragorn421
2ce4742bf6
Fix misc 22 (#1971)
* remove trailing whitespace

* fix/docbug about dright for next page of fault menu

* // size = ...; -> // size = ...

* access `ColliderJntSph.elements` as an array

* fixup doc in PreRender.c

* empty line after decl

* gdSPDefLights1 xyz arguments for direction are signed 8bit values

* doc bug of bad use of free in EffDust actor

* decimal for Actor.colorFilterTimer

* shopItemEntries -> sShopItemEntries

* HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE

* format
2024-06-24 18:39:08 -04:00
cadmic
4e1b0f6694
Fix various data issues in gc-eu-mq (#1921)
* Fix various data issues

* D_80153D78 -> sMessageDebuggerTextboxCount
2024-03-29 11:19:55 -04:00
Tharo
dcf61174e9
Filename & line number args cleanup (#1891)
* Filename & line number args cleanup

* Use int for line number args over s32/u32

* Add missing const qualifiers from filename args

* Fix gcc warning in game.c

* Add comment to weird assignments in GameState_Init
2024-02-27 02:37:33 -05:00
cadmic
c6e3ef4570
Match retail code data sizes (#1741)
* Match retail audio data

* Fix various small code data problems

* Disable terminal colors in debug builds

* Match z_actor_dlftbls.c .rodata

* Use _3 for unused nameString macro parameter

* Move sDebugCutsceneScriptBuf to be in-function static

* Comment on actor name being NULL

* Split out padding the fault_drawer.bss.s
2024-02-27 02:23:19 -05:00
engineer124
1e21f69b37
z_play retail OK (#1688)
* z_play OK

* cleanup spacing

* PR
2024-02-01 17:00:27 -05:00
Derek Hensley
06379c3109
Gamealloc, Graph, and Graphalloc retail OK (#1675)
* Gamealloc OK

* Graph + Graphalloc OK

* PR review

* gfxalloc

* new lines

* Remove imposter
2024-01-31 19:07:12 -05:00
engineer124
a0d31dba68
Document Audio Thread Commands (#1399)
* begin docs

* cleanup

* copy over progress

* cleanup

* small cleanup

* more docs, fill out cmds

* small touchup

* pan weight ganon comment

* fix specId

* seqcmd cleanup

* format

* small cleanup

* one more thing

* small feedback from MM

* partial PR

* some PR Suggestions

* small adjustments

* ticks, seqticks, frames, updates: term cleanup

* small fix

* PR Review

* PR Review

* PR Review

* rm param

* adjust comment

* update renamed functions

* format

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-31 18:25:23 -05:00
cadmic
324db1d578
Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
2024-01-12 10:38:13 -05:00
cadmic
cd917b0cb8
Create debug macros for common functions (#1597)
* Create debug macros for common functions

* Revert NDEBUG change

* MALLOCR -> MALLOC_R

* DEBUG -> OOT_DEBUG

* Use the same name for debug and non-debug matrix functions

* Fix file/line argument order

* Revert g[s]DPNoOp[Tag]

* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug

* MTXF_TO_MTX -> MATRIX_TO_MTX
2024-01-09 07:59:03 -05:00
engineer124
f2c06ce441
Misc Cleanup (#1585)
* misc cleanup

* more fake matches

* revert for sym
2023-11-22 04:19:31 -05:00
Tharo
9b207c356a
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
* Document z_viscvg and z_viszbuf

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Few more notes

* Some more notes

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Review

* Americanisation, FB RGB

* Oops

* Review

* Minor documentation modifications

* Header, base struct and enums

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* functions.h fix

* Suggested changes, further adjustments to file doc comments

* Further suggested changes, standardize capitalization of gfxP

* g

---------

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-09-16 17:16:58 -04:00
Tharo
47ffb59f68
Generate gamestate overlay table with an include/tables/ header (#1504)
* Generate gamestate overlay table from an include/tables/ header

* GameStateIndex -> GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment

* Shorten zeros in table definition

* Generate linker symbols, other suggested changes

* GAMESTATE_MAX -> GAMESTATE_ID_MAX like the others
2023-07-04 12:36:55 -04:00
Dragorn421
738268a79a
R_PAUSE_MENU_MODE -> R_PAUSE_BG_PRERENDER_STATE and docs (#1368)
* `R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and document values and usage

* `SREG(33)` -> `R_GRAPH_TASKSET00_FLAGS`

* format

* `PAUSE_BG_PRERENDER_DRAW` -> `PAUSE_BG_PRERENDER_SETUP`

* `PAUSE_BG_PRERENDER_FILTER` -> `PAUSE_BG_PRERENDER_PROCESS`

* DList -> display list
2022-12-19 19:19:57 -05:00
fig02
eb0a82c513
Document HREG debugging system (#1351)
* progress

* progress

* change

* named most

* name prerender things

* fix and format

* play prefix

* address most comments (still a few more things to do)

* fix error

* reword input test comments

* some more

* rework env draw flags

* add hilite

* merge and format

* init to proper values

* rename env draw flag names

* 7 to 6

* more small changes
2022-11-26 15:22:01 -05:00
Tharo
6d5287ff12
TwoHeadArena and TwoHeadGfxArena docs (#1349)
* TwoHeadArena and TwoHeadGfxArena docs, ALIGNOF macro

* AllocStart -> AllocHead , AllocEnd -> AllocTail

* Format

* Suggested changes

* Fix

* Further suggested changes
2022-11-13 18:29:50 -05:00
Tharo
efe485f017
Improve rcp.h, remove HW_REG macro (#1425)
* Real rcp.h

* Correction to comment in initialize.c

* Try fix R4300.h

* Adjust rcp.h formatting, remove defines in other headers that are now in rcp.h

* Suggested changes, document a bug in the modified osAiSetNextBuffer

* More rcp.h formatting changes
2022-11-13 02:16:01 -05:00
Dragorn421
ab90300062
Rename vt.h to terminal.h (#1339)
* `vt.h` -> `terminal.h`

* `VT_` -> `T_` (as in Terminal)

* `vt.h` -> `terminal.h` in includes too Pepega

* Sort out tiny terminal.h include inconsistencies

* Format

* -> `TE_`

* format

* `TE_` -> back to `VT_` (parkour!)

* explicit VT
2022-11-01 19:17:11 -04:00
Dragorn421
7453709cc1
Doc speed_meter timers and misc. low-ish level stuff (#1364)
* Misc docs (somewhat lower level)

* Run formatter

* Simplify comment

* `a = a +` -> `a +=` with pad removal

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* `isPreNMIStateRunning` -> `inPreNMIState`

* line breaks

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-10-29 16:44:27 -04:00
Roman971
f5a7c5612b
Use intptr types in more code files (#1385)
* Use intptr types for segments and a few system files

* Use intptr types for more dma rom addresses

* Use intptr types in data referring to rom files

* Update and cleanup a few message casts

* Change sys_cfb functions and debugHeapStart to use pointers

* Update graph.c for the sys_cfb return type change
2022-10-02 11:38:09 -04:00
Dragorn421
984871eb38
Document SaveContext.gameMode (#1295)
* Document `SaveContext.gameMode`

* end credits

* Remove no longer needed comment
2022-06-23 21:32:48 -04:00
Dragorn421
e16779cc33
Rename game states (#1294)
* `TitleSetup` -> `Setup`

* `Title` -> `ConsoleLogo`

* `Opening` -> `TitleSetup`

* `FileChoose` -> `FileSelect`

* `Select` -> `MapSelect`

* prenmi/sample `Context` -> `State`

* Revert filename changes

* .

* setupstate cleanup

* Oops, `GameState` -> `SetupState`
2022-06-23 23:34:26 +02:00
Roman971
08c8126ba5
Enable int-conversion warnings and fix all current instances (#1280)
* Enable int-conversion warnings for gcc/clang

* Fix all current int-conversion warnings

* Run format.sh

* Apply review suggestions
2022-06-15 20:15:44 -04:00
Roman971
feadb0d9ee
Enable more IDO warnings and apply fixes (#1264)
* Update asm-processor and fix includes with EARLY

* Enable more IDO warnings and disable unwanted warning 516

* Fix most new and remaining warnings

* Improve skelanime comment

* Improve asmproc pragma comment

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Add suggested comment for a wrong prototype

* Update asm-processor with the latest fix

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2022-06-12 19:24:45 -04:00
Tharo
1738b19d63
More documentation for sched.c (#1219)
* More documentation for sched.c

* VI retrace -> vertical retrace, attempt to clarify comment in viconfig

* Further review changes, fix inconsistent capitalization of PreNMI (PRENMI -> PreNMI)

* Fix typo

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Change TaskSwapBuffer, change comment on OS_SC_DRAM_DLIST to unimplemented

* Rename SchedContext/gSchedContext to Scheduler/gScheduler

* Comments fixes

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Format

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-06-03 15:43:30 -04:00
fig02
aadb5f9c47
Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
Tharo
765cfd63e9
Name rsp ucodes and surrounding cleanup (#1166)
* Name rsp ucodes and surrounding cleanup

* Fix comments alignment and remove unnecessary & in sys_ucode

* Change capitalization of sys_ucode variables

* Remove unnecessary externs for aspMain

* Improvements to Jpeg_ScheduleDecoderTask

* Split unknown rsp code into a separate file, spacing
2022-05-04 00:43:09 +02:00
Dragorn421
4a6bfcdd21
Cleanup clang-format off (#1195)
* Run formatter

* Remove useless `// clang-format off`

* Improve manual formatting inside `clang-format off` blocks

* Remove `// clang-format off` where used only for code style formatting

* Remove some `// clang-format off` with a for loop "trick"

* Reduce the size of `clang-format off` blocks

* Remove one `clang-format off` by moving assignment to inside line

* Revert "Remove some `// clang-format off` with a for loop "trick""

This reverts commit 30c344b800.

* Put some `// clang-format on` back on the same level as `off`
2022-04-29 15:06:08 -04:00
Tharo
7068ad3703
Message Queues, Threads, and surroundings cleanup (#1178)
* message queues, threads, and surroundings cleanup

* Format, make the formatter prefer clang-format-11 if found

* Fix __osThreadTail type

* Q -> Queue, thread defines renamed

* Reformat, add missing NULL

* Suggested changes and further casting cleanup

* Reformat

* padmgr name fixes
2022-04-08 20:20:23 -04:00
louist103
791d9018c0
first pass (#1185) 2022-03-21 20:49:11 +01:00
Tharo
93096a45b6
More documentation for IrqMgr (#1144)
* doc irqmgr

* Fix

* Format

* Review suggestions

* Fix

* Some more review

* Further changes
2022-03-13 19:22:14 -04:00
Dragorn421
a9526a3354
Fix misc 6 (#1148)
* Fix typo `vertexs` -> `vertices`

* Fix typo `limbMatricies` -> `limbMatrices`

* Fix some `gSPTextureRectangle` usage of fixed point constants

* Run formatter

* `ALIGN8` macro

* `object_skj` cleanup

* sholder -> shoulder

* cleanup `stdbool.h`

* Some function prototypes cleanup

* Use macros in `osVirtualToPhysical`
2022-02-20 14:22:29 +01:00
Tharo
c8f4d66b00
Documentation for fault.c and fault_drawer.c (#1106)
* Mostly document fault and fault_drawer

* FaultDrawer printf functions return s32

* Review Suggestions for comments

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Some further review suggestions

* Further changes from suggestions

* Fix Fault_AddClient doc comment

* Bug comment for memdump overrun, add more to Fault_PadCallback bug comment

* mb -> MB, comment about bss above externs

* Fix color codes

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-02-02 16:43:34 -05:00
Dragorn421
70b858b724
Name one is-controller-valid symbol (#1060)
* Document `D_8012DBC0` as `isCtrlr2Valid`

* `isCtrlr2Valid` missing `g` prefix

* Run formatter
2021-12-07 09:17:48 -05:00
Dragorn421
669732abbe
Misc Cleanup 2 (#1007)
* Cleanup `UNK_TYPE`, `UNK_PTR` usage

* Add some missing empty lines after declarations

* Remove some legacy comments from non-matching times

* Fix some grammar (mostly "it's"/"its")

* Use proper names for two symbols after ZAPD bugfix

* Cleanup `place_title_cards.xml`

* Use `NULL` to check against `D_8012D260` pointer

* Parentheses around some macro arguments

* wip proofread headers up to z64animation.h
2021-11-30 18:40:42 -05:00
fig02
a3b4dcf388
File Select (z_file_choose) OK (#1012)
* matching split

* migrate progress

* split done and rodata migrated

* all data migrated to c

* start init

* progress

* progress

* progress

* progress

* progress

* progress

* copy done

* progress

* erase and settings done

* progress

* progress

* progress

* start keyboard

* progress

* progress

* progress

* progress

* Minor progress

* fix z_magic_dark issue

* func_80806F34 decomp'd

* verified equivalence

* one fix

* format

* merge petries work

* reorganizing

* lots of reorganizing and wraning fixing

* rename file

* remove language enum

* unwanted changes

* some symbol replacement, organization, and some names

* all symbols replaced, some organization

* some more cleanup

* continue docs

* Match the remaining functions in file_choose

* merge master

* select mode documented, all functions in file_choose.c named

* nameset functions named, some other cleaning

* some more general cleanup

* stub comments for cm, name a few things

* fix data and sizeof

* copy/erase functions and modes named

* rename assets, format

* change some struct members

* fixes

* review1

* fix maching error

* extract VTX data

* re add werror to ZAPD

* review 2

* fix

* remove file boundary padding

* remove zeroes

* review3

* change skybox stuff

* changes to  vs  etc

Co-authored-by: KrimtonZ <krimtonz@gmail.com>
Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
Co-authored-by: Louis <louist103@gmail.com>
2021-11-15 22:33:44 +01:00
Dragorn421
f1d27bf653
Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -> `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -> `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -> `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-02 23:17:09 -04:00