mzxrules
dc1501e7a0
create ucode_disas.h ( #2222 )
...
* ucode_disas.h
* create UcodeType
* bss
2024-09-24 13:45:53 -04:00
Dragorn421
f9d892a2ae
Pause doc: KaleidoScope_DrawQuestStatus
(partial) ( #2215 )
...
* Pause doc: `KaleidoScope_DrawQuestStatus` (partial)
* review
* format
2024-09-24 05:39:34 -04:00
fig02
3cea46a6c1
Z-Targeting Loose Ends ( #2217 )
...
* Z-Targeting loose ends
* format
* add stateflag comment
* typo
* unname PLAYER_STATE1_19 for now
* tweak parallel comment
* one more tweak
2024-09-24 05:00:38 -04:00
mzxrules
56981d5297
Document Player Knockback related functions ( #1601 )
...
* document knockback related functions
* rotation -> yRot
* implement some changes
* Renames and comments
* mq bss
* format
* Intangibility and Invulnerability
* bss
* .bss
* add #pragma increment_block_number to z_en_item00.c
* .bss
2024-09-23 18:31:00 -04:00
Dragorn421
0f725405d1
[headers] Move z_actor functions to z64actor.h ( #2216 )
...
* move
* format
* bss
2024-09-23 11:06:43 -04:00
fig02
bb3848262d
Standardize "ActorMovement" over "ActorMove" ( #2214 )
...
* ActorMove -> ActorMovement
* more move -> movement
* ANIM_FLAG_ENABLE_MOVEMENT
* format
2024-09-23 10:07:11 -04:00
fig02
fcd5745d40
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR ( #2213 )
2024-09-21 18:25:19 -04:00
fig02
05b908d0eb
Document autoLockOnActor
( #2212 )
...
* document autoLockOnActor
* format.py
* backtick
* grammar
* comment adjustments
* word
* letter
2024-09-21 14:49:45 -04:00
cadmic
5178011b64
[PAL N64] Match handwritten audio sequences ( #2210 )
...
* [PAL N64] Match handwritten audio sequences
* Remove offset comments from PAL-only audio code
* Reorder includes
2024-09-21 07:30:52 -04:00
Dragorn421
a1a192b1a2
[headers] z64inventory.h, move savectx/inventory macros to z64save.h ( #2209 )
...
* [headers] z64inventory.h
* move savectx/inventory macros to z64save.h
* commit the file
* bss
2024-09-18 15:40:59 -04:00
cadmic
8348132511
[PAL N64] Create macros for 50-Hz-related values ( #2206 )
...
* [PAL N64] Create macros for 50-Hz-related values
* Use FRAME_RATE_DEPENDENT for player speeds and boot data too
* FRAME_RATE_DEPENDENT -> FRAMERATE_CONST
2024-09-18 15:14:47 -04:00
Dragorn421
dc2ceb33f3
Pause doc: Pages drawing ( #2190 )
...
* name main fields and regs for pages drawing
* comments
* format
* more comments
* roll -> pitch (oops)
* Document `PauseContext.offsetY`, `R_PAUSE_OFFSET_VERTICAL` as "y origin 1/2"
* copypaste comment on page pitches fields
* "offset depth" -> "depth offset"
* review
2024-09-18 08:11:21 -04:00
fig02
cc0b1bb127
PLAYER_STATE1_DEAD
(#2204 )
...
* PLAYER_STATE1_DEAD
* change comment
* format
2024-09-17 08:21:47 -04:00
Dragorn421
48780cd2b1
Colliders: elemType -> elemMaterial ( #2189 )
...
* elemType -> elemMaterial
* format
2024-09-16 18:11:01 -04:00
fig02
8f0e2fc29c
Name PLAYER_STATE1_CHARGING_SPIN_ATTACK
( #2203 )
...
* name charge state flag
* format
2024-09-16 17:14:29 -04:00
fig02
c91e62f000
Document zTargetActiveTimer
( #2200 )
...
* document zTargetActiveTimer
* edit comments
* Update src/overlays/actors/ovl_player_actor/z_player.c
Co-authored-by: cadmic <cadmic24@gmail.com>
* capitalization
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
2024-09-16 12:34:23 -04:00
Tharo
dbbeb656f8
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays ( #2137 )
...
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Fix sequence 0 sfx id generator
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Correct some formatting in aseq.h
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* aseq.h tweaks
* MM review suggestions, aseq.h adjustments
2024-09-15 18:26:27 -04:00
fig02
03a1502706
More Player Z Target documentation ( #2196 )
...
* document flag
* Player_FriendlyLockOnOrParallel
* quirk
* z target functions
* more comments
* more comment changes
* format
* comment change
2024-09-14 16:42:28 -04:00
fig02
e658bed27e
Hostile Lock-On ( #2193 )
...
* document flag and functions
* format
* adjust comment
* make the comment more public-facing-friendly
2024-09-13 14:49:55 -04:00
fig02
e6e067428e
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
cadmic
f089adf20c
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI ( #2187 )
...
* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
2024-09-12 14:10:43 -04:00
cadmic
09c1816e2d
Add OOT_PAL_N64 and move other shorthands to versions.h ( #2188 )
...
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h
* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00
Dragorn421
f193311013
Colliders: colType -> colMaterial ( #2186 )
...
* colType -> colMaterial
* fixups
2024-09-11 21:18:46 -04:00
Dragorn421
64570e871f
Pause doc: Prompt page and save prompt state ( #2170 )
...
* Pause doc: Prompt page and save prompt state
* bss
* `QUAD_PROMPT_` -> `PROMPT_QUAD_`
* `QUAD_MAP_WORLD_`, `QUAD_MAP_` -> `WORLD_MAP_QUAD_`
* `PAUSE_QUAD_CURSOR_` -> `PAUSE_CURSOR_QUAD_`
* `PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU_ALT` -> `_2`
* bss
* bss
* add comments to help clarify save prompt vs prompt
2024-09-11 18:58:33 +02:00
cadmic
5419a18d79
[ntsc-1.2] Match N64 audio tables ( #2183 )
...
* Match N64 audio tables
* ifdef PERMANENT_POOL_SIZE rather than EXTRA_SIZE
2024-09-11 19:31:54 +09:00
Dragorn421
76d97ac18a
[headers 14] libc64 headers ( #2177 )
...
* [headers 14] libc64 headers
* bss
* bss
2024-09-11 18:02:42 +09:00
Dragorn421
cbf9eacf42
[headers 12] Add kaleido_manager.h, move various protos to headers ( #2174 )
...
* [headers 12] add kaleido_manager.h, move various protos to headers
* BSS
* bss
2024-09-11 10:17:47 +02:00
Dragorn421
5441559b30
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
...
* clean up gSPMatrix usage
* add weird hybrid macro gSPMATRIX_SET_NEW
* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE
* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD
* format
2024-09-11 16:59:23 +09:00
fig02
2e79b83bb8
More target related state flags ( #2184 )
...
* name some more flags
* format
* cdi suggestion
2024-09-10 22:00:41 -04:00
fig02
6e0288d155
Boomerang related state flags ( #2180 )
...
* boomerang state flags
* finish comment
2024-09-09 21:58:22 -04:00
Dragorn421
fb37d7c6cd
[headers 13] osMalloc.h -> include/libc64/os_malloc.h ( #2175 )
...
* [headers 13] osMalloc.h -> include/libc64/os_malloc.h
* also update the #includes :)
2024-09-08 17:47:25 -04:00
fig02
900c2f0f68
Name PLAYER_STATE1_ACTOR_CARRY
( #2173 )
...
* actor carry flag
* format and add comments
* comment changes
2024-09-08 17:43:27 -04:00
Dragorn421
c7ec814d78
[headers 9] Add src/libc64/ and new "z64" rand.h ( #2164 )
...
* rand.h -> libc64/qrand.h
* Add rand.h with z64 rand wrappers
* yeet comment
* code/rand.c -> libc64/qrand.c
* fixup
* move libc64 source to src/libc64/
* fix
* bss
* update file splits disasm metadata
2024-09-08 17:11:41 -04:00
Dragorn421
a903f8b8bc
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
...
* Document `ACTOR_FLAG_SFX_` flags and functions
* format
2024-09-08 16:26:01 -04:00
Dragorn421
de1a08c061
[headers 11] stackcheck.h, jpeg functions ( #2171 )
...
* [headers 11] stackcheck.h, jpeg functions
* bss
2024-09-08 12:02:38 -04:00
fig02
0168b09628
Player Docs - Parallel ( #2167 )
...
* name func and flag
* rest of the docs
* format and comment change
* comment
2024-09-08 08:57:28 -04:00
Dragorn421
1332356e5c
Pause doc: Cursor drawing ( #2159 )
...
* Pause doc: Cursor drawing
* bss
2024-09-07 22:28:46 -04:00
Dragorn421
40372d72b7
Move some function declarations to z64{interface,light,message}.h
( #2166 )
2024-09-07 21:00:05 -04:00
fig02
2056ae5f1a
Document Attention/Lock-on Related Actor Flags ( #2161 )
...
* document actor flags 0, 2, 3, and 27
* format
* fly -> hover
* wodring
2024-09-07 17:53:48 -04:00
Dragorn421
a039aeffb7
[headers 5] Misc small headers untangling ( #2147 )
...
* Misc small headers untangling
* mv gSaveContext to where it is in MM in the header
* newline police
* move rand functions back to functions.h
2024-09-07 17:23:25 -04:00
Dragorn421
277ce1c0d3
[headers 8] Add main.h
, segmented_address.h
, and changes for main.c
symbols ( #2151 )
...
* [headers 8] Add main.h and changes for main.c symbols
* fix gSystemHeapSize is size_t only in MM
* segmented_address.h
* rm now useless include
* actually commit segmented_address.h, oops
* rm gGraphThread (faulty copypaste from MM)
* bss
2024-09-07 16:55:06 -04:00
fig02
27533a1507
rename gBuildTeam to gBuildCreator ( #2160 )
2024-09-07 16:02:01 -04:00
Dragorn421
fa39da2a57
Pause doc: Trade quest marker ( #2158 )
...
* Pause doc: Trade quest location
* trade quest location -> marker
* comment on tradeQuestMarker
2024-09-07 15:31:57 -04:00
cadmic
e52d135e15
[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd ( #2136 )
...
* Import n64dd code from Decompollaborate/n64dd
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
* Don't stub out missing textures
* Remove @brief
* Add low-effort file comments
* Match OoT if style
* Fix n64dd matching due to int vs long
* Fix English n64dd error textures
* Compress n64dd segment
* Align n64dd to 0x40
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2024-09-08 03:37:15 +09:00
fig02
88c4475967
Target -> Attention (System Rename) ( #2149 )
...
* TargetContext -> Attention
* targetCtx -> attention
* Target_ -> Attention_
* FindTargetableActor -> FindActor
* targetableActorP -> attentionActorP
* data vars (and 1 function I missed)
* targetMode -> attentionRangeType
* attention range enum comments
* ATTENTION_RANGE_
* attention range data
* TargetColor -> AttentionColor
* missed one
* fixup color variables
* targetArrowOffset -> lockOnArrowOffset
* focus pos comment
* targetPriority -> attentionPriority
* assets
* loose-ends
* Attention System Description
* format
* skj range type
* enemy bgm
2024-09-07 09:23:04 -04:00
Dragorn421
62b30e2ebe
Move Graph_Alloc
and open/close Disps to gfx.h
( #1976 )
...
* move graph_alloc and open/close Disps to gfx.h
* zcolchk bss reeeeeee
* fix matching gc-eu-mq (bss)
* remove __gfxCtx extern
* revert makefile -Werror=implicit-function-declaration
* bss
2024-09-07 19:30:55 +09:00
cadmic
35cfc07590
[ntsc-1.2] Match z_map_exp.c, z_map_mark.c ( #2140 )
...
* Match z_map_exp.c, z_map_mark.c
* Format
* DMA_REQUEST_SYNC -> DmaMgr_RequestSync
* Remove Gfx forward declaration
2024-09-07 17:43:23 +09:00
Dragorn421
3a9ebfbbad
Pause doc: World map points ( #2141 )
...
* Pause doc: World map points
* bss
* `WORLD_MAP_POINT_HYLIA_LAKESIDE` -> `_LAKE_HYLIA`
2024-09-07 17:14:08 +09:00
Dragorn421
87c304afcb
[headers 6] collision_check functions and structs ( #2148 )
...
* [headers 6] collision_check functions and structs
* bss
2024-09-07 02:29:50 -04:00
Dragorn421
e7b0daa2ec
[headers 7] Add sys_matrix.h ( #2150 )
...
* add sys_matrix.h, based on MM's
* move matrix debug macros to sys_matrix.h
* bss
2024-09-07 00:26:47 -04:00