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oot/assets/xml/objects
MegaMech aab5bc9211
Define gMorphaAndPoolWaterTex to remove unknown bytes. (#1174)
* Update object_mo.xml

* Update object_mo.xml
2022-03-12 23:54:42 -05:00
..
gameplay_dangeon_keep.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
gameplay_field_keep.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
gameplay_keep.xml Renamed gLinkTunic1Tex to gDekuStickTex (#1169) 2022-03-12 23:31:17 -05:00
object_ahg.xml Cleanup symbols 7 (#1073) 2022-01-17 18:50:18 -05:00
object_am.xml Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
object_ane.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_ani.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_anubice.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
object_aob.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_b_heart.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_Bb.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_bba.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_bdan_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_bdoor.xml Replace more constants with proper asset symbols (#1071) 2021-12-07 20:10:44 +01:00
object_bg.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_bigokuta.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_bird.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_bji.xml Cleanup symbols 7 (#1073) 2022-01-17 18:50:18 -05:00
object_bl.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_blkobj.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_bob.xml Replace more constants with proper asset symbols (#1071) 2021-12-07 20:10:44 +01:00
object_boj.xml Cleanup symbols 7 (#1073) 2022-01-17 18:50:18 -05:00
object_bombf.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_bombiwa.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_bowl.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_box.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_brob.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_bubble.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_bv.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_bw.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_bwall.xml Symbol cleanup 4 (#1050) 2021-12-01 19:21:32 -05:00
object_bxa.xml Replace more constants with proper asset symbols (#1071) 2021-12-07 20:10:44 +01:00
object_cne.xml Cleanup symbols 7 (#1073) 2022-01-17 18:50:18 -05:00
object_cob.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_cow.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_crow.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_cs.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_d_elevator.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_d_hsblock.xml Fix misc 7 (#1149) 2022-02-20 08:31:31 -05:00
object_d_lift.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_daiku.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_ddan_objects.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_dekubaba.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_dekujr.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_dekunuts.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_demo_6k.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_demo_kekkai.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_demo_tre_lgt.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_dh.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_dnk.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_dns.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_dodojr.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_dodongo.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_dog.xml Objects4 (#1057) 2021-12-27 08:08:26 -05:00
object_door_gerudo.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_door_killer.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_ds.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_ds2.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_du.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_dy_obj.xml Doc misc 1 (#1160) 2022-02-27 16:32:05 -05:00
object_ec.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_efc_crystal_light.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_efc_doughnut.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_efc_erupc.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_efc_fire_ball.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_efc_flash.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_efc_lgt_shower.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_efc_star_field.xml Cleanup symbols from undefined_syms.txt (3rd round) (#938) 2021-09-28 17:17:04 -04:00
object_efc_tw.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_ei.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_fa.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_fd.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_fd2.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_fhg.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_fire.xml Various objects (#677) 2021-03-17 17:06:56 -04:00
object_firefly.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_fish.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_fr.xml Replace more constants with proper asset symbols (#1071) 2021-12-07 20:10:44 +01:00
object_fu.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_fw.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_fz.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_ganon.xml boss_ganon (Ganondorf) OK (#1037) 2021-12-02 17:31:39 -05:00
object_ganon2.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_ganon_anime1.xml boss_ganon (Ganondorf) OK (#1037) 2021-12-02 17:31:39 -05:00
object_ganon_anime2.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_ganon_anime3.xml Cleanup symbols from undefined_syms.txt (2nd round) (#934) 2021-08-31 19:00:55 -04:00
object_ganon_objects.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_ge1.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_geff.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_geldb.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_gi_arrow.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_arrowcase.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_bean.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_bomb_1.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_bomb_2.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_bombpouch.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_boomerang.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_boots_2.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_bosskey.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_bottle.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_bottle_letter.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_bow.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_bracelet.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_brokensword.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_butterfly.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_clothes.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gi_coin.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_compass.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_dekupouch.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_egg.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_eye_lotion.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_fire.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_fish.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_frog.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_gerudo.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_gerudomask.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_ghost.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_glasses.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_gloves.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_goddess.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_golonmask.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gi_grass.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_hammer.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_heart.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_hearts.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_hookshot.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_hoverboots.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_insect.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_jewel.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_key.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_ki_tan_mask.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_letter.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gi_liquid.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_longsword.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_m_arrow.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_magicpot.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_map.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_medal.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_melody.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_milk.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_mushroom.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_niwatori.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_nuts.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_ocarina.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_ocarina_0.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_pachinko.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_powder.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_prescription.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_purse.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gi_rabit_mask.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_redead_mask.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_rupy.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_saw.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_scale.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_seed.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_shield_1.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_shield_2.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_shield_3.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_skj_mask.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_soldout.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gi_soul.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_stick.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_sutaru.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_sword_1.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_ticketstone.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_truth_mask.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gi_zoramask.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gj.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_gjyo_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_gla.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_gm.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_gnd.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_gnd_magic.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_gndd.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_god_lgt.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_gol.xml Decompile object_gol (gohma actor) (#871) 2021-08-11 19:29:57 +02:00
object_goma.xml Fully document object_goma (#872) 2021-08-11 19:17:00 +02:00
object_goroiwa.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_gr.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_gs.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
object_gt.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_haka.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_haka_door.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_haka_objects.xml Symbol cleanup 4 (#1050) 2021-12-01 19:21:32 -05:00
object_hakach_objects.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_hata.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_heavy_object.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_hidan_objects.xml Decomp BgHidanSekizou (#970) 2021-09-24 18:26:19 -04:00
object_hintnuts.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_hni.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_horse.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_horse_ganon.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_horse_link_child.xml Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) 2022-01-10 20:41:47 -05:00
object_horse_normal.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_horse_zelda.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_hs.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_human.xml Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) 2022-01-10 20:41:47 -05:00
object_ice_objects.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_ik.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_im.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_in.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_ingate.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_jj.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_js.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_jya_door.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_jya_iron.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_jya_obj.xml Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) 2022-01-10 20:41:47 -05:00
object_ka.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_kanban.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_kibako2.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_kingdodongo.xml Replace more constants with proper asset symbols (#1071) 2021-12-07 20:10:44 +01:00
object_km1.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_kusa.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_kw1.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_kz.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_light_ring.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_lightbox.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_lightswitch.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_link_boy.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_link_child.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_ma1.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_ma2.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_mag.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_mamenoki.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_mastergolon.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_masterkokiri.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_masterkokirihead.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_masterzoora.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_mb.xml EnMb documented (Moblins) (#861) 2021-08-08 07:28:28 -04:00
object_md.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_medal.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_menkuri_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_mir_ray.xml object_bg and object_mir_ray OK (#714) 2021-03-18 03:46:42 -04:00
object_mizu_objects.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_mjin.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_mjin_dark.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mjin_flame.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mjin_flash.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mjin_ice.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mjin_oka.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_mjin_soul.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mjin_wind.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mk.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_mm.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_mo.xml Define gMorphaAndPoolWaterTex to remove unknown bytes. (#1174) 2022-03-12 23:54:42 -05:00
object_mori_hineri1.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_mori_hineri1a.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_mori_hineri2.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_mori_hineri2a.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_mori_objects.xml Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) 2022-01-10 20:41:47 -05:00
object_mori_tex.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_ms.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_mu.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_nb.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_niw.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_nwc.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_ny.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_o_anime.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_oA1.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oA2.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_oA3.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA4.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA5.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA6.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA7.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA8.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA9.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA10.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA11.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_oB1.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oB2.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_oB3.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oB4.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oE1.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE1s.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_oE2.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE3.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE4.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE4s.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE5.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_oE6.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE7.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE8.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE9.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE10.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE11.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE12.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE_anime.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_oF1d_map.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_oF1s.xml Cleanup symbols 7 (#1073) 2022-01-17 18:50:18 -05:00
object_okuta.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_opening_demo1.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_os.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_os_anime.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_ossan.xml Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) 2022-01-10 20:41:47 -05:00
object_ouke_haka.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_owl.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_peehat.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_po_composer.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_po_field.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_po_sisters.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_poh.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_ps.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_pu_box.xml Document object_pu_box and related actors (#918) 2021-10-22 21:28:16 -04:00
object_rd.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_reeba.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_relay_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_rl.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_rr.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_rs.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_ru1.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_ru2.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_sa.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_sb.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_sd.xml Fix misc 6 (#1148) 2022-02-20 14:22:29 +01:00
object_shop_dungen.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_shopnuts.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_siofuki.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_sk2.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_skb.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_skj.xml Fix misc 6 (#1148) 2022-02-20 14:22:29 +01:00
object_spot00_break.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_spot00_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot01_matoya.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot01_matoyab.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_spot01_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot01_objects2.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_spot02_objects.xml Symbol cleanup 4 (#1050) 2021-12-01 19:21:32 -05:00
object_spot03_object.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_spot04_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot05_objects.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_spot06_objects.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_spot07_object.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_spot08_obj.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_spot09_obj.xml General object cleanup (#799) 2021-04-30 00:38:15 -04:00
object_spot11_obj.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_spot12_obj.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot15_obj.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot16_obj.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_spot17_obj.xml Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) 2022-01-10 20:41:47 -05:00
object_spot18_obj.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_ssh.xml Replace some more constants with proper asset symbols (#1053) 2021-12-02 16:19:19 -05:00
object_sst.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_st.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_stream.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_syokudai.xml link_animetion xml, and ExternalFile config (#1011) 2021-11-07 18:13:44 +01:00
object_ta.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_timeblock.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_tite.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_tk.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_toki_objects.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_torch2.xml object_torch2, object_blkobj, and object_geldb (#592) 2021-01-30 14:16:18 -05:00
object_toryo.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_tp.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_tr.xml Replace some more constants with proper asset symbols (#1053) 2021-12-02 16:19:19 -05:00
object_trap.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_triforce_spot.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_ts.xml Replace some more constants with proper asset symbols (#1053) 2021-12-02 16:19:19 -05:00
object_tsubo.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_tw.xml Symbol cleanup 4 (#1050) 2021-12-01 19:21:32 -05:00
object_umajump.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_vali.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_vase.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_vm.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_wallmaster.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_warp1.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_warp2.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_wf.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_wood02.xml link_animetion xml, and ExternalFile config (#1011) 2021-11-07 18:13:44 +01:00
object_xc.xml Fix Sheik typo (#867) 2021-07-25 16:44:24 -04:00
object_yabusame_point.xml Replace some more constants with proper asset symbols (#1053) 2021-12-02 16:19:19 -05:00
object_ydan_objects.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_yukabyun.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_zf.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00
object_zg.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_zl1.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_zl2.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_zl2_anime1.xml object_zl2, object_zl2_anime1 & object_zl2_anime2 OK (#694) 2021-03-27 22:24:28 -04:00
object_zl2_anime2.xml object_zl2, object_zl2_anime1 & object_zl2_anime2 OK (#694) 2021-03-27 22:24:28 -04:00
object_zl4.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_zo.xml Asset header split (#1023) 2022-01-17 17:38:32 -05:00