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oot/include
fig02 836adb83ea
Rename "ITEM_LAST_USED" (#1572)
* rename

* format

* remove formatter changes

* change model group comments
2023-11-07 14:11:59 -05:00
..
libc libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
tables Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
ultra64 libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
alignment.h
attributes.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
boot.h
color.h
command_macros_base.h
fault.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
functions.h Player Docs: public facing csAction things (#1561) 2023-10-28 07:46:24 -04:00
gfx.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
gfxprint.h
global.h
ichain.h
irqmgr.h More documentation for padmgr.c (#1336) 2022-09-03 02:52:13 +02:00
jpeg.h
macro.inc
macros.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
mempak.h
message_data_fmt.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
message_data_static.h
padmgr.h
prerender.h
quake.h
regs.h
rumble.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
sched.h
segment_symbols.h
seqcmd.h
sequence.h Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
sfx.h
speedmeter.h
terminal.h Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
tha.h
thga.h
ultra64.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
unk.h
variables.h
z64.h Player Docs: public facing csAction things (#1561) 2023-10-28 07:46:24 -04:00
z64actor.h
z64animation.h
z64animation_legacy.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64audio.h
z64bgcheck.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64camera.h
z64collision_check.h Cleanup/add bgcheck macros (#1478) 2023-08-15 22:12:50 +02:00
z64curve.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene_commands.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64dma.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64effect.h
z64environment.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64game.h
z64interface.h
z64item.h Rename "ITEM_LAST_USED" (#1572) 2023-11-07 14:11:59 -05:00
z64light.h
z64map_mark.h
z64math.h
z64message.h
z64object.h
z64ocarina.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
z64pause.h
z64player.h Rename "ITEM_LAST_USED" (#1572) 2023-11-07 14:11:59 -05:00
z64quest_hint_commands.h
z64save.h
z64scene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64skin.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64skybox.h
z64sram.h
z64transition.h
z64transition_instances.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64view.h
z64vis.h