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oot/include
fig02 836adb83ea
Rename "ITEM_LAST_USED" (#1572)
* rename

* format

* remove formatter changes

* change model group comments
2023-11-07 14:11:59 -05:00
..
libc libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
tables Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
ultra64 libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
alignment.h
attributes.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
boot.h Improve the state of handwritten assembly files (#865) 2022-05-01 01:03:22 +02:00
color.h
command_macros_base.h
fault.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
functions.h Player Docs: public facing csAction things (#1561) 2023-10-28 07:46:24 -04:00
gfx.h
gfxprint.h
global.h
ichain.h
irqmgr.h
jpeg.h
macro.inc
macros.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
mempak.h
message_data_fmt.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
message_data_static.h
padmgr.h
prerender.h
quake.h
regs.h En_Cow Doc (#1492) 2023-08-19 11:34:48 -04:00
rumble.h
sched.h Improvements to Video Interface related functions and data (#1332) 2022-11-13 18:07:27 -05:00
segment_symbols.h
seqcmd.h
sequence.h
sfx.h
speedmeter.h Speedmeter Small cleanup (#1554) 2023-09-25 06:29:15 -04:00
terminal.h
tha.h
thga.h
ultra64.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
unk.h
variables.h Fix gamestate overlay table size declaration (#1555) 2023-09-26 08:40:55 -04:00
z64.h Player Docs: public facing csAction things (#1561) 2023-10-28 07:46:24 -04:00
z64actor.h Doc/Cleanup pass on object handling (#1227) 2023-09-19 14:10:12 -04:00
z64animation.h Placeholder names for skelanime moveflags (#1489) 2023-08-15 22:23:53 +02:00
z64animation_legacy.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64audio.h Minor Misc Cleanup 2 (#1422) 2023-02-26 21:48:42 +01:00
z64bgcheck.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64camera.h Player Docs: csMode -> csAction (#1547) 2023-09-26 12:48:41 -04:00
z64collision_check.h
z64curve.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene_commands.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64dma.h
z64effect.h Doc/Cleanup pass on object handling (#1227) 2023-09-19 14:10:12 -04:00
z64environment.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64game.h
z64interface.h
z64item.h Rename "ITEM_LAST_USED" (#1572) 2023-11-07 14:11:59 -05:00
z64light.h
z64map_mark.h
z64math.h
z64message.h
z64object.h Doc/Cleanup pass on object handling (#1227) 2023-09-19 14:10:12 -04:00
z64ocarina.h
z64pause.h Name the main pause state and add placeholder enum for main (sub)states (#1551) 2023-09-22 14:48:09 -04:00
z64player.h Rename "ITEM_LAST_USED" (#1572) 2023-11-07 14:11:59 -05:00
z64quest_hint_commands.h Document elf_message scripting system (#1398) 2022-10-15 13:24:13 -04:00
z64save.h Dekunut Salesman Docs (#1493) 2023-09-19 21:41:42 -04:00
z64scene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64skin.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64skybox.h
z64sram.h
z64transition.h
z64transition_instances.h
z64view.h
z64vis.h Document Framebuffer Filters, VisCvg and VisZbuf (#1534) 2023-09-16 17:16:58 -04:00