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oot/include
mzxrules 54939bac3a
Reduce overlay dependencies on global.h (3) (#2449)
* kill more global.h references

* .format.py

* bss

* ique
2025-02-05 21:07:19 +01:00
..
audio [Audio 10/10] Loose ends (#2337) 2024-12-13 19:26:36 -05:00
libc [iQue] Define EGCS macro instead of relying on __GNUC__ (#2423) 2025-01-13 08:32:25 -05:00
libc64 [iQue] Use CPP includes in spec and update for iQue (#2399) 2025-01-11 22:44:14 -05:00
libu64 Create headers for some libu64 files (#2440) 2025-01-24 13:25:05 -05:00
tables Finish matching ique-cn (#2451) 2025-02-04 06:55:04 -05:00
ultra64 Finish matching ique-cn (#2451) 2025-02-04 06:55:04 -05:00
alignment.h
attributes.h [iQue] Build some C files with EGCS (#2396) 2025-01-02 03:35:22 -05:00
audiomgr.h
audiothread_cmd.h
boot.h
cic6105.h Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) 2024-12-02 04:40:49 -05:00
color.h
command_macros_base.h
controller.h
face_change.h
fault.h Set up build system for ique-cn (#2382) 2024-12-21 14:13:56 -05:00
functions.h Reduce overlay dependencies on global.h (3) (#2449) 2025-02-05 21:07:19 +01:00
gfx.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
gfx_setupdl.h [PAL N64] Match file select language selection (#2240) 2024-09-28 13:12:57 -04:00
gfxalloc.h [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233) 2024-09-27 14:51:00 -04:00
global.h
ichain.h
irqmgr.h
jpeg.h
kaleido_manager.h
letterbox.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
line_numbers.h [iQue] Match remaining src/boot files (#2417) 2025-01-10 18:47:55 +01:00
macro.inc
macros.h [iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening (#2424) 2025-01-14 11:55:47 -05:00
main.h
map.h [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233) 2024-09-27 14:51:00 -04:00
mempak.h
message_data_fmt.h
message_data_static.h [iQue] Match z_kanfont (#2428) 2025-01-19 19:41:14 -05:00
n64dd.h [PAL N64] Match z_message.c (#2202) 2024-09-25 17:41:08 -04:00
one_point_cutscene.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
padmgr.h Create headers for some libu64 files (#2440) 2025-01-24 13:25:05 -05:00
prerender.h
quake.h
rand.h
region.h
regs.h Document z_horse.c and related actors (#2278) 2024-12-17 10:51:56 -05:00
romfile.h
rumble.h
sched.h [ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231) 2024-09-27 16:44:35 -04:00
segment_symbols.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
segmented_address.h
seqcmd.h
sequence.h [ntsc-1.0/1.1] Match audio library (#2243) 2024-10-09 10:53:16 -04:00
sfx.h [Audio 10/10] Loose ends (#2337) 2024-12-13 19:26:36 -05:00
speed_meter.h Reduce overlay dependencies on global.h (1) (#2438) 2025-01-23 14:39:23 -05:00
stack.h
stackcheck.h
sys_math.h
sys_math3d.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
sys_matrix.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
terminal.h
tha.h
thga.h
ucode_disas.h
ultra64.h [iQue] Import libultra audio library files (#2433) 2025-01-21 15:21:48 -05:00
unk.h Use debug macros even in N64-only code (#2298) 2024-11-15 13:18:05 -05:00
variables.h [iQue] Match remaining libultra/os files (#2414) 2025-01-10 18:54:02 -05:00
versions.h Set up build system for ique-cn (#2382) 2024-12-21 14:13:56 -05:00
z64.h Reduce overlay dependencies on global.h (3) (#2449) 2025-02-05 21:07:19 +01:00
z64actor.h Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443) 2025-01-27 13:01:54 -05:00
z64animation.h Player: AnimMovement (#2245) 2024-10-04 13:52:03 -04:00
z64animation_legacy.h
z64audio.h [iQue] Build some C files with EGCS (#2396) 2025-01-02 03:35:22 -05:00
z64bgcheck.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64camera.h Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
z64collision_check.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64curve.h
z64cutscene.h Naming cutscenes from Lon-Lon Ranch (#2359) 2024-12-13 18:28:48 -05:00
z64cutscene_commands.h More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311) 2024-12-02 16:50:58 -05:00
z64debug_display.h Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443) 2025-01-27 13:01:54 -05:00
z64dma.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64draw.h Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443) 2025-01-27 13:01:54 -05:00
z64effect.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
z64environment.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
z64frame_advance.h
z64game.h
z64game_over.h
z64horse.h Document z_horse.c and related actors (#2278) 2024-12-17 10:51:56 -05:00
z64interface.h Reduce overlay dependencies on global.h (2) (#2442) 2025-01-27 12:17:50 -05:00
z64inventory.h
z64item.h Pause docs: Quest quads (#2224) 2024-09-25 22:45:19 -04:00
z64light.h
z64map_mark.h
z64math.h
z64message.h [iQue] Match z_message (#2435) 2025-01-21 21:16:39 -05:00
z64object.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
z64ocarina.h
z64olib.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
z64pause.h Document enum PauseState game over parts (#2283) 2024-11-15 03:37:10 -05:00
z64play.h Reduce overlay dependencies on global.h (3) (#2449) 2025-02-05 21:07:19 +01:00
z64player.h [iQue] Match z_fishing (#2445) 2025-01-28 02:36:07 -05:00
z64quest_hint_commands.h
z64save.h [iQue] Match z_message (#2435) 2025-01-21 21:16:39 -05:00
z64scene.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64sfx_source.h
z64skin.h
z64skin_matrix.h
z64skybox.h
z64sram.h [iQue] Match z_sram (#2426) 2025-01-17 06:56:22 -05:00
z64transition.h
z64transition_instances.h
z64view.h Reduce overlay dependencies on global.h (2) (#2442) 2025-01-27 12:17:50 -05:00
z64vis.h
z_en_item00.h Split z64debug_display.h, z64draw.h, z_en_item00.h (#2443) 2025-01-27 13:01:54 -05:00
z_lib.h
zelda_arena.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00