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oot/include
cadmic 8a48c17cc8
Move D_80134488 from system_heap.c to fp.s (#2387)
* Move D_80134488 from system_heap.c to fp.s

* Add declarations

* Fix bss
2024-12-24 12:49:31 -05:00
..
audio [Audio 10/10] Loose ends (#2337) 2024-12-13 19:26:36 -05:00
libc Move D_80134488 from system_heap.c to fp.s (#2387) 2024-12-24 12:49:31 -05:00
libc64 Set up build system for ique-cn (#2382) 2024-12-21 14:13:56 -05:00
tables
ultra64 Move build.c definitions to the makefile, introduce and use libultra version defines in libultra instead of PLATFORM defines (#2353) 2024-12-13 20:28:28 -05:00
alignment.h
attributes.h
audiomgr.h
audiothread_cmd.h
boot.h
cic6105.h
color.h
command_macros_base.h
controller.h
face_change.h
fault.h Set up build system for ique-cn (#2382) 2024-12-21 14:13:56 -05:00
functions.h Document z_horse.c and related actors (#2278) 2024-12-17 10:51:56 -05:00
gfx.h
gfx_setupdl.h
gfxalloc.h
gfxprint.h
global.h
ichain.h
irqmgr.h
jpeg.h
kaleido_manager.h
letterbox.h
line_numbers.h Set up build system for ique-cn (#2382) 2024-12-21 14:13:56 -05:00
macro.inc
macros.h
main.h
map.h
mempak.h
message_data_fmt.h
message_data_static.h
n64dd.h
one_point_cutscene.h
padmgr.h
prerender.h
quake.h
rand.h
region.h
regs.h Document z_horse.c and related actors (#2278) 2024-12-17 10:51:56 -05:00
romfile.h
rumble.h
sched.h
segment_symbols.h
segmented_address.h
seqcmd.h
sequence.h
sfx.h [Audio 10/10] Loose ends (#2337) 2024-12-13 19:26:36 -05:00
speedmeter.h
stack.h
stackcheck.h
sys_math.h
sys_math3d.h
sys_matrix.h
terminal.h
tha.h
thga.h
ucode_disas.h
ultra64.h Move build.c definitions to the makefile, introduce and use libultra version defines in libultra instead of PLATFORM defines (#2353) 2024-12-13 20:28:28 -05:00
unk.h
variables.h Move const-qualified data from session_config.c to session_init.c, no longer qualify them as const and incrementally link instead (#2381) 2024-12-20 20:41:14 -05:00
versions.h Set up build system for ique-cn (#2382) 2024-12-21 14:13:56 -05:00
z64.h
z64actor.h Document z_horse.c and related actors (#2278) 2024-12-17 10:51:56 -05:00
z64animation.h
z64animation_legacy.h
z64audio.h
z64bgcheck.h
z64camera.h
z64collision_check.h
z64curve.h
z64cutscene.h Naming cutscenes from Lon-Lon Ranch (#2359) 2024-12-13 18:28:48 -05:00
z64cutscene_commands.h
z64dma.h
z64effect.h
z64environment.h
z64frame_advance.h
z64game.h
z64game_over.h
z64horse.h Document z_horse.c and related actors (#2278) 2024-12-17 10:51:56 -05:00
z64interface.h
z64inventory.h
z64item.h
z64light.h
z64map_mark.h
z64math.h
z64message.h
z64object.h
z64ocarina.h
z64olib.h
z64pause.h
z64play.h
z64player.h Document Player Params (#2307) 2024-12-08 14:56:01 -05:00
z64quest_hint_commands.h
z64save.h Restructure event flags in z64save.h (1/?) (#2380) 2024-12-21 16:03:10 -05:00
z64scene.h
z64sfx_source.h
z64skin.h
z64skin_matrix.h
z64skybox.h
z64sram.h
z64transition.h
z64transition_instances.h
z64view.h
z64vis.h
z_lib.h
zelda_arena.h