fgenesis
3fe9b1590c
SDL 1.2 backend compiles again, but window stays black
2018-04-17 01:28:23 +02:00
fgenesis
64150bcb5b
Merge branch 'controllerfixup' of github.com:AquariaOSE/Aquaria into controllerfixup
2018-04-17 01:16:47 +02:00
fgenesis
239df3c339
compiles again
2018-04-17 01:15:30 +02:00
fgenesis
5f2eafad7c
temp commit
2018-01-21 12:47:32 +01:00
meh2481
eae1e31e80
Add both sdl1.2 and sdl2 builds to travis
2018-01-06 21:52:18 -05:00
meh2481
c279a8b17c
Fix .travis.yml to use SDL1.2
2018-01-06 21:29:14 -05:00
fgenesis
8f565c6171
Include stringbank.txt into binary in case stringbank.txt is out of date
...
This makes sure engine-internal strings are always present.
2018-01-02 20:59:38 +01:00
fgenesis
ce4f6a7d3e
move StringBank to BBGE
2018-01-02 17:00:27 +01:00
fgenesis
3a96c775db
work around dev warning message; fix compiler warning
2018-01-02 16:18:50 +01:00
fgenesis
1acad1069e
Add some Lua functions for Android compat:
...
+ getEntityList()
+ entity_getEntityListInRange(e, range)
+ vector_getEntityListInRange(x, y, range)
2018-01-02 15:39:18 +01:00
fgenesis
fec1cc7ac2
Initial support for scriptable shots
2017-11-01 19:25:31 +01:00
fgenesis
eb1f38d86c
Minor script interface cleanup and prep for next commit
2017-11-01 19:25:19 +01:00
fgenesis
64406419c1
Some fixes for msys2/mingw build
2017-09-02 22:13:46 +02:00
fgenesis
4cfeadeb6e
Whoever figured that enabling -Wall on MSVC would be a good idea should be shot.
2017-09-02 20:28:19 +02:00
fgenesis
db4af79389
Check against nesting recursive main()
2017-08-09 22:07:37 +02:00
fgenesis
02db145a01
Don't error for empty save slots
2017-08-09 21:02:45 +02:00
fgenesis
bd0e16774f
Remove some old/unused cruft
2017-08-09 21:01:56 +02:00
fgenesis
fe93c91eca
fix stupidity in prev commit
2017-07-14 03:36:43 +02:00
fgenesis
cabdf93e21
Tiny performance optimization
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Keep disabled damage types vector sorted and do binary search.
2017-07-12 04:12:06 +02:00
fgenesis
78352d4402
Multi-display fixes
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- Enumerate display modes to show in the resolution selector based on the
screen we're on
- Correct graphics init code to use the display index specified in
user settings
2017-06-26 08:34:30 +02:00
fgenesis
6f170de929
Proper ~Joystick() dtor. Make haptics optional. Hopefully fixes #50 .
2017-06-25 15:56:45 +02:00
fgenesis
1af3b0f220
forgot console in prev commit
2017-06-25 15:13:06 +02:00
fgenesis
081c6bd58d
Debug overlays should respect viewport size change
2017-06-25 13:58:18 +02:00
fgenesis
2bbcfa2284
Fix some ANimationEditor crashes when loading not-existing or empty anim XML
2017-04-19 02:06:34 +02:00
fgenesis
e633ce1014
Don't deprecate appendUserDataPath()
2017-04-04 19:29:07 +02:00
fgenesis
291848f39b
Add Release-SDL1.2 config for VS2008
2017-04-04 19:28:34 +02:00
fgenesis
acb515b738
Unstick highlight in input config
2017-04-04 19:27:53 +02:00
fgenesis
08a884b375
whoops
2017-02-27 02:18:46 +01:00
fgenesis
19e967c7dd
Fix crash in static initializer (how did this ever work?)
2017-02-27 02:03:46 +01:00
fgenesis
f75f81854a
Check input strings in config for overflow
2017-02-27 02:03:19 +01:00
fgenesis
fc17c6edaf
Compile fix
2017-02-27 01:25:18 +01:00
fgenesis
4e7e0df524
Get rid of MenuUp, MenuDown, MenuLeft, MenuRight action entries
...
This makes ACTION_MENU* internal and non-configurable, but Lua code
can still rely on those actions being sent so that controller input
can be interpreted as menu input where appropriate.
Closes #58 .
2017-02-20 03:02:58 +01:00
fgenesis
d0bb8746ae
Highlight bound slots and correct highlight shift by a few pixels (now properly centered!)
2017-02-19 03:48:05 +01:00
fgenesis
7f20f79d97
Display designated "empty" symbol on key config menu for unbound slots
2017-02-19 03:47:21 +01:00
fgenesis
dd4739e9a0
Now runs with both SDL 1.2 and SDL2 again
2017-02-19 01:45:55 +01:00
fgenesis
eccadf5bd7
Turns out using IDs was a bad idea, reverting to KEY_* strings
2017-02-18 22:09:43 +01:00
fgenesis
3dda97d32a
Hopefully fix build against SDL 1.2. Does not yet run!
...
Also: Recently introduced key names in usersettings.xml will no longer work.
But this should automatically detect key names as they used to be,
and convert automatically. Needs testing.
2017-02-15 04:41:52 +01:00
fgenesis
4095fde219
Move GL headers to ExternalLibs
2017-02-15 01:03:43 +01:00
fgenesis
b7e3e55cf1
Remove some unnecessary includes of glpng
2017-02-15 00:56:00 +01:00
fgenesis
33b9eebd3f
Very tiny cosmetic change
2017-02-15 00:27:07 +01:00
False.Genesis
9cb18ecebd
Merge pull request #57 from chewi/system-glpng
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System GLPNG
2017-02-15 00:09:25 +01:00
James Le Cuirot
0dd19f9cb3
Add option to use system copy of GLPNG
2017-02-10 10:01:35 +00:00
James Le Cuirot
4d1fa75545
Put tinyxml2 in subdir so that system header is respected
2017-02-10 10:01:24 +00:00
James Le Cuirot
f19011e3dd
Delete duplicate GL headers
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Nothing was pointing at BBGE/glext.
Only the VS project was pointing at ExternalLibs/GL. I have pointed it
at the headers under BBGE/GL instead.
I have also adjusted the includes to use the GL prefix as is standard
practise. These will still work as BBGE is in the include path. This
allows users to build against their system GL headers simply by
deleting the BBGE/GL directory.
2017-02-09 21:08:57 +00:00
fgenesis
89c1987693
Fix crash on shutdown
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GL symbols were already unloaded in ~DarkLayer().
Why did this never crash before?!
2017-02-08 22:11:55 +01:00
fgenesis
1472c71bfe
Merge branch 'experimental' into controllerfixup
2017-02-08 21:55:52 +01:00
fgenesis
5ba014640c
Fix compile with VS2008, disable XMLDocument::LoadFile()
2017-02-08 21:53:59 +01:00
fgenesis
daca65d20a
Merge branch 'experimental' into controllerfixup
2017-02-08 21:33:05 +01:00
False.Genesis
3742a5f2f5
Merge pull request #53 from chewi/experimental
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Bump TinyXML2 to 4.0.1
2017-02-08 21:28:57 +01:00
James Le Cuirot
5a16a290fc
Bump TinyXML2 to 4.0.1
2017-02-08 10:21:25 +00:00