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Aquaria/Aquaria
2023-03-19 15:26:45 +01:00
..
AnimationEditor.cpp anim editor: allow to select anim by name (no more hammering PgUp/PgDown!) 2022-11-18 01:52:46 +01:00
AnimationEditor.h anim editor: allow to select anim by name (no more hammering PgUp/PgDown!) 2022-11-18 01:52:46 +01:00
Aquaria.ico
aquaria.rc
AquariaComboBox.cpp
AquariaCompileConfig.h
AquariaMenuItem.cpp
AquariaMenuItem.h
AquariaOSE.ico
AquariaSaveSlot.cpp
Avatar.cpp Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
Avatar.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
Beam.cpp
Beam.h
BitBlotLogo.cpp
CMakeLists.txt
CollideEntity.cpp Remove 2 unused Lua functions that only the unused "squeezer" scripts called 2022-12-09 04:10:13 +01:00
CollideEntity.h
Continuity.cpp
Continuity.h
Credits.cpp
CurrentRender.cpp
custom-fields.h
Damage.h
DSQ.cpp
DSQ.h
Element.cpp
Element.h
Elements.h
Emote.cpp
Entity.cpp Add Lua functions for bonelock control. Also make quad_setRepeatTexture() update tex params properly. 2023-03-19 15:26:45 +01:00
Entity.h Add Lua functions for bonelock control. Also make quad_setRepeatTexture() update tex params properly. 2023-03-19 15:26:45 +01:00
FlockEntity.cpp
FlockEntity.h
Game.cpp make RenderObject::followCamera not modified during rendering 2023-03-02 03:41:00 +01:00
Game.h
GameEnums.h remove RenderObject::blendEnabled and cleanup the blend code a bit 2022-05-19 01:34:31 +02:00
GameplayVariables.cpp
GameStructs.cpp
GameStructs.h
GasCloud.cpp
GasCloud.h
GridRender.cpp
GridRender.h
Hair.cpp
Hair.h
InGameMenu.cpp
InGameMenu.h
Ingredient.cpp
Ingredient.h
Intro.cpp
Intro.h
Logo.cpp
Logo.h
Main.cpp
ManaBall.cpp
ManaBall.h
MiniMapRender.cpp
Mod.cpp
Mod.h
ModDownloader.cpp
ModDownloader.h
ModSelector.cpp
ModSelector.h
Network.cpp
Network.h
NotEntities.h
ParticleEditor.cpp
Path.cpp Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
Path.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
PathFinding.cpp
PathFinding.h
PathRender.cpp
RecipeMenuEntry.cpp
RecipeMenuEntry.h
SceneEditor.cpp copy missing texture params when cloning Element 2023-03-19 15:18:11 +01:00
SceneEditor.h
SchoolFish.cpp
SchoolFish.h
Scriptable.cpp
Scriptable.h
ScriptedEntity.cpp Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
ScriptedEntity.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
ScriptInterface.cpp Add Lua functions for bonelock control. Also make quad_setRepeatTexture() update tex params properly. 2023-03-19 15:26:45 +01:00
ScriptInterface.h Changes to entity/node activation: 2023-02-24 02:10:33 +01:00
Segmented.cpp
Segmented.h
SFXLoops.cpp
Shot.cpp
Shot.h
Spore.cpp
Spore.h
States.cpp
States.h
StatsAndAchievements.cpp
StatsAndAchievements.h
SteamRender.cpp
Strand.cpp
StringBank_gen.h
SubtitlePlayer.cpp
SubtitlePlayer.h
TileVector.h
ToolTip.cpp
ToolTip.h
UserSettings.cpp
UserSettings.h
WaterSurfaceRender.cpp
WaterSurfaceRender.h
Web.cpp
Web.h
WorldMap.h
WorldMapRender.cpp fix world map tile selection to actually select the closest tile 2023-02-16 18:33:25 +01:00
WorldMapTiles.cpp