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ActionInput.cpp
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ActionInput.h
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ActionMapper.cpp
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ActionMapper.h
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ActionSet.cpp
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ActionSet.h
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ActionStatus.cpp
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ActionStatus.h
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AfterEffect.cpp
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
AfterEffect.h
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
Base.cpp
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MSVC optimizer doesn't like refs to primitive types
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2022-09-14 05:21:25 +02:00 |
Base.h
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MSVC optimizer doesn't like refs to primitive types
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2022-09-14 05:21:25 +02:00 |
BaseText.h
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bithacks.h
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BitmapFont.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
BitmapFont.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
CMakeLists.txt
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bspline wip more
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2022-09-05 17:19:34 +02:00 |
Cocoa.mm
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Core.cpp
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Attempt to fix crash when instantiating Core alone but this is definitely not enough
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2022-09-12 00:12:41 +02:00 |
Core.h
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ignore mouse motion events generated by SDL_WarpMouse().
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2022-08-24 14:16:25 +02:00 |
DarkLayer.cpp
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
DarkLayer.h
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
DataStructures.cpp
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Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
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2022-07-06 08:59:55 +02:00 |
DataStructures.h
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simplify Quad::drawGrid
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2022-09-14 05:11:56 +02:00 |
DebugFont.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
DebugFont.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Emitter.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
EngineEnums.h
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Event.cpp
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Event.h
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FmodOpenALBridge.cpp
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FmodOpenALBridge.h
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FrameBuffer.cpp
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
FrameBuffer.h
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
GameKeyNames.cpp
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GameKeyNames.h
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GameKeys.h
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GLLoad.cpp
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GLLoad.h
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Gradient.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Gradient.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Image.cpp
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Image.h
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Interpolators.cpp
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Initial implementation of bspline support in the animation editor
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2022-09-23 18:10:44 +02:00 |
Interpolators.h
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Initial implementation of bspline support in the animation editor
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2022-09-23 18:10:44 +02:00 |
Joystick.cpp
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Joystick.h
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LensFlare.cpp
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LensFlare.h
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Localization.cpp
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Localization.h
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MathFunctions.h
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MT.cpp
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MT.h
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OpenGLStubs.h
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OSFunctions.cpp
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git gud
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2022-06-20 04:35:51 +02:00 |
OSFunctions.h
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show better errors when we fail to start up
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2022-06-20 04:25:18 +02:00 |
ParticleEffect.cpp
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
ParticleManager.cpp
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Particles.cpp
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Particles.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Precacher.cpp
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Precacher.h
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Quad.cpp
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Add skel/bone gridDrawOrder attrib to control the way the gris is drawn
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2022-09-25 04:30:38 +02:00 |
Quad.h
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eliminate one gigantic global float->uint->float roundtrip cast
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2022-09-25 06:02:22 +02:00 |
QuadGrid.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
QuadGrid.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
ReadXML.cpp
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ReadXML.h
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Rect.h
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Refcounted.h
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RenderBase.cpp
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RenderBase.h
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RenderObject.cpp
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attempt to fix crash when loading a saved game on a map with an already collected health upgrade
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2022-07-18 23:00:22 +02:00 |
RenderObject.h
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attempt to fix crash when loading a saved game on a map with an already collected health upgrade
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2022-07-18 23:00:22 +02:00 |
RenderObject_inline.h
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first step towards making the render process const
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2022-05-19 05:17:00 +02:00 |
RenderObjectLayer.cpp
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refactor rendering logic to be a lot less wasteful
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2022-05-22 17:26:16 +02:00 |
RenderRect.cpp
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Remove RenderObject::setColorMult() hack and related members
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2022-05-21 16:31:10 +02:00 |
RenderState.cpp
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render: remove one mutable hack, border color is now per-quad
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2022-09-24 04:57:08 +02:00 |
RenderState.h
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render: remove one mutable hack, border color is now per-quad
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2022-09-24 04:57:08 +02:00 |
RoundedRect.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
RoundedRect.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
ScreenTransition.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
ScreenTransition.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
ScriptObject.cpp
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ScriptObject.h
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Shader.cpp
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Shader.h
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SimpleIStringStream.h
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fix derp in 4c52a147b0
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2022-09-23 18:21:36 +02:00 |
SkeletalSprite.cpp
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Add skel/bone gridDrawOrder attrib to control the way the gris is drawn
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2022-09-25 04:30:38 +02:00 |
SkeletalSprite.h
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Initial implementation of bspline support in the animation editor
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2022-09-23 18:10:44 +02:00 |
Slider.cpp
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Slider.h
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SoundManager.cpp
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SoundManager.h
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SpawnParticleData.cpp
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SplineGrid.cpp
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Initial implementation of bspline support in the animation editor
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2022-09-23 18:10:44 +02:00 |
SplineGrid.h
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Initial implementation of bspline support in the animation editor
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2022-09-23 18:10:44 +02:00 |
StateMachine.cpp
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StateMachine.h
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StateManager.cpp
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StateManager.h
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StringBank.cpp
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StringBank.h
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Texture.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Texture.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
TTFFont.cpp
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
TTFFont.h
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Add RenderState to be passed through the scene graph
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2022-05-20 01:04:19 +02:00 |
Vector.cpp
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Vector.h
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Window.cpp
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Window.h
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Window_SDL1.cpp
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Window_SDL2.cpp
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