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Aquaria/BBGE
2022-09-25 06:02:22 +02:00
..
ActionInput.cpp
ActionInput.h
ActionMapper.cpp
ActionMapper.h
ActionSet.cpp
ActionSet.h
ActionStatus.cpp
ActionStatus.h
AfterEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
AfterEffect.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
Base.cpp MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
Base.h MSVC optimizer doesn't like refs to primitive types 2022-09-14 05:21:25 +02:00
BaseText.h
bithacks.h
BitmapFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
BitmapFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
CMakeLists.txt bspline wip more 2022-09-05 17:19:34 +02:00
Cocoa.mm
Core.cpp Attempt to fix crash when instantiating Core alone but this is definitely not enough 2022-09-12 00:12:41 +02:00
Core.h ignore mouse motion events generated by SDL_WarpMouse(). 2022-08-24 14:16:25 +02:00
DarkLayer.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
DarkLayer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
DataStructures.cpp Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned 2022-07-06 08:59:55 +02:00
DataStructures.h simplify Quad::drawGrid 2022-09-14 05:11:56 +02:00
DebugFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
DebugFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Emitter.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
EngineEnums.h
Event.cpp
Event.h
FmodOpenALBridge.cpp
FmodOpenALBridge.h
FrameBuffer.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
FrameBuffer.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
GameKeyNames.cpp
GameKeyNames.h
GameKeys.h
GLLoad.cpp
GLLoad.h
Gradient.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Gradient.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Image.cpp
Image.h
Interpolators.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Interpolators.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Joystick.cpp
Joystick.h
LensFlare.cpp
LensFlare.h
Localization.cpp
Localization.h
MathFunctions.h
MT.cpp
MT.h
OpenGLStubs.h
OSFunctions.cpp git gud 2022-06-20 04:35:51 +02:00
OSFunctions.h show better errors when we fail to start up 2022-06-20 04:25:18 +02:00
ParticleEffect.cpp first step towards making the render process const 2022-05-19 05:17:00 +02:00
ParticleManager.cpp
Particles.cpp
Particles.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Precacher.cpp
Precacher.h
Quad.cpp Add skel/bone gridDrawOrder attrib to control the way the gris is drawn 2022-09-25 04:30:38 +02:00
Quad.h eliminate one gigantic global float->uint->float roundtrip cast 2022-09-25 06:02:22 +02:00
QuadGrid.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
QuadGrid.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ReadXML.cpp
ReadXML.h
Rect.h
Refcounted.h
RenderBase.cpp
RenderBase.h
RenderObject.cpp attempt to fix crash when loading a saved game on a map with an already collected health upgrade 2022-07-18 23:00:22 +02:00
RenderObject.h attempt to fix crash when loading a saved game on a map with an already collected health upgrade 2022-07-18 23:00:22 +02:00
RenderObject_inline.h first step towards making the render process const 2022-05-19 05:17:00 +02:00
RenderObjectLayer.cpp refactor rendering logic to be a lot less wasteful 2022-05-22 17:26:16 +02:00
RenderRect.cpp Remove RenderObject::setColorMult() hack and related members 2022-05-21 16:31:10 +02:00
RenderState.cpp render: remove one mutable hack, border color is now per-quad 2022-09-24 04:57:08 +02:00
RenderState.h render: remove one mutable hack, border color is now per-quad 2022-09-24 04:57:08 +02:00
RoundedRect.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
RoundedRect.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScreenTransition.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScreenTransition.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
ScriptObject.cpp
ScriptObject.h
Shader.cpp
Shader.h
SimpleIStringStream.h fix derp in 4c52a147b0 2022-09-23 18:21:36 +02:00
SkeletalSprite.cpp Add skel/bone gridDrawOrder attrib to control the way the gris is drawn 2022-09-25 04:30:38 +02:00
SkeletalSprite.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
Slider.cpp
Slider.h
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
SplineGrid.h Initial implementation of bspline support in the animation editor 2022-09-23 18:10:44 +02:00
StateMachine.cpp
StateMachine.h
StateManager.cpp
StateManager.h
StringBank.cpp
StringBank.h
Texture.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Texture.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
TTFFont.cpp Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
TTFFont.h Add RenderState to be passed through the scene graph 2022-05-20 01:04:19 +02:00
Vector.cpp
Vector.h
Window.cpp
Window.h
Window_SDL1.cpp
Window_SDL2.cpp