..
AnimationEditor.cpp
Reload texture in anim editor on Ctrl+R
2022-07-06 08:47:44 +02:00
AnimationEditor.h
Merge branch 'experimental' into controllerfixup
2021-01-12 00:26:44 +01:00
Aquaria.ico
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
aquaria.rc
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
AquariaComboBox.cpp
Fix some more warnings
2021-01-11 12:28:27 +01:00
AquariaCompileConfig.h
remove unused QuadTrail
2022-05-12 17:35:39 +02:00
AquariaMenuItem.cpp
Fix ACTION_MENU* input to be sent as intended, broke in a7c2d054a2
iirc
2021-01-12 14:24:30 +01:00
AquariaMenuItem.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
AquariaOSE.ico
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
AquariaSaveSlot.cpp
move StringBank to BBGE
2018-01-02 17:00:27 +01:00
Avatar.cpp
Make Avatar::render() actually const
2022-06-09 02:32:46 +02:00
Avatar.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Beam.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Beam.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
BitBlotLogo.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
CMakeLists.txt
delete unused files + add missing headers to cmake
2022-05-19 05:17:49 +02:00
CollideEntity.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
CollideEntity.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Continuity.cpp
remove PostProcessingFX
2022-05-21 18:56:27 +02:00
Continuity.h
remove some unused code
2020-07-13 23:13:07 +02:00
Credits.cpp
remove RenderObject::blendEnabled and cleanup the blend code a bit
2022-05-19 01:34:31 +02:00
CurrentRender.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
custom-fields.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
Damage.h
Fix some warnings
2017-01-20 19:10:40 +01:00
DSQ.cpp
show better errors when we fail to start up
2022-06-20 04:25:18 +02:00
DSQ.h
delete some unused code
2022-05-18 02:38:53 +02:00
Element.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Element.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Elements.h
Remove commented-out code
2016-05-05 19:57:50 +02:00
Emote.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
Entity.cpp
Make Game::fillGridFromQuad() and RenderObject::getInvRotPosition() use glm instead of the GL matrix stack
2022-06-20 18:36:49 +02:00
Entity.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
FlockEntity.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
FlockEntity.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
Game.cpp
Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
2022-07-06 08:59:55 +02:00
Game.h
Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
2022-07-06 08:59:55 +02:00
GameEnums.h
remove RenderObject::blendEnabled and cleanup the blend code a bit
2022-05-19 01:34:31 +02:00
GameplayVariables.cpp
move StringBank to BBGE
2018-01-02 17:00:27 +01:00
GameStructs.cpp
More signed/unsigned comparison fixes. int -> size_t.
2017-01-19 18:50:33 +01:00
GameStructs.h
remove RenderObject::blendEnabled and cleanup the blend code a bit
2022-05-19 01:34:31 +02:00
GasCloud.cpp
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GasCloud.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
GridRender.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
GridRender.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Hair.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Hair.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
InGameMenu.cpp
remove RenderObject::isPieceFlippedHorizontal() + tiny cleanup
2022-06-20 17:46:37 +02:00
InGameMenu.h
remove some unused stuff
2022-05-12 17:20:40 +02:00
Ingredient.cpp
Re-enable double->float cast warning and fix all instances where this fired
2017-01-19 23:31:56 +01:00
Ingredient.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Intro.cpp
first step towards making the render process const
2022-05-19 05:17:00 +02:00
Intro.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
Logo.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Logo.h
Merge pull request #41
2017-01-12 22:14:26 +01:00
Main.cpp
declutter main. AQconfig.exe is gone, did not produce a proper config anymore anyway
2022-06-20 04:26:42 +02:00
ManaBall.cpp
remove some unused stuff
2022-05-12 17:20:40 +02:00
ManaBall.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
MiniMapRender.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Mod.cpp
Add "default" and "none" mod compat scripts
2022-06-09 02:30:31 +02:00
Mod.h
Add support for mod script compatibility layers
2017-01-21 02:06:44 +01:00
ModDownloader.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
ModDownloader.h
[vfs, #3 ] All file reading code goes through the VFS now, new mod downloader & mod selector in place. Also a bunch of other stuff. (...)
2012-06-01 17:52:19 +02:00
ModSelector.cpp
fix texture issue with software mipmaps (resize offending textures to be power-of-2)
2022-03-31 21:05:44 +02:00
ModSelector.h
fix texture issue with software mipmaps (resize offending textures to be power-of-2)
2022-03-31 21:05:44 +02:00
Network.cpp
Obsolete & remove BBGE_BUILD_SDL2. Closes #65 .
2022-04-05 09:58:57 +02:00
Network.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
NotEntities.h
initial commit. This is icculus version 5542b94cae02a6333845854bbbd1abe0a259f1a4
2011-08-03 22:05:33 +02:00
ParticleEditor.cpp
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
Path.cpp
Small refactor, add Scrtipable base, add node_v() Lua function
2021-01-12 19:00:05 +01:00
Path.h
Small refactor, add Scrtipable base, add node_v() Lua function
2021-01-12 19:00:05 +01:00
PathFinding.cpp
replace old JPS.h with new jps.hh ( #74 ), should make pathfinding 2-3x as fast
2022-03-17 20:59:26 +01:00
PathFinding.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
PathRender.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
RecipeMenuEntry.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
RecipeMenuEntry.h
Huge Game.cpp refactor and various other things
2016-06-30 02:58:55 +02:00
SceneEditor.cpp
Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
2022-07-06 08:59:55 +02:00
SceneEditor.h
Rewrite SceneEditor level generation and skinning, use light pink to designate areas that should not be skinned
2022-07-06 08:59:55 +02:00
SchoolFish.cpp
first step towards making the render process const
2022-05-19 05:17:00 +02:00
SchoolFish.h
first step towards making the render process const
2022-05-19 05:17:00 +02:00
Scriptable.cpp
Small refactor, add Scrtipable base, add node_v() Lua function
2021-01-12 19:00:05 +01:00
Scriptable.h
Small refactor, add Scrtipable base, add node_v() Lua function
2021-01-12 19:00:05 +01:00
ScriptedEntity.cpp
remove iprof and BBGE_PROF ( #74 )
2022-03-17 20:50:42 +01:00
ScriptedEntity.h
Small refactor, add Scrtipable base, add node_v() Lua function
2021-01-12 19:00:05 +01:00
ScriptInterface.cpp
Add Lua func: refreshElementsOnLayerCallback()
2022-06-14 23:57:19 +02:00
ScriptInterface.h
Replace the old Lua small block allocator with a new one (for #74 )
2021-01-23 14:07:39 +01:00
Segmented.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
Segmented.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
SFXLoops.cpp
Remove commented-out code
2016-05-05 19:57:50 +02:00
Shot.cpp
fix shot hitEntity() interface function
2022-06-10 02:03:28 +02:00
Shot.h
remove RenderObject::blendEnabled and cleanup the blend code a bit
2022-05-19 01:34:31 +02:00
Spore.cpp
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
Spore.h
Major include refactor; changes to pretty much everything
2016-07-09 04:18:40 +02:00
States.cpp
remove RenderObject::blendEnabled and cleanup the blend code a bit
2022-05-19 01:34:31 +02:00
States.h
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00
StatsAndAchievements.cpp
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
StatsAndAchievements.h
Rework & cleanup CMake project files
2022-04-07 02:38:39 +02:00
SteamRender.cpp
Fix newly introduced crash, wtf how why
2022-05-21 18:56:58 +02:00
Strand.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
StringBank_gen.h
remove frame recording (Demo.cpp) and related code
2022-05-12 17:28:12 +02:00
SubtitlePlayer.cpp
Re-enable double->float cast warning and fix all instances where this fired
2017-01-19 23:31:56 +01:00
SubtitlePlayer.h
More signed/unsigned comparison fixes. int -> size_t.
2017-01-19 18:50:33 +01:00
TileVector.h
Replace #pragma once with #ifndef/#define pairs (to avoid warnings on gcc 2.95)
2012-09-23 04:51:13 +02:00
ToolTip.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
ToolTip.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
UserSettings.cpp
fix crash when usersettings fail to load
2022-06-20 04:24:01 +02:00
UserSettings.h
fix crash when usersettings fail to load
2022-06-20 04:24:01 +02:00
WaterSurfaceRender.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
WaterSurfaceRender.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Web.cpp
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
Web.h
Add RenderState to be passed through the scene graph
2022-05-20 01:04:19 +02:00
WorldMap.h
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
WorldMapRender.cpp
first step towards making the render process const
2022-05-19 05:17:00 +02:00
WorldMapTiles.cpp
Get rid of a lot of gcc warnings
2021-01-11 12:28:27 +01:00