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oot/include/variables.h

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#ifndef VARIABLES_H
#define VARIABLES_H
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#include "z64.h"
#include "libc64/os_malloc.h"
#include "segment_symbols.h"
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extern Mtx D_01000000;
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extern void* osRomBase;
extern s32 osTvType;
extern s32 osResetType;
extern s32 osCicId;
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extern u32 osMemSize;
extern u8 osAppNMIBuffer[0x40];
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extern s8 D_80009430;
extern vu8 gViConfigBlack;
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extern u8 gViConfigAdditionalScanLines;
extern u32 gViConfigFeatures;
extern f32 gViConfigXScale;
extern f32 gViConfigYScale;
extern OSPiHandle* gCartHandle;
extern s32 gCurrentRegion;
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extern u32 __osPiAccessQueueEnabled;
extern OSViMode osViModePalLan1;
extern s32 osViClock;
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extern u32 __osShutdown;
extern OSHWIntr __OSGlobalIntMask;
extern __OSThreadTail __osThreadTail;
extern OSThread* __osRunQueue;
extern OSThread* __osActiveQueue;
extern OSThread* __osRunningThread;
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extern OSThread* __osFaultedThread;
extern OSPiHandle* __osPiTable;
extern OSPiHandle* __osCurrentHandle[];
extern OSTimer* __osTimerList;
extern OSViMode osViModeNtscLan1;
extern OSViMode osViModeMpalLan1;
extern OSViContext* __osViCurr;
extern OSViContext* __osViNext;
extern OSViMode osViModeFpalLan1;
extern u32 __additional_scanline;
extern const char gBuildCreator[];
extern const char gBuildDate[];
extern const char gBuildMakeOption[];
extern OSMesgQueue gPiMgrCmdQueue;
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extern OSViMode gViConfigMode;
extern u8 gViConfigModeType;
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extern OSMesgQueue __osPiAccessQueue;
extern OSPiHandle __Dom1SpeedParam;
extern OSPiHandle __Dom2SpeedParam;
extern OSTime __osCurrentTime;
extern u32 __osBaseCounter;
extern u32 __osViIntrCount;
extern u32 __osTimerCounter;
extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
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extern Gfx D_80116280[];
extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_dlftbls" 801162A0
extern s32 gMaxActorId; // original name: "MaxProfile"
extern s32 gDebugCamEnabled;
extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX];
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extern s32 gZeldaArenaLogSeverity;
extern MapData gMapDataTable;
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extern s16 gSpoilingItems[3];
extern s16 gSpoilingItemReverts[3];
extern Gfx gEmptyDL[];
extern u16 gSramSlotOffsets[];
// 4 16-colors palettes
extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
extern u64 gMojiFontTex[]; // original name: "font_ff"
extern u8 gBossMarkState;
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#if OOT_DEBUG
extern u32 gIsCtrlr2Valid;
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#endif
extern s16* gWaveSamples[9];
extern f32 gBendPitchOneOctaveFrequencies[256];
extern f32 gBendPitchTwoSemitonesFrequencies[256];
extern f32 gPitchFrequencies[];
extern u8 gDefaultShortNoteVelocityTable[16];
extern u8 gDefaultShortNoteGateTimeTable[16];
extern EnvelopePoint gDefaultEnvelope[4];
extern NoteSubEu gZeroNoteSub;
extern NoteSubEu gDefaultNoteSub;
extern u16 gHaasEffectDelaySizes[64];
extern s16 D_8012FBA8[];
extern f32 gHeadsetPanVolume[128];
extern f32 gStereoPanVolume[128];
extern f32 gDefaultPanVolume[128];
extern s16 gLowPassFilterData[16 * 8];
extern s16 gHighPassFilterData[15 * 8];
extern s32 gAudioContextInitialized;
extern u8 gIsLargeSfxBank[7];
extern u8 gChannelsPerBank[4][7];
extern u8 gUsedChannelsPerBank[4][7];
extern u8 gMorphaTransposeTable[16];
extern u8* gFrogsSongPtr;
extern OcarinaNote* gScarecrowLongSongPtr;
extern u8* gScarecrowSpawnSongPtr;
extern OcarinaSongButtons gOcarinaSongButtons[];
extern SfxParams* gSfxParams[7];
extern char D_80133390[];
extern char D_80133398[];
extern u8 gSfxRequestWriteIndex;
extern u8 gSfxRequestReadIndex;
extern SfxBankEntry* gSfxBanks[7];
extern u8 gSfxBankSizes[];
extern u8 gSfxChannelLayout;
extern u16 D_801333D0;
extern Vec3f gSfxDefaultPos;
extern f32 gSfxDefaultFreqAndVolScale;
extern s8 gSfxDefaultReverb;
#if OOT_DEBUG
extern u8 D_801333F0;
extern u8 gAudioSfxSwapOff;
extern u8 D_801333F8;
#endif
extern u8 gSeqCmdWritePos;
extern u8 gSeqCmdReadPos;
extern u8 gStartSeqDisabled;
#if OOT_DEBUG
extern u8 gAudioDebugPrintSeqCmd;
#endif
extern u8 gSoundModeList[];
extern u8 gAudioSpecId;
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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extern u8 D_80133418;
extern AudioSpec gAudioSpecs[18];
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extern s32 gOverlayLogSeverity;
extern s32 gSystemArenaLogSeverity;
extern u8 __osPfsInodeCacheBank;
extern s32 __osPfsLastChannel;
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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extern const TempoData gTempoData;
extern const AudioHeapInitSizes gAudioHeapInitSizes;
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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extern s16 gOcarinaSongItemMap[];
extern AudioTable gSoundFontTable;
extern u8 gSequenceFontTable[];
extern u8 gSequenceTable[];
extern AudioTable gSampleBankTable;
z_message_PAL, message_data_static and surrounding doc (#996) * Initial progress on z_message_PAL, very messy * Fix merge * Some more progress * Fix merge * More z_message_PAL * Small progress * More small progress * message_data_static files OK * Prepare z_message_tables * Matched another function, small updates * Attempt to use asm-processor static-symbols branch * Refactor text id declarations * Begin large text codes parser function * Fix merge * Refactor done * Build OK, add color and highscore names * Remove encoded text headers and automatically encode during build * Fix kanfont * Various cleanups * DISP macros * Another match aside data * Further progress * Small improvements * Deduplicate magic values for text control codes, small improvements * Tiny progress * Minor cleanups * Clean up z_message_PAL comment * Progress on large functions * Further progress on large functions * Changes to mkldscript to link .data in the .rodata section * data OK * Few improvements * Use gDPLoadTextureBlock macros where appropriate * rm z_message_tables, progress on large functions * 2 more matches * Improvements * Small progress * More progress on big function * progress * match func_80107980 * match Message_Update * match func_8010BED8 * done * Progress on remaining large functions * Small progress on largest function * Another match, extract text and move to assets, improve text build system * Small nonmatchings improvements * docs wip * Largest function maybe equivalent * Fix merge * Document do_action values, largest function is almost instruction-matching * Rename NAVI do_action to NONE, as that appears to be how that value is used in practice * Fix merge * one match * Last function is instruction-matching * Fix * Improvements thanks to engineer124 * Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup * More variables labeled, use text state enum everywhere * More labels and names * Fix * Actor_IsTalking -> Actor_TalkRequested * Match func_8010C39C and remove unused asm * More docs * Mostly ocarina related docs * All msgModes named * Fix assetclean * Cleanup * Extraction fixes and headers * Suggestions * Review suggestions * Change text extraction again, only extract if the headers do not already exist * Fix * Use ast for charmap, fix assetclean for real this time * Review suggestions * BGM ids and ran formatter * Review comments * rename include_readonly to include_data_with_rodata * Remove leading 0s in number directives * Review suggestions for message_data_static * textbox pos enum comments, rename several enum names from Message to TextBox Co-authored-by: Thar0 <maximilianc64@gmail.com> Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
extern u8 gUseCutsceneCam;
extern u16 D_8015FCCC;
extern char D_8015FCD0[20];
extern u8 D_8015FCE4;
z_demo documentation (#1327) * commit old stuff * progress * progress * progress * progress * more progress, renaming cues next * small changes * enum values added for all actions * hardcoded values removed when possible * commands renamed * first pass of action -> cue * fix some matches * some more cleanup * scriptPtr * forgot one * remove cue rot union * more changes * some more stuff * more stuff * fix matching issues * some more things * progress, starting to rename destinations * small changes * name some destinations * more names * need to switch branch * progress * first pass of destination names * usages fixed * use destination enum * fix csdis * format * command descriptions * revert accidental zap changes * forgot some things * use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner) * typo * review1 * clarify ruby/sapphire comment * remove endframe for commands that dont use it * some more review * most review, but not all * scriptPtr -> script, and another small change * ocarina action * remove +1 from light settings command, change comment * actionIndex -> cueIdTemp (i guess) * _SetCueX -> _SetXFromCue * format * tweak fade out seq arg names * use spline terminology * more dragorn and engineer review * misc start/end frame note * cleanup StartPosRotFromCue vs PosRotFromCue * cleanup spline terminology * sPrevCamId -> sReturnToCamId * comment on debug cs data address * Cutscene_Init -> Cutscene_InitContext * single point types are not a list * remove todo comment * some more review * rumble struct names * some review * more review * missed one * reword pointer comment * even more review * match transition terminology with z_play * change condition and format * frame count * command specific structs with alignment * anon review * remove unneeded arg from time macro * yeet `CsCmdGeneric` * remove unused from single point types * typo * compromise attempt -- name endFrame everywhere * fixes * fix again * copied the wrong note * cutscene data note * review, format * compat defines * idk whats going on man Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-24 18:55:17 +00:00
extern u16 gCamAtSplinePointsAppliedFrame;
extern u16 gCamEyePointAppliedFrame;
extern u16 gCamAtPointAppliedFrame;
extern LightningStrike gLightningStrike;
// TODO: These variables are here for BSS ordering but ideally they should not
// be extern. This could be fixed by putting more stuff (e.g. struct definitions)
// between gLightningStrike and gCustomLensFlareOn.
extern s16 sLightningFlashAlpha;
extern s16 sSunDepthTestX;
extern s16 sSunDepthTestY;
extern u8 gCustomLensFlareOn;
extern Vec3f gCustomLensFlarePos;
extern s16 gLensFlareScale;
extern f32 gLensFlareColorIntensity;
extern s16 gLensFlareGlareStrength;
extern MapData* gMapData;
extern f32 gBossMarkScale;
extern u32 D_8016139C;
extern PauseMapMarksData* gLoadedPauseMarkDataTable;
extern PreNmiBuff* gAppNmiBufferPtr;
extern Scheduler gScheduler;
extern PadMgr gPadMgr;
extern IrqMgr gIrqMgr;
extern volatile OSTime gAudioThreadUpdateTimeTotalPerGfxTask;
extern volatile OSTime gGfxTaskSentToNextReadyMinusAudioThreadUpdateTime;
extern volatile OSTime gRSPAudioTimeTotal;
extern volatile OSTime gRSPGfxTimeTotal;
extern volatile OSTime gRDPTimeTotal;
extern volatile OSTime gGraphUpdatePeriod;
extern volatile OSTime gAudioThreadUpdateTimeStart;
extern volatile OSTime gAudioThreadUpdateTimeAcc;
extern volatile OSTime gRSPAudioTimeAcc;
extern volatile OSTime gRSPGfxTimeAcc;
extern volatile OSTime gRSPOtherTimeAcc;
extern volatile OSTime D_8016A578;
extern volatile OSTime gRDPTimeAcc;
extern SfxBankEntry D_8016BAD0[9];
extern SfxBankEntry D_8016BC80[12];
extern SfxBankEntry D_8016BEC0[22];
extern SfxBankEntry D_8016C2E0[20];
extern SfxBankEntry D_8016C6A0[8];
extern SfxBankEntry D_8016C820[3];
extern SfxBankEntry D_8016C8B0[5];
extern ActiveSfx gActiveSfx[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8
extern u8 gSfxBankMuted[];
extern u16 gAudioSfxSwapSource[10];
extern u16 gAudioSfxSwapTarget[10];
extern u8 gAudioSfxSwapMode[10];
extern ActiveSequence gActiveSeqs[4];
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extern AudioContext gAudioCtx;
extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
extern OSPifRam __osContPifRam;
extern u8 __osContLastCmd;
extern u8 __osMaxControllers;
extern __OSInode __osPfsInodeCache;
extern OSPifRam __osPfsPifRam;
extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes
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extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes
extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)]; // 0xC00 bytes
extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes
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extern GfxPool gGfxPools[2]; // 0x24820 bytes
extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
#endif