2020-08-23 17:43:26 +00:00
MAKEFLAGS += --no-builtin-rules
2020-03-17 04:31:30 +00:00
2022-04-30 23:03:22 +00:00
# Ensure the build fails if a piped command fails
SHELL = /bin/bash
.SHELLFLAGS = -o pipefail -c
2024-10-14 23:49:40 +00:00
#### Build options ####
# Build options can be changed by modifying them below, or by appending 'SETTING=value' to all 'make' commands
# (e.g. 'make setup VERSION=ntsc-1.0' and 'make VERSION=ntsc-1.0' to build the NTSC 1.0 version).
# Alternatively, you can create a file called .make_options.mk (gitignored by default) and add 'SETTING=value'
# there to avoid modifying the Makefile directly.
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- i n c l u d e . m a k e _ o p t i o n s . m k
2020-07-19 19:42:05 +00:00
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# If COMPARE is 1, check the output md5sum after building. Set to 0 when modding.
2024-08-06 17:32:34 +00:00
COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING C flag when building. Set to 1 when modding.
2024-08-06 17:32:34 +00:00
NON_MATCHING ?= 0
2024-10-14 23:49:40 +00:00
# If ORIG_COMPILER is 1, compile with QEMU_IRIX and the original compiler.
2024-08-06 17:32:34 +00:00
ORIG_COMPILER ?= 0
2022-02-19 21:50:56 +00:00
# If COMPILER is "gcc", compile with GCC instead of IDO.
2024-08-06 17:32:34 +00:00
COMPILER ?= ido
2024-10-14 23:49:40 +00:00
# Target game version. Ensure the corresponding input ROM is placed in baseroms/$(VERSION)/baserom.z64.
# Currently the following versions are supported:
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# ntsc-1.0 N64 NTSC 1.0 (Japan/US depending on REGION)
# ntsc-1.1 N64 NTSC 1.1 (Japan/US depending on REGION)
2024-09-29 00:52:45 +00:00
# pal-1.0 N64 PAL 1.0 (Europe)
2024-09-12 18:10:43 +00:00
# ntsc-1.2 N64 NTSC 1.2 (Japan/US depending on REGION)
2024-09-29 00:52:45 +00:00
# pal-1.1 N64 PAL 1.1 (Europe)
2024-08-10 00:58:46 +00:00
# gc-jp GameCube Japan
# gc-jp-mq GameCube Japan Master Quest
2024-08-08 07:26:48 +00:00
# gc-us GameCube US
2024-09-17 19:40:50 +00:00
# gc-us-mq GameCube US Master Quest
# gc-eu-mq-dbg GameCube Europe/PAL Master Quest Debug (default)
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# gc-eu GameCube Europe/PAL
2024-04-20 04:12:26 +00:00
# gc-eu-mq GameCube Europe/PAL Master Quest
2024-09-17 19:40:50 +00:00
# gc-jp-ce GameCube Japan (Collector's Edition disc)
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VERSION ?= gc-eu-mq-dbg
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# Number of threads to extract and compress with.
2024-08-06 17:32:34 +00:00
N_THREADS ?= $( shell nproc)
2024-10-14 23:49:40 +00:00
# Check code syntax with host compiler.
2024-08-06 17:32:34 +00:00
RUN_CC_CHECK ?= 1
# Set prefix to mips binutils binaries (mips-linux-gnu-ld => 'mips-linux-gnu-') - Change at your own risk!
2024-10-14 23:49:40 +00:00
# In nearly all cases, not having 'mips-linux-gnu-*' binaries on the PATH indicates missing dependencies.
2024-08-06 17:32:34 +00:00
MIPS_BINUTILS_PREFIX ?= mips-linux-gnu-
2024-10-14 23:49:40 +00:00
# Emulator w/ flags for 'make run'.
2024-08-06 17:32:34 +00:00
N64_EMULATOR ?=
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# Set to override game region in the ROM header (options: JP, US, EU). This can be used to build a fake US version
# of the debug ROM for better emulator compatibility, or to build US versions of NTSC N64 ROMs.
2024-08-06 17:32:34 +00:00
# REGION ?= US
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# Set to enable debug features regardless of ROM version.
# Note that by enabling debug features on non-debug ROM versions, some debug ROM specific assets will not be included.
# This means the debug test scenes and some debug graphics in the elf_msg actors will not work as expected.
# This may also be used to disable debug features on debug ROMs by setting DEBUG_FEATURES to 0
# DEBUG_FEATURES ?= 1
2022-02-19 21:50:56 +00:00
CFLAGS ?=
CPPFLAGS ?=
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CPP_DEFINES ?=
2022-02-19 21:50:56 +00:00
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# Version-specific settings
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REGIONAL_CHECKSUM := 0
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i f e q ( $( VERSION ) , n t s c - 1 . 0 )
REGIONAL_CHECKSUM := 1
REGION ?= JP
PLATFORM := N64
2024-11-17 22:02:07 +00:00
DEBUG_FEATURES ?= 0
2024-10-09 12:22:57 +00:00
e l s e i f e q ( $( VERSION ) , n t s c - 1 . 1 )
REGIONAL_CHECKSUM := 1
REGION ?= JP
PLATFORM := N64
2024-11-17 22:02:07 +00:00
DEBUG_FEATURES ?= 0
2024-10-09 12:22:57 +00:00
e l s e i f e q ( $( VERSION ) , p a l - 1 . 0 )
2024-09-26 19:19:23 +00:00
REGION ?= EU
PLATFORM := N64
2024-11-17 22:02:07 +00:00
DEBUG_FEATURES ?= 0
2024-09-26 19:19:23 +00:00
e l s e i f e q ( $( VERSION ) , n t s c - 1 . 2 )
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REGIONAL_CHECKSUM := 1
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REGION ?= JP
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PLATFORM := N64
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DEBUG_FEATURES ?= 0
2024-09-26 19:19:23 +00:00
e l s e i f e q ( $( VERSION ) , p a l - 1 . 1 )
REGION ?= EU
PLATFORM := N64
2024-11-17 22:02:07 +00:00
DEBUG_FEATURES ?= 0
2024-08-11 10:20:43 +00:00
e l s e i f e q ( $( VERSION ) , g c - j p )
REGION ?= JP
PLATFORM := GC
2024-11-17 22:02:07 +00:00
DEBUG_FEATURES ?= 0
2024-08-10 00:58:46 +00:00
e l s e i f e q ( $( VERSION ) , g c - j p - m q )
REGION ?= JP
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PLATFORM := GC
2024-11-17 22:02:07 +00:00
DEBUG_FEATURES ?= 0
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e l s e i f e q ( $( VERSION ) , g c - u s )
2024-08-06 17:32:34 +00:00
REGION ?= US
2024-08-11 10:20:43 +00:00
PLATFORM := GC
2024-11-17 22:02:07 +00:00
DEBUG_FEATURES ?= 0
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e l s e i f e q ( $( VERSION ) , g c - u s - m q )
REGION ?= US
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PLATFORM := GC
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DEBUG_FEATURES ?= 0
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e l s e i f e q ( $( VERSION ) , g c - e u - m q - d b g )
REGION ?= EU
PLATFORM := GC
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DEBUG_FEATURES ?= 1
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e l s e i f e q ( $( VERSION ) , g c - e u )
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REGION ?= EU
2024-08-11 10:20:43 +00:00
PLATFORM := GC
2024-11-17 22:02:07 +00:00
DEBUG_FEATURES ?= 0
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e l s e i f e q ( $( VERSION ) , g c - e u - m q )
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REGION ?= EU
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PLATFORM := GC
2024-11-17 22:02:07 +00:00
DEBUG_FEATURES ?= 0
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e l s e i f e q ( $( VERSION ) , g c - j p - c e )
REGION ?= JP
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PLATFORM := GC
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DEBUG_FEATURES ?= 0
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e l s e
$( error Unsupported version $ ( VERSION ) )
e n d i f
2024-08-06 17:32:34 +00:00
# ORIG_COMPILER cannot be combined with a non-IDO compiler. Check for this case and error out if found.
i f n e q ( $( COMPILER ) , i d o )
ifeq ( $( ORIG_COMPILER) ,1)
$( error ORIG_COMPILER can only be used with the IDO compiler. Please check your Makefile variables and try again)
endif
e n d i f
i f e q ( $( COMPILER ) , g c c )
CPP_DEFINES += -DCOMPILER_GCC
NON_MATCHING := 1
e n d i f
i f e q ( $( NON_MATCHING ) , 1 )
CPP_DEFINES += -DNON_MATCHING -DAVOID_UB
COMPARE := 0
e n d i f
2020-03-17 04:31:30 +00:00
PROJECT_DIR := $( dir $( realpath $( firstword $( MAKEFILE_LIST) ) ) )
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BUILD_DIR := build/$( VERSION)
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EXPECTED_DIR := expected/$( BUILD_DIR)
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BASEROM_DIR := baseroms/$( VERSION)
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EXTRACTED_DIR := extracted/$( VERSION)
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VENV := .venv
2020-03-17 04:31:30 +00:00
2020-09-21 07:00:28 +00:00
MAKE = make
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CPPFLAGS += -P -xc -fno-dollars-in-identifiers
2020-09-21 07:00:28 +00:00
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# Converts e.g. ntsc-1.0 to NTSC_1_0
VERSION_MACRO := $( shell echo $( VERSION) | tr a-z-. A-Z__)
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CPP_DEFINES += -DOOT_VERSION= $( VERSION_MACRO)
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CPP_DEFINES += -DOOT_REGION= REGION_$( REGION)
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i f e q ( $( PLATFORM ) , N 6 4 )
CPP_DEFINES += -DPLATFORM_N64= 1 -DPLATFORM_GC= 0
e l s e i f e q ( $( PLATFORM ) , G C )
CPP_DEFINES += -DPLATFORM_N64= 0 -DPLATFORM_GC= 1
e l s e
$( error Unsupported platform $( PLATFORM) )
e n d i f
2024-11-17 22:02:07 +00:00
i f e q ( $( DEBUG_FEATURES ) , 1 )
CPP_DEFINES += -DDEBUG_FEATURES= 1
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OPTFLAGS := -O2
e l s e
2024-11-17 22:02:07 +00:00
CPP_DEFINES += -DDEBUG_FEATURES= 0 -DNDEBUG
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OPTFLAGS := -O2 -g3
e n d i f
2020-09-21 07:00:28 +00:00
i f e q ( $( OS ) , W i n d o w s _ N T )
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DETECTED_OS = windows
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e l s e
UNAME_S := $( shell uname -s)
ifeq ( $( UNAME_S) ,Linux)
DETECTED_OS = linux
endif
ifeq ( $( UNAME_S) ,Darwin)
DETECTED_OS = macos
MAKE = gmake
endif
e n d i f
2020-03-17 04:31:30 +00:00
#### Tools ####
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i f n e q ( $( shell type $ ( MIPS_BINUTILS_PREFIX ) ld >/dev /null 2>/dev /null ; echo $ $ ?) , 0 )
2023-03-20 15:07:18 +00:00
$( error Unable to find $( MIPS_BINUTILS_PREFIX) ld. Please install or build MIPS binutils, commonly mips-linux-gnu. ( or set MIPS_BINUTILS_PREFIX if your MIPS binutils install uses another prefix) )
2020-03-17 04:31:30 +00:00
e n d i f
2022-02-19 21:50:56 +00:00
# Detect compiler and set variables appropriately.
i f e q ( $( COMPILER ) , g c c )
CC := $( MIPS_BINUTILS_PREFIX) gcc
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e l s e i f e q ( $( COMPILER ) , i d o )
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CC := tools/ido_recomp/$( DETECTED_OS) /7.1/cc
CC_OLD := tools/ido_recomp/$( DETECTED_OS) /5.3/cc
e l s e
$( error Unsupported compiler . Please use either ido or gcc as the COMPILER variable .)
e n d i f
2020-08-22 23:06:52 +00:00
# if ORIG_COMPILER is 1, check that either QEMU_IRIX is set or qemu-irix package installed
i f e q ( $( ORIG_COMPILER ) , 1 )
ifndef QEMU_IRIX
QEMU_IRIX := $( shell which qemu-irix)
ifeq ( , $( QEMU_IRIX) )
$( error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path)
endif
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endif
2020-08-22 23:06:52 +00:00
CC = $( QEMU_IRIX) -L tools/ido7.1_compiler tools/ido7.1_compiler/usr/bin/cc
CC_OLD = $( QEMU_IRIX) -L tools/ido5.3_compiler tools/ido5.3_compiler/usr/bin/cc
2020-03-17 04:31:30 +00:00
e n d i f
2024-01-09 17:49:12 +00:00
AS := $( MIPS_BINUTILS_PREFIX) as
LD := $( MIPS_BINUTILS_PREFIX) ld
OBJCOPY := $( MIPS_BINUTILS_PREFIX) objcopy
OBJDUMP := $( MIPS_BINUTILS_PREFIX) objdump
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NM := $( MIPS_BINUTILS_PREFIX) nm
2024-01-09 17:49:12 +00:00
2024-03-02 03:09:57 +00:00
INC := -Iinclude -Iinclude/libc -Isrc -I$( BUILD_DIR) -I. -I$( EXTRACTED_DIR)
2021-09-18 12:07:51 +00:00
2020-03-23 22:15:45 +00:00
# Check code syntax with host compiler
2022-06-16 00:15:44 +00:00
CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces
2024-07-18 16:58:59 +00:00
CHECK_WARNINGS += -Werror= implicit-int -Werror= implicit-function-declaration -Werror= int-conversion -Werror= incompatible-pointer-types
2020-03-17 04:31:30 +00:00
2024-03-29 15:03:28 +00:00
# The `cpp` command behaves differently on macOS (it behaves as if
# `-traditional-cpp` was passed) so we use `gcc -E` instead.
CPP := gcc -E
2020-03-17 04:31:30 +00:00
MKLDSCRIPT := tools/mkldscript
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MKDMADATA := tools/mkdmadata
2020-03-17 04:31:30 +00:00
ELF2ROM := tools/elf2rom
2021-01-02 04:24:29 +00:00
ZAPD := tools/ZAPD/ZAPD.out
2022-02-06 19:40:26 +00:00
FADO := tools/fado/fado.elf
2024-01-25 00:39:13 +00:00
PYTHON ?= $( VENV) /bin/python3
2020-03-17 04:31:30 +00:00
2024-08-15 00:54:31 +00:00
# Command to replace $(BUILD_DIR) in some files with the build path.
# We can't use the C preprocessor for this because it won't substitute inside string literals.
BUILD_DIR_REPLACE := sed -e 's|$$(BUILD_DIR)|$(BUILD_DIR)|g'
2024-01-05 22:27:19 +00:00
2024-08-08 04:11:39 +00:00
# Audio tools
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SAMPLECONV := tools/audio/sampleconv/sampleconv
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SBC := tools/audio/sbc
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SFC := tools/audio/sfc
SFPATCH := tools/audio/sfpatch
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ATBLGEN := tools/audio/atblgen
2024-09-15 22:26:27 +00:00
# We want linemarkers in sequence assembly files for better assembler error messages
SEQ_CPP := $( CPP) -x assembler-with-cpp -fno-dollars-in-identifiers
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SEQ_CPPFLAGS := -D_LANGUAGE_ASEQ -DMML_VERSION= MML_VERSION_OOT $( CPP_DEFINES) -I include -I include/audio -I include/tables/sfx -I $( BUILD_DIR) /assets/audio/soundfonts
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SBCFLAGS := --matching
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SFCFLAGS := --matching
2024-08-08 04:11:39 +00:00
2024-06-20 22:26:01 +00:00
CFLAGS += $( CPP_DEFINES)
CPPFLAGS += $( CPP_DEFINES)
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i f e q ( $( COMPILER ) , g c c )
OPTFLAGS := -Os -ffast-math -fno-unsafe-math-optimizations
e n d i f
2024-08-11 10:20:43 +00:00
GBI_DEFINES := -DF3DEX_GBI_2
i f e q ( $( PLATFORM ) , G C )
GBI_DEFINES += -DF3DEX_GBI_PL -DGBI_DOWHILE
e n d i f
2024-11-17 22:02:07 +00:00
i f e q ( $( DEBUG_FEATURES ) , 1 )
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GBI_DEFINES += -DGBI_DEBUG
e n d i f
CFLAGS += $( GBI_DEFINES)
2024-07-28 04:24:13 +00:00
ASFLAGS := -march= vr4300 -32 -no-pad-sections -Iinclude -I$( EXTRACTED_DIR)
2020-03-17 04:31:30 +00:00
2022-02-19 21:50:56 +00:00
i f e q ( $( COMPILER ) , g c c )
2024-02-29 20:11:54 +00:00
CFLAGS += -G 0 -nostdinc $( INC) -march= vr4300 -mfix4300 -mabi= 32 -mno-abicalls -mdivide-breaks -fno-PIC -fno-common -ffreestanding -fbuiltin -fno-builtin-sinf -fno-builtin-cosf $( CHECK_WARNINGS) -funsigned-char
2022-02-19 21:50:56 +00:00
MIPS_VERSION := -mips3
2023-02-26 16:26:07 +00:00
e l s e
2024-01-12 15:38:13 +00:00
# Suppress warnings for wrong number of macro arguments (to fake variadic
# macros) and Microsoft extensions such as anonymous structs (which the
# compiler does support but warns for their usage).
2024-08-28 01:09:59 +00:00
CFLAGS += -G 0 -non_shared -fullwarn -verbose -Xcpluscomm $( INC) -Wab,-r4300_mul -woff 516,609,649,838,712,807
2022-02-19 21:50:56 +00:00
MIPS_VERSION := -mips2
e n d i f
2020-03-17 04:31:30 +00:00
2022-02-19 21:50:56 +00:00
i f e q ( $( COMPILER ) , i d o )
2022-04-30 23:03:22 +00:00
# Have CC_CHECK pretend to be a MIPS compiler
MIPS_BUILTIN_DEFS := -D_MIPS_ISA_MIPS2= 2 -D_MIPS_ISA= _MIPS_ISA_MIPS2 -D_ABIO32= 1 -D_MIPS_SIM= _ABIO32 -D_MIPS_SZINT= 32 -D_MIPS_SZLONG= 32 -D_MIPS_SZPTR= 32
2024-06-22 12:49:07 +00:00
CC_CHECK = gcc -fno-builtin -fsyntax-only -funsigned-char -std= gnu90 -D_LANGUAGE_C $( CPP_DEFINES) $( MIPS_BUILTIN_DEFS) $( GBI_DEFINES) $( INC) $( CHECK_WARNINGS)
2022-02-19 21:50:56 +00:00
ifeq ( $( shell getconf LONG_BIT) , 32)
# Work around memory allocation bug in QEMU
export QEMU_GUEST_BASE := 1
else
# Ensure that gcc (warning check) treats the code as 32-bit
CC_CHECK += -m32
endif
2020-03-17 04:31:30 +00:00
e l s e
2024-02-01 20:08:45 +00:00
RUN_CC_CHECK := 0
2020-03-17 04:31:30 +00:00
e n d i f
2022-05-20 06:27:54 +00:00
OBJDUMP_FLAGS := -d -r -z -Mreg-names= 32
2020-03-17 04:31:30 +00:00
#### Files ####
# ROM image
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ROM := $( BUILD_DIR) /oot-$( VERSION) .z64
ROMC := $( ROM:.z64= -compressed.z64)
ELF := $( ROM:.z64= .elf)
MAP := $( ROM:.z64= .map)
LDSCRIPT := $( ROM:.z64= .ld)
2020-03-17 04:31:30 +00:00
# description of ROM segments
SPEC := spec
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i f e q ( $( COMPILER ) , i d o )
SRC_DIRS := $( shell find src -type d -not -path src/gcc_fix)
e l s e
2020-05-01 01:49:35 +00:00
SRC_DIRS := $( shell find src -type d)
2022-02-19 21:50:56 +00:00
e n d i f
2024-08-11 15:41:33 +00:00
i f n e q ( $( wildcard $ ( EXTRACTED_DIR ) /assets /audio ) , )
SAMPLE_EXTRACT_DIRS := $( shell find $( EXTRACTED_DIR) /assets/audio/samples -type d)
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SAMPLEBANK_EXTRACT_DIRS := $( shell find $( EXTRACTED_DIR) /assets/audio/samplebanks -type d)
2024-08-28 01:09:59 +00:00
SOUNDFONT_EXTRACT_DIRS := $( shell find $( EXTRACTED_DIR) /assets/audio/soundfonts -type d)
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SEQUENCE_EXTRACT_DIRS := $( shell find $( EXTRACTED_DIR) /assets/audio/sequences -type d)
2024-08-11 15:41:33 +00:00
e l s e
SAMPLE_EXTRACT_DIRS :=
2024-08-15 00:54:31 +00:00
SAMPLEBANK_EXTRACT_DIRS :=
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SOUNDFONT_EXTRACT_DIRS :=
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SEQUENCE_EXTRACT_DIRS :=
2024-08-11 15:41:33 +00:00
e n d i f
i f n e q ( $( wildcard assets /audio /samples ) , )
SAMPLE_DIRS := $( shell find assets/audio/samples -type d)
e l s e
SAMPLE_DIRS :=
e n d i f
2024-08-15 00:54:31 +00:00
i f n e q ( $( wildcard assets /audio /samplebanks ) , )
SAMPLEBANK_DIRS := $( shell find assets/audio/samplebanks -type d)
e l s e
SAMPLEBANK_DIRS :=
e n d i f
2024-08-28 01:09:59 +00:00
i f n e q ( $( wildcard assets /audio /soundfonts ) , )
SOUNDFONT_DIRS := $( shell find assets/audio/soundfonts -type d)
e l s e
SOUNDFONT_DIRS :=
e n d i f
2024-09-15 22:26:27 +00:00
i f n e q ( $( wildcard assets /audio /sequences ) , )
SEQUENCE_DIRS := $( shell find assets/audio/sequences -type d)
e l s e
SEQUENCE_DIRS :=
e n d i f
2024-08-11 15:41:33 +00:00
SAMPLE_FILES := $( foreach dir,$( SAMPLE_DIRS) ,$( wildcard $( dir) /*.wav) )
SAMPLE_EXTRACT_FILES := $( foreach dir,$( SAMPLE_EXTRACT_DIRS) ,$( wildcard $( dir) /*.wav) )
AIFC_FILES := $( foreach f,$( SAMPLE_FILES) ,$( BUILD_DIR) /$( f:.wav= .aifc) ) $( foreach f,$( SAMPLE_EXTRACT_FILES:.wav= .aifc) ,$( f:$( EXTRACTED_DIR) /%= $( BUILD_DIR) /%) )
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SAMPLEBANK_XMLS := $( foreach dir,$( SAMPLEBANK_DIRS) ,$( wildcard $( dir) /*.xml) )
SAMPLEBANK_EXTRACT_XMLS := $( foreach dir,$( SAMPLEBANK_EXTRACT_DIRS) ,$( wildcard $( dir) /*.xml) )
SAMPLEBANK_BUILD_XMLS := $( foreach f,$( SAMPLEBANK_XMLS) ,$( BUILD_DIR) /$f ) $( foreach f,$( SAMPLEBANK_EXTRACT_XMLS) ,$( f:$( EXTRACTED_DIR) /%= $( BUILD_DIR) /%) )
SAMPLEBANK_O_FILES := $( foreach f,$( SAMPLEBANK_BUILD_XMLS) ,$( f:.xml= .o) )
SAMPLEBANK_DEP_FILES := $( foreach f,$( SAMPLEBANK_O_FILES) ,$( f:.o= .d) )
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SOUNDFONT_XMLS := $( foreach dir,$( SOUNDFONT_DIRS) ,$( wildcard $( dir) /*.xml) )
SOUNDFONT_EXTRACT_XMLS := $( foreach dir,$( SOUNDFONT_EXTRACT_DIRS) ,$( wildcard $( dir) /*.xml) )
SOUNDFONT_BUILD_XMLS := $( foreach f,$( SOUNDFONT_XMLS) ,$( BUILD_DIR) /$f ) $( foreach f,$( SOUNDFONT_EXTRACT_XMLS) ,$( f:$( EXTRACTED_DIR) /%= $( BUILD_DIR) /%) )
SOUNDFONT_O_FILES := $( foreach f,$( SOUNDFONT_BUILD_XMLS) ,$( f:.xml= .o) )
SOUNDFONT_HEADERS := $( foreach f,$( SOUNDFONT_BUILD_XMLS) ,$( f:.xml= .h) )
SOUNDFONT_DEP_FILES := $( foreach f,$( SOUNDFONT_O_FILES) ,$( f:.o= .d) )
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SEQUENCE_FILES := $( foreach dir,$( SEQUENCE_DIRS) ,$( wildcard $( dir) /*.seq) )
SEQUENCE_EXTRACT_FILES := $( foreach dir,$( SEQUENCE_EXTRACT_DIRS) ,$( wildcard $( dir) /*.seq) )
SEQUENCE_O_FILES := $( foreach f,$( SEQUENCE_FILES) ,$( BUILD_DIR) /$( f:.seq= .o) ) $( foreach f,$( SEQUENCE_EXTRACT_FILES:.seq= .o) ,$( f:$( EXTRACTED_DIR) /%= $( BUILD_DIR) /%) )
SEQUENCE_DEP_FILES := $( foreach f,$( SEQUENCE_O_FILES) ,$( f:.o= .d) )
SEQUENCE_TABLE := include/tables/sequence_table.h
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# create extracted directory
$( shell mkdir -p $ ( EXTRACTED_DIR ) )
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i f n e q ( $( wildcard $ ( EXTRACTED_DIR ) /assets ) , )
ASSET_BIN_DIRS_EXTRACTED := $( shell find $( EXTRACTED_DIR) /assets -type d)
e l s e
ASSET_BIN_DIRS_EXTRACTED :=
e n d i f
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ASSET_BIN_DIRS_COMMITTED := $( shell find assets -type d -not -path "assets/xml*" -not -path "assets/audio*" -not -path assets/text)
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ASSET_BIN_DIRS := $( ASSET_BIN_DIRS_EXTRACTED) $( ASSET_BIN_DIRS_COMMITTED)
ASSET_FILES_BIN_EXTRACTED := $( foreach dir,$( ASSET_BIN_DIRS_EXTRACTED) ,$( wildcard $( dir) /*.bin) )
ASSET_FILES_BIN_COMMITTED := $( foreach dir,$( ASSET_BIN_DIRS_COMMITTED) ,$( wildcard $( dir) /*.bin) )
ASSET_FILES_OUT := $( foreach f,$( ASSET_FILES_BIN_EXTRACTED:.bin= .bin.inc.c) ,$( f:$( EXTRACTED_DIR) /%= $( BUILD_DIR) /%) ) \
$( foreach f,$( ASSET_FILES_BIN_COMMITTED:.bin= .bin.inc.c) ,$( BUILD_DIR) /$f ) \
$( foreach f,$( wildcard assets/text/*.c) ,$( BUILD_DIR) /$( f:.c= .o) )
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UNDECOMPILED_DATA_DIRS := $( shell find data -type d)
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BASEROM_BIN_FILES := $( wildcard $( EXTRACTED_DIR) /baserom/*)
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# source files
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ASSET_C_FILES_EXTRACTED := $( filter-out %.inc.c,$( foreach dir,$( ASSET_BIN_DIRS_EXTRACTED) ,$( wildcard $( dir) /*.c) ) )
ASSET_C_FILES_COMMITTED := $( filter-out %.inc.c,$( foreach dir,$( ASSET_BIN_DIRS_COMMITTED) ,$( wildcard $( dir) /*.c) ) )
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SRC_C_FILES := $( filter-out %.inc.c,$( foreach dir,$( SRC_DIRS) ,$( wildcard $( dir) /*.c) ) )
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S_FILES := $( foreach dir,$( SRC_DIRS) $( UNDECOMPILED_DATA_DIRS) ,$( wildcard $( dir) /*.s) )
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O_FILES := $( foreach f,$( S_FILES:.s= .o) ,$( BUILD_DIR) /$f ) \
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$( foreach f,$( SRC_C_FILES:.c= .o) ,$( BUILD_DIR) /$f ) \
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$( foreach f,$( ASSET_C_FILES_EXTRACTED:.c= .o) ,$( f:$( EXTRACTED_DIR) /%= $( BUILD_DIR) /%) ) \
$( foreach f,$( ASSET_C_FILES_COMMITTED:.c= .o) ,$( BUILD_DIR) /$f ) \
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$( foreach f,$( BASEROM_BIN_FILES) ,$( BUILD_DIR) /baserom/$( notdir $f ) .o) \
$( BUILD_DIR) /src/code/z_message_z_game_over.o
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OVL_RELOC_FILES := $( shell $( CPP) $( CPPFLAGS) $( SPEC) | $( BUILD_DIR_REPLACE) | grep -o '[^"]*_reloc.o' )
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# Automatic dependency files
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# (Only asm_processor dependencies and reloc dependencies are handled for now)
DEP_FILES := $( O_FILES:.o= .asmproc.d) $( OVL_RELOC_FILES:.o= .d)
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TEXTURE_FILES_PNG_EXTRACTED := $( foreach dir,$( ASSET_BIN_DIRS_EXTRACTED) ,$( wildcard $( dir) /*.png) )
TEXTURE_FILES_PNG_COMMITTED := $( foreach dir,$( ASSET_BIN_DIRS_COMMITTED) ,$( wildcard $( dir) /*.png) )
TEXTURE_FILES_JPG_EXTRACTED := $( foreach dir,$( ASSET_BIN_DIRS_EXTRACTED) ,$( wildcard $( dir) /*.jpg) )
TEXTURE_FILES_JPG_COMMITTED := $( foreach dir,$( ASSET_BIN_DIRS_COMMITTED) ,$( wildcard $( dir) /*.jpg) )
TEXTURE_FILES_OUT := $( foreach f,$( TEXTURE_FILES_PNG_EXTRACTED:.png= .inc.c) ,$( f:$( EXTRACTED_DIR) /%= $( BUILD_DIR) /%) ) \
$( foreach f,$( TEXTURE_FILES_PNG_COMMITTED:.png= .inc.c) ,$( BUILD_DIR) /$f ) \
$( foreach f,$( TEXTURE_FILES_JPG_EXTRACTED:.jpg= .jpg.inc.c) ,$( f:$( EXTRACTED_DIR) /%= $( BUILD_DIR) /%) ) \
$( foreach f,$( TEXTURE_FILES_JPG_COMMITTED:.jpg= .jpg.inc.c) ,$( BUILD_DIR) /$f )
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# create build directories
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$( shell mkdir -p $ ( BUILD_DIR ) /baserom \
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$( BUILD_DIR) /assets/text)
$( shell mkdir -p $ ( foreach dir , \
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$( SRC_DIRS) \
$( UNDECOMPILED_DATA_DIRS) \
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$( SAMPLE_DIRS) \
$( SAMPLEBANK_DIRS) \
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$( SOUNDFONT_DIRS) \
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$( SEQUENCE_DIRS) \
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$( ASSET_BIN_DIRS_COMMITTED) , \
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$( BUILD_DIR) /$( dir) ) )
i f n e q ( $( wildcard $ ( EXTRACTED_DIR ) /assets ) , )
$( shell mkdir -p $ ( foreach dir , \
$( SAMPLE_EXTRACT_DIRS) \
$( SAMPLEBANK_EXTRACT_DIRS) \
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$( SOUNDFONT_EXTRACT_DIRS) \
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$( SEQUENCE_EXTRACT_DIRS) \
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$( ASSET_BIN_DIRS_EXTRACTED) , \
$( dir:$( EXTRACTED_DIR) /%= $( BUILD_DIR) /%) ) )
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e n d i f
2020-03-17 04:31:30 +00:00
2022-02-19 21:50:56 +00:00
i f e q ( $( COMPILER ) , i d o )
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$(BUILD_DIR)/src/boot/driverominit.o : OPTFLAGS := -O 2
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$(BUILD_DIR)/src/code/jpegutils.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/code/jpegdecoder.o : OPTFLAGS := -O 2
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$(BUILD_DIR)/src/code/fault_n64.o : CFLAGS += -trapuv
$(BUILD_DIR)/src/code/fault_gc.o : CFLAGS += -trapuv
$(BUILD_DIR)/src/code/fault_gc.o : OPTFLAGS := -O 2 -g 3
$(BUILD_DIR)/src/code/fault_gc_drawer.o : CFLAGS += -trapuv
$(BUILD_DIR)/src/code/fault_gc_drawer.o : OPTFLAGS := -O 2 -g 3
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$(BUILD_DIR)/src/code/ucode_disas.o : OPTFLAGS := -O 2 -g 3
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2024-08-23 07:11:41 +00:00
i f e q ( $( PLATFORM ) , N 6 4 )
$(BUILD_DIR)/src/code/z_rumble.o : CFLAGS += -DNO_SQRTF_INTRINSIC
e n d i f
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$(BUILD_DIR)/src/code/jpegutils.o : CC := $( CC_OLD )
$(BUILD_DIR)/src/code/jpegdecoder.o : CC := $( CC_OLD )
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i f e q ( $( DEBUG_FEATURES ) , 1 )
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$(BUILD_DIR)/src/libc/%.o : OPTFLAGS := -g
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e l s e
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$(BUILD_DIR)/src/libc/%.o : OPTFLAGS := -O 2
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e n d i f
2020-05-01 01:49:35 +00:00
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$(BUILD_DIR)/src/libc64/%.o : OPTFLAGS := -O 2
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$(BUILD_DIR)/src/libu64/%.o : OPTFLAGS := -O 2
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$(BUILD_DIR)/src/audio/%.o : OPTFLAGS := -O 2
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# Use signed chars instead of unsigned for this audio file (needed to match AudioDebug_ScrPrt)
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$(BUILD_DIR)/src/audio/general.o : CFLAGS += -signed
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i f e q ( $( PLATFORM ) , N 6 4 )
$(BUILD_DIR)/src/audio/general.o : CFLAGS += -DNO_SQRTF_INTRINSIC
e n d i f
2022-07-30 00:35:09 +00:00
# Put string literals in .data for some audio files (needed to match these files with literals)
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$(BUILD_DIR)/src/audio/sfx.o : CFLAGS += -use_readwrite_const
$(BUILD_DIR)/src/audio/sequence.o : CFLAGS += -use_readwrite_const
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$(BUILD_DIR)/src/libultra/%.o : CC := $( CC_OLD )
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$(BUILD_DIR)/src/libultra/libc/ll.o : OPTFLAGS := -O 1
$(BUILD_DIR)/src/libultra/libc/ll.o : MIPS_VERSION := -mips 3 -32
$(BUILD_DIR)/src/libultra/libc/llcvt.o : OPTFLAGS := -O 1
$(BUILD_DIR)/src/libultra/libc/llcvt.o : MIPS_VERSION := -mips 3 -32
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i f e q ( $( PLATFORM ) , N 6 4 )
$(BUILD_DIR)/src/libultra/gu/%.o : OPTFLAGS := -O 3
$(BUILD_DIR)/src/libultra/io/%.o : OPTFLAGS := -O 1
$(BUILD_DIR)/src/libultra/libc/%.o : OPTFLAGS := -O 3
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$(BUILD_DIR)/src/libultra/os/%.o : OPTFLAGS := -O 1
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$(BUILD_DIR)/src/libultra/io/aisetfreq.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/cartrominit.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/contpfs.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/contramread.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/contramwrite.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/contreaddata.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/crc.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/devmgr.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/epiread.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/epiwrite.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/epirawdma.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/epirawread.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/epirawwrite.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/motor.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/pfsgetstatus.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/pfsselectbank.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/pimgr.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/pirawdma.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/sirawdma.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/sirawread.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/sirawwrite.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/sprawdma.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/vimgr.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/visetspecial.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/io/viswapcontext.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/gu/lookat.o : CFLAGS += -DNO_SQRTF_INTRINSIC
$(BUILD_DIR)/src/libultra/gu/lookathil.o : CFLAGS += -DNO_SQRTF_INTRINSIC
$(BUILD_DIR)/src/libultra/gu/normalize.o : CFLAGS += -DNO_SQRTF_INTRINSIC
e l s e
$(BUILD_DIR)/src/libultra/gu/%.o : OPTFLAGS := -O 2
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$(BUILD_DIR)/src/libultra/io/%.o : OPTFLAGS := -O 2
$(BUILD_DIR)/src/libultra/libc/%.o : OPTFLAGS := -O 2
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$(BUILD_DIR)/src/libultra/os/%.o : OPTFLAGS := -O 1
e n d i f
2024-01-05 22:27:19 +00:00
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$(BUILD_DIR)/src/libleo/%.o : CC := $( CC_OLD )
$(BUILD_DIR)/src/libleo/%.o : OPTFLAGS := -O 2
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$(BUILD_DIR)/assets/misc/z_select_static/%.o : GBI_DEFINES := -DF 3DEX_GBI
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# For using asm_processor on some files:
#$(BUILD_DIR)/.../%.o: CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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i f e q ( $( PERMUTER ) , ) # permuter + preprocess.py misbehaves, permuter doesn't care about rodata diffs or bss ordering so just don't use it in that case
# Handle encoding (UTF-8 -> EUC-JP) and custom pragmas
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$(BUILD_DIR)/src/%.o : CC := ./tools /preprocess .sh -v $( VERSION ) -- $( CC )
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e n d i f
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e l s e
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# Note that if adding additional assets directories for modding reasons these flags must also be used there
$(BUILD_DIR)/assets/%.o : CFLAGS += -fno -zero -initialized -in -bss -fno -toplevel -reorder
$(BUILD_DIR)/src/%.o : CFLAGS += -fexec -charset =euc -jp
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$(BUILD_DIR)/src/libultra/libc/ll.o : OPTFLAGS := -Ofast
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$(BUILD_DIR)/src/overlays/%.o : CFLAGS += -fno -merge -constants -mno -explicit -relocs -mno -split -addresses
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e n d i f
2020-04-16 18:08:23 +00:00
2020-03-17 04:31:30 +00:00
#### Main Targets ###
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all : rom compress
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rom : $( ROM )
i f n e q ( $( COMPARE ) , 0 )
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@md5sum $( ROM)
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ifneq ( $( REGIONAL_CHECKSUM) ,0)
@md5sum -c $( BASEROM_DIR) /checksum-$( REGION) .md5
else
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@md5sum -c $( BASEROM_DIR) /checksum.md5
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endif
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e n d i f
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compress : $( ROMC )
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i f n e q ( $( COMPARE ) , 0 )
@md5sum $( ROMC)
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ifneq ( $( REGIONAL_CHECKSUM) ,0)
@md5sum -c $( BASEROM_DIR) /checksum-$( REGION) -compressed.md5
else
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@md5sum -c $( BASEROM_DIR) /checksum-compressed.md5
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endif
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e n d i f
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clean :
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$( RM) -r $( BUILD_DIR)
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assetclean :
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$( RM) -r $( EXTRACTED_DIR)
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distclean :
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$( RM) -r extracted/
$( RM) -r build/
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$( MAKE) -C tools distclean
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venv :
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# Create the virtual environment if it doesn't exist.
# Delete the virtual environment directory if creation fails.
test -d $( VENV) || python3 -m venv $( VENV) || { rm -rf $( VENV) ; false; }
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$( PYTHON) -m pip install -U pip
$( PYTHON) -m pip install -U -r requirements.txt
setup : venv
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$( MAKE) -C tools
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$( PYTHON) tools/decompress_baserom.py $( VERSION)
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$( PYTHON) tools/extract_baserom.py $( BASEROM_DIR) /baserom-decompressed.z64 $( EXTRACTED_DIR) /baserom -v $( VERSION)
$( PYTHON) tools/extract_incbins.py $( EXTRACTED_DIR) /baserom $( EXTRACTED_DIR) /incbin -v $( VERSION)
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$( PYTHON) tools/extract_text.py $( EXTRACTED_DIR) /baserom $( EXTRACTED_DIR) /text -v $( VERSION)
$( PYTHON) tools/extract_assets.py $( EXTRACTED_DIR) /baserom $( EXTRACTED_DIR) /assets -v $( VERSION) -j$( N_THREADS)
$( PYTHON) tools/extract_audio.py -o $( EXTRACTED_DIR) -v $( VERSION) --read-xml
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disasm :
$( RM) -r $( EXPECTED_DIR)
VERSION = $( VERSION) DISASM_BASEROM = $( BASEROM_DIR) /baserom-decompressed.z64 DISASM_DIR = $( EXPECTED_DIR) PYTHON = $( PYTHON) AS_CMD = '$(AS) $(ASFLAGS)' LD = $( LD) ./tools/disasm/do_disasm.sh
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run : $( ROM )
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i f e q ( $( N 64_EMULATOR ) , )
$( error Emulator path not set. Set N64_EMULATOR in the Makefile or define it as an environment variable)
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e n d i f
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$( N64_EMULATOR) $<
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.PHONY : all rom compress clean assetclean distclean venv setup disasm run
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.DEFAULT_GOAL := rom
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#### Various Recipes ####
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$(ROM) : $( ELF )
$( ELF2ROM) -cic 6105 $< $@
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$(ROMC) : $( ROM ) $( ELF ) $( BUILD_DIR ) /compress_ranges .txt
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$( PYTHON) tools/compress.py --in $( ROM) --out $@ --dmadata-start ` ./tools/dmadata_start.sh $( NM) $( ELF) ` --compress ` cat $( BUILD_DIR) /compress_ranges.txt` --threads $( N_THREADS)
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$( PYTHON) -m ipl3checksum sum --cic 6105 --update $@
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$(ELF) : $( TEXTURE_FILES_OUT ) $( ASSET_FILES_OUT ) $( O_FILES ) $( OVL_RELOC_FILES ) $( LDSCRIPT ) $( BUILD_DIR ) /undefined_syms .txt \
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$( SAMPLEBANK_O_FILES) $( SOUNDFONT_O_FILES) $( SEQUENCE_O_FILES) \
$( BUILD_DIR) /assets/audio/sequence_font_table.o $( BUILD_DIR) /assets/audio/audiobank_padding.o
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$( LD) -T $( LDSCRIPT) -T $( BUILD_DIR) /undefined_syms.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map $( MAP) -o $@
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## Order-only prerequisites
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# These ensure e.g. the O_FILES are built before the OVL_RELOC_FILES.
# The intermediate phony targets avoid quadratically-many dependencies between the targets and prerequisites.
o_files : $( O_FILES )
$(OVL_RELOC_FILES) : | o_files
asset_files : $( TEXTURE_FILES_OUT ) $( ASSET_FILES_OUT )
$(O_FILES) : | asset_files
.PHONY : o_files asset_files
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$(BUILD_DIR)/$(SPEC) : $( SPEC )
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$( CPP) $( CPPFLAGS) $< | $( BUILD_DIR_REPLACE) > $@
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$(LDSCRIPT) : $( BUILD_DIR ) /$( SPEC )
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$( MKLDSCRIPT) $< $@
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$(BUILD_DIR)/undefined_syms.txt : undefined_syms .txt
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$( CPP) $( CPPFLAGS) $< > $@
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$(BUILD_DIR)/baserom/%.o : $( EXTRACTED_DIR ) /baserom /%
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$( OBJCOPY) -I binary -O elf32-big $< $@
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$(BUILD_DIR)/data/%.o : data /%.s
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$( CPP) $( CPPFLAGS) -Iinclude $< | $( AS) $( ASFLAGS) -o $@
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$(BUILD_DIR)/assets/text/%.enc.jpn.h : assets /text /%.h $( EXTRACTED_DIR ) /text /%.h assets /text /charmap .txt
$( CPP) $( CPPFLAGS) -I$( EXTRACTED_DIR) $< | $( PYTHON) tools/msgenc.py --encoding jpn --charmap assets/text/charmap.txt - $@
$(BUILD_DIR)/assets/text/%.enc.nes.h : assets /text /%.h $( EXTRACTED_DIR ) /text /%.h assets /text /charmap .txt
$( CPP) $( CPPFLAGS) -I$( EXTRACTED_DIR) $< | $( PYTHON) tools/msgenc.py --encoding nes --charmap assets/text/charmap.txt - $@
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
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# Dependencies for files including message data headers
# TODO remove when full header dependencies are used.
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$(BUILD_DIR)/assets/text/jpn_message_data_static.o : $( BUILD_DIR ) /assets /text /message_data .enc .jpn .h
$(BUILD_DIR)/assets/text/nes_message_data_static.o : $( BUILD_DIR ) /assets /text /message_data .enc .nes .h
$(BUILD_DIR)/assets/text/ger_message_data_static.o : $( BUILD_DIR ) /assets /text /message_data .enc .nes .h
$(BUILD_DIR)/assets/text/fra_message_data_static.o : $( BUILD_DIR ) /assets /text /message_data .enc .nes .h
$(BUILD_DIR)/assets/text/staff_message_data_static.o : $( BUILD_DIR ) /assets /text /message_data_staff .enc .nes .h
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$(BUILD_DIR)/src/code/z_message.o : assets /text /message_data .h assets /text /message_data_staff .h
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
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$(BUILD_DIR)/assets/text/%.o : assets /text /%.c
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i f n e q ( $( COMPILER ) , g c c )
# Preprocess text with modern cpp for varargs macros
$( CPP) -undef -D_LANGUAGE_C -D__sgi $( CPPFLAGS) $( INC) $< -o $( @:.o= .c)
$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $( @:.o= .c)
e l s e
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$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $<
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e n d i f
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$( OBJCOPY) -O binary --only-section .rodata $@ $@ .bin
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$(BUILD_DIR)/assets/%.o : assets /%.c
$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $<
$( OBJCOPY) -O binary $@ $@ .bin
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$(BUILD_DIR)/assets/%.o : $( EXTRACTED_DIR ) /assets /%.c
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$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $<
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$( OBJCOPY) -O binary $@ $@ .bin
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$(BUILD_DIR)/src/%.o : src /%.s
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$( CPP) $( CPPFLAGS) -Iinclude $< | $( AS) $( ASFLAGS) -o $@
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# Incremental link to move z_message and z_game_over data into rodata
$(BUILD_DIR)/src/code/z_message_z_game_over.o : $( BUILD_DIR ) /src /code /z_message .o $( BUILD_DIR ) /src /code /z_game_over .o
$( LD) -r -T linker_scripts/data_with_rodata.ld -o $@ $^
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$(BUILD_DIR)/dmadata_table_spec.h $(BUILD_DIR)/compress_ranges.txt : $( BUILD_DIR ) /$( SPEC )
$( MKDMADATA) $< $( BUILD_DIR) /dmadata_table_spec.h $( BUILD_DIR) /compress_ranges.txt
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# Dependencies for files that may include the dmadata header automatically generated from the spec file
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$(BUILD_DIR)/src/boot/z_std_dma.o : $( BUILD_DIR ) /dmadata_table_spec .h
$(BUILD_DIR)/src/dmadata/dmadata.o : $( BUILD_DIR ) /dmadata_table_spec .h
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# Dependencies for files including from include/tables/
# TODO remove when full header dependencies are used.
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$(BUILD_DIR)/src/code/graph.o : include /tables /gamestate_table .h
$(BUILD_DIR)/src/code/object_table.o : include /tables /object_table .h
$(BUILD_DIR)/src/code/z_actor.o : include /tables /actor_table .h # so uses of ACTOR_ID_MAX update when the table length changes
$(BUILD_DIR)/src/code/z_actor_dlftbls.o : include /tables /actor_table .h
$(BUILD_DIR)/src/code/z_effect_soft_sprite_dlftbls.o : include /tables /effect_ss_table .h
$(BUILD_DIR)/src/code/z_game_dlftbls.o : include /tables /gamestate_table .h
$(BUILD_DIR)/src/code/z_scene_table.o : include /tables /scene_table .h include /tables /entrance_table .h
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$(BUILD_DIR)/src/audio/general.o : $( SEQUENCE_TABLE ) include /tables /sfx /*.h
$(BUILD_DIR)/src/audio/sfx_params.o : include /tables /sfx /*.h
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$(BUILD_DIR)/src/%.o : src /%.c
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i f n e q ( $( RUN_CC_CHECK ) , 0 )
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$( CC_CHECK) $<
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e n d i f
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$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $<
@$( OBJDUMP) $( OBJDUMP_FLAGS) $@ > $( @:.o= .s)
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$(BUILD_DIR)/src/libultra/libc/ll.o : src /libultra /libc /ll .c
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i f n e q ( $( RUN_CC_CHECK ) , 0 )
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$( CC_CHECK) $<
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e n d i f
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$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $<
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$( PYTHON) tools/set_o32abi_bit.py $@
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@$( OBJDUMP) $( OBJDUMP_FLAGS) $@ > $( @:.o= .s)
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$(BUILD_DIR)/src/libultra/libc/llcvt.o : src /libultra /libc /llcvt .c
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i f n e q ( $( RUN_CC_CHECK ) , 0 )
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$( CC_CHECK) $<
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e n d i f
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$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $@ $<
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$( PYTHON) tools/set_o32abi_bit.py $@
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@$( OBJDUMP) $( OBJDUMP_FLAGS) $@ > $( @:.o= .s)
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$(BUILD_DIR)/src/overlays/%_reloc.o : $( BUILD_DIR ) /$( SPEC )
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$( FADO) $$ ( tools/reloc_prereq $< $( notdir $* ) ) -n $( notdir $* ) -o $( @:.o= .s) -M $( @:.o= .d)
$( AS) $( ASFLAGS) $( @:.o= .s) -o $@
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$(BUILD_DIR)/assets/%.inc.c : assets /%.png
$( ZAPD) btex -eh -tt $( subst .,,$( suffix $* ) ) -i $< -o $@
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$(BUILD_DIR)/assets/%.inc.c : $( EXTRACTED_DIR ) /assets /%.png
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$( ZAPD) btex -eh -tt $( subst .,,$( suffix $* ) ) -i $< -o $@
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$(BUILD_DIR)/assets/%.bin.inc.c : assets /%.bin
$( ZAPD) bblb -eh -i $< -o $@
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$(BUILD_DIR)/assets/%.bin.inc.c : $( EXTRACTED_DIR ) /assets /%.bin
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$( ZAPD) bblb -eh -i $< -o $@
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$(BUILD_DIR)/assets/%.jpg.inc.c : assets /%.jpg
$( ZAPD) bren -eh -i $< -o $@
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$(BUILD_DIR)/assets/%.jpg.inc.c : $( EXTRACTED_DIR ) /assets /%.jpg
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$( ZAPD) bren -eh -i $< -o $@
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# Audio
AUDIO_BUILD_DEBUG ?= 0
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i f e q ( $( AUDIO_BUILD_DEBUG ) , 1 )
# for debugging only, make soundfonts depend on samplebanks so they can be linked against
$( BUILD_DIR) /assets/audio/soundfonts/%.o: $( SAMPLEBANK_O_FILES)
e n d i f
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# first build samples...
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.PRECIOUS : $( BUILD_DIR ) /assets /audio /samples /%.aifc
.PRECIOUS : $( BUILD_DIR ) /assets /audio /samples /%.half .aifc
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$(BUILD_DIR)/assets/audio/samples/%.half.aifc : assets /audio /samples /%.half .wav
$( SAMPLECONV) vadpcm-half $< $@
$(BUILD_DIR)/assets/audio/samples/%.half.aifc : $( EXTRACTED_DIR ) /assets /audio /samples /%.half .wav
$( SAMPLECONV) vadpcm-half $< $@
i f e q ( $( AUDIO_BUILD_DEBUG ) , 1 )
@( cmp $( <D) /aifc/$( <F:.half.wav= .half.aifc) $@ && echo " $( <F) OK " ) || ( mkdir -p NONMATCHINGS/$( <D) && cp $( <D) /aifc/$( <F:.half.wav= .half.aifc) NONMATCHINGS/$( <D) /$( <F:.half.wav= .half.aifc) )
e n d i f
$(BUILD_DIR)/assets/audio/samples/%.aifc : assets /audio /samples /%.wav
$( SAMPLECONV) vadpcm $< $@
$(BUILD_DIR)/assets/audio/samples/%.aifc : $( EXTRACTED_DIR ) /assets /audio /samples /%.wav
$( SAMPLECONV) vadpcm $< $@
i f e q ( $( AUDIO_BUILD_DEBUG ) , 1 )
@( cmp $( <D) /aifc/$( <F:.wav= .aifc) $@ && echo " $( <F) OK " ) || ( mkdir -p NONMATCHINGS/$( <D) && cp $( <D) /aifc/$( <F:.wav= .aifc) NONMATCHINGS/$( <D) /$( <F:.wav= .aifc) )
e n d i f
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# then assemble the samplebanks...
.PRECIOUS : $( BUILD_DIR ) /assets /audio /samplebanks /%.xml
$(BUILD_DIR)/assets/audio/samplebanks/%.xml : assets /audio /samplebanks /%.xml
cat $< | $( BUILD_DIR_REPLACE) > $@
$(BUILD_DIR)/assets/audio/samplebanks/%.xml : $( EXTRACTED_DIR ) /assets /audio /samplebanks /%.xml
cat $< | $( BUILD_DIR_REPLACE) > $@
.PRECIOUS : $( BUILD_DIR ) /assets /audio /samplebanks /%.s
$(BUILD_DIR)/assets/audio/samplebanks/%.s : $( BUILD_DIR ) /assets /audio /samplebanks /%.xml | $( AIFC_FILES )
$( SBC) $( SBCFLAGS) --makedepend $( @:.s= .d) $< $@
- i n c l u d e $( SAMPLEBANK_DEP_FILES )
$(BUILD_DIR)/assets/audio/samplebanks/%.o : $( BUILD_DIR ) /assets /audio /samplebanks /%.s
$( AS) $( ASFLAGS) $< -o $@
i f e q ( $( AUDIO_BUILD_DEBUG ) , 1 )
$( OBJCOPY) -O binary --only-section .rodata $@ $( @:.o= .bin)
@cmp $( @:.o= .bin) $( patsubst $( BUILD_DIR) /assets/audio/samplebanks/%,$( EXTRACTED_DIR) /baserom_audiotest/audiotable_files/%,$( @:.o= .bin) ) && echo " $( <F) OK "
e n d i f
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# also assemble the soundfonts and generate the associated headers...
$(BUILD_DIR)/assets/audio/soundfonts/%.xml : assets /audio /soundfonts /%.xml
cat $< | $( BUILD_DIR_REPLACE) > $@
$(BUILD_DIR)/assets/audio/soundfonts/%.xml : $( EXTRACTED_DIR ) /assets /audio /soundfonts /%.xml
cat $< | $( BUILD_DIR_REPLACE) > $@
.PRECIOUS : $( BUILD_DIR ) /assets /audio /soundfonts /%.c $( BUILD_DIR ) /assets /audio /soundfonts /%.h $( BUILD_DIR ) /assets /audio /soundfonts /%.name
$(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.h $(BUILD_DIR)/assets/audio/soundfonts/%.name : $( BUILD_DIR ) /assets /audio /soundfonts /%.xml | $( SAMPLEBANK_BUILD_XMLS ) $( AIFC_FILES )
# This rule can be triggered for either the .c or .h file, so $@ may refer to either the .c or .h file. A simple
# substitution $(@:.c=.h) will fail ~50% of the time with -j. Instead, don't assume anything about the suffix of $@.
$( SFC) $( SFCFLAGS) --makedepend $( basename $@ ) .d $< $( basename $@ ) .c $( basename $@ ) .h $( basename $@ ) .name
- i n c l u d e $( SOUNDFONT_DEP_FILES )
$(BUILD_DIR)/assets/audio/soundfonts/%.o : $( BUILD_DIR ) /assets /audio /soundfonts /%.c $( BUILD_DIR ) /assets /audio /soundfonts /%.name
# compile c to unlinked object
$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -I include/audio -o $( @:.o= .tmp) $<
# partial link
$( LD) -r -T linker_scripts/soundfont.ld $( @:.o= .tmp) -o $( @:.o= .tmp2)
# patch defined symbols to be ABS symbols so that they remain file-relative offsets forever
$( SFPATCH) $( @:.o= .tmp2) $( @:.o= .tmp2)
# write start and size symbols afterwards, filename != symbolic name so source symbolic name from the .name file written by sfc
$( OBJCOPY) --add-symbol $$ ( cat $( <:.c= .name) ) _Start = .rodata:0,global --redefine-sym __LEN__ = $$ ( cat $( <:.c= .name) ) _Size $( @:.o= .tmp2) $@
# cleanup temp files
@$( RM) $( @:.o= .tmp) $( @:.o= .tmp2)
i f e q ( $( AUDIO_BUILD_DEBUG ) , 1 )
$( LD) $( foreach f,$( SAMPLEBANK_O_FILES) ,-R $f ) -T linker_scripts/soundfont.ld $@ -o $( @:.o= .elf)
$( OBJCOPY) -O binary -j.rodata $( @:.o= .elf) $( @:.o= .bin)
@( cmp $( @:.o= .bin) $( patsubst $( BUILD_DIR) /assets/audio/soundfonts/%,$( EXTRACTED_DIR) /baserom_audiotest/audiobank_files/%,$( @:.o= .bin) ) && echo " $( <F) OK " || ( mkdir -p NONMATCHINGS/soundfonts && cp $( @:.o= .bin) NONMATCHINGS/soundfonts/$( @F:.o= .bin) ) )
e n d i f
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# then assemble the sequences...
$(BUILD_DIR)/assets/audio/sequences/%.o : assets /audio /sequences /%.seq include /audio /aseq .h $( SEQUENCE_TABLE ) | $( SOUNDFONT_HEADERS )
$( SEQ_CPP) $( SEQ_CPPFLAGS) $< -o $( @:.o= .s) -MMD -MT $@
$( AS) $( ASFLAGS) -I $( BUILD_DIR) /assets/audio/soundfonts -I include/audio -I $( dir $<) $( @:.o= .s) -o $@
$(BUILD_DIR)/assets/audio/sequences/%.o : $( EXTRACTED_DIR ) /assets /audio /sequences /%.seq include /audio /aseq .h $( SEQUENCE_TABLE ) | $( SOUNDFONT_HEADERS )
$( SEQ_CPP) $( SEQ_CPPFLAGS) $< -o $( @:.o= .s) -MMD -MT $@
$( AS) $( ASFLAGS) -I $( BUILD_DIR) /assets/audio/soundfonts -I include/audio -I $( dir $<) $( @:.o= .s) -o $@
i f e q ( $( AUDIO_BUILD_DEBUG ) , 1 )
$( OBJCOPY) -O binary -j.data $@ $( @:.o= .aseq)
@( cmp $( @:.o= .aseq) $( patsubst $( BUILD_DIR) /assets/audio/sequences/%,$( EXTRACTED_DIR) /baserom_audiotest/audioseq_files/%,$( @:.o= .aseq) ) && echo " $( <F) OK " || ( mkdir -p NONMATCHINGS/sequences && cp $( @:.o= .aseq) NONMATCHINGS/sequences/$( @F:.o= .aseq) ) )
e n d i f
- i n c l u d e $( SEQUENCE_DEP_FILES )
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# put together the tables
$(BUILD_DIR)/assets/audio/samplebank_table.h : $( SAMPLEBANK_BUILD_XMLS )
$( ATBLGEN) --banks $@ $^
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$(BUILD_DIR)/assets/audio/soundfont_table.h : $( SOUNDFONT_BUILD_XMLS ) $( SAMPLEBANK_BUILD_XMLS )
$( ATBLGEN) --fonts $@ $( SOUNDFONT_BUILD_XMLS)
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SEQ_ORDER_DEFS := -DDEFINE_SEQUENCE_PTR\( name,seqId,_2,_3,_4\) = *\( name,seqId\) \
-DDEFINE_SEQUENCE\( name,seqId,_2,_3,_4\) = \( name,seqId\)
$(BUILD_DIR)/assets/audio/sequence_order.in : $( SEQUENCE_TABLE )
$( CPP) $( CPPFLAGS) $< $( SEQ_ORDER_DEFS) -o $@
$(BUILD_DIR)/assets/audio/sequence_font_table.s : $( BUILD_DIR ) /assets /audio /sequence_order .in $( SEQUENCE_O_FILES )
$( ATBLGEN) --sequences $@ $^
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# build the tables into objects, move data -> rodata
$(BUILD_DIR)/src/audio/tables/samplebank_table.o : src /audio /tables /samplebank_table .c $( BUILD_DIR ) /assets /audio /samplebank_table .h
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$(BUILD_DIR)/src/audio/tables/soundfont_table.o : src /audio /tables /soundfont_table .c $( BUILD_DIR ) /assets /audio /soundfont_table .h $( SOUNDFONT_HEADERS )
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$(BUILD_DIR)/src/audio/tables/sequence_table.o : src /audio /tables /sequence_table .c $( SEQUENCE_TABLE )
$(BUILD_DIR)/src/audio/tables/sequence_table.o : CFLAGS += -I include /tables
$(BUILD_DIR)/src/audio/tables/%.o : src /audio /tables /%.c
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i f n e q ( $( RUN_CC_CHECK ) , 0 )
$( CC_CHECK) $<
e n d i f
$( CC) -c $( CFLAGS) $( MIPS_VERSION) $( OPTFLAGS) -o $( @:.o= .tmp) $<
$( LD) -r -T linker_scripts/data_with_rodata.ld $( @:.o= .tmp) -o $@
@$( RM) $( @:.o= .tmp)
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$(BUILD_DIR)/assets/audio/sequence_font_table.o : $( BUILD_DIR ) /assets /audio /sequence_font_table .s
$( AS) $( ASFLAGS) $< -o $@
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# Extra audiobank padding that doesn't belong to any soundfont file
$(BUILD_DIR)/assets/audio/audiobank_padding.o :
echo ".section .rodata; .fill 0x20" | $( AS) $( ASFLAGS) -o $@
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- i n c l u d e $( DEP_FILES )
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# Print target for debugging
print-% : ; $( info $ * is a $ ( flavor $ *) variable set to [$ ( $ *) ]) @true