* match all functions
* format
* clarify between 'dest' and 'skip' debug features
* format
* better match for CutsceneHandler_RunScript
* review
* format
* remove macro
* Generic Camera Flags
* New flag names
* Add flags to functions
* Finish flag docs
* More docs
* More cleanup
* More clarity
* Better shrinkwindow flag docs
* Improve name
* CAM_INTERFACE_FLAGS
* Better approach to edge cases
* Change ordering for consistency
* Oops
* Add masks to macro
* PR/Discord discussions
* cleanup comment
* Oops
* PR Suggestions
* More PR Feedback
* More PR Suggestions
* More Camera Flags
* PR Suggestions
* More flag style change
* Small cleanup
* More flag docs
* Another flag
* Fix flags
* sync names with other PRs
* more fixes
* fix comments
* update with hud visibility mode docs
* missed one
* fix comments
* Roman PR Suggestions
* interfaceField
* small fix
* letterbox cleanup
* cleanup
* fix macro arg
* fix func declaration
* many more docs
* better docs?
* missed some
* oops, revert
* add flags to name
* cleanup
* flag
* double signal
* simplify cam func name
* more suggestions
* PR Suggestion
* commit old stuff
* progress
* progress
* progress
* progress
* more progress, renaming cues next
* small changes
* enum values added for all actions
* hardcoded values removed when possible
* commands renamed
* first pass of action -> cue
* fix some matches
* some more cleanup
* scriptPtr
* forgot one
* remove cue rot union
* more changes
* some more stuff
* more stuff
* fix matching issues
* some more things
* progress, starting to rename destinations
* small changes
* name some destinations
* more names
* need to switch branch
* progress
* first pass of destination names
* usages fixed
* use destination enum
* fix csdis
* format
* command descriptions
* revert accidental zap changes
* forgot some things
* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)
* typo
* review1
* clarify ruby/sapphire comment
* remove endframe for commands that dont use it
* some more review
* most review, but not all
* scriptPtr -> script, and another small change
* ocarina action
* remove +1 from light settings command, change comment
* actionIndex -> cueIdTemp (i guess)
* _SetCueX -> _SetXFromCue
* format
* tweak fade out seq arg names
* use spline terminology
* more dragorn and engineer review
* misc start/end frame note
* cleanup StartPosRotFromCue vs PosRotFromCue
* cleanup spline terminology
* sPrevCamId -> sReturnToCamId
* comment on debug cs data address
* Cutscene_Init -> Cutscene_InitContext
* single point types are not a list
* remove todo comment
* some more review
* rumble struct names
* some review
* more review
* missed one
* reword pointer comment
* even more review
* match transition terminology with z_play
* change condition and format
* frame count
* command specific structs with alignment
* anon review
* remove unneeded arg from time macro
* yeet `CsCmdGeneric`
* remove unused from single point types
* typo
* compromise attempt -- name endFrame everywhere
* fixes
* fix again
* copied the wrong note
* cutscene data note
* review, format
* compat defines
* idk whats going on man
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* begin docs
* More suggestions
* more docs
* timer to duration
* partial PR review
* init data with player
* consistent comments
* withPlayer to usingPlayer
* Comment names on titled scenes
* Comment some more scene names
* Comment some map assets symbol prefixes
* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)
* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)
* Fix symbol prefix for back alley night scene
* Name the two grave scenes (normal and fairy's fountain variant)
* Name most houses, name/update misc scenes
Co-authored-by: fig02 <fig02srl@gmail.com>
* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific
Co-authored-by: fig02 <fig02srl@gmail.com>
* `miharigoya_scene`: `market_guard_house`
* `kakariko_scene` -> `kakariko_center_house`
* `richards_house` -> `dog_lady_house` (for localization differences)
* Revert "Comment some map assets symbol prefixes"
This reverts commit 210a38a628.
* remove other xml prefixes
* ganon_boss, ganondorf_boss
* comments to namefixer
* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`
* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior
* Run namefixer
`find src include -type f -exec ./tools/namefixer.py {} \;`
* run formatter
Co-authored-by: fig02 <fig02srl@gmail.com>
* remove `LightSettings` struct, typedef for zapd
* more decimal
* fog far -> z far
* `LIGHTCTX_FOGNEAR_MAX`, `LIGHTCTX_ZFAR_MAX`
* name sp88,sp8C in `Environment_Update`
* `EnvLightSettings.fogNear` -> `blendRateAndFogNear` and macros
* A different struct for `EnvironmentContext.lightSettings`
* Uniform zapd compat typedefs todos
* `LIGHTCTX_` -> `ENV_`
* Comment on `blendRateAndFogNear` + "fogFar"
* Move fogFar~1000 comment to zFar
* comment rewrite attempt
* move relevant macros down
Co-authored-by: fig02 <fig02srl@gmail.com>
* begin quake docs
* continue cleanup
* quake offset
* many more docs
* cleanup
* more cleanup
* cleanup headers
* move quake value to internal
* update, still need to test shake zoom/yaw
* more docs
* better docs
* add file descriptions
* fix comment
* explain random index
* cleanup comments
* better type 6 docs
* expand orientation comment
* fix old names, add comment
* remove comment, twas a mistake
* easy PR feedback
* duration in dec
* rm offset, clear up roll
* oops
* merge shakeInfo and QuakeCamData
* match order that always appears in code
* more PR suggestions
* adjust comment
* zeroVec
* rm extra space
* roman PR suggestions
* Document SoundSources
* PR Suggestions
* Duration timers to dec
* `PlaySfxByPosAndId` -> `PlaySoundByPosition`
* Begin importing docs from MM
* Finish cleanup using code from MM
* Start documenting commands
* First attempt at thorough AudioSeqCmd wrappers
* Improve names
* Merge branch 'master' into audio_seqCmd
fix name to minimize conflicts
* Combine macros, implement them through repo
* Improve docs
* More progress, begin sequence command docs
* seqcmd.h
* More documentation of seqcmd.h
* More docs
* cleanup
* More cleanup
* More docs
* VOL_SCALE_INDEX enum
* missed enums
* More Cleanup
* docs
* More docs
* Add comments about sfxChannelLayout
* More cleanup
* Even better docs
* Add a file description
* small touchups
* More cleanup of comments
* more
* More cleanup
* More cleanup
* Missing space
* typos
* Audio_SetVolumeScaleNow
* More cleanup
* Fill in enum
* one more cleanup
* Capitalize macros
* remove AUDIO_
* cleanup
* more cleanup
* Small Fix
* Add a lot of backticks for docs
* Restructuring docs
* More cleanup
* swap channel args, cleanup
* Typos
* Many suggestions, revert filename
* pr suggestions
* even more PR
* more pr suggestions
* pr suggestion
* some docs, start introducing time macro
* most usages of CLOCK_TIME
* finish up clock time defines, format
* saving incase i need to revert
* more docs
* more docs progress
* some more docs
* format with 11
* change sos to storm
* update functions.h
* some depth stuff
* review 1 and 2
* whoops
* update zbuf stuff
* most of review 3
* enum name
* storm state enum
* review 4
* fix enum
* add comment to skyboxischanging
* review
* things dont match, committing so i can change branches
* revert struct changes
* define for override_full_control
* new clock_time macro
* fill alpha -> glare strength
* update comment
* remove indoor/outdoor, new name for underwater light variable
* remove copy pasted comment
* fix comments
* remove whitespave
* review
* Copying SubCam Changes from PR 908, made it to the end of bosses
* Finish copying over PR
* format
* More cleanup
* clean-up
* PR Suggestions, Clean-Up, Improvement in CS
* Remove substructs from fd/fd2
* format
* Improve fishing
* minor fix
* Make CutsceneCameraDir more general
* `sActiveCamMove` -> `sCamMove`
* Fix conflict with object kankyo
* Add CAM_ID_MAIN to object_kankyo
* Improve cam cutscenes further
* Revert cutscene cmd names (better for a separate PR)
* At -> LookAt in the context of Cutscenes
* Missed naming in diving game
* Format
* Fill in Ganon2 Names (now that it's matching)
* format
* `sActiveCamId` -> `sReturnToCamId`
* activeCamId -> returnToCamId
* Discord Discussions
* FIRST
* Move macro to bottom, comments
* More suggestions
* PR suggestion, cleanup comment
* Oops
* add comments
* Adjust comment
* Change edge-case
* whoops
Co-authored-by: fig02 <fig02srl@gmail.com>
* entrance table OK
* entrance enum fixed
* most entrances using enum, still need to do conditionals
* more entrances
* entrance_table.h cleanups
* some review
* remove _0 from first entrance in a group of setups
* change table description
* typo
* wens spellcheck in vscode
* remove extra line
* Un-fake a couple of matches in memory manip functions
* Document fmodf
* Un-fake a couple of matches in memory manip functions
* Document fmodf
* Rename functions and files
* Document memmove, memsets, memcpys
* Format
* Sort out some missing sizeofs
* Name fmodf
* Rename local variables
* size_t
* Use COBRA_SHADOW_TEX_SIZE
* Review
* Tweak the Doxyfile to remove @brief requirement
* Roman's review
* Fix a bug comment
* Change fmodf
* Doc equips usage (inventory, current and player-specific constants)
* Improve some comments
* `currentSword`(`Item`) -> `currentSwordItemId`
* Comments on the right in `D_801261F8`
* Improve `sDebugSaveInventory.equipment` formatting with extra parentheses
* Use constants for `sNewSaveInventory.equipment`
* Run formatter
* Make comments in z64save.h header a single line even if very long
* `CHECK_OWNED_EQUIP_ALT`
* One more use of `CHECK_OWNED_EQUIP`
* `OWNED_EQUIP_FLAG`
* `OWNED_EQUIP_FLAG_ALT`
* Improve (?) giving sword by item id
* "half-byte" -> "nibble"
* Improve equips for setting kokiri sword
* Improve (?) checking boots by item id
* Improve (?) checking equips by item id
* Fixup one spot assuming `EQUIP_TYPE_SWORD == 0`
* Comments on the right in `sBootDListGroups`
* script-assisted `itemGetInf` flags
* comment near non-trivial `itemGetInf` usage
* Run formatter
* Try something with the itemgetinf flags that can't use the packed value
* Add defines for `eventChkInf` (direct access)
* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)
* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)
* Add defines for `infTable` (direct access)
* Add defines for `infTable` (used by `Flags_GetInfTable`)
* Add defines for `infTable` (used by `Flags_SetInfTable`)
* Add defines for `eventInf`
* parenthesis cleanup near `GET_EVENTCHKINF` usage
* parenthesis cleanup near `GET_ITEMGETINF` usage
* parenthesis cleanup near `GET_INFTABLE` usage
* fixup one `eventInf` usage
* parenthesis cleanup near `GET_EVENTINF` usage
* parenthesis cleanup near `Flags_GetEventChkInf` usage
* slight `z64save.h` formatting improvement
* Improve itemGetInf flags in z_bg_dy_yoseizo
* Questionable improvement in z_en_ge2
* Questionable improvement in z_en_daiku
* Questionable improvement in z_en_mu
* Run formatter
* Parentheses around `gSaveContext` macros arguments
* Move individual flags define to the end of z64save.h, and improve comments separating the groups
* transition type enum
* mode enum, start documenting some types
* some more
* use enums for entrance table
* entrance table filled out
* sceneLoadFlag -> transitionTrigger
* sandstorm state/mode/type
* done i think
* fixes
* clean up circle weirdness
* circle use enum + fix texture names
* fix
* how did that even happen lol
* jesus
* review2
* some more review
* most review, still some more to do
* new transition trigger names
* some of review
* next type default
* Rename variables and function
* Improve comment
* PR Suggestion
* PR Suggestions
* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`
* Oops, fixed that
* Document nature ambience io data
* Document nature ambience functions
* Function headers
* Doc storing main bgm for nature/miniboss bgm
* Give temporary names to functions
* small cleanup
* add docs to clarify
* Break up nature ambience channel io data for easier reading
* Add info to where each nature ambience Id is used
* Name environmental sequence functions
* Use channel macros globally
* Add nature enum, revert env name
* Revert tough-to-name functions, use nature channel enum instead
* Fill in remaining enums from sequence 1
* PR Suggestions
* Improve macros
* remove clang-format off
* MINI_GAME_2 -> TIMED_MINI_GAME
* Revert to generic name
* Fix Spacing
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
* matching split
* migrate progress
* split done and rodata migrated
* all data migrated to c
* start init
* progress
* progress
* progress
* progress
* progress
* progress
* copy done
* progress
* erase and settings done
* progress
* progress
* progress
* start keyboard
* progress
* progress
* progress
* progress
* Minor progress
* fix z_magic_dark issue
* func_80806F34 decomp'd
* verified equivalence
* one fix
* format
* merge petries work
* reorganizing
* lots of reorganizing and wraning fixing
* rename file
* remove language enum
* unwanted changes
* some symbol replacement, organization, and some names
* all symbols replaced, some organization
* some more cleanup
* continue docs
* Match the remaining functions in file_choose
* merge master
* select mode documented, all functions in file_choose.c named
* nameset functions named, some other cleaning
* some more general cleanup
* stub comments for cm, name a few things
* fix data and sizeof
* copy/erase functions and modes named
* rename assets, format
* change some struct members
* fixes
* review1
* fix maching error
* extract VTX data
* re add werror to ZAPD
* review 2
* fix
* remove file boundary padding
* remove zeroes
* review3
* change skybox stuff
* changes to vs etc
Co-authored-by: KrimtonZ <krimtonz@gmail.com>
Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
Co-authored-by: Louis <louist103@gmail.com>
* remove fake match
* u32 segment -> void* and add symbols to sEntranceCutsceneTable
* rename some symbols
* remove if1
* add the last missing symbol
* add symbols for almost all extrence textures
* finish adding the symbols
* Remove comment
* spelling fix
* Fig's and Dragorn's fixes
* add symbols to unkknown array
* format
* romans fixes