* Magic docs WIP
* More docs, first round finished
* Better docs
* More renaming
* Simpler name
* Another small adjustment
* rm if(1)
* Better names again after in-game testing
* Change comments
* change comment
* Big rename based on all the suggestions
* Small touch-up
* More PR Suggestions
* RESTORE_IDLE -> RESET
* More docs
* Capitalization
* PR suggestions
* Make declaration consistent
* Health_ChangeBy (amount)
* PR Suggestions
* Missed one
* More PR Suggestions
* Change comment
* Add another clarity comment
* Discord discussions on `magicFillTarget`
* Comments
* grammar
* More comment clarity
* Another bad comment
* PR suggestions, improved comments
* One more comment
* one more thing
* bar -> meter
* some docs, start introducing time macro
* most usages of CLOCK_TIME
* finish up clock time defines, format
* saving incase i need to revert
* more docs
* more docs progress
* some more docs
* format with 11
* change sos to storm
* update functions.h
* some depth stuff
* review 1 and 2
* whoops
* update zbuf stuff
* most of review 3
* enum name
* storm state enum
* review 4
* fix enum
* add comment to skyboxischanging
* review
* things dont match, committing so i can change branches
* revert struct changes
* define for override_full_control
* new clock_time macro
* fill alpha -> glare strength
* update comment
* remove indoor/outdoor, new name for underwater light variable
* remove copy pasted comment
* fix comments
* remove whitespave
* review
* entrance table OK
* entrance enum fixed
* most entrances using enum, still need to do conditionals
* more entrances
* entrance_table.h cleanups
* some review
* remove _0 from first entrance in a group of setups
* change table description
* typo
* wens spellcheck in vscode
* remove extra line
* wip: refactor flag defines for `eventInf[0]`
* Cleanup attempt
* run formatter
* remove spacing in enum indices comments
* Add line breaks
* Macros +`()` -`;`
* Doc equips usage (inventory, current and player-specific constants)
* Improve some comments
* `currentSword`(`Item`) -> `currentSwordItemId`
* Comments on the right in `D_801261F8`
* Improve `sDebugSaveInventory.equipment` formatting with extra parentheses
* Use constants for `sNewSaveInventory.equipment`
* Run formatter
* Make comments in z64save.h header a single line even if very long
* `CHECK_OWNED_EQUIP_ALT`
* One more use of `CHECK_OWNED_EQUIP`
* `OWNED_EQUIP_FLAG`
* `OWNED_EQUIP_FLAG_ALT`
* Improve (?) giving sword by item id
* "half-byte" -> "nibble"
* Improve equips for setting kokiri sword
* Improve (?) checking boots by item id
* Improve (?) checking equips by item id
* Fixup one spot assuming `EQUIP_TYPE_SWORD == 0`
* Comments on the right in `sBootDListGroups`
* Run formatter
* Remove useless `// clang-format off`
* Improve manual formatting inside `clang-format off` blocks
* Remove `// clang-format off` where used only for code style formatting
* Remove some `// clang-format off` with a for loop "trick"
* Reduce the size of `clang-format off` blocks
* Remove one `clang-format off` by moving assignment to inside line
* Revert "Remove some `// clang-format off` with a for loop "trick""
This reverts commit 30c344b800.
* Put some `// clang-format on` back on the same level as `off`
* script-assisted `itemGetInf` flags
* comment near non-trivial `itemGetInf` usage
* Run formatter
* Try something with the itemgetinf flags that can't use the packed value
* Add defines for `eventChkInf` (direct access)
* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)
* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)
* Add defines for `infTable` (direct access)
* Add defines for `infTable` (used by `Flags_GetInfTable`)
* Add defines for `infTable` (used by `Flags_SetInfTable`)
* Add defines for `eventInf`
* parenthesis cleanup near `GET_EVENTCHKINF` usage
* parenthesis cleanup near `GET_ITEMGETINF` usage
* parenthesis cleanup near `GET_INFTABLE` usage
* fixup one `eventInf` usage
* parenthesis cleanup near `GET_EVENTINF` usage
* parenthesis cleanup near `Flags_GetEventChkInf` usage
* slight `z64save.h` formatting improvement
* Improve itemGetInf flags in z_bg_dy_yoseizo
* Questionable improvement in z_en_ge2
* Questionable improvement in z_en_daiku
* Questionable improvement in z_en_mu
* Run formatter
* Parentheses around `gSaveContext` macros arguments
* Move individual flags define to the end of z64save.h, and improve comments separating the groups
* transition type enum
* mode enum, start documenting some types
* some more
* use enums for entrance table
* entrance table filled out
* sceneLoadFlag -> transitionTrigger
* sandstorm state/mode/type
* done i think
* fixes
* clean up circle weirdness
* circle use enum + fix texture names
* fix
* how did that even happen lol
* jesus
* review2
* some more review
* most review, still some more to do
* new transition trigger names
* some of review
* next type default
* Rename variables and function
* Improve comment
* PR Suggestion
* PR Suggestions
* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`
* Oops, fixed that
* Fix typo `tranform` -> `transform`
* (may be controversial) `indexes` (noun) -> `indices`, both are correct but `indices` prevails in the repo currently, and seems prefered in technical contexts
* Fixup one `@bug`
* Fix typo `relfect` -> `reflect`
* Rename and `@bug` `DemoTreLgt_OverrideLimbDraw`
* Fixup `PLAYER_AP_` to `ARROW_` type conversion
* `posModel` -> `modelPos`
* `effSpawnPosModel` -> `effSpawnModelPos`
* Gohma decay bug: Verified that timers do not prevent UB access
* Reorder summation in a more meaningful way
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
* merge master
* A little bit
* start docs on lens
* Delete Jenkinsfile
* Make sense of the numbers in `Actor_DrawLensOfTruthMask` f3dzex commands
* More comments on `Actor_DrawLens` f3dzex usage
* remove padding
* renames
* Simplify gfx comments
* Add some line breaks
* Remove undef
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Louis <louist103@pop-os.localdomain>
* script-assisted player state flags
* Run formatter
* manually convert state flags in `D_80116068`
* `PLAYER_STATE_FLAG_` -> `PLAYER_STATE`
* Run formatter
* Document nature ambience io data
* Document nature ambience functions
* Function headers
* Doc storing main bgm for nature/miniboss bgm
* Give temporary names to functions
* small cleanup
* add docs to clarify
* Break up nature ambience channel io data for easier reading
* Add info to where each nature ambience Id is used
* Name environmental sequence functions
* Use channel macros globally
* Add nature enum, revert env name
* Revert tough-to-name functions, use nature channel enum instead
* Fill in remaining enums from sequence 1
* PR Suggestions
* Improve macros
* remove clang-format off
* MINI_GAME_2 -> TIMED_MINI_GAME
* Revert to generic name
* Fix Spacing
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
* matching split
* migrate progress
* split done and rodata migrated
* all data migrated to c
* start init
* progress
* progress
* progress
* progress
* progress
* progress
* copy done
* progress
* erase and settings done
* progress
* progress
* progress
* start keyboard
* progress
* progress
* progress
* progress
* Minor progress
* fix z_magic_dark issue
* func_80806F34 decomp'd
* verified equivalence
* one fix
* format
* merge petries work
* reorganizing
* lots of reorganizing and wraning fixing
* rename file
* remove language enum
* unwanted changes
* some symbol replacement, organization, and some names
* all symbols replaced, some organization
* some more cleanup
* continue docs
* Match the remaining functions in file_choose
* merge master
* select mode documented, all functions in file_choose.c named
* nameset functions named, some other cleaning
* some more general cleanup
* stub comments for cm, name a few things
* fix data and sizeof
* copy/erase functions and modes named
* rename assets, format
* change some struct members
* fixes
* review1
* fix maching error
* extract VTX data
* re add werror to ZAPD
* review 2
* fix
* remove file boundary padding
* remove zeroes
* review3
* change skybox stuff
* changes to vs etc
Co-authored-by: KrimtonZ <krimtonz@gmail.com>
Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
Co-authored-by: Louis <louist103@gmail.com>
* Import bgm Ids
* Small correction
* Fix kaleido
* Add defines for 0, 1, 0xFFFF. Fill in missing macros
* Improve names, move to bgm.h, add in macros to kankyo.c
* format
* Swap order of bgm macros and flags
* `// Translates to:` -> `//`
* `// Translation: ([^"].*)` -> `// "$1"`
* Manual cleanup
* Manual cleanup in `src/code/`
* Use more lowercase for some all caps translations
* Move translations to end of lines where it fits under 100 bytes
* Move one translation to end of line manually
* Run formatter
* Cleanup in EnHeishi1 as suggested by Roman
* Update src/code/z_play.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* .data OK
* Progress
* push some old stuff
* Finish a chain
* Progress
* Progress
* Run mathfixer.py
* Progress
* match one more
* Up to date
* Match func_80A97610
* func_80A96FD0
* most of the way through the mega switch
* small formatting thing. still stuck on the switch
* start a big switch function
* a little closer
* done with matching for now starting objects
* func_80A97738 OK!
* func_80A995CC OK!
* func_80A99864 OK!
* en_ko OK!
* Code clean-up pass
* more EnKo cleanups, object_fa and object_kw1 textures documented
* complete object_km1, more EnKo documentation
* More documentation
* delete asm
* Clean-up rebase issues
* bleh
* Implement Dragorn's suggestions
* fix spec, implement fig's suggestions
* whoops (ill leave it for the docs tho lol)
* whoops again
* i made an ouchie
* smile
* last one for real
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
* Interface_Draw down to permuter score = 175
* Fix typo
* Matched Interface_Draw!
* clean-up
* Another touch-up
* a little more cleanup
* No more direct gGameInfo->data access
* Add symbols, does NOT build OK
* parameter OK with syms
* Use `static` more and inline arrays
* wip docs
* Start on Interface_Draw, NOT OK yet
* rename variables since interface dev is weird
* nonmatching for now
* kaleido
* Update src/code/z_parameter.c
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
* Make most texture rectangles use shifts
* fix symbols for all interface things
* done with interface_draw for now
* Update z_parameter.c
* format files
* fix wrong function calls
* fix bss
* improvements in matching
* remove button enum for now
* (void)0 to fix warning
* make conditional look nicer
* fix
* fix wrong combiner
* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
* remove "HUD" naming
* review suggestions
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Decompile ovl_kaleido_scope + minor cleanups
* Add a common header for ovl_kaleido_scope
* Start cleaning up and documenting kaleido_scope (+ some interface docs)
* Improve and fix some kaleido_scope non matchings
* Match KaleidoSetup_Init
* Extract icon_item_fra/ger_static files
* Add more documentation and matches to kaleido_scope
* Improve the z_kaleido_collect.c non matching
* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c
* Update most kaleido variables to be static
* Improve GS flag macros
* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script
* Various minor fixes and improvements
* Minor fixes and review changes
* Review changes part 2
* Rename gSetTileCustom to gDPSetTileCustom
* Review changes part 3
* matches
* more matches
* progress?
* it's time
* so close
* organize declarations
* docs
* more fixes
* more fixes
* fix stage 1
* more fixes
* first try
* demo ids in decimal
* final cleanup
* one more thing
* fixes
* more cleanup
* onepointcs
* OnePointCutscene
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* Less warnings in boot & code segments
* few more warnings gone
* Ran formatter
* z_view warning gone
* -> 1
* f31 -> 31
* Remove function casts
* Few more small improvements
* Separate declaration and assignment in func_80091738 and Item_Give
Co-authored-by: Thar0 <maximilianc64@gmail.com>
* z_lifemeter cleanup finished, one non-matching
* made Health_UpdateData a bit better, nowhere near matching still
* lifemeter done for now
* fixed define issue
* improve z_lifemeter, still doesn't match
* z_lifemeter done
* Rename functions
* Add files via upload
* Update Health_Update.s
* fix missing symbols in asm file
* Update Health_Update.s
* Update Health_Update.s
* fixed stuff
* Add files via upload
* Delete Health_Update.s
* Rename things according to Roman's suggestions
* lifemeter done hopefully
* fix unused asm that for some reason didn't merge
* fix feedback
* compiles right now
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
* Fix some non matchings in actors and parameter
- `EnTuboTrap_HandleImpact` from `z_en_tubo_trap.c` (fully matching)
- `func_80ADA35C` from `z_en_po_sisters.c` (fully matching)
- `func_80B0B81C` from `z_en_stream.c` (fully matching)
- `Item_Give` from `z_parameter.c` (1 non matching left)
* Rectify bss ordering comment
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* rupees and, for some reason, pots
* and now an even larger man
* now for the gallery
* more progress
* naming continues
* even more docs
* another match
* match, fix, a new enum
* Update src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c
* fixes except globalctx
* well one more
* and now globalCtx
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* match
* new matches
* format
* need to kill the asm, too
* whoops dlists
* one more match
* no more temp
* let's fix Gameplay_ChangeCameraStatus while we're at it
* formatted