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1321 commits

Author SHA1 Message Date
feacur
6f59f4f146 Document func_80034F54 and related data
new name: `UpdateLimbOverrides`
reason:
- `0x814` and `0x940` constants
- `*_OverrideLimbDraw` functions

additionally:
- move constants into `z64animation.h`
- use these constant for existing formulas
- properly name corresponding actors' fields
- add occasional explicit limbs limit constants
2024-11-06 23:29:08 +01:00
fig02
0d04f51e8e
Document Arrow Related Actor Flags (#2284)
* name arrow actor flags

* fix flag check
2024-11-05 07:31:28 -05:00
fig02
e50581b9fb
ACTOR_FLAG_ENKUSA_CUT -> ACTOR_FLAG_GRASS_DESTROYED (#2285)
* rename enkusa cut to bush destroyed

* bush -> grass

* clump
2024-11-04 18:22:44 -05:00
Pepe20129
2c1d2d74bc
Document PLAYER_STATE1_SHIELDING (#2279)
* Document `PLAYER_STATE1_SHIELDING`

* Fix format
2024-10-24 22:14:34 -04:00
fig02
3677c11140
Document ACTOR_FLAG_CAN_PRESS_SWITCHES (#2275)
* document switch activation

* format

* activate -> press

* fix comment
2024-10-20 23:19:14 -04:00
fig02
f4210323a2
Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT (#2276)
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX

* ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
2024-10-20 22:29:50 -04:00
fig02
e55e909477
Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA (#2277)
* Document ACTOR_FLAG_UPDATE_DURING_OCARINA

* document PLAYER_STATE2_USING_OCARINA

* format

* comment tweak

* treat var as flag
2024-10-17 21:44:35 -04:00
fig02
df1815cf8f
Document ACTOR_FLAG_THROW_ONLY (#2274)
* document ACTOR_FLAG_THROW_ONLY

* flip function name

* add comments
2024-10-15 14:10:21 -04:00
Derek Hensley
a53fb02699
EnHy + objects docs (#1499)
* document object_bba

* Clean up cne

* object bob

* object_aob

* object_cob

* object_bji

* object_ahg

* object_boj

* All functions named plus some cleanup

* enums

* Remove body wiggle comments

* Format

* Remove case comments

* comments with default

* Format

* format
2024-10-15 05:20:46 -04:00
mzxrules
2f54db142e
Rename RoomBehaviorType1 to RoomType (#2271)
* Rename RoomBehaviorType1 to RoomType

* suggestions

* Update include/z64scene.h

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-14 15:23:50 -04:00
Pepe20129
d0b4725869
Document Player_Action_8084F390 (#2264)
* Document Player_Action_8084F390

* Rename linkYawToStepTowards into shapeYawTarget

* Fix BSS

* Address reviews

* Fix format

* Address Review
2024-10-13 13:33:16 -04:00
mracsys
b275588728
Minor en_changer and en_bom_bowl_man documentation update (#2272)
* minor en_changer documentation update

* rename EnChanger->chestOpened to selectedChest, formatting

* update asm comment on EnChanger_OpenChests

* use EnExItemType enum instead of EXITEM_COUNTER define
2024-10-12 23:52:55 -04:00
mzxrules
eee7ba9bd5
Rename RoomBehaviorType2 (#2270)
* Rename RoomBehavior2

* fig proposal

* fig comment
2024-10-12 22:28:55 -04:00
Pepe20129
44460eeaec
Document Player_Action_SwingBottle (#2263)
* Document Player_Action_8084ECA4

* Name func_8083721C

* Add note

* Move BottleCatchAnimationData declaration

* Apply format

* Revert "Name func_8083721C"

This reverts commit aeb7ea83ab.

* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"

This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.

* Reapply "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"

This reverts commit e9bf122be5.

* Some more bottle docs (#1)

* more docs

* struct comments

* format.py

* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"

This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.

* add clarifying comment

* review, fix bss

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-11 16:31:06 -04:00
fig02
f79c9db649
Document Player_Action_TurnInPlace (#2268)
* document turn in place

* format

* modify comments

* sWaterSpeedFactor
2024-10-11 12:22:04 -04:00
cadmic
746adfc727
Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269) 2024-10-10 23:48:26 -04:00
fig02
53c57599a4
Name talking action related things (#2260)
* name talking related things

* Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem

* splitting action stuff to new PR

* format
2024-10-10 22:04:30 -04:00
fig02
fdf502dcdd
Document Player_Action_Idle (#2266)
* document Player_Action_Idle

* Player_DecelerateToZero

* cleanup R_RUN_SPEED_LIMIT usages

* format

* typo

* reorder reg

* shake timer is used for fall damage

* comment on shake timer only being processed in one place

* format and edit comment

* shakeTimer -> fallDamageStunTimer
2024-10-10 12:56:39 -04:00
Dragorn421
869bae3429
Pause doc: misc, fixups (#2265)
* use missed reg macros

* do action indexing cleanup

* misc

* doc fixup ish in KaleidoScope_SetPageVertices

* newline_police

* `43` -> `(PAGE_BG_QUADS + WORLD_MAP_QUAD_28)`
2024-10-09 22:09:58 -04:00
fig02
33251ccb51
name action wrappers (#2261) 2024-10-09 21:37:33 -04:00
Dragorn421
ba9c60552b
Player doc: some rotation logic/data (#1443)
* Docs: some player rotation logic/data

* Improve misleading comment

* rename temps

* unk_6AE_rotFlags

* format

* disasm metadata
2024-10-09 20:22:52 -04:00
cadmic
2048a65dd8
[ntsc-1.0/1.1] Match line numbers in debug strings (#2255) 2024-10-09 13:41:16 +02:00
fig02
7dd8f2b6ad
Document Player_ChooseNextIdleAnim (#2262)
* document most of Player_ChooseNextIdleAnim

* finish documenting Player_ChooseNextIdleAnim

* capital letter

* dummy block numbers for the script

* fix bss

* bug comment

* SpeicalIdle -> Fidget, clean up related things

* fix rng chance comment

* normal -> default

* rework Player_CheckForIdleAnim

* swap idle anim defines

* remove COMMON_FIDGET

* add ARRAY_COUNT_2D

* change macro def
2024-10-08 00:19:10 -04:00
Dragorn421
93f22fcc42
[includes] z_collision_check.c (#2252)
* [includes] z_collision_check.c

* bss
2024-10-07 11:16:04 +02:00
fig02
1d0e243806
Player: Special Idle Animations (#2259)
* document special idle anims

* review

* format

* remove SPECIAL_IDLE_ANIMSFX_MAX
2024-10-05 10:26:15 -04:00
fig02
6b31fdad53
Player: AnimMovement (#2245)
* name top level stuff

* newlines

* Document Player AnimMovement

* tweak comment

* spelling

* review

* rework comment
2024-10-04 13:52:03 -04:00
Dragorn421
8ced66d249
Pause doc: item page cursor movement (#2249)
* doc item page cursor movement

* review
2024-10-02 00:35:50 -04:00
fig02
49759e42d7
Actor flag: ACTOR_FLAG_CARRY_X_ROT_INFLUENCE (#2237)
* document x rot carry flag

* tweak comment

* typo

* review

* flag tweak
2024-10-01 18:27:29 -04:00
cadmic
37e72d7d95
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251)
* [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1

* SPHERE_DAMAGE -> FLARE_DANCER_BODY_DMG

* Fix Actor_SetPlayerKnockbackLargeNoDamage merge
2024-10-01 14:46:17 -04:00
Dragorn421
ed77e143b6
[headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`

* bss

* sSceneCmdHandlers

* bss

* bss
2024-10-01 13:14:54 -04:00
fig02
80ed596c56
Name Talking Related Actor Flags (#2230)
* document talking related actor flags

* tweak comment

* review

* tweak

* accept -> accepted

* add more clarification
2024-09-30 06:24:43 -04:00
cadmic
f7f38ff874
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI

* bss fixes from Jenkins
2024-09-28 20:52:45 -04:00
cadmic
04498f808f
[PAL N64] Match file select language selection (#2240)
* [PAL N64] Match file select language selection

* sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
2024-09-28 13:12:57 -04:00
Dragorn421
89df3ed9ff
Pause doc: Item page quads (#2238)
* Pause doc: Item page quads

* format

* rm AMMO_{FIRST,MAX,LAST}, _UNITS -> _ONES

* add back ITEM_QUAD_AMMO_FIRST (oops)

* units -> ones (continued)
2024-09-27 18:36:10 -04:00
Dragorn421
86a146db24
[includes] z_fishing (#2242) 2024-09-27 15:32:44 -04:00
Dragorn421
fbf797f1e2
[headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233)
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h

* oops

* bss

* comment on player_lib protos & format

* format map.h

* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h

* bss

* revert move screen_width/height

* bss
2024-09-27 14:51:00 -04:00
Dragorn421
d80e538370
Pause doc: Quest page cursor movement (#2236) 2024-09-27 19:21:46 +09:00
cadmic
2e6637ae43
[ntsc-1.0/1.1] Match z_player.c (#2232)
* [ntsc-1.0/1.1] Match z_player.c

* Move braces around

* Use #if around only part of complicated conditions
2024-09-27 10:56:58 +02:00
Dragorn421
ca70ba14a2
[includes] Explicit global.h includes for z_player (#2235) 2024-09-27 00:35:40 -04:00
Dragorn421
bc8945eb3a
[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
* [headers] Move libultra protos to ultra64.h (as a temporary measure)

* format ultra64.h

* bss

* bss

* bss
2024-09-26 23:58:43 -04:00
cadmic
2f3c8084c9
[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)
* [PAL N64] Set up build system and extract assets

* TOOD -> TODO

* Apparently this is what the formatter wants
2024-09-26 15:19:23 -04:00
cadmic
bccb219ea3
Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
cadmic
f7a0117e7d
[ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 (#2228) 2024-09-25 23:36:58 -04:00
cadmic
19621c6a3f
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227) 2024-09-25 23:11:38 -04:00
Dragorn421
43c3971aaf
Pause docs: Quest quads (#2224)
* Pause docs: Quest quads

* `QUAD_QUEST_` -> `QUEST_QUAD_`
2024-09-25 22:45:19 -04:00
fig02
9da16a8fd8
Player: Player_ActionHandler_Talk (#2226)
* document Player_ActionHandler_Talk

* format

* comment tweak

* review

* capitalization
2024-09-25 22:11:11 -04:00
fig02
8ff4faa084
Player Docs: Player_ActionChange_6, Rolling and Put Away (#1949)
* progress

* changing branches

* start comments

* last few changes

* name the handler after rolling only

* comment tweak

* format
2024-09-25 15:46:15 -04:00
Dragorn421
7ccb0a641e
[headers] Create letterbox.h, move more protos from functions.h (#2225)
* [headers] Create z64shrink_window.h, move more protos from functions.h

* format

* include

* bss

* letterbox.h
2024-09-25 13:45:06 -04:00
fig02
50985375b9
ActionChange -> ActionHandler (#2219) 2024-09-25 10:58:27 -04:00
Dragorn421
5ed5f196d9
[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
* [headers] audio functions to z64audio.h and z64ocarina.h

* bss
2024-09-25 10:25:49 +02:00